All to 109.
Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3 Game II
-
@axis-dominion said in Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3 Game II:
ok, there are a few fundamentals you do not realize. for one, I will go far and sacrifice for the snipe. for two, I do not mind the fallback and the chase.
- Are you referring to running back from Moscow/India, or a like move?
- Don’t completely follow what sort of move you are getting at here.
-
I only just understood why you put ANZAC planes on that US CV. Nasty!
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to Guam 1 fighter moved from 20 Sea Zone to Guam 2 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Combat - French Non Combat Move - French 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Karelia to Belarus 1 bomber moved from Western Ukraine to Russia 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Belarus Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Belarus to Novgorod 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Finland to Vyborg 8 artilleries and 1 infantry moved from Eastern Poland to Bessarabia 3 aaGuns, 7 armour, 10 artilleries, 26 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine 2 armour and 3 mech_infantrys moved from Baltic States to Novgorod 1 mech_infantry moved from Germany to Eastern Poland 10 infantry moved from Western Germany to Denmark 6 mech_infantrys moved from Denmark to Germany 1 artillery moved from Denmark to Western Germany 4 infantry moved from Germany to Poland Place Units - Germans 3 artilleries placed in Novgorod 3 artilleries, 1 fighter and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83 Germans : 0.17 Russians : 0.33
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Karelia to Belarus 1 bomber moved from Western Ukraine to Russia 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Belarus Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Belarus to Novgorod 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Finland to Vyborg 8 artilleries and 1 infantry moved from Eastern Poland to Bessarabia 3 aaGuns, 7 armour, 10 artilleries, 26 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine 2 armour and 3 mech_infantrys moved from Baltic States to Novgorod 1 mech_infantry moved from Germany to Eastern Poland 10 infantry moved from Western Germany to Denmark 6 mech_infantrys moved from Denmark to Germany 1 artillery moved from Denmark to Western Germany 4 infantry moved from Germany to Poland Place Units - Germans 3 artilleries placed in Novgorod 3 artilleries, 1 fighter and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Iraq: 2 bombers, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Bessarabia: 2 bombers, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0.83 Germans : 0.17 Russians : 0.33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Russia to Rostov 3 mech_infantrys moved from Volgograd to Rostov 3 artilleries moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Belarus 6 infantry moved from Novosibirsk to Vologda 2 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Rostov 51 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Archangel 2 aaGuns and 11 infantry moved from Amur to Manchuria 1 submarine moved from 110 Sea Zone to 91 Sea Zone Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 3 fighters and 1 tactical_bomber moved from French Indo China to 21 Sea Zone 2 fighters, 1 submarine and 4 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 6 artilleries and 11 infantry moved from Burma to India 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 tactical_bombers moved from Yunnan to Chahar 1 infantry moved from Anhwe to Chahar 2 fighters moved from Japan to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from Soviet Far East to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 carrier Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 carrier in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Japanese roll dice for 2 fighters in 22 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 carrier in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier Battle in 21 Sea Zone Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 6 artilleries and 11 infantry British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 6 artilleries and 11 infantry in India, round 2 : 5/17 hits, 4.83 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Chahar Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Chahar, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 infantry and 2 tactical_bombers in Chahar, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 tactical_bombers in Chahar, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 battleship and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Burma to India 3 armour moved from Burma to Kweichow 1 aaGun and 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 5 infantry moved from Anhwe to Kweichow 4 artilleries and 3 infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Chahar to Anhwe 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java 1 fighter moved from French Indo China to Java 1 fighter moved from French Indo China to Philippines 2 bombers moved from 21 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 battleship, 3 carriers, 1 destroyer and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -1.33 UK_Pacific : 0.00 Japanese : -0.33
-
I assumed no scramble from Guam.
I think before we play again I think I’ll have to think about how to handle the strong KGF you like to do. I don’t think keeping the BB alive is enough on its own.
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take French Central Africa from ANZAC 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry and 1 mech_infantry moved from 82 Sea Zone to French West Africa 1 fighter moved from Gibraltar to French West Africa 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from United Kingdom to 120 Sea Zone Combat - Americans Battle in 120 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in French West Africa Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France Non Combat Move - Americans 1 fighter moved from French West Africa to French Equatorial Africa 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 112 Sea Zone to Gibraltar 1 armour and 2 mech_infantrys moved from Norway to Finland 3 transports moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Holland Belgium to France 1 artillery moved from Normandy Bordeaux to France 2 infantry moved from Normandy Bordeaux to France 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Norway to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 54 Sea Zone to 26 Sea Zone 3 infantry moved from Queensland to South Australia 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from British Guiana to Suriname 1 bomber moved from 120 Sea Zone to Quebec Place Units - Americans 2 armour and 1 mech_infantry placed in Norway 1 infantry placed in Central United States 2 infantry placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 14 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 fighter and 1 mech_infantry moved from Eastern Persia to Persia 1 bomber moved from Bryansk to Persia Combat - British Battle in Persia British attack with 1 bomber, 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Persia British win, taking Persia from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Persia to Eastern Persia 3 aaGuns, 4 artilleries and 10 infantry moved from West India to Eastern Persia 1 fighter moved from Persia to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 cruiser and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia 4 artilleries and 3 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns and 2 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France 1 fighter moved from 112 Sea Zone to France 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 112 Sea Zone to 91 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 fighter EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 Italians : -0.33 Americans : 0.50 Neutral_Axis : -0.33 Japanese : 0.83
-
@simon33 it’s called defending ;)
and you did a J1. what do you expect? of course allies will be up your butt in no time.
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Romania to Belarus 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 fighters moved from Southern Italy to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 bomber and 1 infantry moved from Iraq to Persia 2 fighters moved from Southern Italy to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone Combat - Italians Battle in Persia Italians attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Belarus Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Italians attack with 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 bomber moved from Persia to Iraq 2 fighters moved from Trans-Jordan to Iraq Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 armour, 1 artillery and 1 infantry placed in Iraq Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 1.33 French : -0.83 Russians : -0.33
-
defend verb (used with object) to ward off attack from; guard against assault or injury (usually followed by from or against ):
Interesting idea.
Seriously though, I actually haven’t done that many J1s. And most people rush after Japan, not Germany.
I’m just wondering to what degree you should reduce your push to Moscow in order to defend the west. Seems like I don’t have it quite right. Have it quite wrong in fact.
-
Oh, forgot to attack Kenya. Will you let me add it? I’ll use the dice roller.
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Romania to Belarus 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 fighters moved from Southern Italy to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 bomber and 1 infantry moved from Iraq to Persia 2 fighters moved from Southern Italy to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone Combat - Italians Battle in Persia Italians attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan retreated to Trans-Jordan British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Belarus Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 93 Sea Zone Italians attack with 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 bomber moved from Persia to Iraq 2 fighters moved from Trans-Jordan to Iraq Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 armour, 1 artillery and 1 infantry placed in Iraq Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Changing ownership of Kenya from British to Italians EDIT: Removing units owned by Italians from Belgian Congo: 1 artillery and 3 infantry EDIT: Adding units owned by Italians to Kenya: 1 artillery and 3 infantry EDIT: Changing PUs for Italians from 25 to 26 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33 British : 1.33 French : -0.83 Russians : -0.33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Guam to Suiyuyan 1 fighter moved from Guam to 26 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Italian Somaliland to British Somaliland 1 infantry moved from French Central Africa to French Equatorial Africa Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 fighter moved from Gibraltar to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Normandy Bordeaux to France Combat - French Battle in Northern Italy French attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 factory_major and 2 infantry French roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Northern Italy French roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy French converts factory_major into different units French win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - French 1 fighter moved from Northern Italy to France 3 infantry moved from Norway to Finland 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Turn Complete - French Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 French collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.67 French : -1.83
-
@simon33 frankly I think you’re too obsessed with Moscow. a stronger consideration should be given to defense of the west and/or slowing the allied progress down, whilst gradually surrounding and suffocating Moscow. this includes controlling the oil fields to max income, with potential incursions into the Middle East. in fact, if your drive is strong enough and allied threats in the west are sufficiently under control, you may even want to drive your fast hard for Egypt while minimizing impact of letting the red bear out of the cage.
you should refer to a JDOW, Zhuk, or Adam Barbarossa to get a better idea of what I’m talking about.
-
yah as you may have noticed, I’m a big fan of KGF ;)
@simon33 said in Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3 Game II:
defend verb (used with object) to ward off attack from; guard against assault or injury (usually followed by from or against ):
Interesting idea.
Seriously though, I actually haven’t done that many J1s. And most people rush after Japan, not Germany.
I’m just wondering to what degree you should reduce your push to Moscow in order to defend the west. Seems like I don’t have it quite right. Have it quite wrong in fact.
-
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 1 fighter and 1 infantry moved from Western Germany to Northern Italy 1 infantry and 1 tactical_bomber moved from Bessarabia to Western Ukraine 2 bombers moved from Bessarabia to Russia 1 fighter moved from Novgorod to Russia 1 infantry and 2 tactical_bombers moved from Novgorod to Archangel
-
Intercept in Moscow?
Oh boy, I feel dumb about North Italy.
-
no intercept