thanks for the reminder of the national objective. Probably some mistakes for Japan as this theater is so different than G40. Good learning experience!
Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 91 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Germans win with 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour, 4 artilleries and 1 mech_infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine 1 aaGun, 1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Belarus to Bryansk 4 artilleries and 6 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.67
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Manchuria to Amur 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from Japan to Amur 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Hopei to Anhwe 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 6 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 2 : 8/20 hits, 7.00 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 2/18 hits, 6.00 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 5 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 3 : 7/18 hits, 6.67 expected hits Russians roll dice for 12 infantry in Amur, round 3 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur Japanese roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 4 : 7/13 hits, 5.83 expected hits Russians roll dice for 5 infantry in Amur, round 4 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 fighter and 10 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 artilleries in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to French Indo China 1 fighter and 2 tactical_bombers moved from Malaya to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from 17 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Malaya to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from Amur to Japan 1 tactical_bomber moved from Amur to Japan 4 fighters moved from Amur to 6 Sea Zone 2 tactical_bombers moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 3 artilleries moved from Hopei to Chahar Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00 Americans : -0.67 Chinese : 1.67 UK_Pacific : -1.00 Russians : -1.67 Japanese : 3.67
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber and 1 fighter moved from Midway to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 3 destroyers and 4 submarines placed in 101 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -1.67 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber and 1 fighter moved from Midway to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 3 destroyers and 4 submarines placed in 101 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 28 PUs (1 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 1.17 Americans : -1.67 Japanese : -0.67
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 bomber and 1 fighter moved from Midway to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from 25 Sea Zone to Midway Place Units - Americans 3 destroyers and 4 submarines placed in 101 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 28 PUs (1 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5 UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 2 transports EDIT: Adding units owned by British to 80 Sea Zone: 2 transports EDIT: Removing units owned by British from 81 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.17 Americans : -1.67 Japanese : -0.67
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry and 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 8 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Bessarabia 2 bombers moved from Alexandria to Bessarabia 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Baltic States to Belarus 3 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 91 Sea Zone to 83 Sea Zone 1 armour moved from Egypt to Syria Germans take Trans-Jordan from British Germans take Syria from French 4 armour moved from Baltic States to Eastern Poland 9 mech_infantrys moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Novgorod 2 artilleries and 11 infantry moved from Baltic States to Eastern Poland Combat - Germans Battle in Crete Battle in 83 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 83 Sea Zone Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belarus Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Eastern Poland Germans attack with 5 armour, 2 artilleries, 11 infantry and 17 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 5 armour, 2 artilleries, 11 infantry and 17 mech_infantrys in Eastern Poland, round 2 : 8/35 hits, 8.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 10 infantry and 17 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Malta Germans attack with 1 armour and 1 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Malta Germans roll dice for 1 armour in Malta, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Germans roll dice for 1 armour in Malta, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Malta British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 aaGun Battle in Bessarabia Germans attack with 1 armour, 2 bombers and 8 infantry Russians defend with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 bombers and 8 infantry in Bessarabia, round 2 : 2/11 hits, 3.17 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/9 hits, 3.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 2 bombers and 5 infantry in Bessarabia, round 3 : 3/8 hits, 2.67 expected hits Russians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Bessarabia, round 3 : 4/7 hits, 2.67 expected hits 1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour, 2 bombers and 1 infantry in Bessarabia, round 4 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 armour and 2 artilleries in Bessarabia, round 4 : 3/4 hits, 1.67 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia retreated to Bessarabia Russians win with 1 armour remaining. Battle score for attacker is -10 Casualties for Germans: 1 armour, 1 bomber and 8 infantry Casualties for Russians: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Yugoslavia 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 92 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Germany to Greater Southern Germany 3 aaGuns moved from Baltic States to Eastern Poland 1 fighter and 1 tactical_bomber moved from Finland to Western Germany 1 tactical_bomber moved from Finland to Western Germany Place Units - Germans 3 infantry placed in Egypt 4 mech_infantrys placed in Germany 1 bomber placed in France 1 destroyer and 2 submarines placed in 93 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : 0.67 Russians : 2.67
