That could be the game I think. Will have a look at it when I come back but I am pretty sure you have me here.
Giallo (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus 2 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 6 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 bomber moved from Western Germany to Belarus 1 infantry moved from Morocco to 91 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Malta Battle in Belarus Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 3.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Malta from British with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 6 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine 3 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Baltic States to Novgorod 3 aaGuns, 10 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine 1 armour and 8 mech_infantrys moved from Poland to Western Ukraine 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 10 artilleries and 2 infantry moved from Poland to Eastern Poland 2 tactical_bombers moved from Western Germany to Western Ukraine 1 artillery moved from Western Germany to Northern Italy 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from Tunisia to Greece 1 fighter and 2 tactical_bombers moved from Tunisia to Gibraltar 1 infantry moved from Morocco to Algeria Place Units - Germans 1 bomber and 1 infantry placed in Western Germany 9 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun and 1 infantry moved from Archangel to Vologda 3 infantry moved from Volgograd to Tambov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 3 artilleries moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Russia 13 infantry moved from Bryansk to Tambov 2 aaGuns and 2 infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 5 infantry moved from Bryansk to Tambov 16 infantry moved from Bryansk to Russia 4 infantry moved from Bryansk to Tambov Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Shantung 2 fighters and 1 tactical_bomber moved from Japan to Shantung 1 tactical_bomber moved from Korea to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Burma to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from 42 Sea Zone to India 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 bombers moved from French Indo China to India 1 mech_infantry moved from Yunnan to India 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in Ceylon Battle in 19 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in India Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 5/9 hits, 4.33 expected hits UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the British and 4 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 aaGun and 4 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung Japanese roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shantung Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 6 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 2 bombers moved from India to French Indo China 1 armour, 3 artilleries and 8 infantry moved from Yunnan to Burma 1 aaGun moved from Hunan to Kwangsi 1 infantry moved from Hunan to Anhwe 2 fighters and 1 tactical_bomber moved from Shantung to Manchuria 4 infantry moved from Korea to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Manchuria 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 2 fighters moved from 6 Sea Zone to Japan 1 carrier and 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 mech_infantry moved from French Indo China to Burma Place Units - Japanese 1 factory_minor placed in Manchuria 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 bombers and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.33 Chinese : 0.00 UK_Pacific : -1.33 AA fire in India : : -0.50 Japanese : 1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Shantung 2 fighters and 1 tactical_bomber moved from Japan to Shantung 1 tactical_bomber moved from Korea to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Burma to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from 42 Sea Zone to India 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 bombers moved from French Indo China to India 1 mech_infantry moved from Yunnan to India 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in Ceylon Battle in 19 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in India Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 5/9 hits, 4.33 expected hits UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the British and 4 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 aaGun and 4 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shantung Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung Japanese roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shantung Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 6 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 2 bombers moved from India to French Indo China 1 armour, 3 artilleries and 8 infantry moved from Yunnan to Burma 1 aaGun moved from Hunan to Kwangsi 1 infantry moved from Hunan to Anhwe 2 fighters and 1 tactical_bomber moved from Shantung to Manchuria 4 infantry moved from Korea to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Manchuria 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 2 fighters moved from 6 Sea Zone to Japan 1 carrier and 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 mech_infantry moved from French Indo China to Burma Place Units - Japanese 1 factory_minor placed in Manchuria 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 bombers and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 battleships and 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 battleships and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.33 Chinese : 0.00 UK_Pacific : -1.33 AA fire in India : : -0.50 Japanese : 1.33
