L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Elves round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Elves
            Elves buy 2 eagless, 2 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from Lake Town to N. Dale
            1 hobbits moved from E. Mirkwood to N. Dale
            1 griffin and 1 wizard moved from High Mirkwood to N. Dale
            3 hobbitss, 9 hunterss and 4 wizards moved from Celebran to Fangorn
            1 wizard moved from Lorien to Fangorn
            2 eagless and 2 griffins moved from S. Caves to Fangorn
            1 hunters moved from S. Caves to Fangorn
            1 hobbits moved from Lorien to Celebran
            1 hobbits moved from N. Caves to Drimrill Dale
            1 hobbits moved from N. Caves to Eregion
    
        Combat - Elves
            Battle in Fangorn
                Elves attack with 2 eagless, 2 griffins, 3 hobbitss, 10 hunterss and 5 wizards
                Saruman defend with 1 urukhai
                    Elves roll dice for 2 eagless, 2 griffins, 3 hobbitss, 10 hunterss and 5 wizards in Fangorn, round 2 : 11/22 hits, 8.83 expected hits
                    Saruman roll dice for 1 urukhai in Fangorn, round 2 : 0/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman lost in Fangorn
                Elves win, taking Fangorn from Saruman with 2 eagless, 2 griffins, 3 hobbitss, 10 hunterss and 5 wizards remaining. Battle score for attacker is 5
                Casualties for Saruman: 1 urukhai
            Battle in N. Dale
                Elves attack with 1 griffin, 1 hobbits, 1 hunters and 1 wizard
                Rhun defend with 3 trebuches and 1 warChariot
                    Elves roll dice for 1 griffin, 1 hobbits, 1 hunters and 1 wizard in N. Dale, round 2 : 1/4 hits, 1.67 expected hits
                    Rhun roll dice for 3 trebuches and 1 warChariot in N. Dale, round 2 : 0/4 hits, 0.67 expected hits
                    1 trebuche owned by the Rhun lost in N. Dale
                    Elves roll dice for 1 griffin, 1 hobbits, 1 hunters and 1 wizard in N. Dale, round 3 : 2/4 hits, 1.67 expected hits
                    Rhun roll dice for 2 trebuches and 1 warChariot in N. Dale, round 3 : 1/3 hits, 0.50 expected hits
                    1 hobbits owned by the Elves and 2 trebuches owned by the Rhun lost in N. Dale
                    Elves roll dice for 1 griffin, 1 hunters and 1 wizard in N. Dale, round 4 : 1/3 hits, 1.50 expected hits
                    Rhun roll dice for 1 warChariot in N. Dale, round 4 : 0/1 hits, 0.17 expected hits
                    1 warChariot owned by the Rhun lost in N. Dale
                Elves win, taking N. Dale from Rhun with 1 griffin, 1 hunters and 1 wizard remaining. Battle score for attacker is 16
                Casualties for Rhun: 3 trebuches and 1 warChariot
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Elves
            1 griffin moved from N. Dale to Celduin
            2 eagless and 2 griffins moved from Fangorn to Celebran
    
        Place Units - Elves
            2 eagless placed in S. Caves
            2 hobbitss and 2 hunterss placed in Lorien
            Elves undo move 2.
            2 hobbitss and 2 hunterss placed in Lorien
            1 wizard placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Elves : 1.33
    Rhun : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Haradrim
            Haradrim buy 5 corsairss and 7 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 unit repaired.
            7 spearInfantrys moved from W. Osg. to Lossarnach
            1 caravel moved from S. Gondor Coast to Lower Anduin
            1 spearInfantry moved from Tolfolas to S. Gondor Coast
            1 galleon and 1 spearInfantry moved from S. Gondor Coast to Lower Anduin
            1 spearInfantry moved from Lower Anduin to E. Emnet
            1 corsairs moved from Tolfolas to Gilrain
            1 corsairs moved from Belfalas to Gilrain
            2 corsairss and 1 galleon moved from Gilrain to Anduin Mouth
            2 corsairss moved from Anduin Mouth to Lossarnach
            4 galleons moved from Gilrain to Lower Anduin
            1 corsairs moved from Lamedon to Lebennin
            2 corsairss moved from Anfalas to Morthond
            2 corsairss and 1 galleon moved from Morthond to Anduin Mouth
            2 corsairss moved from Anduin Mouth to Lossarnach
            2 galleons and 4 spearInfantrys moved from S. E. Central Sea Zone to Morthond
            4 spearInfantrys moved from Morthond to Lebennin
            1 oliphant moved from Andrast to Lefnui
            1 galleon and 1 oliphant moved from Lefnui to Morthond
            1 oliphant moved from Morthond to Lebennin
            1 corsairs and 1 trebuche moved from Andrast to Druwaith Laur
                  Haradrim take Druwaith Laur from Gondor
    
