Scramble scotland
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 fighter moved from Yunnan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67
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The Japanese fighter in Hopei did not stop the generation of a guerrilla, it needed to be a ground troop. So I killed the fighter with the flying tiger fighter and the guerrilla.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 marine moved from 35 Sea Zone to Philippines 1 bomber moved from Java to Philippines 1 submarine moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Philippines Americans attack with 1 artillery, 1 bomber and 1 marine Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 marine in Philippines, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Philippines to Dutch New Guinea 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 54 Sea Zone to 27 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 2 marines moved from Queensland to 54 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java 5 fighters moved from Java to 42 Sea Zone 2 mech_infantrys moved from French Equatorial Africa to Rhodesia 2 bombers moved from United Kingdom to Novgorod 4 fighters moved from 88 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 88 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Russia to Novgorod Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from British Guiana: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode 2 bombers and 2 fighters placed in Eastern United States 3 fighters placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Americans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 fighter moved from Yunnan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from French Equatorial Africa to 98 Sea Zone 1 artillery and 1 infantry moved from India to West India 1 destroyer moved from 78 Sea Zone to 80 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 78 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 1 transport; Italians defend with 2 transports 2 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 21 Casualties for Italians: 2 transports Casualties for Germans: 1 transport Battle in 80 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in West India British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in West India British win, taking West India from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 infantry moved from Shan State to French Indo China 1 aaGun moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 artillery and 4 infantry moved from Burma to India 1 mech_infantry moved from Kenya to Rhodesia 1 artillery and 2 infantry moved from Kenya to Belgian Congo 1 bomber moved from 98 Sea Zone to Belgian Congo 1 aaGun moved from Union of South Africa to Rhodesia 1 carrier moved from 88 Sea Zone to 101 Sea Zone 1 fighter moved from 88 Sea Zone to United Kingdom 2 fighters and 4 infantry moved from Scotland to United Kingdom 1 fighter and 1 tactical_bomber moved from United Kingdom to Karelia Place Units - British 3 armour placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6 British collect 25 PUs (1 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 0.33 Americans : 0.67 Chinese : 0.33 Japanese : -1.50
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Nuts, U.S. bomber forgot to sink the Japanese transport in sz36. Now an ANZ sub will have to do it, but they are needed elsewhere.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 airfield, 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Greece to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Kazakhstan to Greece 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 2 carriers, 2 destroyers and 3 submarines moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 2 fighters moved from Trans-Jordan to Egypt 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from India to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Borneo Battle in 36 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from 36 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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Darn that Italian air base just built in Egypt. The ANZ bomber in India was going to sink the 2 German transports. Had to settle for sinking the Japanese transport in sz36. Well, the U.S. has settled into Java, complete with the Japanese built air base. Thanks.
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The AB was supposed to be built the previous turn (in Trans-Jordan), and then I decided to skip it because I had intended to kill off the British Bomber with my bombers. But, then I decided to concentrate my attack on Sudan with all my forces in order to have more Tanks left after the battle and not to lose Bombers, I forgot to put the AB back in. So that cost me the 3 Transports you sank.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 85 PUs; Germans buy 3 armour, 2 artilleries, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 bomber moved from Egypt to 80 Sea Zone 3 bombers moved from Trans-Jordan to 80 Sea Zone 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 infantry moved from Ukraine to Bryansk 2 fighters moved from Ukraine to Bryansk 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Baltic States 4 armour and 4 mech_infantrys moved from Germany to Baltic States 1 artillery moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Western Ukraine to Baltic States 1 armour moved from Bessarabia to Baltic States Combat - Germans Battle in 80 Sea Zone Germans attack with 4 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers in 80 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Germans win, taking 80 Sea Zone from British with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in West India Germans attack with 2 armour, 1 artillery, 2 infantry and 9 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour, 1 artillery, 2 infantry and 9 mech_infantrys in West India, round 2 : 2/14 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in West India Germans win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 6 armour, 3 artilleries, 9 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 3 artilleries, 9 infantry and 8 mech_infantrys in Baltic States, round 2 : 9/26 hits, 7.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour, 3 artilleries, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Bryansk to Ukraine 1 tactical_bomber moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Western Germany to Poland 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 mech_infantrys moved from Finland to Norway 1 infantry moved from Finland to Norway 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 97 Sea Zone 4 bombers moved from 80 Sea Zone to Greece 1 armour moved from Egypt to Iraq 6 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 fighter moved from Trans-Jordan to Ukraine 1 mech_infantry moved from Szechwan to Suiyuyan 3 armour moved from Caucasus to Northwest Persia 5 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter and 2 tactical_bombers moved from Egypt to Ukraine 1 tactical_bomber moved from Egypt to Ukraine 1 fighter moved from Egypt to Ukraine Place Units - Germans 1 submarine placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Persia 2 infantry and 1 mech_infantry placed in Greece 9 mech_infantrys placed in Western Germany Germans undo move 5. 1 mech_infantry placed in Germany 1 armour and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -0.33 UK_Pacific : 0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 23 PUs; Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tsinghai to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 artillery and 1 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 5 artilleries and 5 infantry moved from Karelia to Finland Russians take Finland from Germans 2 armour and 1 mech_infantry moved from Novgorod to Finland 3 armour and 9 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan Russians attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Kazakhstan to Russia 1 aaGun moved from Karelia to Finland 1 aaGun moved from Novgorod to Karelia 1 artillery and 5 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 1 aaGun moved from Yenisey to Yakut S.S.R. Place Units - Russians 1 aaGun and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : -0.33 Russians : 0.50
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I know that I can’t win this game, but I wanted to see if the Allies could take Finland and Norway while holding Moscow for a while. Germany has so much income and major factories, that it already has a 26-unit army in Baltic. More than I expected. I might have stayed and defended Volg, but the planes in Ukraine and bombers in Greece can reach, so it wasn’t worth it. So on to Norway.
