@simon33
goodness, looks like the Siberians got delayed a turn in Yakut and I don’t Drink!
mrcunego (Allies+6) vs Simon33 (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 7 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Suiyuyan to Volgograd 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 2 bombers and 3 fighters moved from Suiyuyan to Russia 1 bomber moved from Volgograd to Russia 2 fighters moved from Persia to Russia 1 infantry and 1 mech_infantry moved from Samoa to 51 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand 3 carriers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 2 fighters moved from Korea to Suiyuyan Place Units - Americans 1 transport placed in 6 Sea Zone 2 fighters placed in Korea 1 destroyer placed in 10 Sea Zone 5 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Korea: 1 fighter EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Hunan to Yunnan 1 fighter moved from Suiyuyan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan 10 infantry moved from Hunan to Kiangsi Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Novgorod 1 marine moved from United Kingdom to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 3 fighters moved from Gibraltar to Holland Belgium 6 fighters and 2 tactical_bombers moved from Russia to Western Ukraine Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in Holland Belgium British attack with 4 fighters and 1 marine Germans defend with 1 mech_infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 1 marine remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine British attack with 6 fighters and 2 tactical_bombers Germans defend with 3 mech_infantrys British roll dice for 6 fighters and 2 tactical_bombers in Western Ukraine, round 2 : 5/8 hits, 4,33 expected hits Italians roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Western Ukraine British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 fighter Casualties for Germans: 3 mech_infantrys Non Combat Move - British 5 fighters and 2 tactical_bombers moved from Western Ukraine to Russia 3 aaGuns and 23 infantry moved from India to West India 1 infantry moved from Syria to Iraq 1 armour, 1 fighter and 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Persia to Russia 2 fighters moved from Persia to Iraq 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 cruiser, 1 destroyer and 1 transport moved from 71 Sea Zone to 81 Sea Zone 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 fighters and 3 infantry placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,33 British : 1,17 Italians : 0,00 AA fire in Volgograd : : -0,17 Americans : 0,50 Chinese : -1,50 Japanese : 0,00 AA fire in Novgorod : : 0,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium 1 armour moved from Caucasus to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Caucasus Combat - Italians Battle in Algeria Italians attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Algeria, round 2 : 1/12 hits, 4.00 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 marine Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium retreated to Holland Belgium British win with 1 marine remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 3 fighters moved from Algeria to Southern Italy 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy 5 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 factory_minor placed in Caucasus 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -5.67 British : 0.33 Americans : -0.33
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germany is up.
Best regards
MrCunego
german.tsvg -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 73 PUs; Germans buy 9 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 4 artilleries and 2 infantry moved from France to Normandy Bordeaux 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Samara to Volgograd Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun, 4 fighters and 3 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 4 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/14 hits, 6.17 expected hits Americans roll dice for 1 aaGun, 1 artillery, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/11 hits, 5.33 expected hits 1 aaGun owned by the British, 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 4.17 expected hits Americans roll dice for 1 artillery and 5 fighters in Normandy Bordeaux, round 3 : 3/6 hits, 3.67 expected hits 1 artillery owned by the Germans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 4 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for British: 1 aaGun, 4 fighters and 3 infantry Casualties for French: 1 fighter and 2 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Archangel to Belarus 3 mech_infantrys moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Poland to Belarus 3 bombers moved from Bryansk to Western Germany 4 armour and 3 mech_infantrys moved from Bryansk to Caucasus 3 aaGuns, 13 artilleries and 36 infantry moved from Bryansk to Ukraine 3 fighters and 2 tactical_bombers moved from Bryansk to Volgograd 4 mech_infantrys moved from Ukraine to Belarus 4 armour moved from Volgograd to Caucasus 2 mech_infantrys moved from Ukraine to Belarus 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Caucasus to Volgograd Place Units - Germans 3 artilleries placed in France 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 artilleries placed in Novgorod Germans undo move 3. 3 infantry placed in Volgograd 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.33 AA fire in Normandy Bordeaux : : -0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians 7 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Hunan to Kiangsi 2 armour moved from Hunan to Shensi 1 fighter moved from Hunan to Shensi 3 artilleries and 60 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Philippines to 35 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to Yunnan 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Burma to India 2 infantry and 1 marine moved from Burma to India 7 artilleries and 11 infantry moved from Burma to Yunnan 3 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in India Japanese attack with 1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys in India, round 2 : 6/17 hits, 4.83 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 9 artilleries and 13 infantry Chinese defend with 1 infantry Japanese roll dice for 9 artilleries and 13 infantry in Yunnan, round 2 : 7/22 hits, 6.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 8 fighters and 3 tactical_bombers Americans defend with 4 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 transport; ANZAC defend with 4 fighters, 2 submarines and 1 transport Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 8 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/17 hits, 9.33 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 4 carriers, 2 destroyers, 7 fighters and 2 transports in 6 Sea Zone, round 2 : 8/13 hits, 6.67 expected hits 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 3 bombers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 4 carriers, 2 destroyers, 7 fighters and 2 transports in 6 Sea Zone, round 3 : 7/13 hits, 6.67 expected hits 1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 2 destroyers owned by the Americans, 4 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/6 hits, 3.67 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 5 fighters and 2 transports in 6 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship in 6 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 2 bombers owned by the Japanese, 1 fighter owned by the Americans and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 1 battleship in 6 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 6 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is -19 Casualties for Japanese: 3 bombers, 3 carriers, 2 destroyers, 8 fighters and 3 tactical_bombers Casualties for Americans: 4 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 transport Casualties for ANZAC: 4 fighters, 2 submarines and 1 transport triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from Burma to Yunnan 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 infantry placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.83 Chinese : -0.33 UK_Pacific : -0.33 Japanese : -1.00
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I assumed you’d keep your subs fighting and lose them first to maximise the damage on my fleet. And because of the DD buy, keeping your subs alive seems a bit dumb.
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Yup. Very fine OOL.
I need scramble orders outside japan. And do you want max defense in your OOL?
Best regards
Mrcunego
japanscramble.tsvg -
Full scramble.
Thought about that CV buy after the move. Ouch!
Yeah, max D.
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If the dice are average, 3 hits (or more) in the first round, I’ll lose the BB in the first round.
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Italians are up.
The aa guns finally got me. The only good thing going on for the axis dice vise in a while. It has been a bit onesided in the luck department.
Best regards
MrCunego
italians.tsvg -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux 2 armour and 3 mech_infantrys moved from Caucasus to Iraq Combat - Italians Battle in Iraq Italians attack with 2 armour and 3 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Iraq Italians win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Normandy Bordeaux Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Western Germany Place Units - Italians 1 artillery and 2 infantry placed in Caucasus 7 infantry placed in Northern Italy Italians undo move 2. 2 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Italians collect 23 PUs (2 lost to blockades); end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33 Americans : -0.33
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germany is up
Best regards
MrCunego
german.tsvg -
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 69 PUs; Germans buy 6 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Archangel 1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 4 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Volgograd to Archangel
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Intercept in London?
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No intercept. The aa guns most do the work.
Best regards
MrCunego -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 69 PUs; Germans buy 6 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Archangel 1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 4 bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from Volgograd to Archangel Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 6,4,4 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6 Battle in Archangel Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 10 armour and 10 mech_infantrys moved from Caucasus to Iraq 4 bombers moved from United Kingdom to Western Germany 1 fighter moved from Volgograd to Iraq 1 armour and 12 mech_infantrys moved from Belarus to Rostov 3 aaGuns, 19 artilleries and 36 infantry moved from Ukraine to Rostov 3 armour, 2 infantry and 9 mech_infantrys moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 artillery moved from Belarus to Novgorod 7 mech_infantrys moved from Western Germany to Poland 1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod 3 mech_infantrys moved from Rostov to Ukraine 1 tactical_bomber moved from Samara to Novgorod 1 fighter moved from Samara to Novgorod 3 armour and 6 mech_infantrys moved from Rostov to Caucasus Place Units - Germans 1 submarine placed in 113 Sea Zone 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 fighters and 1 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.67 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Kiangsi to Kwangtung Russians take Kwangtung from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 2 infantry moved from Russia to Samara 5 fighters and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 6/8 hits, 3,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsi to Hunan 2 armour moved from Shensi to Hunan 2 aaGuns, 9 infantry and 3 mech_infantrys moved from Russia to Vologda 3 artilleries and 61 infantry moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia 5 fighters moved from Samara to Shensi Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 2,50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour, 5 artilleries, 8 infantry, 1 marine and 2 mech_infantrys moved from India to Burma Non Combat Move - Japanese 1 aaGun moved from Yunnan to French Indo China 12 infantry moved from Yunnan to French Indo China 8 artilleries and 3 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 39 Sea Zone to 73 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 bomber, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3 Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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That failed defense in SZ6 J2 could be fatal. Not sure what happened there. Did I just forget to defend properly?