        Combat - Haradrim
            Battle in Lossarnach
                Haradrim attack with 4 corsairss and 7 spearInfantrys
                Gondor defend with 10 towerGuards
                    Haradrim roll dice for 4 corsairss and 7 spearInfantrys in Lossarnach, round 2 : 3/11 hits, 3.17 expected hits
                    Gondor roll dice for 10 towerGuards in Lossarnach, round 2 : 6/10 hits, 5.00 expected hits
                    3 towerGuards owned by the Gondor and 6 spearInfantrys owned by the Haradrim lost in Lossarnach
                    Haradrim roll dice for 4 corsairss and 1 spearInfantry in Lossarnach, round 3 : 1/5 hits, 2.17 expected hits
                    Gondor roll dice for 7 towerGuards in Lossarnach, round 3 : 5/7 hits, 3.50 expected hits
                    4 corsairss owned by the Haradrim, 1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Lossarnach
                Gondor win with 6 towerGuards remaining. Battle score for attacker is -21
                Casualties for Haradrim: 4 corsairss and 7 spearInfantrys
                Casualties for Gondor: 4 towerGuards
            Battle in Lower Anduin
                Haradrim attack with 1 caravel and 5 galleons
                Gondor defend with 1 caravel
                    Haradrim roll dice for 1 caravel and 5 galleons in Lower Anduin, round 2 : 0/6 hits, 1.83 expected hits
                    Gondor roll dice for 1 caravel in Lower Anduin, round 2 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 caravel and 5 galleons in Lower Anduin, round 3 : 2/6 hits, 1.83 expected hits
                    Gondor roll dice for 1 caravel in Lower Anduin, round 3 : 0/1 hits, 0.17 expected hits
                    1 caravel owned by the Gondor lost in Lower Anduin
                Haradrim win with 1 caravel and 5 galleons remaining. Battle score for attacker is 5
                Casualties for Gondor: 1 caravel
            Battle in E. Emnet
            Battle in Lebennin
                Haradrim attack with 1 corsairs, 1 oliphant and 4 spearInfantrys
                Gondor defend with 4 spearInfantrys and 2 towerGuards
                    Haradrim roll dice for 1 corsairs, 1 oliphant and 4 spearInfantrys in Lebennin, round 2 : 2/6 hits, 1.67 expected hits
                    Gondor roll dice for 4 spearInfantrys and 2 towerGuards in Lebennin, round 2 : 1/6 hits, 2.33 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    2 spearInfantrys owned by the Gondor lost in Lebennin
                    Haradrim roll dice for 1 corsairs, 1 oliphant and 4 spearInfantrys in Lebennin, round 3 : 0/6 hits, 1.67 expected hits
                    Gondor roll dice for 2 spearInfantrys and 2 towerGuards in Lebennin, round 3 : 1/4 hits, 1.67 expected hits
                    1 spearInfantry owned by the Haradrim lost in Lebennin
                    Haradrim roll dice for 1 corsairs, 1 oliphant and 3 spearInfantrys in Lebennin, round 4 : 0/5 hits, 1.50 expected hits
                    Gondor roll dice for 2 spearInfantrys and 2 towerGuards in Lebennin, round 4 : 3/4 hits, 1.67 expected hits
                    3 spearInfantrys owned by the Haradrim lost in Lebennin
                    Haradrim roll dice for 1 corsairs and 1 oliphant in Lebennin, round 5 : 1/2 hits, 1.00 expected hits
                    Gondor roll dice for 2 spearInfantrys and 2 towerGuards in Lebennin, round 5 : 0/4 hits, 1.67 expected hits
                    1 spearInfantry owned by the Gondor lost in Lebennin
                    Haradrim roll dice for 1 corsairs and 1 oliphant in Lebennin, round 6 : 2/2 hits, 1.00 expected hits
                    Gondor roll dice for 1 spearInfantry and 2 towerGuards in Lebennin, round 6 : 1/3 hits, 1.33 expected hits
                    1 corsairs owned by the Haradrim, 1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Gondor lost in Lebennin
                    Haradrim roll dice for 1 oliphant in Lebennin, round 7 : 1/1 hits, 0.50 expected hits
                    Gondor roll dice for 1 towerGuard in Lebennin, round 7 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 oliphant owned by the Haradrim lost in Lebennin
                Gondor win, taking E. Emnet from Gondor with no units remaining. Battle score for attacker is -8
                Casualties for Gondor: 4 spearInfantrys and 2 towerGuards
                Casualties for Haradrim: 1 corsairs, 1 oliphant and 4 spearInfantrys
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 5 spearInfantrys placed in Helms Deep
            1 corsairs and 1 spearInfantry placed in Pinnath Gelin
            1 corsairs and 1 spearInfantry placed in Andrast
            2 corsairss placed in Anfalas
    
