TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 armour moved from Shantung to Kiangsi
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Shantung to Kwangtung
1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 fighter moved from Philippines to Japan
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 infantry placed in Kwangtung
1 artillery and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 bombers
EDIT: Adding units owned by Japanese to Kwangtung: 4 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Egypt to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
4 fighters moved from 25 Sea Zone to Japan
5 bombers moved from Midway to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Japan
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
@aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?
@aequitas-et-veritas woah…didnt see that coming :face_palm: all 6 on the destroyer in SZ 6 please. I think if that gets knocdked out yr units won’t be able to land?
They still do. I could simply ignore your Sub as long as i have a surface warship.
Attacker chooses Targets .
Defender chooses possible defending meassurments.
All this occurs in the Combat Movement Phase.
When the Combat Movement Phase (CM) is over, Combat occurs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Egypt to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
4 fighters moved from 25 Sea Zone to Japan
5 bombers moved from Midway to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Japan
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Battle in Korea
Battle in Japan
Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
AA fire in Japan : 0/9 hits, 1,50 expected hits
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan
Americans captures 49PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in 96 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
5 bombers moved from Japan to Soviet Far East
2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from 96 Sea Zone to Morocco
1 artillery moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from 71 Sea Zone to Union of South Africa
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 72 PUs (1 lost to blockades); end with 121 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Italians : 0,67
AA fire in Japan : : -1,50
Americans : -2,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Egypt to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
4 fighters moved from 25 Sea Zone to Japan
5 bombers moved from Midway to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Japan
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Battle in Korea
Battle in Japan
Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
AA fire in Japan : 0/9 hits, 1,50 expected hits
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan
Americans captures 49PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in 96 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
5 bombers moved from Japan to Soviet Far East
2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from 96 Sea Zone to Morocco
1 artillery moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from 71 Sea Zone to Union of South Africa
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 72 PUs (1 lost to blockades); end with 121 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Morocco to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Caucasus
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
4 artilleries and 6 infantry moved from Iraq to Northwest Persia
3 artilleries and 6 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Morocco to Tunisia
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from French Indo China to Shan State
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
3 armour placed in Persia
3 infantry placed in Iraq
British undo move 2.
British undo move 1.
3 armour placed in Iraq
3 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in French Indo China
1 armour, 1 marine and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 marine and 1 mech_infantry
Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,83
Italians : 0,67
British : 1,17
AA fire in Japan : : -1,50
Americans : -2,00
Chinese : 0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Battle in Celebes
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking Dutch New Guinea from Japanese, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
15 armour and 23 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Archangel
5 armour and 2 mech_infantrys moved from Belarus to Archangel
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
15 armour and 23 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Archangel
5 armour and 2 mech_infantrys moved from Belarus to Archangel
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 15 armour and 23 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 15 armour and 23 mech_infantrys in Volgograd, round 2 : 7/38 hits, 11.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 15 armour and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 7 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 7 armour and 3 mech_infantrys in Archangel, round 2 : 3/10 hits, 4.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 aaGuns and 7 artilleries moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from 104 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 105 Sea Zone to 110 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 infantry and 6 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Japanese
2 artilleries moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
5 bombers moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Korea
1 armour moved from Siberia to Korea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Japanese
2 artilleries moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
5 bombers moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Korea
1 armour moved from Siberia to Korea
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 3 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 6 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 5 bombers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits
Americans roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
1 bomber owned by the Japanese, 3 fighters owned by the Americans and 3 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 4 bombers, 2 destroyers and 2 transports remaining. Battle score for attacker is 58
Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 3 transports
Battle in Japan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Japan, round 2 : 3/8 hits, 3.67 expected hits
Americans roll dice for 2 artilleries, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Japan, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 marine in Japan, round 3 : 0/2 hits, 0.67 expected hits
1 marine owned by the Americans and 1 artillery owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries, 1 infantry, 1 marine and 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 marine
Japanese roll dice for 1 armour and 1 bomber in Korea, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Shantung
1 bomber moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 bombers, 3 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers and 1 fighter moved from Soviet Far East to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to French Madagascar
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Battle in Aleutian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking French Madagascar from Neutral_Axis, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 5 bombers, 1 fighter and 4 submarines
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 bombers and 1 fighter in 6 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 81 Sea Zone
1 destroyer owned by the French lost in 81 Sea Zone
French win, taking Malta from British with 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Romania to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Guam to Philippines
2 bombers moved from Guam to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to Philippines
6 fighters moved from Guam to Philippines
1 fighter moved from Guam to Philippines
4 fighters moved from 37 Sea Zone to Burma
2 fighters moved from 37 Sea Zone to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Philippines
Japanese attack with 10 fighters, 2 infantry, 1 marine and 3 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 10 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Philippines, round 2 : 7/16 hits, 7.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Philippines
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 10 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Celebes
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery and 1 bomber
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 10 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 10 fighters, 3 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 9/17 hits, 8.17 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Burma
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 10 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
4 carriers moved from 6 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
20 submarines moved from 37 Sea Zone to 35 Sea Zone
11 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 aaGuns, 3 artilleries, 1 marine and 2 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Amur to Jehol
10 fighters and 4 tactical_bombers moved from Burma to Shan State
10 fighters moved from Philippines to 35 Sea Zone
8 fighters moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Guam to 35 Sea Zone
5 tactical_bombers moved from Guam to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to Borneo
1 bomber moved from Celebes to Borneo
3 fighters moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
4 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Guam to Shan State
8 tactical_bombers moved from Guam to Shan State
2 battleships moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Southern Italy to Iraq
2 marines moved from Korea to Manchuria
1 artillery and 2 infantry moved from Amur to Manchuria
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa
1 carrier moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from Brazil to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
1 fighter moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from 104 Sea Zone to Western United States
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to New Hebrides
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
Americans win, taking French West Africa from Italians with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in New Hebrides
Non Combat Move - Americans
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 104 Sea Zone
1 cruiser placed in 104 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 artillery placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 11 Sea Zone
2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Shansi to Chahar
1 artillery and 2 infantry moved from Honan to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Shansi to Chahar
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 3 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 4 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Hopei
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 34 PUs;
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Italians
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 84 Sea Zone
1 artillery and 1 infantry moved from 84 Sea Zone to Nigeria
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Egypt
1 fighter moved from Crete to Egypt
2 artilleries and 3 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Nigeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West Africa
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 73 Sea Zone
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.33
Italians regular : -0.33
Japanese regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 airfield, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Korea to Amur
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 2 infantry moved from Eastern Poland to Romania
11 armour, 21 artilleries, 9 infantry and 11 mech_infantrys moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Smolensk to Northern Belarus
5 fighters and 4 tactical_bombers moved from Russia to Northern Belarus
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Amur
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Belarus
Russians attack with 5 fighters, 3 infantry and 4 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Northern Belarus, round 2 : 8/12 hits, 5.67 expected hits
Germans roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 11 armour, 21 artilleries, 9 infantry and 11 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 11 armour, 21 artilleries, 9 infantry and 11 mech_infantrys in Slovakia Hungary, round 2 : 22/52 hits, 19.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 11 armour, 21 artilleries, 8 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
89 infantry moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Yaroslavl to Novgorod
1 artillery and 1 infantry moved from Gorky to Nenetsia
3 infantry moved from Urals to Timguska
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Stalingrad to Northern Caucasus
2 aaGuns and 13 infantry moved from Korea to Southern Manchuria
2 aaGuns and 6 infantry moved from Smolensk to Novgorod
2 artilleries and 8 infantry moved from Russia to Smolensk
5 fighters and 4 tactical_bombers moved from Northern Belarus to Smolensk
Place Units - Russians
1 airfield placed in Smolensk
1 artillery and 2 infantry placed in Stalingrad
1 artillery placed in Urals
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Russians collect 40 PUs (4 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Yunnan to 37 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 18 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 bomber and 7 infantry moved from Yunnan to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
8 fighters and 2 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
6 fighters moved from 18 Sea Zone to 36 Sea Zone
3 carriers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Kiangsu to 19 Sea Zone
1 battleship, 10 carriers, 1 cruiser, 3 destroyers, 1 marine, 8 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from India to Burma
2 armour moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to India
6 artilleries and 15 infantry moved from Eastern Persia to West India
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 fighter placed in Japan
1 carrier and 5 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode