Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs1914 - Whack bad, dawg good!
-
TripleA Turn Summary: Germany round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 5,3,4,1 and gets 0 hits Combat Move - Germany 3 infantry moved from Berlin to Mecklenburg 1 infantry moved from Mecklenburg to Hanover 1 infantry moved from Hanover to Holland 1 infantry moved from Mecklenburg to Holstein 2 field_guns, 8 infantry and 1 stormtruppen moved from Westphalia to Rhine 4 field_guns and 5 infantry moved from Bavaria to Wurttemburg 1 field_gun, 2 heavy_guns and 3 infantry moved from Minsk to Don 1 field_gun and 2 infantry moved from Belarus to Latvia 5 field_guns and 9 infantry moved from Odessa to Belarus 3 field_guns and 3 infantry moved from Kiev to Odessa 4 field_guns and 5 infantry moved from Belarus to Don Purchase Units - Germany Germany buy 6 field_guns, 4 heavy_guns, 12 infantry, 1 stormtruppen and 9 trenchs; Remaining resources: 5 PUs; 4 techTokens; Combat - Germany Battle in Don Germany attack with 5 field_guns, 2 heavy_guns and 8 infantry Russia defend with 3 infantry Germany roll dice for 5 field_guns, 2 heavy_guns and 8 infantry in Don, round 2 : 6/15 hits, 4.83 expected hits Russia roll dice for 3 infantry in Don, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russia lost in Don Germany win, taking Don from Russia with 5 field_guns, 2 heavy_guns and 8 infantry remaining. Battle score for attacker is 9 Casualties for Russia: 3 infantry Battle in Latvia Germany attack with 1 field_gun and 2 infantry Russia defend with 1 heavy_gun Germany roll dice for 1 field_gun and 2 infantry in Latvia, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 heavy_gun in Latvia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germany and 1 heavy_gun owned by the Russia lost in Latvia Germany win, taking Latvia from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germany: 1 infantry Casualties for Russia: 1 heavy_gun Non Combat Move - Germany Place Units - Germany 2 field_guns, 1 heavy_gun and 3 infantry placed in Minsk 1 field_gun, 1 heavy_gun and 3 infantry placed in Odessa 3 trenchs placed in Wurttemburg 3 trenchs placed in Rhine 1 trench placed in Holland 1 trench placed in Holland 1 trench placed in Hanover Germany undo move 6. 1 trench placed in Holstein 1 stormtruppen placed in Berlin 2 field_guns, 1 heavy_gun and 3 infantry placed in Kiev 1 field_gun, 1 heavy_gun and 3 infantry placed in Warsaw Activate Technology - Germany Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Germany Germany collect 111 PUs; end with 116 PUs Germany collect 7 PUs from War Bonds; end with 123 PUs
Combat Hit Differential Summary :
Germany : 1.33 Russia : -0.67
-
@Whackamatt i think this one is over
-
Hmm, you’re still making 60 more than me production wise.
I would allow you to go back and redo the US turn, maybe not attack for another round and do it this one? It was terrible luck, but you had no chance of winning anyway.
-
@Whackamatt said in 1914 - Whack bad, dawg good!:
Hmm, you’re still making 60 more than me production wise.
I would allow you to go back and redo the US turn, maybe not attack for another round and do it this one? It was terrible luck, but you had no chance of winning anyway.
i did the us attack as a desperate thing anyways. i will redo the turn if you thunk i have a chance. let me no. -
@dawgoneit said in 1914 - Whack bad, dawg good!:
@Whackamatt said in 1914 - Whack bad, dawg good!:
Hmm, you’re still making 60 more than me production wise.
I would allow you to go back and redo the US turn, maybe not attack for another round and do it this one? It was terrible luck, but you had no chance of winning anyway.
i did the us attack as a desperate thing anyways. i will redo the turn if you thunk i have a chance. let me no.think not thunk. LOL
-
Yeah, I’d say redo. My biggest concern is once the US gets an extra 20 production they can then place 20/round and head West. If they start to do that before Russia completely falls and it will be rough going.
Also the UK and France will start sending in waves, or perhaps let the US take over and they’ll start reinforcing against Germany.