        Turn Complete - Haradrim
            Haradrim collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -4.33
    Gondor : 0.00
    

    Savegame


  • TripleA Turn Summary: Gondor round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Gondor
            Gondor buy 11 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 towerGuard moved from Eastfold to Anorien
            2 spearInfantrys moved from Minas Tirith to Anorien
            3 spearInfantrys moved from Eastfold to E. Emnet
            6 towerGuards moved from Lossarnach to Lebennin
            1 spearInfantry moved from Minas Tirith to Lossarnach
    
        Combat - Gondor
            Battle in Anorien
                Gondor attack with 2 spearInfantrys and 1 towerGuard
                Mordor defend with 1 orcs; Khand defend with 1 warWolves
                    Gondor roll dice for 2 spearInfantrys and 1 towerGuard in Anorien, round 2 : 0/3 hits, 0.67 expected hits
                    Khand roll dice for 1 orcs and 1 warWolves in Anorien, round 2 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys and 1 towerGuard in Anorien, round 3 : 1/3 hits, 0.67 expected hits
                    Khand roll dice for 1 orcs and 1 warWolves in Anorien, round 3 : 0/2 hits, 0.33 expected hits
                    1 orcs owned by the Mordor lost in Anorien
                    Gondor roll dice for 2 spearInfantrys and 1 towerGuard in Anorien, round 4 : 1/3 hits, 0.67 expected hits
                    Khand roll dice for 1 warWolves in Anorien, round 4 : 0/1 hits, 0.17 expected hits
                    1 warWolves owned by the Khand lost in Anorien
                Gondor win, taking Anorien from Khand with 2 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 6
                Casualties for Mordor: 1 orcs
                Casualties for Khand: 1 warWolves
            Battle in E. Emnet
                Gondor attack with 3 spearInfantrys
                Haradrim defend with 1 spearInfantry
                    Gondor roll dice for 3 spearInfantrys in E. Emnet, round 2 : 0/3 hits, 0.50 expected hits
                    Haradrim roll dice for 1 spearInfantry in E. Emnet, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 3 spearInfantrys in E. Emnet, round 3 : 0/3 hits, 0.50 expected hits
                    Haradrim roll dice for 1 spearInfantry in E. Emnet, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in E. Emnet
                    Gondor roll dice for 2 spearInfantrys in E. Emnet, round 4 : 0/2 hits, 0.33 expected hits
                    Haradrim roll dice for 1 spearInfantry in E. Emnet, round 4 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in E. Emnet
                    Gondor roll dice for 1 spearInfantry in E. Emnet, round 5 : 1/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in E. Emnet, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim lost in E. Emnet
                Gondor win, taking E. Emnet from Haradrim with 1 spearInfantry remaining. Battle score for attacker is -3
                Casualties for Gondor: 2 spearInfantrys
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            4 spearInfantrys placed in Eastfold
            7 spearInfantrys placed in Minas Tirith
            Gondor undo move 1.
            3 spearInfantrys placed in Minas Tirith
            1 spearInfantry placed in Eastfold
    
