@leemorrison this time, you are the Forces of Evil
where to you want to spend your 8 ipc?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Tambov to Russia
Germans take Bryansk from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Tambov to Russia
Germans take Samara from Russians
16 armour, 23 artilleries, 29 infantry and 45 mech_infantrys moved from Tambov to Russia
6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Russia
1 mech_infantry moved from Smolensk to Russia
Combat - Germans
Battle in Russia
Germans attack with 26 armour, 23 artilleries, 1 fighter, 29 infantry, 49 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 102 infantry and 1 mech_infantry
AA fire in Russia : 0/2 hits, 0.33 expected hits
Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 29 infantry, 49 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 33/129 hits, 38.67 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 102 infantry and 1 mech_infantry in Russia, round 2 : 38/110 hits, 37.67 expected hits
29 infantry owned by the Russians, 29 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 40 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 33/91 hits, 32.33 expected hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 73 infantry and 1 mech_infantry in Russia, round 3 : 30/81 hits, 28.00 expected hits
33 infantry owned by the Russians and 30 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 26 armour, 23 artilleries, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 24/61 hits, 25.17 expected hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 40 infantry and 1 mech_infantry in Russia, round 4 : 19/48 hits, 17.00 expected hits
24 infantry owned by the Russians, 16 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 26 armour, 7 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 16/42 hits, 18.83 expected hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 16 infantry and 1 mech_infantry in Russia, round 5 : 10/24 hits, 9.00 expected hits
16 infantry owned by the Russians, 5 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 26 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Russia, round 6 : 14/32 hits, 15.50 expected hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Russia, round 6 : 4/8 hits, 3.67 expected hits
1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 26 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 23 artilleries, 29 infantry and 49 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 102 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 aaGuns moved from Tambov to Russia
1 mech_infantry moved from Eastern Poland to Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,2,5,6,2
Germans collect 37 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -10.50
Russians : 5.67
@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Oh, forgot to mention. If you do attack and take Moscow, you can go ahead and skip over Russia. Everything is going to remain as-is. Thanks!
Even Tinguska? Are you sure?
@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Oh, forgot to mention. If you do attack and take Moscow, you can go ahead and skip over Russia. Everything is going to remain as-is. Thanks!
Even Tinguska? Are you sure?
Yup yup. Go ahead and finish them off.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 artilleries and 8 infantry moved from Yenisey to Timguska
5 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from Kansu to Timguska
1 bomber moved from French Indo China to 43 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 destroyer, 8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Timguska
Japanese attack with 5 armour, 10 artilleries, 9 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns and 13 infantry
Japanese roll dice for 5 armour, 10 artilleries, 9 infantry and 3 mech_infantrys in Timguska, round 2 : 10/27 hits, 9.50 expected hits
Russians roll dice for 2 aaGuns and 13 infantry in Timguska, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Timguska
Japanese roll dice for 5 armour, 10 artilleries, 6 infantry and 3 mech_infantrys in Timguska, round 3 : 7/24 hits, 8.83 expected hits
Russians roll dice for 5 infantry in Timguska, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 5 armour, 10 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 11 fighters and 6 tactical_bombers
Americans defend with 3 submarines
Japanese roll dice for 1 destroyer, 11 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 submarines
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 2 transports
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to French Indo China
2 bombers moved from 20 Sea Zone to French Indo China
2 marines moved from Malaya to 37 Sea Zone
2 battleships, 2 cruisers, 2 marines, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 marines moved from 39 Sea Zone to India
1 infantry moved from Shensi to Kansu
1 aaGun moved from Yenisey to Timguska
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Shensi
3 artilleries moved from Szechwan to Yunnan
1 mech_infantry moved from Chahar to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from Shensi to Kweichow
1 artillery moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
8 fighters and 6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 destroyers placed in 39 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Japanese collect 61 PUs (3 lost to blockades); end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.33
Russians : -1.00
Japanese : -2.83
Max D in Berlin.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
2 armour, 9 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Denmark to Germany
2 fighters and 3 tactical_bombers moved from Norway to Germany
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Germany
1 bomber moved from Scotland to Germany
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 1 destroyer
Germans defend with 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 115 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 8 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 8 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Americans win with 2 carriers and 1 cruiser remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer
Battle in Germany
Americans attack with 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers
Germans defend with 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 24 infantry and 1 mech_infantry
Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 2 : 16/36 hits, 15.83 expected hits
Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry in Germany, round 2 : 6/30 hits, 9.83 expected hits
