@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 13 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 5 carriers, 4 destroyers and 3 submarines moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea Zone
1 transport moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
2 armour and 1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Chahar
2 artilleries moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Shan State
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hopei
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
6 artilleries and 10 infantry moved from Eastern Persia to Persia
3 fighters and 1 tactical_bomber moved from Iraq to Volgograd
1 marine moved from Korea to 6 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 fighter moved from Caroline Islands to Guam
1 fighter moved from Caroline Islands to Korea
Place Units - Japanese
1 factory_minor placed in Korea
2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in India
3 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 battleship, 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 9:44:01 PM
Savegame
@axis-dominion said in Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3 Game II:
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:44:01 PM
Savegame
Did you click the wrong button here?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 carriers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Egypt to Iraq
Americans take Iraq from Italians
Combat - Americans
Battle in Philippines
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines moved from 54 Sea Zone to 35 Sea Zone
3 infantry moved from Southeast Mexico to 64 Sea Zone
3 infantry and 2 transports moved from 64 Sea Zone to 10 Sea Zone
3 infantry moved from 10 Sea Zone to Western United States
1 transport moved from 64 Sea Zone to 10 Sea Zone
2 destroyers moved from 64 Sea Zone to 10 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from France to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Karelia to Finland
1 artillery moved from Finland to Norway
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Karelia to Finland
2 armour moved from Karelia to Finland
2 armour and 3 mech_infantrys moved from Karelia to Norway
2 infantry moved from Holland Belgium to France
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 carriers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in Western United States
2 infantry placed in Norway
1 artillery and 2 infantry placed in Finland
1 armour placed in Norway
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Iraq
4 armour, 3 artilleries and 11 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Bryansk to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Southern France to France
1 aaGun moved from Holland Belgium to France
1 cruiser and 1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from France to Iraq
1 fighter moved from Karelia to Russia
2 transports moved from 105 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 3 infantry moved from Karelia to Finland
Place Units - British
3 mech_infantrys placed in Egypt
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Urals to Yenisey
Italians take Evenkiyskiy from Russians
Italians take Yenisey from Russians
1 artillery and 3 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from ANZAC
2 infantry moved from Northern Italy to Southern France
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber and 1 fighter moved from Southern Italy to France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Air Battle in France
Italians attacks with 2 units heading to France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Morocco, round 2 : 3/9 hits, 2.50 expected hits
French roll dice for 1 aaGun and 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 bomber and 1 fighter moved from France to Southern Italy
2 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Romania
2 armour, 2 artilleries and 4 infantry moved from Persia to Northwest Persia
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,1
Italians collect 18 PUs (6 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.17
AA fire in France : : -0.17
French : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Kansu to Russia
1 fighter moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to Hawaiian Islands
3 fighters moved from Queensland to 35 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from France to Southern France
1 infantry moved from France to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
3 infantry moved from Karelia to Finland
1 fighter moved from Karelia to Norway
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - French
3 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.33
French : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 tactical_bomber moved from Novgorod to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Samara
1 fighter moved from Persia to Rostov
1 fighter moved from Persia to Samara
1 bomber moved from Persia to Rostov
1 bomber moved from Persia to Samara
1 tactical_bomber moved from Novgorod to Samara
1 infantry and 1 tactical_bomber moved from Novgorod to Belarus
6 artilleries, 4 infantry and 3 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 artilleries, 4 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 artilleries, 4 infantry and 6 mech_infantrys in Archangel, round 2 : 6/16 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 6 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 armour moved from Northwest Persia to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 tactical_bomber moved from Belarus to Volgograd
1 infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to Denmark
1 aaGun, 1 artillery and 5 infantry moved from Bessarabia to Romania
Place Units - Germans
3 artilleries placed in Novgorod
3 armour placed in Volgograd
1 infantry and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ukraine to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Bessarabia to Western Ukraine
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to Tambov
2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
1 infantry moved from Ukraine to Rostov
1 aaGun and 8 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Kansu to Russia
1 infantry moved from Soviet Far East to Siberia
2 aaGuns and 11 infantry moved from Amur to Buryatia
Place Units - Russians
3 infantry placed in Ukraine
7 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
they’re like red ants
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 11 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Shensi to Kansu
3 armour and 2 mech_infantrys moved from Hopei to Kansu
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
2 bombers moved from Japan to Kansu
Combat - Japanese
Battle in Kansu
Japanese attack with 6 armour, 8 artilleries, 2 bombers, 11 infantry and 3 mech_infantrys
Chinese defend with 1 fighter and 22 infantry
Japanese roll dice for 6 armour, 8 artilleries, 2 bombers, 11 infantry and 3 mech_infantrys in Kansu, round 2 : 13/30 hits, 10.67 expected hits
Chinese roll dice for 1 fighter and 22 infantry in Kansu, round 2 : 7/23 hits, 8.00 expected hits
7 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 6 armour, 8 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys in Kansu, round 3 : 10/23 hits, 9.33 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 3 : 6/10 hits, 3.67 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 9 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 6 armour, 6 artilleries, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Japanese: 2 artilleries and 11 infantry
Casualties for Chinese: 1 fighter and 22 infantry
Battle in Caucasus
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
6 artilleries and 10 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
2 bombers moved from Kansu to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Guam to Kiangsu
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 6 fighters, 1 infantry, 1 marine, 7 submarines, 6 tactical_bombers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
4 artilleries, 6 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 fighter moved from Korea to Japan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Korea
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 2.