        Turn Complete - Gondor
            Gondor collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.67
    Gondor : -0.50
    Khand : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Rhun
            Rhun buy 4 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            2 spearInfantrys and 2 trebuches moved from Iron Hills to N. Dale
            1 chariotArchers moved from Rhun to Celduin
    
        Combat - Rhun
            Battle in N. Dale
                Rhun attack with 2 spearInfantrys and 2 trebuches
                Elves defend with 1 hunters and 1 wizard
                    Rhun roll dice for 2 spearInfantrys and 2 trebuches in N. Dale, round 2 : 3/4 hits, 1.67 expected hits
                    Dale roll dice for 1 hunters and 1 wizard in N. Dale, round 2 : 2/2 hits, 1.17 expected hits
                    1 hunters owned by the Elves, 2 trebuches owned by the Rhun and 1 wizard owned by the Elves lost in N. Dale
                Rhun win, taking N. Dale from Dale with 2 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Rhun: 2 trebuches
                Casualties for Elves: 1 hunters and 1 wizard
            Battle in Celduin
                Rhun attack with 1 chariotArchers
                Elves defend with 1 griffin; Dale defend with 1 lightCavalry
                    Rhun roll dice for 1 chariotArchers in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 griffin and 1 lightCavalry in Celduin, round 2 : 1/2 hits, 0.67 expected hits
                    1 chariotArchers owned by the Rhun lost in Celduin
                Dale win with 1 griffin and 1 lightCavalry remaining. Battle score for attacker is -5
                Casualties for Rhun: 1 chariotArchers
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 spearInfantrys and 2 trebuches placed in Iron Hills
            2 spearInfantrys and 1 trebuche placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Dale : 1.17
    Rhun : 1.00
    

    Savegame


  • TripleA Turn Summary: Dale round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Dale
            Dale buy 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Celduin to S. Dale
                  Dale take S. Dale from Rhun
            1 lightCavalry moved from S. Dale to N. Rhun
                  Dale take N. Rhun from Rhun
            1 lightCavalry moved from N. Rhun to N. Dale
            3 spearInfantrys moved from Lake Town to N. Dale
            1 lightCavalry moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in N. Dale
                Dale attack with 2 lightCavalrys and 3 spearInfantrys
                Rhun defend with 2 spearInfantrys
                    Dale roll dice for 2 lightCavalrys and 3 spearInfantrys in N. Dale, round 2 : 0/5 hits, 1.17 expected hits
                    Rhun roll dice for 2 spearInfantrys in N. Dale, round 2 : 0/2 hits, 0.67 expected hits
                    Dale roll dice for 2 lightCavalrys and 3 spearInfantrys in N. Dale, round 3 : 2/5 hits, 1.17 expected hits
                    Rhun roll dice for 2 spearInfantrys in N. Dale, round 3 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Rhun lost in N. Dale
                Dale win, taking N. Dale from Rhun with 2 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 6
                Casualties for Rhun: 2 spearInfantrys
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 lightCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.33
    Rhun : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Khand
            Khand buy 1 castle and 1 raiderCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiders and 2 xbowInfantrys moved from Khand to Harad Road
            1 raiders and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            1 raiders and 1 xbowInfantry moved from S. Ithilien to N. Ithilien
            5 raiderss, 2 trebuches and 2 xbowInfantrys moved from N. Ithilien to Anorien
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 5 raiderss, 2 trebuches and 2 xbowInfantrys
                Gondor defend with 2 spearInfantrys and 1 towerGuard
                    Khand roll dice for 5 raiderss, 2 trebuches and 2 xbowInfantrys in Anorien, round 2 : 3/9 hits, 4.00 expected hits
                    Gondor roll dice for 2 spearInfantrys and 1 towerGuard in Anorien, round 2 : 1/3 hits, 1.17 expected hits
                    1 towerGuard owned by the Gondor, 2 spearInfantrys owned by the Gondor and 1 raiders owned by the Khand lost in Anorien
                Khand win, taking Anorien from Gondor with 4 raiderss, 2 trebuches and 2 xbowInfantrys remaining. Battle score for attacker is 6
                Casualties for Khand: 1 raiders
                Casualties for Gondor: 2 spearInfantrys and 1 towerGuard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 castle placed in S. Ithilien
            1 raiderCavalry placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.17
    Khand : -1.00
    

    Savegame


  • TripleA Turn Summary: Dwarves round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 1 berzerkers; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            3 axeInfantrys, 1 berzerkers and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 1 berzerkers placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Saruman
            Saruman buy 8 fortificationss and 1 siegeTower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 siegeTowers moved from Westfold to E. Emnet
            1 raiders, 1 siegeTower and 2 urukhais moved from Westfold to Isengard
            1 urukhai moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in E. Emnet
                Saruman attack with 2 siegeTowers
                Gondor defend with 1 spearInfantry
                    Saruman roll dice for 2 siegeTowers in E. Emnet, round 2 : 1/2 hits, 0.67 expected hits
                    Gondor roll dice for 1 spearInfantry in E. Emnet, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in E. Emnet
                Saruman win, taking E. Emnet from Gondor with 2 siegeTowers remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            8 fortificationss and 1 siegeTower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.33
    Gondor : -0.33
    

    Savegame


  • TripleA Turn Summary: Freefolk round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 3 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers, 4 hobbitss and 2 spearInfantrys moved from Lond Daer to Enedwaith Coast
            1 archers and 1 spearInfantry moved from Tharbad to N. Enedwaith
            1 hobbits moved from Minhiriath to Lond Daer
            2 hobbitss moved from Cardolan to Eregion
            2 lightCavalrys moved from Eregion to Enedwaith Coast
            1 hobbits moved from Bree to S. Downs
            2 lightCavalrys moved from Bree to Lond Daer
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers and 1 spearInfantry placed in Lond Daer
            2 hobbitss placed in Tharbad
            1 hobbits and 2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 2 trollss; Remaining resources: 2 PUs; 
    
        Combat Move - Mordor
            1 orcs and 1 siegeTower moved from W. Osg. to Lossarnach
            1 orcs moved from W. Osg. to Lossarnach
            6 orcss, 1 siegeTower and 3 trollss moved from W. Osg. to Anorien
            2 trollss moved from N. Ithilien to Eastfold
            2 trollss moved from Minas Morgul to Anorien
            1 orcs and 1 siegeTower moved from E. Osg. to W. Osg.
            1 orcs moved from S. E. Rhovanion to S. Rhovanion
                  Mordor take S. Rhovanion from Gondor
            1 orcs moved from N. Brown Lands to Anduin East Bank
                  Mordor take Anduin East Bank from Elves
            1 orcs moved from S. Mirkwood to Gladden
                  Mordor take Gladden from Elves
            3 orcss moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
            Battle in Lossarnach
                Mordor attack with 2 orcss and 1 siegeTower
                Gondor defend with 1 spearInfantry
                    Mordor roll dice for 2 orcss and 1 siegeTower in Lossarnach, round 2 : 2/3 hits, 0.83 expected hits
                    Gondor roll dice for 1 spearInfantry in Lossarnach, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Lossarnach
                Mordor win, taking Lossarnach from Gondor with 2 orcss and 1 siegeTower remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
            Battle in Eastfold
                Mordor attack with 2 trollss
                Gondor defend with 1 castle and 1 spearInfantry
                    Mordor roll dice for 2 trollss in Eastfold, round 2 : 2/2 hits, 1.00 expected hits
                    Gondor roll dice for 1 spearInfantry in Eastfold, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Eastfold
                Mordor win, taking Eastfold from Gondor with 2 trollss remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs and 1 siegeTower placed in W. Osg.
            1 orcs and 1 siegeTower placed in E. Osg.
            2 trollss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.17
    Gondor : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Goblins
            Goblins buy 4 shooterss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            6 shooterss and 4 stabberss moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 6 shooterss and 4 stabberss
                Elves defend with 2 eagless, 2 griffins and 1 hobbits
                    Goblins roll dice for 6 shooterss and 4 stabberss in Celebran, round 2 : 2/4 hits, 1.33 expected hits
                    Elves roll dice for 2 eagless, 2 griffins and 1 hobbits in Celebran, round 2 : 1/5 hits, 1.83 expected hits
                    1 hobbits owned by the Elves, 1 eagles owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                    Goblins roll dice for 6 shooterss and 3 stabberss in Celebran, round 3 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 eagles and 2 griffins in Celebran, round 3 : 2/3 hits, 1.33 expected hits
                    2 shooterss owned by the Goblins and 1 eagles owned by the Elves lost in Celebran
                    Goblins roll dice for 4 shooterss and 3 stabberss in Celebran, round 4 : 0/3 hits, 1.00 expected hits
                    Elves roll dice for 2 griffins in Celebran, round 4 : 0/2 hits, 1.00 expected hits
                    Goblins roll dice for 4 shooterss and 3 stabberss in Celebran, round 5 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 2 griffins in Celebran, round 5 : 2/2 hits, 1.00 expected hits
                    1 shooters owned by the Goblins, 1 griffin owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                    Goblins roll dice for 3 shooterss and 2 stabberss in Celebran, round 6 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 griffin in Celebran, round 6 : 1/1 hits, 0.50 expected hits
                    1 griffin owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                Goblins win, taking Celebran from Elves with 3 shooterss and 1 stabbers remaining. Battle score for attacker is 16
                Casualties for Goblins: 3 shooterss and 3 stabberss
                Casualties for Elves: 2 eagless, 2 griffins and 1 hobbits
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            4 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.00
    Elves : 0.33
    

    Savegame


  • TripleA Turn Summary: Elves round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 5 hobbitss and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            2 eagless moved from S. Caves to Celebran
            2 hobbitss and 2 hunterss moved from Lorien to Celebran
            1 griffin moved from Celduin to Lorien
            1 wizard moved from N. Caves to Celebran
            2 hobbitss, 10 hunterss and 5 wizards moved from Fangorn to Westfold
    
        Combat - Elves
            Battle in Westfold
                Elves attack with 2 hobbitss, 10 hunterss and 5 wizards
                Saruman defend with 1 urukhai
                    Elves roll dice for 2 hobbitss, 10 hunterss and 5 wizards in Westfold, round 2 : 6/17 hits, 7.00 expected hits
                    Saruman roll dice for 1 urukhai in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman lost in Westfold
                Elves win, taking Westfold from Saruman with 2 hobbitss, 10 hunterss and 5 wizards remaining. Battle score for attacker is 5
                Casualties for Saruman: 1 urukhai
            Battle in Celebran
                Elves attack with 2 eagless, 2 hobbitss, 2 hunterss and 1 wizard
                Goblins defend with 3 shooterss and 1 stabbers
                    Elves roll dice for 2 eagless, 2 hobbitss, 2 hunterss and 1 wizard in Celebran, round 2 : 3/7 hits, 2.33 expected hits
                    Goblins roll dice for 3 shooterss and 1 stabbers in Celebran, round 2 : 0/4 hits, 1.17 expected hits
                    2 shooterss owned by the Goblins and 1 stabbers owned by the Goblins lost in Celebran
                    Elves roll dice for 2 eagless, 2 hobbitss, 2 hunterss and 1 wizard in Celebran, round 3 : 1/7 hits, 2.33 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 3 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 2 eagless, 2 hobbitss, 2 hunterss and 1 wizard remaining. Battle score for attacker is 8
                Casualties for Goblins: 3 shooterss and 1 stabbers
    
        Non Combat Move - Elves
            2 eagless moved from Celebran to Lorien
            1 ents moved from W. Mirkwood to Carrock
    
        Place Units - Elves
            1 eagles and 2 griffins placed in Lorien
            2 hobbitss placed in N. Caves
            2 hobbitss placed in S. Caves
            1 hobbits and 1 hunters placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.50
    Saruman : -0.33
    Elves : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 10 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 corsairs and 1 trebuche moved from Druwaith Laur to Andrast
            2 galleons moved from Anduin Mouth to Entwash
            1 caravel and 5 galleons moved from Lower Anduin to Entwash
    
        Combat - Haradrim
            Battle in Entwash
                Haradrim attack with 1 caravel and 7 galleons
                Gondor defend with 1 caravel and 4 galleons
                    Haradrim roll dice for 1 caravel and 7 galleons in Entwash, round 2 : 3/8 hits, 2.50 expected hits
                    Gondor roll dice for 1 caravel and 4 galleons in Entwash, round 2 : 3/5 hits, 1.50 expected hits
                    2 galleons owned by the Gondor, 2 galleons owned by the Haradrim, 1 caravel owned by the Gondor and 1 caravel owned by the Haradrim lost in Entwash
                    Haradrim roll dice for 5 galleons in Entwash, round 3 : 2/5 hits, 1.67 expected hits
                    Gondor roll dice for 2 galleons in Entwash, round 3 : 1/2 hits, 0.67 expected hits
                    2 galleons owned by the Gondor and 1 galleon owned by the Haradrim lost in Entwash
                Haradrim win with 4 galleons remaining. Battle score for attacker is 8
                Casualties for Haradrim: 1 caravel and 3 galleons
                Casualties for Gondor: 1 caravel and 4 galleons
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 1 spearInfantry placed in Anfalas
            1 corsairs and 1 spearInfantry placed in Pinnath Gelin
            1 corsairs and 1 spearInfantry placed in Andrast
            6 spearInfantrys placed in Helms Deep
            1 spearInfantry placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.83
    Gondor : 1.83
    

    Savegame


  • TripleA Turn Summary: Gondor round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Gondor
            Gondor buy 9 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 towerGuard moved from Lebennin to Belfalas
                  Gondor take Belfalas from Haradrim
            2 towerGuards moved from Lebennin to Lamedon
                  Gondor take Lamedon from Haradrim
            2 spearInfantrys moved from Minas Tirith to Lossarnach
            2 towerGuards moved from Lebennin to Lossarnach
            1 spearInfantry moved from Minas Tirith to Lossarnach
    
        Combat - Gondor
            Battle in Lossarnach
                Gondor attack with 3 spearInfantrys and 2 towerGuards
                Mordor defend with 2 orcss and 1 siegeTower
                    Gondor roll dice for 3 spearInfantrys and 2 towerGuards in Lossarnach, round 2 : 1/5 hits, 1.17 expected hits
                    Mordor roll dice for 2 orcss and 1 siegeTower in Lossarnach, round 2 : 0/3 hits, 0.50 expected hits
                    1 orcs owned by the Mordor lost in Lossarnach
                    Gondor roll dice for 3 spearInfantrys and 2 towerGuards in Lossarnach, round 3 : 2/5 hits, 1.17 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in Lossarnach, round 3 : 0/2 hits, 0.33 expected hits
                    1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Lossarnach
                Gondor win, taking Lossarnach from Mordor with 3 spearInfantrys and 2 towerGuards remaining. Battle score for attacker is 10
                Casualties for Mordor: 2 orcss and 1 siegeTower
    
        Non Combat Move - Gondor
            1 towerGuard moved from Lebennin to Lamedon
    
        Place Units - Gondor
            9 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.83
    Gondor : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Rhun
            Rhun buy 2 chariotArcherss and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from Rhun to Celduin
                  Rhun take Celduin from Dale
            1 spearInfantry moved from Rhun to S. Dale
                  Rhun take S. Dale from Dale
            1 spearInfantry moved from Iron Hills to N. Rhun
                  Rhun take N. Rhun from Dale
    
        Combat - Rhun
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 spearInfantrys placed in Iron Hills
            2 chariotArcherss placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Dale
            Dale buy 1 archers, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Dale to S. Dale
            1 lightCavalry moved from N. Dale to S. Dale
            1 lightCavalry and 1 spearInfantry moved from N. Dale to N. Rhun
            1 spearInfantry moved from N. Dale to Celduin
            1 lightCavalry moved from Lake Town to Celduin
            1 spearInfantry moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 1 lightCavalry and 1 spearInfantry
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in Celduin, round 2 : 0/2 hits, 0.50 expected hits
                    Rhun roll dice for 1 spearInfantry in Celduin, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Dale lost in Celduin
                    Dale roll dice for 1 lightCavalry in Celduin, round 3 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in Celduin, round 3 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 lightCavalry in Celduin, round 4 : 1/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in Celduin, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in Celduin
                Dale win, taking Celduin from Rhun with 1 lightCavalry remaining. Battle score for attacker is 0
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 spearInfantry
            Battle in S. Dale
                Dale attack with 1 lightCavalry and 1 spearInfantry
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in S. Dale, round 2 : 0/2 hits, 0.50 expected hits
                    Rhun roll dice for 1 spearInfantry in S. Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Dale lost in S. Dale
                    Dale roll dice for 1 lightCavalry in S. Dale, round 3 : 1/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 spearInfantry in S. Dale, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in S. Dale
                Dale win, taking S. Dale from Rhun with 1 lightCavalry remaining. Battle score for attacker is 0
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 spearInfantry
            Battle in N. Rhun
                Dale attack with 1 lightCavalry and 1 spearInfantry
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 lightCavalry and 1 spearInfantry in N. Rhun, round 2 : 1/2 hits, 0.50 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in N. Rhun
                Dale win, taking N. Rhun from Rhun with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 2 lightCavalrys and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.50
    Rhun : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry, 1 warWolves and 1 xbowInfantry; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            1 raiders and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            1 raiderCavalry moved from Khand to N. Ithilien
            1 raiders and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            4 raiderss, 2 trebuches and 2 xbowInfantrys moved from Anorien to Lossarnach
    