-
@Whackamatt i’ll try to do better
-
TripleA Turn Summary: USA round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - USA USA spend 15 on tech rolls USA roll 2,3,4,5 and gets 0 hits Combat Move - USA 5 field_guns and 5 infantry moved from Chukotka to Sakhe 1 field_gun and 1 infantry moved from Tohoku to Sea Zone 139 Sea of Okhotsk 3 field_guns and 3 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 140 Sea of Okhotsk 4 field_guns and 4 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka 2 infantry moved from Manila to Sea Zone 130 Philippine Sea 2 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 2 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea 1 field_gun and 1 infantry moved from Kamchatka to Sea Zone 141 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 140 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 3 field_guns moved from California to Sea Zone 153 Pacific Ocean 4 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 3 field_guns, 5 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 3 field_guns and 5 infantry moved from Sea Zone 151 Bering Sea to Chukotka 5 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 transport moved from Sea Zone 40 Caribbean Sea to Sea Zone 41 Caribbean Sea 2 infantry moved from Panama to Sea Zone 41 Caribbean Sea 2 infantry and 1 transport moved from Sea Zone 41 Caribbean Sea to Sea Zone 40 Caribbean Sea 1 field_gun, 2 heavy_guns and 1 infantry moved from Guatemala to Yucatan 2 infantry moved from Sea Zone 40 Caribbean Sea to Yucatan 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 2 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 40 Caribbean Sea 2 infantry moved from Sea Zone 40 Caribbean Sea to Yucatan Purchase Units - USA USA buy 8 field_guns, 1 heavy_gun, 8 infantry and 1 transport; Remaining resources: 0 PUs; 4 techTokens; Combat - USA Battle in Yucatan USA attack with 1 field_gun, 2 heavy_guns and 5 infantry Neutral defend with 2 cavalrys and 4 infantry USA roll dice for 1 field_gun, 2 heavy_guns and 5 infantry in Yucatan, round 2 : 0/8 hits, 2.33 expected hits Neutral roll dice for 2 cavalrys and 4 infantry in Yucatan, round 2 : 3/6 hits, 1.67 expected hits 3 infantry owned by the USA lost in Yucatan USA roll dice for 1 field_gun, 2 heavy_guns and 2 infantry in Yucatan, round 3 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 cavalrys and 4 infantry in Yucatan, round 3 : 1/6 hits, 1.67 expected hits 2 cavalrys owned by the Neutral and 1 infantry owned by the USA lost in Yucatan USA roll dice for 1 field_gun, 2 heavy_guns and 1 infantry in Yucatan, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 4 infantry in Yucatan, round 4 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Neutral, 1 field_gun owned by the USA and 1 infantry owned by the USA lost in Yucatan USA roll dice for 2 heavy_guns in Yucatan, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 3 infantry in Yucatan, round 5 : 1/3 hits, 1.00 expected hits 1 heavy_gun owned by the USA and 1 infantry owned by the Neutral lost in Yucatan USA roll dice for 1 heavy_gun in Yucatan, round 6 : 0/1 hits, 0.33 expected hits Neutral roll dice for 2 infantry in Yucatan, round 6 : 1/2 hits, 0.67 expected hits 1 heavy_gun owned by the USA lost in Yucatan Neutral win with 2 infantry remaining. Battle score for attacker is -15 Casualties for USA: 1 field_gun, 2 heavy_guns and 5 infantry Casualties for Neutral: 2 cavalrys and 2 infantry Non Combat Move - USA Place Units - USA 3 field_guns and 3 infantry placed in Hokkaido 1 field_gun and 1 infantry placed in Manila 1 transport placed in Sea Zone 145 Pacific Ocean 1 heavy_gun placed in Honolulu 1 field_gun and 1 infantry placed in Oregon 1 field_gun and 1 infantry placed in California 2 field_guns and 2 infantry placed in San Francisco Turn Complete - USA USA collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Neutral : 1.67 USA : -2.33
-
Dawg,
Check out this turn. I went as the US. You are 60 production ahead of me right now. The Commies will be toast in 2-3 rounds. Each round the US is dropping 12+ units per round. The commies can’t keep up.
Once you crush the Commies in 2-3 more rounds, that’s a +40 production swing, -20 for the bad guys, +20 for the US, and a new factory. Cavalry and gas attacks can move in fast, or a slow and steady wave of 20/round. Kind of similar to how I have waves of US troops coming in in our other WWI game, just from the other direction.
On top of the 60 production you’re already ahead, that gives you the ability to lose an Italy in the fight.
You should also consider having the UK take Norway and Sweden while Germany has no navy. Move in and start threatening more coast line that I’ll have to protect.
-
TripleA Turn Summary: Germany round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 4,4,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover dockyards Combat Move - Germany 3 field_guns and 3 infantry moved from Kiev to Odessa 5 field_guns and 9 infantry moved from Odessa to Belarus 5 field_guns and 7 infantry moved from Belarus to Smolensk 1 field_gun, 2 heavy_guns and 3 infantry moved from Minsk to Don 3 infantry moved from Berlin to Mecklenburg 3 infantry moved from Mecklenburg to Holstein 4 field_guns and 5 infantry moved from Bavaria to Wurttemburg 2 field_guns, 8 infantry and 1 stormtruppen moved from Westphalia to Rhine Purchase Units - Germany Germany buy 1 Factory, 10 field_guns, 2 heavy_guns, 11 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Smolensk Germany attack with 5 field_guns and 7 infantry Russia defend with 3 heavy_guns, 2 infantry and 6 trenchs Germany roll dice for 5 field_guns and 7 infantry in Smolensk, round 2 : 5/12 hits, 3.67 expected hits Units damaged: 5 trenchs owned by the Russia Russia roll dice for 3 heavy_guns, 2 infantry and 6 trenchs in Smolensk, round 2 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Germany lost in Smolensk Germany roll dice for 5 field_guns and 2 infantry in Smolensk, round 3 : 3/7 hits, 2.33 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 3 heavy_guns, 2 infantry and 6 trenchs in Smolensk, round 3 : 4/11 hits, 3.67 expected hits 2 field_guns owned by the Germany, 2 infantry owned by the Germany and 2 trenchs owned by the Russia lost in Smolensk Germany roll dice for 3 field_guns in Smolensk, round 4 : 0/3 hits, 1.00 expected hits Russia roll dice for 3 heavy_guns, 2 infantry and 4 trenchs in Smolensk, round 4 : 4/9 hits, 3.33 expected hits 3 field_guns owned by the Germany lost in Smolensk Russia win with 3 heavy_guns, 2 infantry and 4 trenchs remaining. Battle score for attacker is -35 Casualties for Germany: 5 field_guns and 7 infantry Casualties for Russia: 2 trenchs Battle in Don Germany attack with 1 field_gun, 2 heavy_guns and 3 infantry Russia defend with 3 infantry Germany roll dice for 1 field_gun, 2 heavy_guns and 3 infantry in Don, round 2 : 1/6 hits, 2.00 expected hits Russia roll dice for 3 infantry in Don, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russia lost in Don Germany roll dice for 1 field_gun, 2 heavy_guns and 3 infantry in Don, round 3 : 2/6 hits, 2.00 expected hits Russia roll dice for 2 infantry in Don, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Russia lost in Don Germany win, taking Don from Russia with 1 field_gun, 2 heavy_guns and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russia: 3 infantry Casualties for Germany: 1 infantry Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Rhine 3 trenchs placed in Wurttemburg 1 Factory placed in Belarus 1 field_gun, 2 heavy_guns and 3 infantry placed in Minsk 3 field_guns and 3 infantry placed in Kiev 2 field_guns and 3 infantry placed in Warsaw 4 field_guns and 2 infantry placed in Bavaria Activate Technology - Germany Germany activating dockyards Trigger GermanyT2: buysubmarine_dy added to productionGermany Trigger GermanyT2: buydestroyer_dy added to productionGermany Trigger GermanyT2: buycruiser_dy added to productionGermany Trigger GermanyT2: buybattlecruiser_dy added to productionGermany Trigger GermanyT2: buybattleship_dy added to productionGermany Trigger GermanyT2: buytransport_dy added to productionGermany Trigger GermanyT2: buysubmarine removed from productionGermany Trigger GermanyT2: buydestroyer removed from productionGermany Trigger GermanyT2: buycruiser removed from productionGermany Trigger GermanyT2: buybattlecruiser removed from productionGermany Trigger GermanyT2: buybattleship removed from productionGermany Trigger GermanyT2: buytransport removed from productionGermany Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 109 PUs; end with 109 PUs Germany collect 7 PUs from War Bonds; end with 116 PUs 4 units repaired.
