@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
11 hits…
and sorry didn’t saw the post with the hits before…
The forum poster has a bug where the Triple-A posts don’t come through automatically.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
Combat - Japanese
Battle in Belgian Congo
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
Japanese win, taking Belgian Congo from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Nigeria to French West Africa
1 infantry moved from Gold Coast to French West Africa
1 bomber moved from Belgian Congo to Rhodesia
1 aaGun, 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Sikang to Kazakhstan
Place Units - Japanese
3 infantry placed in Union of South Africa
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,5,2,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,2,4,5,1,2,3,3,2,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,2,6,5,6,4,6,5,1,6,5,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
Japanese collect 14 PUs (13 lost to blockades); end with 16 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 10 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 bomber moved from Suriname to Gibraltar
1 battleship, 5 carriers, 2 cruisers, 5 fighters and 2 tactical_bombers moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea Zone
5 fighters moved from Iceland to United Kingdom
1 mech_infantry moved from Syria to Northwest Persia
2 fighters moved from Szechwan to Sikang
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 19 Sea Zone to Soviet Far East
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 19 Sea Zone to Soviet Far East
2 fighters moved from 19 Sea Zone to Soviet Far East
2 carriers and 1 destroyer moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat Hit Differential Summary :
scramble in Gib?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 10 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 bomber moved from Suriname to Gibraltar
1 battleship, 5 carriers, 2 cruisers, 5 fighters and 2 tactical_bombers moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea Zone
5 fighters moved from Iceland to United Kingdom
1 mech_infantry moved from Syria to Northwest Persia
2 fighters moved from Szechwan to Sikang
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 19 Sea Zone to Soviet Far East
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 19 Sea Zone to Soviet Far East
2 fighters moved from 19 Sea Zone to Soviet Far East
2 carriers and 1 destroyer moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 4/6 hits, 2,33 expected hits
Germans roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Soviet Far East
Americans win, taking Soviet Far East from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Sikang
Americans attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Sikang, round 2 : 6/10 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 3 fighters, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/8 hits, 3,67 expected hits
Italians roll dice for 3 fighters and 2 infantry in Gibraltar, round 2 : 4/5 hits, 2,67 expected hits
1 tactical_bomber owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 3 fighters owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Italians: 3 fighters and 2 infantry
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to Suriname
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Suriname
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 88 Sea Zone
2 carriers moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 fighter moved from Eastern United States to 88 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
4 fighters moved from Soviet Far East to 5 Sea Zone
2 fighters moved from Sikang to Northwest Persia
Place Units - Americans
10 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,17
Italians : 1,33
Americans : 5,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Szechwan to Sikang
Non Combat Move - Chinese
3 artilleries and 11 infantry moved from Anhwe to Kweichow
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
8 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 10 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 bomber moved from Suriname to Gibraltar
1 battleship, 5 carriers, 2 cruisers, 5 fighters and 2 tactical_bombers moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea Zone
5 fighters moved from Iceland to United Kingdom
1 mech_infantry moved from Syria to Northwest Persia
2 fighters moved from Szechwan to Sikang
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 19 Sea Zone to Soviet Far East
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 19 Sea Zone to Soviet Far East
2 fighters moved from 19 Sea Zone to Soviet Far East
2 carriers and 1 destroyer moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 4/6 hits, 2,33 expected hits
Germans roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Soviet Far East
Americans win, taking Soviet Far East from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Sikang
Americans attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Sikang, round 2 : 6/10 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 3 fighters, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/8 hits, 3,67 expected hits
Italians roll dice for 3 fighters and 2 infantry in Gibraltar, round 2 : 4/5 hits, 2,67 expected hits
1 tactical_bomber owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 3 fighters owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Italians: 3 fighters and 2 infantry
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to Suriname
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Suriname
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 88 Sea Zone
2 carriers moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 fighter moved from Eastern United States to 88 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
4 fighters moved from Soviet Far East to 5 Sea Zone
2 fighters moved from Sikang to Northwest Persia
Place Units - Americans
10 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Szechwan to Sikang
Non Combat Move - Chinese
3 artilleries and 11 infantry moved from Anhwe to Kweichow
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
8 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Purchase Units - British
British repair damage of 13x factory_major, 1x airfield; Remaining resources: 12 PUs;
British buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from 92 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Japanese
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Japanese
Combat - British
Non Combat Move - British
2 aaGuns moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Trans-Jordan
Place Units - British
4 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,17
Italians : 1,33
Americans : 5,00
Japanese : -0,33
Wow. I did not expect to go down. I thought I had victory in Europe happening here, one way or another.
Great win here. I’ll post it.
@simon33 I start making a mistake not to defend london well enough, you didn’t defend your transports well otherwise you would have won… Anyway good game!! If you want a new game as axis let me know
I’ll go again.
Same bid and placements?
@simon33 sounds good
game is up: https://www.axisandallies.org/forums/topic/32981/giallo-allies-8-vs-simon33-axis-bm3-game-ii
Scrambles?