5 artilleries and 5 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
3 artilleries placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Russians : -0.33
Japanese : 3.17
@axis-dominion said in Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3 Game II:
they’re like red ants
Step on one, there’s always plenty more. Hmm.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
6 fighters moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to Midway
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
4 submarines moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from France to Holland Belgium
1 infantry and 1 mech_infantry moved from Iraq to Syria
1 fighter moved from 96 Sea Zone to Syria
1 tactical_bomber moved from Egypt to Syria
Combat - Americans
Battle in Sumatra
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Sumatra from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 bomber, 6 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Midway, round 2 : 6/9 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Syria
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
Americans win, taking Syria from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Syria to Iraq
1 fighter moved from Syria to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Holland Belgium to France
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Finland to Karelia
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 carriers, 4 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Midway to 26 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour and 2 mech_infantrys moved from Norway to Karelia
1 artillery moved from Norway to Finland
Place Units - Americans
2 armour and 1 mech_infantry placed in Finland
2 infantry and 1 mech_infantry placed in Norway
1 fighter and 2 infantry placed in Iraq
2 fighters placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
4 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
British take Persia from Italians
British take Eastern Persia from Japanese
1 bomber moved from Iraq to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in Malta
Non Combat Move - British
1 bomber moved from Northern Italy to France
3 infantry moved from Normandy Bordeaux to France
1 aaGun moved from France to Southern France
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries and 3 infantry moved from Finland to Karelia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
1 fighter moved from Iraq to 96 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Americans : 2.33
AA fire in Northern Italy : : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 bomber; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Eastern Poland
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest Persia
4 fighters moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Yenisey to Yakut S.S.R.
Italians take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 3 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 4 fighters and 2 infantry
British defend with 1 aaGun; French defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 1/3 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Southern France, round 2 : 0/6 hits, 2.33 expected hits
French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 3 : 1/5 hits, 2.17 expected hits
French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits
1 aaGun owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
retreated to Southern France
French win with 1 artillery and 2 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 aaGun
Battle in Eastern Poland
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 armour moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
3 fighters moved from Southern France to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
Place Units - Italians
2 artilleries and 1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5
Italians collect 16 PUs (6 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -3.83
French : 1.00
AA fire in Southern France : : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 38 Sea Zone
5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
Combat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 5 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 battleship and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 38 Sea Zone
ANZAC win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
5 fighters and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Hawaiian Islands to Line Islands
4 mech_infantrys moved from Queensland to New South Wales
1 aaGun, 1 fighter and 6 infantry moved from Queensland to New South Wales
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
1 artillery and 2 infantry moved from Southern France to France
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Karelia
1 fighter moved from Norway to France
Place Units - French
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.67
Russian tuv is close to German, and French to Italian :)
I think you’re right. Calculator seems to have a new bug - was showing me I could hit Tambov but was counting Japanese forces. If I chase the USN into the Indian Ocean then I’m not chasing the victory but if I don’t, they can just come back and cause Japan trouble.
Lost too many transports this game. I didn’t really think you’d buy the airbase in Normandy to kill two Italian TTs in SZ99, but I think it was worth it to do so now.
I’ll post your result. Let me know when you’re ready to go again. I might try a bit more defense rather than a hell for leather Moscow push.
@simon33 gg man! yah italy losing tts early on like that, without needing to, really hurts its cause. and yah your German defenses have to improve if you’re ever gonna become a master at this game. I mean, liberation of france at round 5 must be a record.
your Italians made surprisingly more progress than I had anticipated. in fact, you really didn’t have to lose Iraq! I had calculated that you’d be able to see it with all the axis forces combined. but was pleasantly surprised when you decided to go for my damaged cv and tp in 98, and allow me to take Iraq.
your Japan also got pretty strong, but the window of opportunity for a Japanese VC win closes quickly if you’re not on top of it. the Korean fac was a mistake, and allowing me to easily take the Phil was also, as it gave me some insurance in case you went all out for Hawaii, and not to mention, caused some threat in your underbelly.
let’s give it a rest today and tomorrow, and go ahead and kick off the new game on Monday.
and technically, I didn’t need the AB in normandy, as my bomber would’ve reached the tps in 99 regardless.
also, as you took india and had the Chinese falling back in retreat, you should’ve bought more ships and pushed at me harder in the ocean and islands. you didn’t need to completely squash the Chinese, just keep them away from the coast. I feel you overbought on the land forces, as a pac win was the only feasible route for you, so lots of land units ended up being redundant, as I had no credible threat to the asian VCs.
@simon33 ready when you are
@axis-dominion said in Axis-Dominion (Allies+3) vs Simon33 (Axis) BM3 Game II:
and technically, I didn’t need the AB in normandy, as my bomber would’ve reached the tps in 99 regardless.
also, as you took india and had the Chinese falling back in retreat, you should’ve bought more ships and pushed at me harder in the ocean and islands. you didn’t need to completely squash the Chinese, just keep them away from the coast. I feel you overbought on the land forces, as a pac win was the only feasible route for you, so lots of land units ended up being redundant, as I had no credible threat to the asian VCs.
Hmm, I miscounted then.
I don’t think I’ve ever won with 6VCs in the Pacific. It’s something of a weakness in my game, I think. I really struggle with the idea of buying less than 3 inf in each Asian IC. You don’t want to lose any of them.
I definitely agree about defending The Philippines. I don’t see the worry about the Korean IC. 2 subs would have been better value perhaps.
anyway, game is up: https://www.axisandallies.org/forums/topic/32957/simon33-axis-vs-axis-dominion-allies-3-bm3