Combat Hit Differential Summary :
Germany : 0.00 Russia : 1.67
-
TripleA Turn Summary: France round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - France France roll 4,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover mobileWarfare Combat Move - France 4 field_guns, 2 gass and 4 infantry moved from Paris to Burgundy 1 gas moved from Burgundy to Rhone 1 heavy_gun moved from Rhone to Burgundy 1 heavy_gun moved from Marseilles to Languedoc 1 cavalry moved from German East Africa to Western Sudan 1 colonial moved from German East Africa to Uganda 3 field_guns and 3 infantry moved from Khabarovsk to Aldan 3 field_guns and 3 infantry moved from Primorsky to Khabarovsk 3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 2 field_guns moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea 3 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 3 field_guns and 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky Purchase Units - France France buy 5 field_guns, 5 heavy_guns, 5 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France 1 field_gun moved from Shanghai 4 to Shanghai 1 1 infantry moved from Shanghai 4 to Shanghai 1 Place Units - France 4 field_guns and 4 infantry placed in Paris 3 trenchs placed in Alsace 1 trench placed in Rhone Turning on Edit Mode EDIT: Removing units owned by France from Rhone: 1 gas EDIT: Adding units owned by France to Burgundy: 1 gas EDIT: Turning off Edit Mode 1 trench placed in Marseilles 2 heavy_guns and 1 trench placed in Tobruk 3 heavy_guns placed in Marseilles 1 field_gun and 1 infantry placed in Shanghai 2 Activate Technology - France France activating mobileWarfare Turn Complete - France France collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
-
@dawgoneit serbia is gone:relaxed:
-
TripleA Turn Summary: Austria round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 6,2,6,3 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover railwayGuns Combat Move - Austria 3 field_guns and 3 infantry moved from Greece to Sea Zone 61 Ionian Sea 5 field_guns and 5 infantry moved from Naples to Rome 1 cavalry, 5 field_guns and 2 infantry moved from Latium to Rome 1 cavalry moved from Piedmont to Rhone 2 fighters moved from Piedmont to Rome 6 cavalrys and 1 heavy_gun moved from Piedmont to Marseilles 3 field_guns and 6 infantry moved from Tyrol to Switzerland 2 infantry moved from Venice to Tuscany 3 field_guns and 3 infantry moved from Munich to Switzerland 6 cavalrys moved from Bavaria to Switzerland 3 infantry moved from Austria to Bavaria 3 infantry moved from Vienna to Austria 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 61 Ionian Sea to Sea Zone 58 Tyrrhenian Sea 1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 battlecruiser moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 3 field_guns and 3 infantry moved from Sea Zone 58 Tyrrhenian Sea to Rome Purchase Units - Austria Austria buy 6 field_guns, 5 gass, 1 heavy_gun, 15 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat - Austria Battle in Rhone Austria attack with 1 cavalry France defend with 1 trench 1 trench owned by the France lost in Rhone Austria win, taking Rhone from France with 1 cavalry remaining. Battle score for attacker is 3 Casualties for France: 1 trench Battle in Marseilles Austria attack with 6 cavalrys and 1 heavy_gun France defend with 1 Factory, 3 heavy_guns and 1 trench Austria roll dice for 6 cavalrys and 1 heavy_gun in Marseilles, round 2 : 2/7 hits, 1.50 expected hits France roll dice for 3 heavy_guns and 1 trench in Marseilles, round 2 : 1/3 hits, 2.50 expected hits 1 cavalry owned by the Austria and 1 trench owned by the France lost in Marseilles Austria roll dice for 5 cavalrys and 1 heavy_gun in Marseilles, round 3 : 1/6 hits, 1.33 expected hits France roll dice for 3 heavy_guns in Marseilles, round 3 : 3/3 hits, 2.50 expected hits 1 heavy_gun owned by the France and 3 cavalrys owned by the Austria lost in Marseilles Austria roll dice for 2 cavalrys and 1 heavy_gun in Marseilles, round 4 : 2/3 hits, 0.83 expected hits France roll dice for 2 heavy_guns in Marseilles, round 4 : 2/2 hits, 1.67 expected hits 2 heavy_guns owned by the France and 2 cavalrys owned by the Austria lost in Marseilles Austria win, taking Marseilles from France with 1 heavy_gun remaining. Battle score for attacker is -6 Casualties for Austria: 6 cavalrys Casualties for France: 3 heavy_guns and 1 trench Battle in Switzerland Austria attack with 6 cavalrys, 6 field_guns and 9 infantry