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Ukraine to Belarus 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Amur Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun, 1 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 1 armour moved from Bessarabia to Western Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine 1 artillery and 3 infantry moved from Russia to Smolensk 6 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Caucasus Place Units - Russians 3 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.17 Japanese : 0.67
-
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 2 mech_infantrys moved from Manchuria to Jehol 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Manchuria to 25 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 mech_infantry moved from Amur to Jehol 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow
-
@dawgoneit Scramble options for U.S. at Midway
-
@weddingsinger yes please scramble
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Malaya to Shan State 2 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 2 mech_infantrys moved from Manchuria to Jehol 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Manchuria to 25 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 mech_infantry moved from Amur to Jehol 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow Combat - Japanese Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone Battle in Soviet Far East Battle in Jehol Japanese attack with 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Soviet Far East from Russians, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 6 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/13 hits, 7.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 fighters, 2 tactical_bombers and 2 transports in 25 Sea Zone, round 3 : 5/11 hits, 6.33 expected hits 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 4 : 6/10 hits, 6.00 expected hits Americans roll dice for 1 battleship, 5 fighters and 2 transports in 25 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 5 fighters owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone 2 transports owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80 Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 2 transports Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Shan State to French Indo China 1 artillery moved from Kwangsi to French Indo China 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 carrier and 1 fighter moved from 36 Sea Zone to 19 Sea Zone 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 mech_infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Anhwe 3 artilleries moved from Chahar to Suiyuyan 1 armour and 1 mech_infantry moved from Anhwe to Hopei 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.83 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -0.83
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 25 Sea Zone 3 bombers moved from Eastern United States to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 4 bombers and 1 submarine Japanese defend with 2 battleships, 1 carrier and 2 fighters Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 carrier in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone Americans roll dice for 3 bombers in 25 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 battleships owned by the Japanese and 2 bombers owned by the Americans lost in 25 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 34 Casualties for Americans: 3 bombers and 1 submarine Casualties for Japanese: 2 battleships, 1 carrier and 2 fighters Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Western United States Place Units - Americans 3 destroyers and 4 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -1.00
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 25 Sea Zone 3 bombers moved from Eastern United States to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 4 bombers and 1 submarine Japanese defend with 2 battleships, 1 carrier and 2 fighters Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 carrier in 25 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone Americans roll dice for 3 bombers in 25 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 battleships owned by the Japanese and 2 bombers owned by the Americans lost in 25 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 34 Casualties for Americans: 3 bombers and 1 submarine Casualties for Japanese: 2 battleships, 1 carrier and 2 fighters Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Western United States Place Units - Americans 3 destroyers and 4 submarines placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 2 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State Combat - British British creates battle in territory 106 Sea Zone Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 0/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 2 artilleries and 5 infantry in Iraq, round 3 : 0/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 2 artilleries and 5 infantry in Iraq, round 4 : 4/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 3 aaGuns, 2 artilleries and 5 infantry moved from India to Burma 1 fighter moved from Shan State to Yunnan 2 transports moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Belgian Congo to Kenya Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 2 artilleries and 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4 British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -1.67 Americans : 1.00 Chinese : 0.00 Neutral_Axis : -3.00 Japanese : -1.33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 2 bombers; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 76 Sea Zone 1 fighter moved from Egypt to 76 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 76 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Malta, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 fighter moved from 76 Sea Zone to Egypt 1 cruiser moved from 98 Sea Zone to 81 Sea Zone Place Units - Italians 1 artillery and 2 bombers placed in Southern Italy Turning on Edit Mode EDIT: Changing ownership of Cyprus from British to Italians EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Removing units owned by Italians from 99 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.67
-
@dawgoneit A quick edit… Italy forgot to actually land an infantry on Crete after sailing there to take it.