TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 4x factory_minor, 4x factory_minor; Remaining resources: 66 PUs;
Germans buy 2 armour, 3 artilleries, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
5 fighters moved from Caucasus to Northwest Persia
2 infantry moved from Smolensk to Vologda
4 fighters and 3 tactical_bombers moved from Bryansk to Vologda
2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 5 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Northwest Persia, round 2 : 6/9 hits, 3.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 4 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Vologda, round 2 : 3/9 hits, 4.33 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Vologda to Smolensk
4 fighters and 3 tactical_bombers moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Caucasus
5 fighters moved from Northwest Persia to Caucasus
1 mech_infantry moved from Sikang to Hopei
1 fighter moved from Holland Belgium to Germany
2 fighters moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
2 bombers moved from Normandy Bordeaux to Southern Italy
4 infantry moved from Albania to Bulgaria
1 bomber moved from Holland Belgium to Southern Italy
3 infantry moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Rostov
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,5,4,4,6,6,6
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Sakha
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
2 artilleries and 6 infantry moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
2 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu
1 artillery moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 armour moved from Novosibirsk to Tsinghai
1 infantry moved from Shensi to Sikang
1 marine moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 artillery moved from Anhwe to Kweichow
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
2 bombers moved from Malaya to India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Ukraine
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 11 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/13 hits, 4.33 expected hits
Chinese roll dice for 11 infantry in Kansu, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 6/11 hits, 4.00 expected hits
Chinese roll dice for 8 infantry in Kansu, round 3 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 4 : 5/8 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 6 infantry
Casualties for Chinese: 11 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alberta Saskatchewan Manitoba
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Kansu to Volgograd
1 fighter moved from Kansu to Volgograd
1 tactical_bomber moved from Kansu to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
2 destroyers and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from India to Burma
2 fighters moved from 35 Sea Zone to Burma
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
3 carriers, 2 destroyers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 bomber and 2 fighters placed in Japan
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6,2
Japanese collect 66 PUs (1 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0.67
Chinese : -1.00
AA fire in India : : -0.33
Japanese : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Persia to 39 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 bomber moved from Persia to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 96 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
British take British Columbia from Japanese
1 fighter moved from 33 Sea Zone to 22 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Persia to 39 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 bomber moved from Persia to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 96 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
British take British Columbia from Japanese
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Java
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Northwest Persia
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Northwest Persia
Americans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Northwest Persia, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Northwest Persia, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 destroyer; Italians defend with 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 destroyers and 3 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 destroyer owned by the Italians, 2 fighters owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans and 1 destroyer owned by the Americans retreated to 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 30
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
Casualties for Germans: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to Tobruk
1 fighter moved from Persia to Tobruk
6 carriers moved from 33 Sea Zone to 42 Sea Zone
6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to India
2 infantry moved from Trans-Jordan to Iraq
5 destroyers and 3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from 96 Sea Zone to Tobruk
1 bomber moved from 97 Sea Zone to Tobruk
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Wake Island
1 fighter moved from 23 Sea Zone to Caroline Islands
1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 infantry moved from Western United States to British Columbia
1 tactical_bomber moved from Northwest Persia to Persia
Place Units - Americans
1 airfield placed in Tobruk
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 108 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
1 infantry, 1 marine and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 37 PUs;
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 tactical_bombers moved from Persia to Northwest Persia
1 bomber moved from Persia to Rostov
10 fighters moved from Russia to Rostov
Combat - British
Strategic bombing raid in Rostov
AA fire in Rostov : 0/1 hits, 0.17 expected hits
Bombing raid in Rostov rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Rostov causes 3 damage total.