Neutral defend with 2 infantry and 4 trenchs Austria roll dice for 6 cavalrys, 6 field_guns and 9 infantry in Switzerland, round 2 : 7/21 hits, 5.50 expected hits Units damaged: 1 trench owned by the Neutral Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 : 1/2 hits, 0.67 expected hits 3 trenchs owned by the Neutral and 1 infantry owned by the Austria lost in Switzerland Austria roll dice for 6 cavalrys, 6 field_guns and 8 infantry in Switzerland, round 3 : 4/20 hits, 5.33 expected hits Neutral roll dice for 2 infantry and 1 trench in Switzerland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 trench owned by the Neutral lost in Switzerland Austria loses 0 PUs for violating Switzerlands neutrality. Austria win, taking Switzerland from Neutral with 6 cavalrys, 6 field_guns and 8 infantry remaining. Battle score for attacker is 15 Casualties for Austria: 1 infantry Casualties for Neutral: 2 infantry and 4 trenchs Battle in Rome Austria attack with 1 cavalry, 13 field_guns, 2 fighters and 10 infantry Italy defend with 1 Factory, 1 heavy_gun, 15 infantry and 1 trench Austria roll dice for 2 battlecruisers in Rome, round 2 : 2/2 hits, 1.33 expected hits Austria roll dice for 1 cavalry, 13 field_guns, 2 fighters and 10 infantry in Rome, round 2 : 7/26 hits, 8.67 expected hits Italy roll dice for 1 heavy_gun, 15 infantry and 1 trench in Rome, round 2 : 4/16 hits, 5.83 expected hits 1 trench owned by the Italy, 7 infantry owned by the Italy and 4 infantry owned by the Austria lost in Rome Austria roll dice for 1 cavalry, 13 field_guns, 2 fighters and 6 infantry in Rome, round 3 : 9/22 hits, 7.33 expected hits Italy roll dice for 1 heavy_gun and 8 infantry in Rome, round 3 : 5/9 hits, 3.50 expected hits 8 infantry owned by the Italy, 5 infantry owned by the Austria and 1 heavy_gun owned by the Italy lost in Rome Austria captures 11PUs while taking Italy capital Austria win, taking Rome from Italy with 1 cavalry, 13 field_guns, 2 fighters and 1 infantry remaining. Battle score for attacker is 26 Casualties for Austria: 9 infantry Casualties for Italy: 1 heavy_gun, 15 infantry and 1 trench Non Combat Move - Austria 2 fighters moved from Rome to Naples Place Units - Austria 3 field_guns and 3 infantry placed in Piedmont 1 transport placed in Sea Zone 60 Central Mediterranean 3 field_guns and 4 infantry placed in Greece 1 heavy_gun and 8 infantry placed in Tyrol 5 gass placed in Trieste Activate Technology - Austria Austria activating railwayGuns Trigger AustriaP: Austria has 3 infantry placed in Vienna Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 123 PUs; end with 136 PUs Austria collect 2 PUs from War Bonds; end with 138 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Austria : 2.17 Italy : -0.33 France : -0.67
-
TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Non Combat Move - Italy Turn Complete - Italy
Combat Hit Differential Summary :
-
TripleA Turn Summary: Arabia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Turn Complete - Arabia
Combat Hit Differential Summary :
-
TripleA Turn Summary: Turkey round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 1,3,1,6,3,6,6 and gets 3 hits Turkey removing all Technology Tokens after successful research. Turkey discover propaganda Combat Move - Turkey 2 field_guns and 3 infantry moved from Romania to Sea Zone 63 Black Sea 2 field_guns, 3 infantry and 3 transports moved from Sea Zone 63 Black Sea to Sea Zone 64 Sea of Azov 3 field_guns and 3 infantry moved from Caucasus to Kazakhstan 1 field_gun and 1 infantry moved from Volgograd to Kazakhstan 3 field_guns and 1 infantry moved from Volgograd to Ryazan 2 field_guns and 3 infantry moved from Sea Zone 64 Sea of Azov to Caucasus 2 field_guns and 4 infantry moved from Baghdad to Lurs 1 zeppelin moved from Oman to Sistan 4 cavalrys moved from Mesopotamia to Sistan 2 field_guns and 2 infantry moved from Mesopotamia to Fars 1 battlecruiser, 1 battleship, 8 cruisers and 1 submarine moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 2 cavalrys moved from Mecca to Sinai 2 field_guns and 5 infantry moved from Hejaz to Sinai 7 field_guns and 3 infantry moved from Cairo-Suez to Lower Egypt Turkey take Lower Egypt from Britain 7 field_guns and 3 infantry moved from Cairo-Suez to Upper Egypt Turkey take Upper Egypt from Britain 1 heavy_gun moved from Cairo-Suez to Lower Egypt 1 heavy_gun moved from Cairo-Suez to Upper Egypt 1 infantry moved from Yemen to Aden Turkey take Aden from Britain 1 field_gun moved from