@GeneralDisarray intercept?
Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 2 infantry moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Shantung to Kiangsi 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 bombers moved from Shantung to Kwangtung 1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 5 Sea Zone to 19 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter moved from Philippines to Japan Place Units - Japanese 3 mech_infantrys placed in Shantung 3 infantry placed in Kwangtung 1 artillery and 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 4 bombers EDIT: Adding units owned by Japanese to Kwangtung: 4 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.00
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 2 marines moved from Midway to 25 Sea Zone 2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 4 fighters moved from 25 Sea Zone to Japan 5 bombers moved from Midway to Japan 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 marine moved from 6 Sea Zone to Japan 2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 fighter moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone
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@wizmark , Kami Tokens and scramble?
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@aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?
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no scramble btw
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@wizmark said in Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1:
@aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?
They still do. I could simply ignore your Sub as long as i have a surface warship.
Any change on your target(s)?.
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@aequitas-et-veritas ah…in that case 2 kamis on each surface ship please
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@wizmark do the rules allow for deciding on scramble after seeing the results of the kami attacks?
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@wizmark , No. It is a decission made before Combat.
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Attacker chooses Targets .
Defender chooses possible defending meassurments.
All this occurs in the Combat Movement Phase.
When the Combat Movement Phase (CM) is over, Combat occurs. -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 2 marines moved from Midway to 25 Sea Zone 2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 4 fighters moved from 25 Sea Zone to Japan 5 bombers moved from Midway to Japan 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 marine moved from 6 Sea Zone to Japan 2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 fighter moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6 Battle in Korea Battle in Japan Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry AA fire in Japan : 0/9 hits, 1,50 expected hits Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits 7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan Americans captures 49PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Americans: 2 fighters and 2 infantry Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry Battle in 96 Sea Zone Americans attack with 3 bombers Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer and 1 transport Battle in 19 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from Japan to Soviet Far East 2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Soviet Far East 4 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 bombers moved from 96 Sea Zone to Morocco 1 artillery moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 mech_infantry moved from 71 Sea Zone to Union of South Africa Place Units - Americans 1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Americans collect 72 PUs (1 lost to blockades); end with 121 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Italians : 0,67 AA fire in Japan : : -1,50 Americans : -2,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Egypt to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 2 marines moved from Midway to 25 Sea Zone 2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 19 Sea Zone 4 fighters moved from 25 Sea Zone to Japan 5 bombers moved from Midway to Japan 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 marine moved from 6 Sea Zone to Japan 2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 1 fighter moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6 Battle in Korea Battle in Japan Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry AA fire in Japan : 0/9 hits, 1,50 expected hits Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits 7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan Americans captures 49PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Americans: 2 fighters and 2 infantry Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry Battle in 96 Sea Zone Americans attack with 3 bombers Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer and 1 transport Battle in 19 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 5 bombers moved from Japan to Soviet Far East 2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Soviet Far East 4 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 bombers moved from 96 Sea Zone to Morocco 1 artillery moved from Queensland to 54 Sea Zone 1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 mech_infantry moved from 71 Sea Zone to Union of South Africa Place Units - Americans 1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Americans collect 72 PUs (1 lost to blockades); end with 121 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery Japanese defend with 1 artillery Chinese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from French Indo China to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 mech_infantry moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from Morocco to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour and 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 2 infantry Battle in Caucasus British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 4 artilleries and 6 infantry moved from Iraq to Northwest Persia 3 artilleries and 6 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Morocco to Tunisia 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from French Indo China to Shan State 2 fighters moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 3 armour placed in Persia 3 infantry placed in Iraq British undo move 2. British undo move 1. 3 armour placed in Iraq 3 infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in French Indo China 1 armour, 1 marine and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 1 marine and 1 mech_infantry Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,83 Italians : 0,67 British : 1,17 AA fire in Japan : : -1,50 Americans : -2,00 Chinese : 0,67 Japanese : 0,50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in Malta Non Combat Move - Italians 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Battle in Celebes Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win, taking Dutch New Guinea from Japanese, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 1,33
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 15 armour and 23 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Archangel 5 armour and 2 mech_infantrys moved from Belarus to Archangel 1 artillery moved from Bryansk to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 1 submarine moved from 105 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 1 infantry moved from Tambov to Samara Germans take Samara from Russians
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 15 armour and 23 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Archangel 5 armour and 2 mech_infantrys moved from Belarus to Archangel 1 artillery moved from Bryansk to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 1 submarine moved from 105 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 1 infantry moved from Tambov to Samara Germans take Samara from Russians Combat - Germans Battle in Volgograd Germans attack with 15 armour and 23 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 15 armour and 23 mech_infantrys in Volgograd, round 2 : 7/38 hits, 11.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 15 armour and 23 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 7 armour and 3 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 7 armour and 3 mech_infantrys in Archangel, round 2 : 3/10 hits, 4.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 3 aaGuns and 7 artilleries moved from Bryansk to Ukraine 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 3 bombers moved from 104 Sea Zone to Western Germany 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 105 Sea Zone to 110 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 4 infantry and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -5.00 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Smolensk 1 artillery moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Russia to Vologda Place Units - Russians 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -1,33
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Japanese 2 artilleries moved from Kwangtung to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Kiangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan 5 bombers moved from Kwangtung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Korea 1 armour moved from Siberia to Korea
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Japanese 2 artilleries moved from Kwangtung to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Kiangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan 5 bombers moved from Kwangtung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Korea 1 armour moved from Siberia to Korea Combat - Japanese Battle in 6 Sea Zone Japanese attack with 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 2 carriers, 2 destroyers, 4 fighters and 3 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 6 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 5 bombers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits Americans roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 bomber owned by the Japanese, 3 fighters owned by the Americans and 3 transports owned by the Americans lost in 6 Sea Zone Japanese win with 4 bombers, 2 destroyers and 2 transports remaining. Battle score for attacker is 58 Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 3 transports Battle in Japan Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Japan, round 2 : 3/8 hits, 3.67 expected hits Americans roll dice for 2 artilleries, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Japan, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 marine in Japan, round 3 : 0/2 hits, 0.67 expected hits 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Japan Japanese win, taking Japan from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 artilleries, 1 infantry, 1 marine and 1 mech_infantry Battle in Korea Japanese attack with 1 armour and 1 bomber Americans defend with 1 marine Japanese roll dice for 1 armour and 1 bomber in Korea, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 airfield Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 4 bombers moved from 6 Sea Zone to Shantung 1 bomber moved from Korea to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -1.67 Chinese : 0.33 Japanese : 6.33
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 4 bombers, 3 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers and 1 fighter moved from Soviet Far East to 6 Sea Zone 4 submarines moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry and 1 mech_infantry moved from 72 Sea Zone to French Madagascar 2 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Morocco to 104 Sea Zone 1 bomber moved from Morocco to 96 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Aleutian Islands Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking French Madagascar from Neutral_Axis, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 6 Sea Zone Americans attack with 5 bombers, 1 fighter and 4 submarines Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 5 bombers and 1 fighter in 6 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
Combat Hit Differential Summary :
Germans : -0,17 Americans : 0,83 Japanese : -1,00