TGC and I want to play a Classic game here, is the name of the thread correct?
@The_Good_Captain I will take the +3 bid in French Indo China for the Axis as you suggested a couple of days ago.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Belarus to Smolensk
2 bombers moved from Western Germany to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Novgorod
3 artilleries moved from Novgorod to Belarus
3 artilleries and 7 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 infantry and 1 marine moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 aaGun, 1 infantry and 1 marine moved from 99 Sea Zone to Syria
1 carrier moved from 99 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to France
4 mech_infantrys moved from Belarus to Vyborg
1 tactical_bomber moved from 99 Sea Zone to Syria
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from 99 Sea Zone to Western Germany
2 fighters moved from Gibraltar to Alexandria
4 fighters and 3 tactical_bombers moved from Gibraltar to Western Germany
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 marine placed in Southern France
1 infantry placed in Southern France
1 infantry placed in France
3 artilleries placed in Novgorod
1 armour and 6 mech_infantrys placed in Western Germany
Germans undo move 6.
Germans undo move 4.
1 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in France
1 armour and 6 mech_infantrys placed in Western Germany
Germans undo move 6.
2 mech_infantrys placed in Germany
1 armour and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 87 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
reposted with an ncm edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Italians defend with 1 aaGun and 1 artillery
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Italians lost in Archangel
Russians roll dice for 1 armour and 2 infantry in Archangel, round 4 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 artillery
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Samara to Russia
3 mech_infantrys moved from Russia to Bryansk
1 submarine moved from 101 Sea Zone to 108 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.17
Italians : -1.00
Russians : -0.50
I probably won’t get to Japan until tomorrow unfortunately. Its late for me and I have to think a fair bit about Japan’s move.
This has been a very fun game for me. I’ve had the benefit of some good dice and I expect you will be able to grind me down in the end, but I think I’m in a better position than I expected to be at this point.
@farmboy No worries, thanks for letting me know.
Yeah it’s a close one. Sure a few battles went your way, but there hasn’t been anything major. If Axis were doing just a bit better they could snowball.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 3 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Malaya to Sumatra
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to 55 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 1/7 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 3 : 3/7 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 8/11 hits, 6.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 carriers moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from 55 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Yunnan
1 aaGun and 3 infantry moved from Hunan to Yunnan
3 infantry moved from French Indo China to Yunnan
2 destroyers and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
Japanese undo move 3.
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 4.
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in French Indo China
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from French Equatorial Africa to Kenya
British take Kenya from Italians
Combat - Americans
Non Combat Move - Americans
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from 123 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
2 destroyers moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 carrier moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 123 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 submarines moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from French West Africa to 109 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 carrier and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to Egypt
3 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 aaGun moved from India to 39 Sea Zone
1 fighter moved from India to Eastern Persia
2 aaGuns, 6 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India
4 fighters and 1 tactical_bomber moved from French West Africa to Egypt
2 destroyers moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
2 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 109 Sea Zone
British undo move 3.
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,1,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from French Equatorial Africa to Kenya
British take Kenya from Italians
Combat - Americans
Non Combat Move - Americans
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from 123 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
2 destroyers moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 carrier moved from 123 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 123 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 submarines moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from French West Africa to 109 Sea Zone
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 carrier and 4 submarines moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to Egypt
3 infantry moved from Persia to Iraq
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 aaGun moved from India to 39 Sea Zone
1 fighter moved from India to Eastern Persia
2 aaGuns, 6 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India
4 fighters and 1 tactical_bomber moved from French West Africa to Egypt
2 destroyers moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
2 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 109 Sea Zone
British undo move 3.
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,1,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.00
UK inf on US tp (the one with the US inf) in sz109.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
4 transports moved from 99 Sea Zone to 97 Sea Zone
3 artilleries and 5 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 5 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to Syria
1 bomber moved from Eastern Poland to Western Germany
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 infantry moved from Burma to India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 infantry moved from Burma to India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 8 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 bombers moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
3 armour, 1 artillery and 4 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 3 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Smolensk, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Germans retreated to Belarus
Russians win with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Archangel, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Archangel, round 3 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Germans
1 aaGun and 2 artilleries moved from Novgorod to Belarus
1 fighter moved from Belarus to Western Germany
1 armour, 2 artilleries, 8 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from France to Southern France
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 marine moved from Southern France to 93 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 93 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Alexandria to Syria
1 aaGun, 1 infantry and 1 marine moved from Syria to 99 Sea Zone
1 aaGun, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Western Germany to Syria
3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
2 bombers moved from Archangel to Western Germany
2 armour moved from Belarus to Vyborg
1 armour moved from Belarus to Vyborg
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
1 transport placed in 93 Sea Zone
1 infantry and 1 marine placed in Southern France
2 artilleries and 1 infantry placed in Novgorod
1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.67
I was contemplating an edit at the end but decided against it. Might look a bit confusing, as I changed my mind a couple of times after making it.
Also, my attack on Smolensk took out your AA. If you were to consider changing casualties, I might try another round.
This time I’ll lose an inf instead. Want to continue the battle?
@Adam514 Lets try one more. I assume the best way to do this is with forum dice. Do you remember how those work?
Be careful, current rules allow the defender to take the hits on the other units, and if there are only AA left the attacker cannot retreat. So if you get 3 hits, I would lose the 3 inf and you would be forced to take the territory (it’s a rule I disagree with personally).
I’ll do a forum dice test after this post.
:dice 6:
Forum dice doesn’t work, we’ll have to create a dummy battle.
@Adam514 Thanks, I did not know that. I’ll pass then. I already thought it was a borderline move, but this gives me too good a chance of taking the territory which I don’t want to do.