Yemen to Aden Purchase Units - Turkey Turkey buy 1 Factory, 3 cavalrys, 4 field_guns, 2 heavy_guns and 9 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat - Turkey Battle in Sistan Turkey attack with 4 cavalrys and 1 zeppelin Britain defend with 2 field_guns Turkey roll dice for 4 cavalrys and 1 zeppelin in Sistan, round 2 : 0/5 hits, 1.00 expected hits Britain roll dice for 2 field_guns in Sistan, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Turkey lost in Sistan Turkey roll dice for 3 cavalrys and 1 zeppelin in Sistan, round 3 : 0/4 hits, 0.83 expected hits Britain roll dice for 2 field_guns in Sistan, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 3 cavalrys and 1 zeppelin in Sistan, round 4 : 1/4 hits, 0.83 expected hits Britain roll dice for 2 field_guns in Sistan, round 4 : 0/2 hits, 0.67 expected hits 1 field_gun owned by the Britain lost in Sistan Turkey roll dice for 3 cavalrys and 1 zeppelin in Sistan, round 5 : 1/4 hits, 0.83 expected hits Britain roll dice for 1 field_gun in Sistan, round 5 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Sistan Turkey win, taking Sistan from Britain with 3 cavalrys and 1 zeppelin remaining. Battle score for attacker is 4 Casualties for Turkey: 1 cavalry Casualties for Britain: 2 field_guns Battle in Ryazan Turkey attack with 3 field_guns and 1 infantry Russia defend with 1 heavy_gun Turkey roll dice for 3 field_guns and 1 infantry in Ryazan, round 2 : 1/4 hits, 1.33 expected hits Russia roll dice for 1 heavy_gun in Ryazan, round 2 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the Russia and 1 infantry owned by the Turkey lost in Ryazan Turkey win, taking Ryazan from Russia with 3 field_guns remaining. Battle score for attacker is 2 Casualties for Turkey: 1 infantry Casualties for Russia: 1 heavy_gun Battle in Kazakhstan Turkey attack with 4 field_guns and 4 infantry Russia defend with 2 field_guns and 2 infantry Turkey roll dice for 4 field_guns and 4 infantry in Kazakhstan, round 2 : 1/8 hits, 2.67 expected hits Russia roll dice for 2 field_guns and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russia and 1 infantry owned by the Turkey lost in Kazakhstan Turkey roll dice for 4 field_guns and 3 infantry in Kazakhstan, round 3 : 2/7 hits, 2.33 expected hits Russia roll dice for 2 field_guns and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1.00 expected hits 1 field_gun owned by the Russia, 1 infantry owned by the Russia and 1 infantry owned by the Turkey lost in Kazakhstan Turkey roll dice for 4 field_guns and 2 infantry in Kazakhstan, round 4 : 2/6 hits, 2.00 expected hits Russia roll dice for 1 field_gun in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia and 1 infantry owned by the Turkey lost in Kazakhstan Turkey win, taking Kazakhstan from Russia with 4 field_guns and 1 infantry remaining. Battle score for attacker is 5 Casualties for Turkey: 3 infantry Casualties for Russia: 2 field_guns and 2 infantry Battle in Lurs Turkey attack with 2 field_guns and 4 infantry Neutral defend with 1 infantry Turkey roll dice for 2 field_guns and 4 infantry in Lurs, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Lurs, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 2 field_guns and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - Turkey 1 zeppelin moved from Sistan to Oman Place Units - Turkey 1 Factory placed in Volgograd 3 field_guns and 3 infantry placed in Caucasus 2 heavy_guns and 3 infantry placed in Cairo-Suez 3 cavalrys placed in Baghdad 1 field_gun and 1 infantry placed in Mecca 2 infantry placed in Constantinople Activate Technology - Turkey Turkey activating propaganda Trigger TurkeyP: Turkey has 3 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 89 PUs; end with 91 PUs Turkey collect 10 PUs from War Bonds; end with 101 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Turkey : -3.50 Britain : -1.33 Russia : 0.67
-
