gl & hf
scramble decision, submerge, ool
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Suiyuyan to Volgograd
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
2 bombers and 3 fighters moved from Suiyuyan to Russia
1 bomber moved from Volgograd to Russia
2 fighters moved from Persia to Russia
1 infantry and 1 mech_infantry moved from Samoa to 51 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
3 carriers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
2 fighters moved from Korea to Suiyuyan
Place Units - Americans
1 transport placed in 6 Sea Zone
2 fighters placed in Korea
1 destroyer placed in 10 Sea Zone
5 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Hunan to Yunnan
1 fighter moved from Suiyuyan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
10 infantry moved from Hunan to Kiangsi
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to Novgorod
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters moved from Gibraltar to Holland Belgium
6 fighters and 2 tactical_bombers moved from Russia to Western Ukraine
Combat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Holland Belgium
British attack with 4 fighters and 1 marine
Germans defend with 1 mech_infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 1 marine remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
British attack with 6 fighters and 2 tactical_bombers
Germans defend with 3 mech_infantrys
British roll dice for 6 fighters and 2 tactical_bombers in Western Ukraine, round 2 : 5/8 hits, 4,33 expected hits
Italians roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Western Ukraine
British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
5 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
3 aaGuns and 23 infantry moved from India to West India
1 infantry moved from Syria to Iraq
1 armour, 1 fighter and 3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Persia to Russia
2 fighters moved from Persia to Iraq
1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 81 Sea Zone
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 fighters and 3 infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,33
British : 1,17
Italians : 0,00
AA fire in Volgograd : : -0,17
Americans : 0,50
Chinese : -1,50
Japanese : 0,00
AA fire in Novgorod : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Algeria, round 2 : 1/12 hits, 4.00 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 marine
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits
British roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 marine remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
3 fighters moved from Algeria to Southern Italy
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
5 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
1 factory_minor placed in Caucasus
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -5.67
British : 0.33
Americans : -0.33
germany is up.
Best regards
MrCunego
german.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 73 PUs;
Germans buy 9 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
4 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Samara to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 4 fighters and 3 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/14 hits, 6.17 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/11 hits, 5.33 expected hits
1 aaGun owned by the British, 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 5 fighters in Normandy Bordeaux, round 3 : 3/6 hits, 3.67 expected hits
1 artillery owned by the Germans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 4 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 4 fighters and 3 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Archangel to Belarus
3 mech_infantrys moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Poland to Belarus
3 bombers moved from Bryansk to Western Germany
4 armour and 3 mech_infantrys moved from Bryansk to Caucasus
3 aaGuns, 13 artilleries and 36 infantry moved from Bryansk to Ukraine
3 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
4 mech_infantrys moved from Ukraine to Belarus
4 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Caucasus to Volgograd
Place Units - Germans
3 artilleries placed in France
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
Germans undo move 3.
3 infantry placed in Volgograd
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.33
AA fire in Normandy Bordeaux : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
7 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Hunan to Kiangsi
2 armour moved from Hunan to Shensi
1 fighter moved from Hunan to Shensi
3 artilleries and 60 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Burma to India
2 infantry and 1 marine moved from Burma to India
7 artilleries and 11 infantry moved from Burma to Yunnan
3 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys in India, round 2 : 6/17 hits, 4.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 9 artilleries and 13 infantry
Chinese defend with 1 infantry
Japanese roll dice for 9 artilleries and 13 infantry in Yunnan, round 2 : 7/22 hits, 6.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 8 fighters and 3 tactical_bombers
Americans defend with 4 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 transport; ANZAC defend with 4 fighters, 2 submarines and 1 transport
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 8 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/17 hits, 9.33 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 4 carriers, 2 destroyers, 7 fighters and 2 transports in 6 Sea Zone, round 2 : 8/13 hits, 6.67 expected hits
1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 bombers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 4 carriers, 2 destroyers, 7 fighters and 2 transports in 6 Sea Zone, round 3 : 7/13 hits, 6.67 expected hits
1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans, 4 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/6 hits, 3.67 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Americans roll dice for 5 fighters and 2 transports in 6 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
2 bombers owned by the Japanese, 1 fighter owned by the Americans and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 1 battleship in 6 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is -19
Casualties for Japanese: 3 bombers, 3 carriers, 2 destroyers, 8 fighters and 3 tactical_bombers
Casualties for Americans: 4 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 transport
Casualties for ANZAC: 4 fighters, 2 submarines and 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from Burma to Yunnan
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 infantry placed in French Indo China
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.83
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -1.00
I assumed you’d keep your subs fighting and lose them first to maximise the damage on my fleet. And because of the DD buy, keeping your subs alive seems a bit dumb.
Yup. Very fine OOL.
I need scramble orders outside japan. And do you want max defense in your OOL?
Best regards
Mrcunego
japanscramble.tsvg
Full scramble.
Thought about that CV buy after the move. Ouch!
Yeah, max D.
If the dice are average, 3 hits (or more) in the first round, I’ll lose the BB in the first round.
Italians are up.
The aa guns finally got me. The only good thing going on for the axis dice vise in a while. It has been a bit onesided in the luck department.
Best regards
MrCunego
italians.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
2 armour and 3 mech_infantrys moved from Caucasus to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Iraq
Italians win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery and 2 infantry placed in Caucasus
7 infantry placed in Northern Italy
Italians undo move 2.
2 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
Americans : -0.33
germany is up
Best regards
MrCunego
german.tsvg
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
4 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
Intercept in London?
No intercept. The aa guns most do the work.
Best regards
MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
4 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 6,4,4 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
10 armour and 10 mech_infantrys moved from Caucasus to Iraq
4 bombers moved from United Kingdom to Western Germany
1 fighter moved from Volgograd to Iraq
1 armour and 12 mech_infantrys moved from Belarus to Rostov
3 aaGuns, 19 artilleries and 36 infantry moved from Ukraine to Rostov
3 armour, 2 infantry and 9 mech_infantrys moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 artillery moved from Belarus to Novgorod
7 mech_infantrys moved from Western Germany to Poland
1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
3 mech_infantrys moved from Rostov to Ukraine
1 tactical_bomber moved from Samara to Novgorod
1 fighter moved from Samara to Novgorod
3 armour and 6 mech_infantrys moved from Rostov to Caucasus
Place Units - Germans
1 submarine placed in 113 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.67
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kiangsi to Kwangtung
Russians take Kwangtung from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Russia to Samara
5 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 6/8 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsi to Hunan
2 armour moved from Shensi to Hunan
2 aaGuns, 9 infantry and 3 mech_infantrys moved from Russia to Vologda
3 artilleries and 61 infantry moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
5 fighters moved from Samara to Shensi
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys moved from India to Burma
Non Combat Move - Japanese
1 aaGun moved from Yunnan to French Indo China
12 infantry moved from Yunnan to French Indo China
8 artilleries and 3 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 39 Sea Zone to 73 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 bomber, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
That failed defense in SZ6 J2 could be fatal. Not sure what happened there. Did I just forget to defend properly?