3 bombers owned by the Germans, 13 infantry owned by the Germans and 6 infantry owned by the Americans lost in Germany
Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 3 : 15/30 hits, 14.00 expected hits
Germans roll dice for 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry in Germany, round 3 : 8/14 hits, 5.00 expected hits
1 artillery owned by the Germans, 11 infantry owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Germany
Americans captures 67PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 2 armour, 5 artilleries, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Americans: 4 artilleries, 7 infantry and 3 mech_infantrys
Casualties for Germans: 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - Americans
1 bomber, 8 fighters and 6 tactical_bombers moved from Germany to Western Germany
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 91 Sea Zone to 101 Sea Zone
6 transports moved from 91 Sea Zone to 64 Sea Zone
4 transports moved from 112 Sea Zone to 91 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
Place Units - Americans
3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Norway
1 fighter placed in Western United States
1 carrier and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 80 PUs; end with 147 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 152 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 162 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 167 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 172 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 177 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 182 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 187 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : -3.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 3 infantry, 4 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
2 armour, 9 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Denmark to Germany
2 fighters and 3 tactical_bombers moved from Norway to Germany
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Germany
1 bomber moved from Scotland to Germany
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 41 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 1 destroyer
Germans defend with 1 cruiser, 1 submarine and 1 transport
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 115 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 8 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 8 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Americans win with 2 carriers and 1 cruiser remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer
Battle in Germany
Americans attack with 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers
Germans defend with 1 artillery, 3 bombers, 1 factory_major, 1 fighter, 24 infantry and 1 mech_infantry
Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 7 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 2 : 16/36 hits, 15.83 expected hits
Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry in Germany, round 2 : 6/30 hits, 9.83 expected hits
3 bombers owned by the Germans, 13 infantry owned by the Germans and 6 infantry owned by the Americans lost in Germany
Americans roll dice for 2 armour, 9 artilleries, 1 bomber, 8 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in Germany, round 3 : 15/30 hits, 14.00 expected hits
Germans roll dice for 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry in Germany, round 3 : 8/14 hits, 5.00 expected hits
1 artillery owned by the Germans, 11 infantry owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Germany
Americans captures 67PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 2 armour, 5 artilleries, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Americans: 4 artilleries, 7 infantry and 3 mech_infantrys
Casualties for Germans: 1 artillery, 3 bombers, 1 fighter, 24 infantry and 1 mech_infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - Americans
1 bomber, 8 fighters and 6 tactical_bombers moved from Germany to Western Germany
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 91 Sea Zone to 101 Sea Zone
6 transports moved from 91 Sea Zone to 64 Sea Zone
4 transports moved from 112 Sea Zone to 91 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
Place Units - Americans
3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Norway
1 fighter placed in Western United States
1 carrier and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 80 PUs; end with 147 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 152 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 162 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 167 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 172 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 177 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 182 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 187 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 41 PUs;
British buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Slovakia Hungary to Poland
British take Poland from Germans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take French Central Africa from Americans
French take French Madagascar from British
French take Southern France from British
French take Syria from British
French take French West Africa from Americans
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Italy, round 2 : 1/6 hits, 3.00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany
2 armour moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Southern France to Gibraltar
Place Units - British
1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
British undo move 2.
2 artilleries and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 48 PUs; end with 49 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : -2.00
Italians : -0.33
Americans : -3.00
Japanese : 0.33
Wow! I didn’t think I’d go down in this one, and without doing the Denmark as USA and Berlin as UK 1-2 punch.
Good game! Yeah, your strat bombing of UK kept the 1-2 from being feasible. Did a great job of controlling their income. Would you care for a rematch?
@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Good game! Yeah, your strat bombing of UK kept the 1-2 from being feasible. Did a great job of controlling their income. Would you care for a rematch?
Sorry about the delay in responding. Didn’t want to start new games until I was up to date on my existing games. It’s a rule I try to follow. Anyway, I’d be pleased to have a rematch with the same sides.
@simon33 No worries, the last few weeks have been pretty hectic for me. Sounds good. Feel free to start it up whenever.