Battle in Northwest Persia
British attack with 1 artillery, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
British attack with 10 fighters
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 10 fighters in Rostov, round 2 : 8/10 hits, 5.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.17 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Rostov
British win with 9 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Rostov to Persia
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from Gibraltar to Tobruk
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from 96 Sea Zone to Tobruk
2 armour moved from Persia to Eastern Persia
9 fighters moved from Rostov to Russia
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Northwest Persia to Persia
Place Units - British
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.83
AA fire in Rostov : : -0.17
British : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Yenisey to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Italians take Urals from Russians
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,2,3
Italians collect 14 PUs (8 lost to blockades); end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to 42 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Persia to Russia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Vologda
4 fighters and 3 tactical_bombers moved from Bryansk to Vologda
1 bomber moved from Caucasus to Persia
5 fighters moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
3 bombers moved from Southern Italy to Holland Belgium
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 3 bombers, 3 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 5/9 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northwest Persia
Germans attack with 5 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 5 fighters and 3 infantry in Northwest Persia, round 2 : 1/8 hits, 3.00 expected hits
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 5 fighters and 1 infantry in Northwest Persia, round 3 : 1/6 hits, 2.67 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
retreated to Northwest Persia
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Vologda
Germans attack with 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Vologda to Bryansk
4 fighters moved from Vologda to Bryansk
8 armour moved from Caucasus to Rostov
3 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 artillery moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
5 fighters moved from Northwest Persia to Rostov
1 aaGun moved from Bryansk to Ukraine
2 fighters moved from Rostov to Bryansk
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
3 bombers moved from Holland Belgium to Southern Italy
1 bomber moved from Persia to Rostov
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Greater Southern Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,6,4
Germans collect 53 PUs (7 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2.33
AA fire in Persia : : -0.17
British : 1.33
Americans : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Italians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Italians
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Samara, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
4 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Sakha
1 bomber moved from Japan to Sakha
1 armour, 2 artilleries and 1 mech_infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Tsinghai to Timguska
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 fighter moved from Ukraine to Southern Italy
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Burma to 42 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 bombers moved from Burma to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
2 battleships, 8 carriers, 2 destroyers, 12 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to Siberia
3 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Timguska
Japanese attack with 2 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Timguska, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 1 bomber and 1 infantry in Sakha, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 8 carriers, 4 destroyers, 15 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 4 destroyers, 15 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 16/28 hits, 14.83 expected hits
Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 6 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 18/29 hits, 14.67 expected hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 2 destroyers owned by the Americans, 8 carriers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 4 destroyers, 15 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 12/28 hits, 14.83 expected hits
Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 : 15/27 hits, 14.00 expected hits
10 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Japanese, 6 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 4 : 10/14 hits, 8.50 expected hits
Americans roll dice for 2 battleships, 1 cruiser, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 4 : 10/15 hits, 9.67 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 8 fighters owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships and 2 bombers in 42 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
Americans roll dice for 2 battleships, 3 fighters and 3 transports in 42 Sea Zone, round 5 : 1/5 hits, 3.33 expected hits
3 fighters owned by the ANZAC and 1 bomber owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships and 1 bomber in 42 Sea Zone, round 6 : 3/3 hits, 2.00 expected hits
Americans roll dice for 2 battleships and 3 transports in 42 Sea Zone, round 6 : 0/2 hits, 1.33 expected hits
1 transport owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships and 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber, 8 carriers, 4 destroyers, 15 fighters, 2 submarines and 5 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
7 armour, 2 artilleries and 13 mech_infantrys moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 bomber moved from Sakha to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour and 2 artilleries placed in French Indo China
1 armour and 2 infantry placed in Manchuria
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
@majikforce Well that was nerve racking! I kinda got screwed over losing all my air force and finishing with less than half of what I should have but I’ll take it. Wish I had purchase differently though.
I’ve tried to set the game up as play by forum. Used that same email twice and seemed okay. Have posted a save after making the placements (and deductions).
@gamerman01 Can I just check one placement as it non-standard?
DD to 101
This puts a British destroyer on the East Coast of the USA and I’m worried you guys will start throwing the tea rations into Boston Harbor.
I’m happy to do G1 if it helps gets things going. I will endevour to approach this game like every other, with no thought to future moves or coordination between allied powers!
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Urals
7 infantry moved from Amur to Siberia
1 armour moved from Amur to Siberia
10 infantry and 1 mech_infantry moved from Amur to Manchuria
1 armour moved from French Equatorial Africa to French Central Africa
Russians take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
Russians take French West Africa from Neutral_Axis
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour and 2 mech_infantrys moved from Ethiopia to British Somaliland
1 infantry moved from Syria to Iraq
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 2 fighters
Germans defend with 1 infantry
Russians roll dice for 2 fighters in Urals, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Urals
1 infantry owned by the Germans lost in Urals
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll AA dice in Tambov : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 5 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Tambov, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in British Somaliland
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in British Somaliland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in British Somaliland
1 infantry owned by the Italians lost in British Somaliland
Russians win, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Manchuria
Russians attack with 10 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry and 1 mech_infantry in Manchuria, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Urals to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Samara to Russia
2 fighters moved from Tambov to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : 0.67
Germans AA : -0.33
Germans regular : -3.67
Russians regular : -0.00
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from Hawaii Sea Zone to North Pacific Sea Zone
5 submarines moved from Hawaii Sea Zone to Wake Island Sea Zone
1 fighter moved from Hawaii Sea Zone to North Pacific Sea Zone
1 fighter moved from Hawaii Sea Zone to Wake Island Sea Zone
1 fighter moved from West US to North Pacific Sea Zone
1 fighter moved from West US to Wake Island Sea Zone
1 battleship moved from Hawaii Sea Zone to North Pacific Sea Zone
1 battleship moved from Hawaii Sea Zone to Wake Island Sea Zone
1 battleship moved from Hawaii Sea Zone to North Pacific Sea Zone
11 infantry moved from Syria Jordan to Persia
1 armour moved from Caucasus to Karelia S.S.R.
1 armour and 1 infantry moved from Finland Norway to Karelia S.S.R.
6 infantry moved from West Canada to East Canada Sea Zone
6 infantry and 3 transports moved from East Canada Sea Zone to Karelia Sea Zone
6 infantry moved from Karelia Sea Zone to Karelia S.S.R.
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
Combat - Americans
Battle in North Pacific Sea Zone
Americans attack with 2 battleships, 2 fighters and 5 submarines
Japanese defend with 1 battleship and 5 submarines
Americans roll dice for 5 submarines in North Pacific Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 submarine owned by the Japanese lost in North Pacific Sea Zone
Americans roll dice for 2 battleships and 2 fighters in North Pacific Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 4 submarines in North Pacific Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship in North Pacific Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
3 submarines owned by the Americans lost in North Pacific Sea Zone
2 submarines owned by the Japanese lost in North Pacific Sea Zone
2 submarines owned by the Japanese retreated to Japan Sea Zone
Americans roll dice for 2 submarines in North Pacific Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in North Pacific Sea Zone
Americans win with 2 battleships, 2 fighters and 2 submarines remaining. Battle score for attacker is 24
Casualties for Japanese: 1 battleship and 3 submarines
Casualties for Americans: 3 submarines
Battle in Wake Island Sea Zone
Americans attack with 1 battleship, 2 fighters and 5 submarines
Japanese defend with 1 battleship, 4 submarines and 1 transport
Americans roll dice for 5 submarines in Wake Island Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 4 submarines in Wake Island Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in Wake Island Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 submarine owned by the Americans lost in Wake Island Sea Zone
1 transport owned by the Japanese lost in Wake Island Sea Zone
Americans roll dice for 4 submarines in Wake Island Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 submarine owned by the Japanese lost in Wake Island Sea Zone
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 3 submarines in Wake Island Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in Wake Island Sea Zone
1 submarine owned by the Japanese lost in Wake Island Sea Zone
Americans roll dice for 3 submarines in Wake Island Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in Wake Island Sea Zone
Americans roll dice for 1 battleship and 2 fighters in Wake Island Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in Wake Island Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in Wake Island Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in Wake Island Sea Zone
1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in Wake Island Sea Zone
Americans win with 1 battleship, 2 fighters and 2 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 battleship, 4 submarines and 1 transport
Non Combat Move - Americans
1 fighter moved from Wake Island Sea Zone to Hawaii Sea Zone
1 fighter moved from North Pacific Sea Zone to West US Sea Zone
1 fighter moved from Wake Island Sea Zone to West US
1 fighter moved from West US Sea Zone to West US
1 fighter moved from North Pacific Sea Zone to Hawaii Sea Zone
Place Units - Americans
2 infantry placed in Finland Norway
1 infantry placed in West US
1 carrier and 1 submarine placed in West US Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -3.67
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 18 PUs;
Russians buy 5 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangtung to 36 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 6 fighters, 1 submarine and 6 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 36 Sea Zone, round 2 : 6/14 hits, 8.33 expected hits
French roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
3 artilleries and 3 infantry moved from Kwangtung to Kiangsi
5 infantry moved from Anhwe to Kiangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
2 bombers moved from 36 Sea Zone to Shantung
6 fighters and 6 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 marine and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4,3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : -0.33
Japanese regular : -2.00