Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1

  • '20 '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Anhwe to Manchuria
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
            1 fighter and 1 tactical_bomber moved from Jehol to Hunan
            1 tactical_bomber moved from Jehol to Manchuria
            2 bombers moved from Japan to Korea
            2 bombers moved from Japan to Manchuria
            1 bomber moved from Japan to Kweichow
            1 bomber moved from Japan to Hunan
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits, 3.17 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Korea, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; Chinese defend with 1 airfield
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Hunan to Shantung
            1 bomber moved from Kweichow to Shantung
            1 fighter moved from Kweichow to Shantung
            1 tactical_bomber moved from Kweichow to Shantung
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            2 bombers moved from Korea to Japan
            2 bombers moved from Manchuria to Japan
            1 fighter and 1 tactical_bomber moved from Marianas to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to Shantung
            3 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Russians : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 infantry moved from Gold Coast to 82 Sea Zone
            1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
            1 bomber moved from Morocco to French Equatorial Africa
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Italians
            2 bombers and 4 fighters moved from Midway to 16 Sea Zone
            1 bomber moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 bombers and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers and 4 fighters in 16 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French Equatorial Africa
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 3/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French Equatorial Africa to Egypt
            2 bombers moved from India to Egypt
            1 destroyer and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 12 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 marine moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 aaGun, 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to Midway
            4 fighters moved from 16 Sea Zone to 25 Sea Zone
            3 bombers moved from 16 Sea Zone to Midway
            2 bombers moved from Queensland to Midway
            1 marine moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 harbour placed in Midway
            2 artilleries and 2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            4 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kweichow
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                 retreated to Kwangsi
                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Malta from Germans to British
            EDIT: Adding units owned by British to Malta: 1 infantry
            EDIT: Turning off Edit Mode
            3 aaGuns, 1 armour, 3 artilleries and 12 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 mech_infantry moved from Siam to French Indo China
            1 marine moved from India to 39 Sea Zone
            1 fighter moved from Kweichow to French Indo China
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Northwest Persia to Persia
            1 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Persia
            2 artilleries and 1 infantry moved from Northwest Persia to Iraq
            1 destroyer and 1 transport moved from 91 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
            British collect 33 PUs (1 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 96 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 transports placed in 39 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Units Change Ownership
                Some Units in French Indo China change ownership: 1 artillery and 2 infantry
                Some Units in 39 Sea Zone change ownership: 2 transports
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : -1,17
    Americans : 4,00
    Chinese : -0,17
    Japanese : 2,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from 97 Sea Zone to Malta
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from 97 Sea Zone to Malta
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer, 1 submarine and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malta
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery and 2 fighters in Malta, round 3 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 fighters in Malta, round 4 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
                Italians win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Malta to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            2 transports moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            2 mech_infantrys moved from Baltic States to Belarus
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour and 1 mech_infantry moved from Archangel to Smolensk
            5 armour moved from Novgorod to Belarus
            2 infantry moved from Rostov to Volgograd
            1 bomber moved from Novgorod to Volgograd
            2 infantry moved from Rostov to Tambov
            1 bomber moved from Novgorod to Tambov
            15 armour, 7 artilleries, 1 infantry and 21 mech_infantrys moved from Rostov to Bryansk
            1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk
            1 bomber moved from Novgorod to Tambov
            1 bomber moved from Novgorod to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            2 mech_infantrys moved from Baltic States to Belarus
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour and 1 mech_infantry moved from Archangel to Smolensk
            5 armour moved from Novgorod to Belarus
            2 infantry moved from Rostov to Volgograd
            1 bomber moved from Novgorod to Volgograd
            2 infantry moved from Rostov to Tambov
            1 bomber moved from Novgorod to Tambov
            15 armour, 7 artilleries, 1 infantry and 21 mech_infantrys moved from Rostov to Bryansk
            1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from Novgorod to Smolensk
            1 bomber moved from Novgorod to Tambov
            1 bomber moved from Novgorod to Volgograd
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 3 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 4 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Smolensk, round 2 : 4/8 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 5 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 5 armour and 2 mech_infantrys in Belarus, round 2 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 15 armour, 8 artilleries, 1 infantry and 23 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 15 armour, 8 artilleries, 1 infantry and 23 mech_infantrys in Bryansk, round 2 : 12/47 hits, 15.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 15 armour, 8 artilleries, 1 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
            2 bombers moved from Volgograd to Ukraine
            2 bombers moved from Tambov to Ukraine
            3 aaGuns moved from Rostov to Bryansk
            3 fighters and 3 tactical_bombers moved from Smolensk to Ukraine
            1 bomber moved from Novgorod to Western Germany
            1 marine moved from France to Normandy Bordeaux
            2 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Poland to Eastern Poland
            3 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 artillery and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 bomber placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
            1 submarine and 1 transport placed in 105 Sea Zone
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.67
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            2 infantry moved from Samara to Tambov
            1 mech_infantry moved from Samara to Archangel
                  Russians take Archangel from Germans
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Samara to Tambov
            1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                 retreated to Tambov
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Tsinghai
                Russians attack with 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Smolensk, round 4 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns, 4 armour, 7 artilleries and 53 infantry moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Volgograd to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -1,50
    Japanese : 0,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 mech_infantry moved from Chahar to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 armour moved from Shantung to Kiangsi
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 bombers moved from Shantung to Kwangtung
            1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 5 Sea Zone to 19 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Philippines to Japan
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            3 infantry placed in Kwangtung
            1 artillery and 6 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 4 bombers
            EDIT: Adding units owned by Japanese to Kwangtung: 4 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Egypt to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            2 marines moved from Midway to 25 Sea Zone
            2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            4 fighters moved from 25 Sea Zone to Japan
            5 bombers moved from Midway to Japan
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
            2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    

    Savegame


  • @wizmark , Kami Tokens and scramble?


  • @aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?

  • '20 '19

    no scramble btw


  • @wizmark said in Wizmark (Axis + 3) vs AeV (Allies) BM3 19L Game 1:

    @aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?

    They still do. I could simply ignore your Sub as long as i have a surface warship.

    Any change on your target(s)?.


  • @aequitas-et-veritas ah…in that case 2 kamis on each surface ship please

  • '20 '19

    @wizmark do the rules allow for deciding on scramble after seeing the results of the kami attacks?


  • @wizmark , No. It is a decission made before Combat.


  • Attacker chooses Targets .
    Defender chooses possible defending meassurments.
    All this occurs in the Combat Movement Phase.
    When the Combat Movement Phase (CM) is over, Combat occurs.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Egypt to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            2 marines moved from Midway to 25 Sea Zone
            2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            4 fighters moved from 25 Sea Zone to Japan
            5 bombers moved from Midway to Japan
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
            2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2,6
            Battle in Korea
            Battle in Japan
                Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
                    AA fire in Japan : 0/9 hits, 1,50 expected hits
                    Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits
                    Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits
                    7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits
                    1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan
                Americans captures 49PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Americans: 2 fighters and 2 infantry
                Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry
            Battle in 96 Sea Zone
                Americans attack with 3 bombers
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            5 bombers moved from Japan to Soviet Far East
            2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            4 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 bombers moved from 96 Sea Zone to Morocco
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 mech_infantry moved from 71 Sea Zone to Union of South Africa
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
            Americans collect 72 PUs (1 lost to blockades); end with 121 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    AA fire in Japan : : -1,50
    Americans : -2,00
    Japanese : 0,00
    

    Savegame

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