Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 4 infantry moved from Finland to Karelia 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Romania to Egypt 1 artillery moved from Gibraltar to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to Karelia 1 tactical_bomber moved from Western Germany to Karelia 1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Romania to Eastern Poland 1 artillery moved from Poland to Eastern Poland 3 artilleries and 12 infantry moved from Poland to Baltic States 3 armour moved from Slovakia Hungary to Baltic States 1 armour and 9 mech_infantrys moved from Germany to Baltic States Combat - Germans Battle in Morocco Battle in 115 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 115 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 115 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win, taking Morocco from French with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Karelia Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 5 infantry Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Karelia, round 2 : 0/7 hits, 2.33 expected hits Russians roll dice for 5 infantry in Karelia, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Karelia, round 3 : 4/7 hits, 2.33 expected hits Russians roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Karelia, round 4 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 5 infantry Battle in Baltic States Germans attack with 4 armour, 3 artilleries, 12 infantry and 9 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 3 artilleries, 12 infantry and 9 mech_infantrys in Baltic States, round 2 : 4/28 hits, 7.00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 3 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 6/8 hits, 4.33 expected hits British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2.67 expected hits 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the French, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 bombers moved from Egypt to Alexandria 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 armour moved from Normandy Bordeaux to Southern France 1 infantry moved from Western Germany to Northern Italy 1 fighter and 2 tactical_bombers moved from Karelia to Finland 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 3 aaGuns moved from Poland to Baltic States 1 infantry moved from Western Germany to Germany 1 armour moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 destroyer and 1 transport placed in 93 Sea Zone 1 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.50 British : -0.67 Russians : -4.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 91 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Germans win with 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour, 4 artilleries and 1 mech_infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine 1 aaGun, 1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Belarus to Bryansk 4 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Manchuria to Amur 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from Japan to Amur 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Anhwe 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 6 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 2 : 8/20 hits, 7.00 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 2/18 hits, 6.00 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 5 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 3 : 7/18 hits, 6.67 expected hits Russians roll dice for 12 infantry in Amur, round 3 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur Japanese roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 4 : 7/13 hits, 5.83 expected hits Russians roll dice for 5 infantry in Amur, round 4 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 fighter and 10 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 artilleries in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to French Indo China 1 fighter and 2 tactical_bombers moved from Malaya to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from 17 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Malaya to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from Amur to Japan 1 tactical_bomber moved from Amur to Japan 4 fighters moved from Amur to 6 Sea Zone 2 tactical_bombers moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 3 artilleries moved from Hopei to Chahar Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00 Americans : -0.67 Chinese : 1.67 UK_Pacific : -1.00 Russians : -1.67 Japanese : 3.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber and 1 fighter moved from Midway to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 3 destroyers and 4 submarines placed in 101 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -1.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber and 1 fighter moved from Midway to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 3 destroyers and 4 submarines placed in 101 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 28 PUs (1 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 1.17 Americans : -1.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber and 1 fighter moved from Midway to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 3 destroyers and 4 submarines placed in 101 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 28 PUs (1 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 2 transports EDIT: Adding units owned by British to 80 Sea Zone: 2 transports EDIT: Removing units owned by British from 81 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.17 Americans : -1.67 Japanese : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry and 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 8 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 2 bombers moved from Alexandria to Bessarabia 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Baltic States to Belarus 3 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 91 Sea Zone to 83 Sea Zone 1 armour moved from Egypt to Syria Germans take Trans-Jordan from British Germans take Syria from French 4 armour moved from Baltic States to Eastern Poland 9 mech_infantrys moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Novgorod 2 artilleries and 11 infantry moved from Baltic States to Eastern Poland Combat - Germans Battle in Crete Battle in 83 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 83 Sea Zone Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belarus Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Eastern Poland Germans attack with 5 armour, 2 artilleries, 11 infantry and 17 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 5 armour, 2 artilleries, 11 infantry and 17 mech_infantrys in Eastern Poland, round 2 : 8/35 hits, 8.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 10 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Malta Germans attack with 1 armour and 1 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Malta Germans roll dice for 1 armour in Malta, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Germans roll dice for 1 armour in Malta, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Malta British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 aaGun Battle in Bessarabia Germans attack with 1 armour, 2 bombers and 8 infantry Russians defend with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 bombers and 8 infantry in Bessarabia, round 2 : 2/11 hits, 3.17 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/9 hits, 3.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 2 bombers and 5 infantry in Bessarabia, round 3 : 3/8 hits, 2.67 expected hits Russians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Bessarabia, round 3 : 4/7 hits, 2.67 expected hits 1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 2 bombers and 1 infantry in Bessarabia, round 4 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 armour and 2 artilleries in Bessarabia, round 4 : 3/4 hits, 1.67 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia retreated to Bessarabia Russians win with 1 armour remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour, 1 bomber and 8 infantry Casualties for Russians: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Yugoslavia 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 92 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Germany to Greater Southern Germany 3 aaGuns moved from Baltic States to Eastern Poland 1 fighter and 1 tactical_bomber moved from Finland to Western Germany 1 tactical_bomber moved from Finland to Western Germany Place Units - Germans 3 infantry placed in Egypt 4 mech_infantrys placed in Germany 1 bomber placed in France 1 destroyer and 2 submarines placed in 93 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : 0.67 Russians : 2.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Ukraine to Belarus 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Amur Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun, 1 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 1 armour moved from Bessarabia to Western Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine 1 artillery and 3 infantry moved from Russia to Smolensk 6 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Caucasus Place Units - Russians 3 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.17 Japanese : 0.67
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 2 mech_infantrys moved from Manchuria to Jehol 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Manchuria to 25 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 mech_infantry moved from Amur to Jehol 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow
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@dawgoneit Scramble options for U.S. at Midway
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@weddingsinger yes please scramble
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 2 mech_infantrys moved from Manchuria to Jehol 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Manchuria to 25 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 mech_infantry moved from Amur to Jehol 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow Combat - Japanese Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone Battle in Soviet Far East Battle in Jehol Japanese attack with 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Soviet Far East from Russians, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/13 hits, 7.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 3 : 5/11 hits, 6.33 expected hits 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 6/10 hits, 6.00 expected hits Americans roll dice for 1 battleship, 5 fighters and 2 transports in 25 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone 2 transports owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80 Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China 1 artillery moved from Kwangsi to French Indo China 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 carrier and 1 fighter moved from 36 Sea Zone to 19 Sea Zone 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 mech_infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Anhwe 3 artilleries moved from Chahar to Suiyuyan 1 armour and 1 mech_infantry moved from Anhwe to Hopei 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.83 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -0.83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 25 Sea Zone 3 bombers moved from Eastern United States to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 4 bombers and 1 submarine Japanese defend with 2 battleships, 1 carrier and 2 fighters Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 carrier in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone Americans roll dice for 3 bombers in 25 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 battleships owned by the Japanese and 2 bombers owned by the Americans lost in 25 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 34 Casualties for Americans: 3 bombers and 1 submarine Casualties for Japanese: 2 battleships, 1 carrier and 2 fighters Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Western United States Place Units - Americans 3 destroyers and 4 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 25 Sea Zone 3 bombers moved from Eastern United States to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 4 bombers and 1 submarine Japanese defend with 2 battleships, 1 carrier and 2 fighters Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 carrier in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone Americans roll dice for 3 bombers in 25 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 battleships owned by the Japanese and 2 bombers owned by the Americans lost in 25 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 34 Casualties for Americans: 3 bombers and 1 submarine Casualties for Japanese: 2 battleships, 1 carrier and 2 fighters Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Western United States Place Units - Americans 3 destroyers and 4 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 2 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State Combat - British British creates battle in territory 106 Sea Zone Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 0/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 2 artilleries and 5 infantry in Iraq, round 3 : 0/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 2 artilleries and 5 infantry in Iraq, round 4 : 4/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 3 aaGuns, 2 artilleries and 5 infantry moved from India to Burma 1 fighter moved from Shan State to Yunnan 2 transports moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Belgian Congo to Kenya Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 2 artilleries and 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4 British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.67 Americans : 1.00 Chinese : 0.00 Neutral_Axis : -3.00 Japanese : -1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 2 bombers; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 76 Sea Zone 1 fighter moved from Egypt to 76 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 76 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Malta, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 fighter moved from 76 Sea Zone to Egypt 1 cruiser moved from 98 Sea Zone to 81 Sea Zone Place Units - Italians 1 artillery and 2 bombers placed in Southern Italy Turning on Edit Mode EDIT: Changing ownership of Cyprus from British to Italians EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.67