Yes, full scramble please with all three fighters.
OOL:
Hit Battleship 1x
Cruiser
German Fighter
2 Italian Fighters
Sink Battleship
@dawgoneit no worries, thats fine!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Caucasus to Vologda
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Vologda
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vologda
Germans win, taking Vologda from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Russia to Samara
2 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
2 armour and 4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
2 armour, 4 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 submarine and 6 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
5 bombers moved from Caucasus to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 bomber and 1 tactical_bomber placed in Western Germany
1 transport placed in 113 Sea Zone
3 armour placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Caucasus to Vologda
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Vologda
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vologda
Germans win, taking Vologda from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Russia to Samara
2 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Ukraine
2 armour and 4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
2 armour, 4 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 submarine and 6 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
5 bombers moved from Caucasus to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 bomber and 1 tactical_bomber placed in Western Germany
1 transport placed in 113 Sea Zone
3 armour placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
AA fire in United Kingdom : : -0.17
@dawgoneit please use second game save, missed a bit of non com movement :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,5,6,2,1,3,3
Japanese collect 0 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour and 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Kansu to Caucasus
3 bombers moved from Egypt to Caucasus
6 bombers moved from Gibraltar to Caucasus
4 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@dawgoneit scramble in sz111?
@dawgoneit no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
2 artilleries placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour and 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Kansu to Caucasus
3 bombers moved from Egypt to Caucasus
6 bombers moved from Gibraltar to Caucasus
4 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 battleship, 2 destroyers, 1 submarine and 6 transports
Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship, 2 destroyers and 6 transports in 111 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 battleship, 2 destroyers and 6 transports in 111 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 destroyers owned by the Germans lost in 111 Sea Zone
Americans roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 battleship and 6 transports in 111 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 transport owned by the Germans lost in 111 Sea Zone
5 transports owned by the Germans lost in 111 Sea Zone
Americans win with 4 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 78
Casualties for Germans: 1 battleship, 2 destroyers, 1 submarine and 6 transports
Casualties for Americans: 1 submarine
Battle in Caucasus
Americans attack with 11 bombers
Germans defend with 3 aaGuns, 2 armour and 10 mech_infantrys
AA fire in Caucasus : 2/9 hits, 1.50 expected hits
2 bombers owned by the Americans lost in Caucasus
Americans roll dice for 9 bombers in Caucasus, round 2 : 6/9 hits, 6.00 expected hits
Germans roll dice for 3 aaGuns, 2 armour and 10 mech_infantrys in Caucasus, round 2 : 2/12 hits, 4.33 expected hits
3 aaGuns owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Caucasus
Americans roll dice for 7 bombers in Caucasus, round 3 : 4/7 hits, 4.67 expected hits
Germans roll dice for 2 armour and 7 mech_infantrys in Caucasus, round 3 : 4/9 hits, 3.33 expected hits
4 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Caucasus
Americans roll dice for 3 bombers in Caucasus, round 4 : 2/3 hits, 2.00 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 4 : 0/5 hits, 2.00 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Americans roll dice for 3 bombers in Caucasus, round 5 : 2/3 hits, 2.00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 5 : 2/3 hits, 1.33 expected hits
1 armour owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber in Caucasus, round 6 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Americans win with 1 bomber remaining. Battle score for attacker is -53
Casualties for Americans: 10 bombers
Casualties for Germans: 3 aaGuns, 2 armour and 10 mech_infantrys
Non Combat Move - Americans
1 bomber moved from Caucasus to Iraq
5 bombers and 1 tactical_bomber moved from Eastern United States to Gibraltar
3 armour moved from Korea to Buryatia
2 infantry moved from Amur to Buryatia
3 armour moved from Buryatia to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Timguska to Urals
Place Units - Americans
6 bombers placed in Eastern United States
3 armour placed in Korea
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
2 artilleries placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 24 PUs;
British buy 6 artilleries; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 armour moved from Libya to Tunisia
1 mech_infantry moved from Iraq to Caucasus
British take Caucasus from Germans
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to Eastern Persia
2 armour, 1 infantry and 2 mech_infantrys moved from India to West India
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
2 armour, 3 fighters, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
Combat - British
Battle in Tunisia
British attack with 4 armour
Italians defend with 1 infantry
British roll dice for 4 armour in Tunisia, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
British win, taking Tunisia from Italians with 3 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Kazakhstan
British attack with 2 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
Place Units - British
6 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -4.00
British : 1.67
Italians : 0.83
Americans : -2.33
AA fire in Caucasus : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 29 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Scotland to Southern Italy
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
3 armour moved from Persia to Northwest Persia
3 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
3 armour and 2 infantry moved from West India to Eastern Persia
3 armour moved from Eastern Persia to Persia
2 armour, 1 artillery and 1 infantry moved from India to West India
2 armour moved from West India to Eastern Persia
3 armour and 2 infantry moved from Burma to India
3 armour moved from India to West India
2 armour and 2 infantry moved from Shan State to Burma
2 armour moved from Burma to India
3 armour moved from French Indo China to Burma
Combat - ANZAC
Battle in Volgograd
ANZAC attack with 4 armour and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
1 armour owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the ANZAC lost in Volgograd
ANZAC roll dice for 3 armour in Volgograd, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 3 armour in Volgograd, round 3 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Volgograd
ANZAC win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Germans: 3 armour
Non Combat Move - ANZAC
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 transports moved from 37 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in Queensland
1 infantry placed in New South Wales
3 armour placed in French Indo China
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
ANZAC collect 29 PUs (1 lost to blockades); end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.83
ANZAC : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
3 armour moved from Persia to Northwest Persia
3 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
3 armour and 2 infantry moved from West India to Eastern Persia
3 armour moved from Eastern Persia to Persia
2 armour, 1 artillery and 1 infantry moved from India to West India
2 armour moved from West India to Eastern Persia
3 armour and 2 infantry moved from Burma to India
3 armour moved from India to West India
2 armour and 2 infantry moved from Shan State to Burma
2 armour moved from Burma to India
3 armour moved from French Indo China to Burma
Combat - ANZAC
Battle in Volgograd
ANZAC attack with 4 armour and 1 mech_infantry
Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
1 armour owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the ANZAC lost in Volgograd
ANZAC roll dice for 3 armour in Volgograd, round 3 : 3/3 hits, 1.50 expected hits
Germans roll dice for 3 armour in Volgograd, round 3 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Volgograd
ANZAC win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Germans: 3 armour
Non Combat Move - ANZAC
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour moved from 37 Sea Zone to Shan State
2 infantry moved from 37 Sea Zone to Shan State
2 transports moved from 37 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in Queensland
1 infantry placed in New South Wales
3 armour placed in French Indo China
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
ANZAC collect 29 PUs (1 lost to blockades); end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -1.83
ANZAC : 1.33
@dawgoneit Final futile attack on london didn’t work, so I surrender! Well played, especially coming back from losing calcutta early on! I’ll post the result soonest
@wizmark another?
@dawgoneit yes why not…do you want to swap back again?
@wizmark sure