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We shall see how it plays out…
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 41 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 6 carriers moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 armour moved from Kweichow to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Suiyuyan to Hopei 1 bomber moved from Kwangtung to Hopei 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 armour moved from Hunan to Hopei 1 fighter moved from Kwangtung to French Indo China 2 submarines moved from 20 Sea Zone to 35 Sea Zone 2 battleships moved from 20 Sea Zone to 35 Sea Zone 2 cruisers moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangtung to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 submarines and 3 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 submarines and 3 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Philippines Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 marine Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/10 hits, 3.83 expected hits Americans roll dice for 1 artillery and 1 marine in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 marine Battle in Hopei Japanese attack with 2 armour, 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 0/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Hopei, round 3 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters moved from French Indo China to 35 Sea Zone 1 bomber moved from Hopei to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Anhwe to Hunan 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kweichow to Szechwan 1 aaGun, 1 artillery and 5 infantry moved from Buryatia to Amur 1 fighter moved from Japan to 35 Sea Zone 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 mech_infantrys moved from Manchuria to Amur 3 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Anhwe to Szechwan 1 mech_infantry moved from Buyant-Uhaa to Anhwe 1 mech_infantry moved from Buyant-Uhaa to Manchuria Place Units - Japanese 1 artillery and 1 fighter placed in Kwangtung 1 artillery placed in Kwangtung 1 transport placed in 19 Sea Zone 3 mech_infantrys placed in Manchuria 2 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.33 Russians : -0.33 Japanese : -7.00
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 113 Sea Zone 2 bombers and 2 fighters moved from Novgorod to 113 Sea Zone
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Scramble 3 fighters from W. Ger to sz113? to defend CR, 2 DD & 2 tt against 6 fighters and 3 bombers?
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No scramble, thanks!
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 bomber and 4 fighters moved from United Kingdom to 113 Sea Zone 2 bombers and 2 fighters moved from Novgorod to 113 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 3 bombers and 6 fighters Germans defend with 1 cruiser, 2 destroyers and 2 transports Americans roll dice for 3 bombers and 6 fighters in 113 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Germans roll dice for 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 2 fighters Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports Battle in 41 Sea Zone Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone 3 bombers and 4 fighters moved from 113 Sea Zone to Finland 1 bomber moved from Eastern United States to French Central Africa 1 artillery, 3 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 123 Sea Zone to Iceland 1 bomber moved from Eastern United States to United Kingdom 3 fighters and 2 tactical_bombers moved from Eastern United States to 123 Sea Zone 1 fighter moved from 123 Sea Zone to Iceland 1 bomber moved from Java to India 1 bomber moved from Dutch New Guinea to India 2 bombers moved from Queensland to India 1 artillery moved from Queensland to New South Wales 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 27 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States 1 bomber and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : -0.83 Japanese : -0.17
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery; Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Szechwan 1 artillery owned by the Chinese retreated to Yunnan Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans : 1.00 Chinese : -1.33
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Scream I wanted to see if China would get the N.O. immediately if it took Szech this turn. So I tested it off-line and on round 1, I rolled 3 hits and Japan no hits. But when I rolled on-line, I rolled no hits and you rolled 2 hits. I rarely play test dice because of this.
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I’ve had the same thing happen to me, where the play-test was good and I should have just done it the first time for real. Then, when I did it for real, it was poor dice. Dice are fickle… you can never depend upon them