TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
Germans buy 2 bombers, 1 fighter and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
4 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
7 infantry moved from Northwest Persia to Iraq
5 bombers moved from Southern Italy to Iraq
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern France
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 94 Sea Zone
Germans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 5 bombers and 8 infantry
Americans defend with 1 artillery, 2 infantry, 1 marine and 2 mech_infantrys
Germans roll dice for 5 bombers and 8 infantry in Iraq, round 2 : 5/13 hits, 4.67 expected hits
British roll dice for 1 artillery, 2 infantry, 1 marine and 2 mech_infantrys in Iraq, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Iraq
Germans roll dice for 5 bombers and 7 infantry in Iraq, round 3 : 3/12 hits, 4.50 expected hits
British roll dice for 1 marine in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Iraq
Germans win, taking Iraq from British with 5 bombers and 7 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - Germans
5 bombers moved from Iraq to Northwest Persia
6 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
1 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 aaGun moved from Northwest Persia to Iraq
1 carrier moved from 97 Sea Zone to 93 Sea Zone
4 fighters and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 fighter moved from Southern France to Yugoslavia
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
4 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
3 aaGuns moved from Western Germany to Northern Italy
2 artilleries and 11 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 fighter placed in Yugoslavia
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,1,4,3,6,6
Germans collect 67 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Combat Move - Russians
12 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers, 1 fighter, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 7 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
5 armour, 4 artilleries and 11 mech_infantrys moved from India to West India
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 3 transports moved from 41 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 artillery, 1 infantry and 1 marine; ANZAC defend with 2 artilleries, 1 fighter, 2 infantry and 1 marine
Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 5/13 hits, 6.00 expected hits
Americans roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 marines in Java, round 2 : 2/9 hits, 3.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 3 : 3/11 hits, 5.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 2 marines in Java, round 3 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 1 marine owned by the Americans lost in Java
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 marine and 2 tactical_bombers in Java, round 4 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 fighter in Java, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from Americans with 1 armour, 2 bombers, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for ANZAC: 2 artilleries, 1 fighter, 2 infantry and 1 marine
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from Java to Malaya
1 fighter moved from 21 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Korea to Amur
3 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
2 armour moved from Timguska to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Hunan to Shensi
1 marine moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 fighter moved from Yugoslavia to Northwest Persia
1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 harbour placed in French Indo China
1 bomber, 1 fighter and 1 infantry placed in Japan
3 destroyers placed in 36 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,6,3
Japanese collect 69 PUs (10 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
3 fighters moved from Persia to Iraq
1 fighter moved from 80 Sea Zone to Iraq
3 fighters moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Marianas to 34 Sea Zone
1 armour moved from Trans-Jordan to Iraq
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 93 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 carrier
Americans roll dice for 4 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 93 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 94 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 94 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys
Germans defend with 1 aaGun and 7 infantry
AA fire in Iraq : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys in Iraq, round 2 : 1/10 hits, 4.17 expected hits
Germans roll dice for 1 aaGun and 7 infantry in Iraq, round 2 : 4/7 hits, 2.33 expected hits
1 aaGun owned by the Germans, 1 armour owned by the Americans and 3 mech_infantrys owned by the Americans lost in Iraq
Americans roll dice for 1 armour, 1 bomber and 4 fighters in Iraq, round 3 : 4/6 hits, 3.17 expected hits
Germans roll dice for 7 infantry in Iraq, round 3 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Iraq
retreated to Iraq
Germans win with 3 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 2 armour, 1 fighter and 3 mech_infantrys
Casualties for Germans: 1 aaGun and 4 infantry
Non Combat Move - Americans
3 fighters moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea Zone
4 fighters moved from 94 Sea Zone to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
2 mech_infantrys moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
6 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Guam
3 submarines moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Guam
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 infantry and 1 mech_infantry placed in Western United States
3 armour placed in Persia
2 fighters placed in Eastern United States
Americans undo move 6.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -2.83
AA fire in Iraq : : -0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 18
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
5 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 bomber moved from Persia to Rostov
1 fighter moved from 98 Sea Zone to Iraq
Combat - British
Strategic bombing raid in Rostov
AA fire in Rostov : 0/1 hits, 0.17 expected hits
Bombing raid in Rostov rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Rostov causes 6 damage total.
Battle in 104 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 1 artillery, 3 fighters and 5 infantry
Germans defend with 3 infantry
British roll dice for 1 artillery, 3 fighters and 5 infantry in Iraq, round 2 : 2/9 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 3 fighters and 4 infantry in Iraq, round 3 : 1/8 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
5 mech_infantrys moved from Trans-Jordan to Persia
2 submarines moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 91 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
3 fighters moved from 104 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 aaGuns moved from Gibraltar to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns, 5 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 aaGuns moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Iraq to Persia
1 bomber moved from Rostov to Persia
1 aaGun moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
AA fire in Rostov : : -0.17
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
5 infantry moved from Northwest Persia to Iraq
5 bombers moved from Northwest Persia to Iraq
4 fighters and 1 tactical_bomber moved from Southern Italy to Iraq
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Iraq
Germans attack with 5 bombers, 4 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
AA fire in Iraq : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 bombers, 4 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 6/15 hits, 6.83 expected hits
British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 5 bombers, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
5 bombers, 4 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Vyborg to Finland
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
2 fighters moved from Yugoslavia to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Yugoslavia
10 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to 112 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : -0.67
AA fire in Iraq : : -0.50
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Combat Move - Russians
12 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Evenkiyskiy
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 7 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in Ceylon
Non Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
2 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 marine moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Hunan
3 infantry moved from Manchuria to Jehol
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from West India to India
2 infantry moved from India to West India
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Burma to West India
2 fighters moved from Northwest Persia to 39 Sea Zone
2 bombers moved from Malaya to Philippines
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 marine moved from Java to 42 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 marine, 3 submarines, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 armour and 1 marine moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in West India
1 cruiser and 1 destroyer placed in 39 Sea Zone
1 marine placed in India
1 armour and 2 mech_infantrys placed in Malaya
1 fighter placed in Japan
1 destroyer placed in 36 Sea Zone
1 artillery placed in French Indo China
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
I concede. I have no hope of winning this game, so I have posted your victory on the forum.
Good game! As I recall, you sank an Allied fleet in the east Med because I failed to build an airbase there to protect it. That really hurt me. I also didn’t contend with the Japanese in the Pacific very well.
You outplayed me for sure, and I look forward to our rematch which will count for the 2nd Playoff. I find myself playing too many games at once right now, and it is hard to exert the time and energy needed to each one and give the attention that they deserve. I have a 10 day vacation coming up soon, and I would also like to finish one or 2 of my other games so I can give focused attention to our playoff game. When I am ready, I will post the beginning of our playoff game with me as Axis. I anticipate it will be late May. I will also PM you when I set up the game.
@OwenToo Fantastic game Owen!! You played very well. Very tenacious. Once Germany is making 90+ its pretty difficult to handle as the allies. Especially with Japan going strong. I screwed up giving that middle east factory to the US. Lesson learned (not really I did it again in one of my other games) Yeah take your time and finish up some games. Enjoy the vacation and I’ll be here when you are ready!! Take care.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Queensland to New Zealand
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to Philippines
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
ANZAC collect 19 PUs (1 lost to blockades); end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
2 infantry moved from Eastern Persia to West India
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Sikang to Russia
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Cyprus
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
7 armour and 18 mech_infantrys moved from Bryansk to Russia
3 aaGuns, 5 artilleries and 26 infantry moved from Bryansk to Tambov
1 aaGun moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 artillery and 9 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 65 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
2 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Malaya to Shan State
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 82 Sea Zone
Non Combat Move - French
Turn Complete - French