TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber and 1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Iwo Jima, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 bomber moved from 16 Sea Zone to Midway
2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
3 artilleries and 12 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Shensi, round 2 : 2/18 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to British Guiana
1 fighter moved from British Guiana to Nigeria
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from Egypt to 99 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 2 artilleries moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
Combat - British
Battle in French West Africa
British attack with 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French West Africa
British roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa
Neutral_Axis win with no units remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 99 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 99 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
British roll dice for 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports in 99 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
2 transports owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 50
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Non Combat Move - British
2 tactical_bombers moved from 99 Sea Zone to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.83
Italians : -1.17
Americans : -0.50
Chinese : -2.33
Neutral_Axis : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 armour moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Baltic States to Western Germany
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,5,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
10 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
3 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 submarine moved from 118 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
3 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 armour moved from Romania to Western Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 10 armour, 2 bombers, 1 infantry and 7 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Germans roll dice for 10 armour, 2 bombers, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 8/20 hits, 7.67 expected hits
Russians roll dice for 1 artillery and 10 infantry in Novgorod, round 2 : 5/11 hits, 3.67 expected hits
8 infantry owned by the Russians, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 10 armour, 2 bombers and 3 mech_infantrys in Novgorod, round 3 : 8/15 hits, 6.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 10 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 7 mech_infantrys
Casualties for Russians: 1 artillery and 10 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 bombers and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 bombers moved from Western Ukraine to Germany
2 bombers moved from Novgorod to Germany
1 artillery moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 destroyer moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
4 armour and 1 mech_infantry placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2,1,3,4,3
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Archangel
3 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 8 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 1 fighter, 18 infantry and 1 mech_infantry moved from Buryatia to Amur
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Kwangsi to 45 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 armour moved from Burma to French Indo China
Japanese take French Indo China from Neutral_Axis
1 submarine moved from 78 Sea Zone to 80 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Shantung to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Chahar
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Japan
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 bombers and 2 infantry placed in Japan
3 armour placed in Shantung
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour, 2 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Wake Island
3 bombers moved from Western United States to Wake Island
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Place Units - Americans
3 bombers placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Hopei
3 artilleries and 4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 7 infantry in Suiyuyan, round 2 : 4/10 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour, 2 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Wake Island
3 bombers moved from Western United States to Wake Island
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Place Units - Americans
3 bombers placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Hopei
3 artilleries and 4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 7 infantry in Suiyuyan, round 2 : 4/10 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Tobruk to Libya
British take Libya from Italians
2 artilleries moved from Tobruk to 96 Sea Zone
1 armour moved from Libya to Tobruk
2 artilleries, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Belgian Congo to Egypt
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 fighter moved from Nigeria to Egypt
3 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Syria
Battle in Trans-Jordan
British attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Syria from Italians, taking Trans-Jordan from Italians with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Adding units owned by British to Persia: 3 infantry
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 31 PUs (5 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.00
Italians : -0.33
Americans : -2.17
Chinese : 1.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Baltic States to Archangel
1 bomber moved from Western Germany to Archangel
2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
2 artilleries and 3 infantry moved from Iraq to Persia
Combat - Italians
Battle in Archangel
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Archangel, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 99 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in Persia
Italians attack with 2 artilleries and 3 infantry
British defend with 3 infantry
Italians roll dice for 2 artilleries and 3 infantry in Persia, round 2 : 3/5 hits, 1.50 expected hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : -1.00
French : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Western Ukraine
3 infantry moved from Eastern Poland to Belarus
2 bombers moved from Germany to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Novgorod
2 bombers moved from Belarus to Novgorod
1 aaGun, 1 artillery and 7 infantry moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Southern France to France
1 infantry moved from Tunisia to Libya
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 bomber placed in Western Germany
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -2.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
Combat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
4 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 fighter moved from Amur to Yakut S.S.R.
2 aaGuns and 16 infantry moved from Amur to Manchuria
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Kwangsi to Philippines
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in Guam
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking Guam from Americans, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 2/6 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 3 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Philippines to Shantung
2 artilleries and 3 infantry moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Hopei to Shantung
1 armour moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Korea to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
2 armour and 1 mech_infantry placed in Shantung
1 bomber placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -1.00
Chinese : -1.00
Russians : -0.33
Japanese : 3.83
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
10 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to France
3 armour and 2 mech_infantrys moved from France to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 bombers moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 4 fighters and 5 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
4 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 94 Sea Zone to Western Germany
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 15 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to 111 Sea Zone
Combat - Germans
Battle in Gibraltar
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
British roll dice for 1 cruiser in 111 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 111 Sea Zone
Germans win, taking Gibraltar from British with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
2 bombers moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria
1 fighter moved from Southern Italy to Alexandria
5 infantry moved from Bulgaria to Romania
3 aaGuns moved from Germany to Poland
2 infantry moved from Norway to Finland
5 armour and 3 mech_infantrys moved from France to Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
7 mech_infantrys placed in Western Germany
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
1 infantry moved from India to Persia
Japanese take Persia from British
2 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 fighter moved from Japan Sea Zone to Yakut S.S.R.
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
3 infantry moved from Japan to Japan Sea Zone
1 armour, 1 fighter and 4 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from French Indo China to Manchuria
1 battleship moved from French Indo China Sea Zone to Japan Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 fighters and 4 infantry
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 3 fighters and 4 infantry in Manchuria, round 2 : 5/8 hits, 2.67 expected hits
Russians roll dice for 1 armour and 3 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Manchuria
3 infantry owned by the Russians and 1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to China
1 fighter moved from Yakut S.S.R. to China
1 bomber moved from Yakut S.S.R. to Kwangtung
Place Units - Japanese
2 transports placed in Japan Sea Zone
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour; Remaining resources: 9 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from French Indo China to India
1 bomber moved from Manchuria to Russia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - Japanese
1 bomber moved from Russia to Manchuria
1 aaGun moved from Manchuria to Yakut S.S.R.
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from French Indo China Sea Zone to Borneo Sea Zone
1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
1 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
2 fighters moved from Japan to Japan Sea Zone
2 fighters moved from Manchuria to Japan Sea Zone
Place Units - Japanese
5 armour placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 45 PUs
A picture of 4 league players in one spot!
Don’t see many of those
I think there was one of @karl and @Gargantua and a couple others in Canada one time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 3 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to 44 Sea Zone
3 fighters and 2 tactical_bombers moved from Caroline Islands to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 55 Sea Zone
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
3 carriers moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Siam
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 aaGuns, 1 armour, 8 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Anhwe
1 aaGun moved from Chahar to Jehol
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 harbour placed in Hainan
Japanese undo move 1.
1 harbour, 1 infantry and 2 marines placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs