@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Romania to Bulgaria
3 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 bomber moved from Novgorod to Bulgaria
3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Bulgaria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Yugoslavia
1 bomber moved from Bulgaria to Southern Italy
3 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 31 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
2 armour and 2 mech_infantrys moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Vologda
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
2 armour moved from Russia to Tambov
5 armour and 4 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Russia to Tambov
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans retreated to 104 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 6 armour, 1 infantry and 6 mech_infantrys
British defend with 2 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Rostov, round 2 : 5/13 hits, 4.17 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Norway to Finland
10 infantry moved from Western Germany to France
4 infantry moved from Denmark to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
4 bombers moved from Novgorod to Western Germany
4 tactical_bombers moved from Bryansk to Germany
2 fighters moved from Bryansk to Germany
2 aaGuns moved from Bryansk to Rostov
6 armour moved from Russia to Rostov
8 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
3 infantry placed in France
3 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : 0.00
Russians : -1.00
Wasn’t sure if you wanted to scramble into SZ 91 since it was only a sub. If you don’t scramble, the sub is stuck in 91 instead of retreating to 104 so feel free to edit it in there if you prefer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 16 Sea Zone
Japanese take 6 Sea Zone from Americans
2 bombers moved from Japan to 16 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 artilleries and 5 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Shantung
1 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Shan State to Siam
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Anhwe to Kwangsi
2 artilleries and 3 infantry moved from Kiangsu to Shantung
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Anhwe to French Indo China
3 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from 16 Sea Zone to Japan
Place Units - Japanese
2 carriers and 3 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 5,5 and causes: 3 damage to unit: factory_minor
Bombing raid in Northern Italy causes 3 damage total.
Battle in Northern Italy
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Algeria to Libya
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from Northern Italy to Libya
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 infantry moved from Normandy Bordeaux to Southern France
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries placed in Western United States
2 transports placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.33
Americans : -0.83
AA fire in Northern Italy : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 5,5 and causes: 3 damage to unit: factory_minor
Bombing raid in Northern Italy causes 3 damage total.
Battle in Northern Italy
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Algeria to Libya
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from Northern Italy to Libya
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 infantry moved from Normandy Bordeaux to Southern France
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries placed in Western United States
2 transports placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to Bulgaria
1 infantry and 1 mech_infantry moved from Greece to Bulgaria
3 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Gibraltar to Egypt
2 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Burma to Yunnan
Combat - British
Battle in Bulgaria
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria
British win, taking Bulgaria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry in Yunnan, round 2 : 6/24 hits, 6.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 bomber moved from Bulgaria to Greece
Place Units - British
3 destroyers placed in 98 Sea Zone
3 infantry placed in Iraq
British undo move 2.
1 armour and 2 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.17
Italians : 0.33
British : -0.33
Americans : -0.83
AA fire in Northern Italy : : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 3 fighters
British defend with 1 bomber
Italians roll dice for 3 fighters in Greece, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Greece
Italians win with 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Bulgaria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
1 aaGun moved from Yugoslavia to Bulgaria
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 artillery in Java, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 artillery in Java, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 22 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 armour and 2 mech_infantrys moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
2 armour and 2 mech_infantrys moved from Samara to Kazakhstan
12 armour and 16 mech_infantrys moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Tambov to Rostov
2 armour and 1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
3 bombers moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 14 armour and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour and 20 mech_infantrys in Caucasus, round 2 : 7/34 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 aaGun and 3 infantry moved from Russia to Samara
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Karelia
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Germany to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Southern France to Western Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -5.67
British : 0.50
Americans : -1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 17 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
5 bombers moved from Japan to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat Hit Differential Summary :
Scramble SZ 33?
@Patryn max scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 17 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
5 bombers moved from Japan to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 5 tactical_bombers and 2 transports
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 14/22 hits, 13.17 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 8/21 hits, 10.83 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 carrier owned by the ANZAC, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 7 bombers, 5 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/21 hits, 12.83 expected hits
Americans roll dice for 2 battleships, 2 cruisers and 7 fighters in 33 Sea Zone, round 3 : 10/11 hits, 7.00 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 3 fighters owned by the Americans, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 7 bombers, 3 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 103
Casualties for Japanese: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Casualties for British: 1 battleship
Battle in Manchuria
Japanese attack with 7 artilleries and 23 infantry
Chinese defend with 4 infantry; Russians defend with 2 aaGuns, 1 fighter and 13 infantry
Japanese roll dice for 7 artilleries and 23 infantry in Manchuria, round 2 : 9/30 hits, 7.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 17 infantry in Manchuria, round 2 : 7/18 hits, 6.33 expected hits
7 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 7 artilleries and 16 infantry in Manchuria, round 3 : 3/23 hits, 6.17 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Manchuria, round 3 : 4/11 hits, 4.00 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 7 artilleries and 12 infantry in Manchuria, round 4 : 6/19 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Manchuria, round 4 : 5/8 hits, 3.00 expected hits
5 infantry owned by the Japanese, 3 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 7 artilleries and 7 infantry in Manchuria, round 5 : 5/14 hits, 4.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 7 artilleries and 7 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 16 infantry
Casualties for Russians: 2 aaGuns, 1 fighter and 13 infantry
Casualties for Chinese: 4 infantry
Battle in Caroline Islands
Japanese attack with 4 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 tactical_bomber
Japanese roll dice for 4 infantry in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 tactical_bomber in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 4 infantry remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 tactical_bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
5 bombers moved from 33 Sea Zone to Philippines
2 bombers moved from 33 Sea Zone to Marianas
1 aaGun and 1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kwangsi to Siam
4 infantry moved from French Indo China to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Malaya to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 infantry placed in French Indo China
5 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Japan
2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Japanese collect 60 PUs (7 lost to blockades); end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.67
Japanese : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Syria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Libya to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Libya to Alexandria
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Combat Hit Differential Summary :