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@Giallo A lot of edits this game! Please use second file.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 1 battleship, 2 carriers and 2 cruisers moved from 5 Sea Zone to 17 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 destroyers moved from 5 Sea Zone to 17 Sea Zone 3 fighters moved from 5 Sea Zone to 17 Sea Zone 1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from Soviet Far East to Iwo Jima 1 fighter and 1 tactical_bomber moved from Soviet Far East to 17 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in Anhwe Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Soviet Far East to Midway Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 2 bombers, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hunan 3 artilleries and 10 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Anhwe Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 1 battleship, 2 carriers and 2 cruisers moved from 5 Sea Zone to 17 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 destroyers moved from 5 Sea Zone to 17 Sea Zone 3 fighters moved from 5 Sea Zone to 17 Sea Zone 1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from Soviet Far East to Iwo Jima 1 fighter and 1 tactical_bomber moved from Soviet Far East to 17 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in Anhwe Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Soviet Far East to Midway Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 2 bombers, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hunan 3 artilleries and 10 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Anhwe Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 bomber moved from West India to 99 Sea Zone 2 fighters and 2 tactical_bombers moved from West India to India 5 infantry moved from West India to India 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 2 fighters moved from Kweichow to Suiyuyan Combat - British Battle in French West Africa Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 cruiser British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 99 Sea Zone British win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Suiyuyan British attack with 2 fighters Japanese defend with 1 infantry British roll dice for 2 fighters in Suiyuyan, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Suiyuyan British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in 98 Sea Zone British attack with 1 bomber and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in India British attack with 2 fighters, 5 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 3,17 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in India, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British 1 aaGun moved from West India to India 1 bomber moved from 99 Sea Zone to Syria 2 infantry moved from Iraq to Syria 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from 98 Sea Zone to Egypt 2 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 fighters and 2 tactical_bombers moved from India to Persia 1 fighter moved from Suiyuyan to Anhwe 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter moved from 101 Sea Zone to 10 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 fighter and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2 British collect 32 PUs (5 lost to blockades); end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,1,6,1,5,4,1,2,4,6,3,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by British to Eastern Persia: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,83 Italians : -1,17 Americans : 0,33 Chinese : 0,00 Japanese : 2,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Eastern Poland to Bryansk Combat - Italians Non Combat Move - Italians 1 artillery moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 1 artillery and 1 infantry moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 1 submarine moved from 92 Sea Zone to 91 Sea Zone Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : -0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : -0,67
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 fighter moved from Greece to Ukraine 2 tactical_bombers moved from Western Ukraine to Archangel 1 infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk Germans take Belarus from Russians 1 bomber moved from Western Germany to Western Ukraine 4 bombers and 1 fighter moved from Western Ukraine to Russia 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians
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Intercept in Moscow?
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@simon33 no, 2 aa hits 1,4,5,1
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@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@simon33 no, 2 aa hits 1,4,5,1
I don’t understand your AA hits comment. I haven’t received any dice emails?
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@simon33 my prediction of the upcomming dice results!
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how about that! 1,4,4,1. You’re nearly exactly right.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 fighter moved from Greece to Ukraine 2 tactical_bombers moved from Western Ukraine to Archangel 1 infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk Germans take Belarus from Russians 1 bomber moved from Western Germany to Western Ukraine 4 bombers and 1 fighter moved from Western Ukraine to Russia 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 7 armour, 10 artilleries, 25 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 tactical_bombers moved from Archangel to Novgorod 7 infantry moved from Novgorod to Belarus 10 artilleries and 2 infantry moved from Eastern Poland to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 2 bombers and 1 fighter moved from Russia to Bryansk 1 infantry moved from Malta to 96 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 3 aaGuns, 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 2 tactical_bombers moved from Gibraltar to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 2 marines placed in Southern France 1 infantry placed in France 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.33 Germans : 0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 25 PUs; Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Vologda to Russia 2 fighters moved from Rostov to Russia 1 mech_infantry moved from Volgograd to Russia 2 aaGuns, 3 artilleries and 23 infantry moved from Tambov to Russia 6 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns moved from Timguska to Kansu 2 infantry moved from Timguska to Kansu 9 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Kansu Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,33
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@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
how about that! 1,4,4,1. You’re nearly exactly right.
I needed that, If axis activates SF what happens to the units and the ships?