        Combat - Khand
            Battle in Lossarnach
                Khand attack with 4 raiderss, 2 trebuches and 2 xbowInfantrys
                Gondor defend with 3 spearInfantrys and 2 towerGuards
                    Khand roll dice for 4 raiderss, 2 trebuches and 2 xbowInfantrys in Lossarnach, round 2 : 6/8 hits, 3.67 expected hits
                    Gondor roll dice for 3 spearInfantrys and 2 towerGuards in Lossarnach, round 2 : 4/5 hits, 2.00 expected hits
                    2 towerGuards owned by the Gondor, 3 spearInfantrys owned by the Gondor, 1 xbowInfantry owned by the Khand, 1 trebuche owned by the Khand and 2 raiderss owned by the Khand lost in Lossarnach
                Khand win, taking Lossarnach from Gondor with 2 raiderss, 1 trebuche and 1 xbowInfantry remaining. Battle score for attacker is 1
                Casualties for Khand: 2 raiderss, 1 trebuche and 1 xbowInfantry
                Casualties for Gondor: 3 spearInfantrys and 2 towerGuards
    
        Non Combat Move - Khand
            1 raiders and 1 xbowInfantry moved from N. Ithilien to Anorien
    
        Place Units - Khand
            1 raiderCavalry placed in S. Ithilien
            1 warWolves and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Gondor : 2.00
    Khand : 2.33
    

    Savegame


  • TripleA Turn Summary: Dwarves round 10

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 10
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            2 axeInfantrys and 1 berzerkers moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 2 orcss, 1 siegeTower and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 siegeTower and 1 urukhai moved from Isengard to Fangorn
            1 siegeTower moved from E. Emnet to Eastfold
    
        Combat - Saruman
            Battle in Fangorn
                Saruman attack with 1 siegeTower and 1 urukhai
                Elves defend with 1 hobbits
                    Saruman roll dice for 1 siegeTower and 1 urukhai in Fangorn, round 2 : 1/2 hits, 0.83 expected hits
                    Elves roll dice for 1 hobbits in Fangorn, round 2 : 1/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves and 1 siegeTower owned by the Saruman lost in Fangorn
                Saruman win, taking Fangorn from Elves with 1 urukhai remaining. Battle score for attacker is -2
                Casualties for Saruman: 1 siegeTower
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 fortificationss, 2 orcss, 1 siegeTower and 1 tower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.17
    Elves : 0.83
    

    Savegame


  • TripleA Turn Summary: Freefolk round 11

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 11
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 3 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from Enedwaith Coast to Druwaith Laur
                  Freefolk take Druwaith Laur from Haradrim
            1 lightCavalry moved from Enedwaith Coast to Enedwaith
            1 archers, 3 hobbitss, 1 lightCavalry and 2 spearInfantrys moved from Enedwaith Coast to Enedwaith
            1 archers, 1 hobbits, 2 lightCavalrys and 1 spearInfantry moved from Lond Daer to Enedwaith Coast
            2 hobbitss moved from Tharbad to Eregion
            1 hobbits moved from S. Downs to Cardolan
            1 hobbits moved from Bree to S. Downs
            2 lightCavalrys moved from Bree to Lond Daer
            1 archers and 1 spearInfantry moved from N. Enedwaith to Enedwaith
            2 lightCavalrys moved from Enedwaith Coast to Enedwaith
    
        Combat - Freefolk
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 hobbits and 1 spearInfantry placed in Tharbad
            1 archers and 1 hobbits placed in Lond Daer
            1 hobbits and 2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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