TripleA Turn Summary: Britain round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 4 field_guns and 1 infantry moved from London to Sea Zone 15 English Channel 3 infantry moved from England to Sea Zone 15 English Channel 4 field_guns and 4 infantry moved from Sea Zone 15 English Channel to Belgium 2 cavalrys and 9 field_guns moved from Dar es Salaam to German East Africa 2 battlecruisers, 5 cruisers and 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 infantry moved from Bombay to Gujarat 6 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 5 field_guns moved from Tohoku to Sea Zone 138 Sea of Japan 6 infantry moved from Chubu to Sea Zone 138 Sea of Japan 1 field_gun moved from Tohoku to Sea Zone 138 Sea of Japan 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 6 field_guns and 6 infantry moved from Sea Zone 137 Yellow Sea to Kyushu 13 field_guns moved from Kyoto to Chugoku 1 field_gun and 1 infantry moved from Kyoto to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Sea Zone 137 Yellow Sea to Kyushu 1 field_gun and 1 infantry moved from Kyoto to Chugoku Purchase Units - Britain Britain buy 7 field_guns, 23 infantry, 4 tanks and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Britain Battle in Sea Zone 75 Red Sea Britain attack with 2 battlecruisers, 5 cruisers and 1 destroyer Turkey defend with 1 battlecruiser, 1 battleship, 8 cruisers and 1 submarine Britain roll dice for 2 battlecruisers, 5 cruisers and 1 destroyer in Sea Zone 75 Red Sea, round 2 : 4/8 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Turkey Turkey roll dice for 1 submarine in Sea Zone 75 Red Sea, round 2 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 battlecruiser, 1 battleship and 8 cruisers in Sea Zone 75 Red Sea, round 2 : 3/10 hits, 5.33 expected hits 1 submarine owned by the Turkey, 1 destroyer owned by the Britain, 2 cruisers owned by the Turkey and 2 cruisers owned by the Britain lost in Sea Zone 75 Red Sea Britain roll dice for 2 battlecruisers and 3 cruisers in Sea Zone 75 Red Sea, round 3 : 3/5 hits, 3.17 expected hits Turkey roll dice for 1 battlecruiser, 1 battleship and 6 cruisers in Sea Zone 75 Red Sea, round 3 : 4/8 hits, 4.33 expected hits 3 cruisers owned by the Turkey, 1 battlecruiser owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 75 Red Sea 1 battlecruiser owned by the Britain retreated to Sea Zone 74 Gulf of Aden Turkey win with 1 battlecruiser, 1 battleship and 3 cruisers remaining. Battle score for attacker is -18 Casualties for Britain: 1 battlecruiser, 5 cruisers and 1 destroyer Casualties for Turkey: 5 cruisers and 1 submarine Battle in Chugoku Britain attack with 14 field_guns and 1 infantry Neutral defend with 8 infantry Britain roll dice for 14 field_guns and 1 infantry in Chugoku, round 2 : 7/15 hits, 5.00 expected hits Neutral roll dice for 8 infantry in Chugoku, round 2 : 3/8 hits, 2.67 expected hits 7 infantry owned by the Neutral, 1 infantry owned by the Britain and 2 field_guns owned by the Britain lost in Chugoku Britain roll dice for 12 field_guns in Chugoku, round 3 : 5/12 hits, 4.00 expected hits Neutral roll dice for 1 infantry in Chugoku, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chugoku Britain loses 0 PUs for violating Chugokus neutrality. Britain win, taking Chugoku from Neutral with 12 field_guns remaining. Battle score for attacker is 13 Casualties for Britain: 2 field_guns and 1 infantry Casualties for Neutral: 8 infantry Battle in Kyushu Britain attack with 7 field_guns and 7 infantry Neutral defend with 8 infantry Britain roll dice for 1 battlecruiser in Kyushu, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 7 field_guns and 7 infantry in Kyushu, round 2 : 6/14 hits, 4.67 expected hits Neutral roll dice for 8 infantry in Kyushu, round 2 : 3/8 hits, 2.67 expected hits 6 infantry owned by the Neutral and 3 infantry owned by the Britain lost in Kyushu Britain roll dice for 7 field_guns and 4 infantry in Kyushu, round 3 : 5/11 hits, 3.67 expected hits Neutral roll dice for 2 infantry in Kyushu, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Kyushu Britain loses 0 PUs for violating Kyushus neutrality. Britain win, taking Kyushu from Neutral with 7 field_guns and 4 infantry remaining. Battle score for attacker is 15 Casualties for Britain: 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Britain 2 cavalrys moved from German Southwest Africa to Congo 2 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Colony to Sea Zone 94 South Atlantic 1 colonial moved from Quebec to Nova Scotia Place Units - Britain 3 tanks and 3 trenchs placed in Belgium 1 infantry and 1 tank placed in Bombay 1 field_gun and 1 infantry placed in Goa 1 trench placed in Baluchistan 1 trench placed in Sindh 1 trench placed in Punjab 6 infantry placed in Tohoku 6 infantry placed in Chubu 4 field_guns and 1 infantry placed in London 3 infantry placed in England 1 field_gun and 2 infantry placed in Dar es Salaam 1 field_gun and 1 infantry placed in Cape Town 2 infantry placed in Tokyo Turn Complete - Britain Britain collect 153 PUs; end with 153 PUs 1 unit repaired.
