Giallo (Allies+8) vs Simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 aaGun and 1 infantry moved from Archangel to Vologda
            3 infantry moved from Volgograd to Tambov
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            3 artilleries moved from Bryansk to Tambov
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
            13 infantry moved from Bryansk to Tambov
            2 aaGuns and 2 infantry moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Russia
            4 infantry moved from Bryansk to Russia
            5 infantry moved from Bryansk to Tambov
            16 infantry moved from Bryansk to Russia
            4 infantry moved from Bryansk to Tambov
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Shantung
            2 fighters and 1 tactical_bomber moved from Japan to Shantung
            1 tactical_bomber moved from Korea to 19 Sea Zone
            3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 fighter moved from 42 Sea Zone to India
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 bombers moved from French Indo China to India
            1 mech_infantry moved from Yunnan to India
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 19 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in India
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 5/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
                    1 aaGun owned by the British and 4 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 1 aaGun and 4 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shantung
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Shantung
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 6 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 44 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
            2 bombers moved from India to French Indo China
            1 armour, 3 artilleries and 8 infantry moved from Yunnan to Burma
            1 aaGun moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Shantung to Manchuria
            4 infantry moved from Korea to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            3 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            2 fighters moved from 6 Sea Zone to Japan
            1 carrier and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from French Indo China to Burma
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            2 bombers and 3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -0.33
    Chinese : 0.00
    UK_Pacific : -1.33
    AA fire in India : : -0.50
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Shantung
            2 fighters and 1 tactical_bomber moved from Japan to Shantung
            1 tactical_bomber moved from Korea to 19 Sea Zone
            3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 fighter moved from 42 Sea Zone to India
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 bombers moved from French Indo China to India
            1 mech_infantry moved from Yunnan to India
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 19 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in India
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 5/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
                    1 aaGun owned by the British and 4 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 1 aaGun and 4 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shantung
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Shantung
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 6 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 44 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
            2 bombers moved from India to French Indo China
            1 armour, 3 artilleries and 8 infantry moved from Yunnan to Burma
            1 aaGun moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Shantung to Manchuria
            4 infantry moved from Korea to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            3 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            2 fighters moved from 6 Sea Zone to Japan
            1 carrier and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from French Indo China to Burma
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            2 bombers and 3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 battleships and 1 transport
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 battleships and 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : -0.33
    Chinese : 0.00
    UK_Pacific : -1.33
    AA fire in India : : -0.50
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    @Giallo A lot of edits this game! Please use second file.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 battleship, 2 carriers and 2 cruisers moved from 5 Sea Zone to 17 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 destroyers moved from 5 Sea Zone to 17 Sea Zone
            3 fighters moved from 5 Sea Zone to 17 Sea Zone
            1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from 26 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from Soviet Far East to Iwo Jima
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 17 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Anhwe
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Soviet Far East to Midway
    
        Place Units - Americans
            2 carriers and 1 transport placed in 10 Sea Zone
            2 bombers, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Hunan
            3 artilleries and 10 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Anhwe
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 battleship, 2 carriers and 2 cruisers moved from 5 Sea Zone to 17 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 destroyers moved from 5 Sea Zone to 17 Sea Zone
            3 fighters moved from 5 Sea Zone to 17 Sea Zone
            1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from 26 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from Soviet Far East to Iwo Jima
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 17 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Anhwe
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Soviet Far East to Midway
    
        Place Units - Americans
            2 carriers and 1 transport placed in 10 Sea Zone
            2 bombers, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Hunan
            3 artilleries and 10 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Anhwe
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Ethiopia to Egypt
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
            1 bomber moved from West India to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from West India to India
            5 infantry moved from West India to India
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
            2 infantry moved from Brazil to French Guiana
                  British take French Guiana from Neutral_Axis
            2 fighters moved from Kweichow to Suiyuyan
    
        Combat - British
            Battle in French West Africa
            Battle in 99 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 cruiser
                    British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians lost in 99 Sea Zone
                British win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in Suiyuyan
                British attack with 2 fighters
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters in Suiyuyan, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the British lost in Suiyuyan
                British win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in 98 Sea Zone
                British attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in India
                British attack with 2 fighters, 5 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 3,17 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in India, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India
                British win, taking India from Japanese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun moved from West India to India
            1 bomber moved from 99 Sea Zone to Syria
            2 infantry moved from Iraq to Syria
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from 98 Sea Zone to Egypt
            2 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 fighters and 2 tactical_bombers moved from India to Persia
            1 fighter moved from Suiyuyan to Anhwe
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 fighter moved from 101 Sea Zone to 10 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 fighter and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
            British collect 32 PUs (5 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,6,1,5,4,1,2,4,6,3,6
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 aaGun
            EDIT: Adding units owned by British to Eastern Persia: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1,83
    Italians : -1,17
    Americans : 0,33
    Chinese : 0,00
    Japanese : 2,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 armour moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Eastern Poland to Bryansk
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Romania to Western Ukraine
            1 artillery and 1 infantry moved from Greece to Bulgaria
            1 bomber moved from Greece to Southern Italy
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from South Australia to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from South Australia to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,67
    Japanese : -0,67
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 fighter moved from Greece to Ukraine
            2 tactical_bombers moved from Western Ukraine to Archangel
            1 infantry moved from Novgorod to Archangel
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                  Germans take Belarus from Russians
            1 bomber moved from Western Germany to Western Ukraine
            4 bombers and 1 fighter moved from Western Ukraine to Russia
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
    

    Savegame

  • '19 '17 '16

    Intercept in Moscow?

  • '21 '20 '19 '18 '17 '16

    @simon33 no, 2 aa hits 1,4,5,1

  • '19 '17 '16

    @Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    @simon33 no, 2 aa hits 1,4,5,1

    I don’t understand your AA hits comment. I haven’t received any dice emails?

  • '21 '20 '19 '18 '17 '16

    @simon33 my prediction of the upcomming dice results!

  • '19 '17 '16

    how about that! 1,4,4,1. You’re nearly exactly right.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
            1 fighter moved from Greece to Ukraine
            2 tactical_bombers moved from Western Ukraine to Archangel
            1 infantry moved from Novgorod to Archangel
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                  Germans take Belarus from Russians
            1 bomber moved from Western Germany to Western Ukraine
            4 bombers and 1 fighter moved from Western Ukraine to Russia
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 7 armour, 10 artilleries, 25 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 tactical_bombers moved from Archangel to Novgorod
            7 infantry moved from Novgorod to Belarus
            10 artilleries and 2 infantry moved from Eastern Poland to Belarus
            9 mech_infantrys moved from Germany to Eastern Poland
            2 bombers and 1 fighter moved from Russia to Bryansk
            1 infantry moved from Malta to 96 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            2 tactical_bombers moved from Gibraltar to Southern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            2 marines placed in Southern France
            1 infantry placed in France
            1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.33
    Germans : 0.33
    Russians : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 25 PUs; 
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Tambov to Rostov
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            2 fighters moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 aaGun moved from Vologda to Russia
            2 fighters moved from Rostov to Russia
            1 mech_infantry moved from Volgograd to Russia
            2 aaGuns, 3 artilleries and 23 infantry moved from Tambov to Russia
            6 infantry moved from Novosibirsk to Kazakhstan
            2 aaGuns moved from Timguska to Kansu
            2 infantry moved from Timguska to Kansu
            9 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Kansu
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    how about that! 1,4,4,1. You’re nearly exactly right.

    I needed that, If axis activates SF what happens to the units and the ships?

  • '19 '17 '16

    They disband/scuttle. That’s already happened.

Suggested Topics

  • 14
  • 92
  • 44
  • 303
  • 132
  • 77
  • 45
  • 105
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.5k

Users

40.1k

Topics

1.7m

Posts