19L OwenToo (allies) vs Majikforce(axis) BM3


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Caucasus to Tsinghai
            1 armour moved from Yenisey to Evenkiyskiy
                  Italians take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,2,3
            Italians collect 14 PUs (8 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 0.67
    

    Savegame


  • Wow! I got screwed in sz 97. 3 for 3 on sub hits! Nice! At least NW Persia was a small consolation.


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Persia
    
        Non Combat Move - ANZAC
            3 fighters moved from Caroline Islands to 42 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Persia to Russia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Vologda
            4 fighters and 3 tactical_bombers moved from Bryansk to Vologda
            1 bomber moved from Caucasus to Persia
            5 fighters moved from Caucasus to Northwest Persia
            3 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
            3 bombers moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in Holland Belgium
                Germans attack with 1 artillery, 3 bombers, 3 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 5/9 hits, 4.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Northwest Persia
                Germans attack with 5 fighters and 3 infantry
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 5 fighters and 3 infantry in Northwest Persia, round 2 : 1/8 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 5 fighters and 1 infantry in Northwest Persia, round 3 : 1/6 hits, 2.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                 retreated to Northwest Persia
                British win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for British: 2 infantry
            Battle in Vologda
                Germans attack with 4 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Vologda to Bryansk
            4 fighters moved from Vologda to Bryansk
            8 armour moved from Caucasus to Rostov
            3 mech_infantrys moved from Caucasus to Rostov
            1 armour moved from Caucasus to Rostov
            1 artillery moved from Caucasus to Volgograd
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            5 fighters moved from Northwest Persia to Rostov
            1 aaGun moved from Bryansk to Ukraine
            2 fighters moved from Rostov to Bryansk
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Germany
            3 bombers moved from Holland Belgium to Southern Italy
            1 bomber moved from Persia to Rostov
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Rostov
            1 armour and 2 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Greater Southern Germany: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,6,4
            Germans collect 53 PUs (7 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    AA fire in Persia : : -0.17
    British : 1.33
    Americans : 0.33
    Russians : 0.33
    

    Savegame


  • @majikforce Wow! NW persia has been a pisser!


  • It is all the sand storms there… no one can see to fire straight, especially the pilots…


  • @OwenToo Ha! Good one!


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 artillery moved from Russia to Vologda
            1 artillery moved from Russia to Samara
            1 artillery moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Olgiy to Timguska
                  Russians take Timguska from Italians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Italians
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Samara, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
            1 infantry moved from Olgiy to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            4 infantry moved from Yakut S.S.R. to Buryatia
            1 aaGun moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
            1 infantry moved from Yakut S.S.R. to Ulaanbaatar
            2 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            2 infantry moved from Amur to Sakha
            1 bomber moved from Japan to Sakha
            1 armour, 2 artilleries and 1 mech_infantry moved from Kansu to Timguska
            1 armour and 1 mech_infantry moved from Tsinghai to Timguska
            1 mech_infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 fighter moved from Ukraine to Southern Italy
            2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
            2 fighters and 1 tactical_bomber moved from Burma to 42 Sea Zone
            1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            2 bombers moved from Burma to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            2 battleships, 8 carriers, 2 destroyers, 12 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Amur to Siberia
            3 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in Timguska
                Japanese attack with 2 armour, 2 artilleries and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Timguska, round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sakha
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Sakha, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                    Japanese roll dice for 1 bomber and 1 infantry in Sakha, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                Japanese win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 8 carriers, 4 destroyers, 15 fighters, 2 submarines and 5 tactical_bombers
                Americans defend with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 4 destroyers, 15 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 16/28 hits, 14.83 expected hits
                Units damaged: 6 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 6 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 18/29 hits, 14.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 submarines owned by the Americans, 2 destroyers owned by the Americans, 8 carriers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 destroyers, 15 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 12/28 hits, 14.83 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 3 cruisers, 4 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 : 15/27 hits, 14.00 expected hits
                    10 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 4 destroyers owned by the Japanese, 6 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 4 : 10/14 hits, 8.50 expected hits
                    Americans roll dice for 2 battleships, 1 cruiser, 11 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 4 : 10/15 hits, 9.67 expected hits
                    5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 8 fighters owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 2 battleships and 2 bombers in 42 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 2 battleships, 3 fighters and 3 transports in 42 Sea Zone, round 5 : 1/5 hits, 3.33 expected hits
                    3 fighters owned by the ANZAC and 1 bomber owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 2 battleships and 1 bomber in 42 Sea Zone, round 6 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 2 battleships and 3 transports in 42 Sea Zone, round 6 : 0/2 hits, 1.33 expected hits
                    1 transport owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 bomber, 8 carriers, 4 destroyers, 15 fighters, 2 submarines and 5 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
                Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            7 armour, 2 artilleries and 13 mech_infantrys moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            1 bomber moved from Sakha to Manchuria
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            1 armour and 2 artilleries placed in French Indo China
            1 armour and 2 infantry placed in Manchuria
            1 mech_infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Russians : 1.00
    Japanese : -2.00
    

    Savegame


  • @majikforce Well that was nerve racking! I kinda got screwed over losing all my air force and finishing with less than half of what I should have but I’ll take it. Wish I had purchase differently though.


  • Well, that was an epic battle. This will take a lot of thought for my next USA-China-UK turn. Not sure how soon I can get to it, but probably by Monday.


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 87 PUs; 
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • I posted prior to my combat move. I tried to move my American Tac Bomber from India to SZ 42, and Triple A will not allow a move of any kind for that unit. Can you understand why? The Tac Bomber in Persia also only has a movement of 3. I haven’t seen any other errors yet, but even when I tried to edit it over to SZ 42, it would not allow it.


  • @OwenToo I won’t be able to look at it until tonight. Not sure why you are getting movement errors. I expected my BB’s to get attacked. (Wishing I had kept fighters instead!) In the meantime maybe you can ask Simon, he’s pretty good with stuff like that.


  • Hmm, a bunch of your air units didn’t get movement granted. I reckon we should post that on github. There’s been one other report of this.

    In the meantime, you can use Edit|Perform Moves etc.


  • I tried that, and it didn’t allow me to add the TAC Bomber to the SZ42


  • @OwenToo said in 19L OwenToo (allies) vs Majikforce(axis) BM3:

    I tried that, and it didn’t allow me to add the TAC Bomber to the SZ42

    Works for me. What it won’t allow you to do is add extra planes without edit mode afterwards.


  • @simon33 Owen I was able to reload the Japan turn I posted and then first thing is to go to edit mode and remove the Tacs and replace them. Close Edit mode and continue on with the turn as normal and the Tacs should have the proper movement. I tried it out twice and it worked for me.


  • OK, I will try that. Thanks!

8 / 11

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