Combat Hit Differential Summary :
Britain rolls : : 0.00 Neutral : -0.33 Turkey : -2.83 Britain : 4.33
-
TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Combat Move - Russia 1 heavy_gun moved from Latvia to Lithuania Russia take Lithuania from Germany 3 heavy_guns moved from Smolensk to Moscow 1 infantry moved from Smolensk to Moscow 1 fighter moved from Pskov to Moscow 1 fighter moved from St. Petersburg to Moscow 2 field_guns and 3 infantry moved from Pskov to Tver 1 field_gun moved from Finland to St. Petersburg 2 infantry moved from St. Petersburg to Pskov 1 infantry moved from Bratsk to Novosibirsk 1 field_gun and 2 infantry moved from Khabarovsk to Aldan 1 field_gun and 2 infantry moved from Aldan to Bratsk 3 infantry moved from Primorsky to Khabarovsk 3 infantry moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 2 field_guns, 10 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Non Combat Move - Russia Place Units - Russia 1 trench placed in Novosibirsk 2 infantry and 3 trenchs placed in Omsk 2 field_guns, 1 infantry and 3 trenchs placed in Moscow 6 infantry and 3 trenchs placed in St. Petersburg 2 trenchs placed in Kazan 1 infantry placed in Vladivostok Turn Complete - Russia Russia collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Communists round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 6,5 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover mustardGas Purchase Units - Communists Communists buy 3 conscripts, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Place Units - Communists 3 conscripts and 3 trenchs placed in Irkutsk 1 infantry placed in Yakutsk Activate Technology - Communists Communists activating mustardGas Turn Complete - Communists Communists collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: USA round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - USA USA spend 5 on tech rolls USA roll 1,5,5,2,1 and gets 0 hits Combat Move - USA 3 field_guns and 5 infantry moved from Chukotka to Sakhe 4 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 139 Sea of Okhotsk 3 field_guns and 3 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 2 infantry moved from Tohoku to Sea Zone 139 Sea of Okhotsk 3 field_guns, 5 infantry and 4 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 140 Sea of Okhotsk 1 infantry moved from Kamchatka to Sea Zone 140 Sea of Okhotsk 3 field_guns and 6 infantry moved from Sea Zone 140 Sea of Okhotsk to Khabarovsk 5 field_guns and 5 infantry moved from Khabarovsk to Aldan 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea 1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 2 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun moved from California to Sea Zone 153 Pacific Ocean 1 field_gun moved from Oregon to Sea Zone 153 Pacific Ocean 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 1 infantry moved from California to Sea Zone 153 Pacific Ocean 4 field_guns, 5 infantry and 5 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 heavy_gun moved from Honolulu to Sea Zone 145 Pacific Ocean 1 heavy_gun and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean 4 field_guns and 5 infantry moved from Sea Zone 151 Bering Sea to Chukotka Purchase Units - USA USA buy 11 field_guns and 11 infantry; Remaining resources: 0 PUs; 5 techTokens; Non Combat Move - USA 1 heavy_gun moved from Sea Zone 141 Pacific Ocean to Kamchatka Place Units - USA 3 field_guns and 3 infantry placed in Hokkaido 1 field_gun and 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 4 field_guns placed in San Francisco 2 infantry placed in California 2 infantry placed in Oregon 2 field_guns and 2 infantry placed in Charleston Turning on Edit Mode EDIT: Removing units owned by USA from Sea Zone 40 Caribbean Sea: 3 transports EDIT: Adding units owned by USA to Sea Zone 30 Mid Atlantic: 3 transports EDIT: Turning off Edit Mode Turn Complete - USA USA collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :