2018L Shin-Ji (Axis, no IJ) vs AeV


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery moved from Ukraine to Bryansk
            2 artilleries and 8 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns and 22 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 82 to 83
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
            1 bomber moved from Philippines to 54 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Shensi
            1 armour moved from Anhwe to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 armour moved from Anhwe to Kweichow
            1 armour moved from Anhwe to Hunan
            1 armour moved from Anhwe to Hopei
            1 armour moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour and 1 mech_infantry moved from Yenisey to Kansu
                  Japanese take Timguska from Russians
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            2 fighters moved from Suiyuyan to Sikang
            1 fighter moved from Chahar to Kansu
            1 fighter moved from Chahar to Shensi
            1 fighter moved from Chahar to Hopei
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 54 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Hopei
                 retreated to Hopei
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in Sikang
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Kwangsi
            1 fighter moved from Shensi to Anhwe
            1 fighter moved from Sikang to Kweichow
            1 fighter moved from Sikang to Kweichow
            1 fighter moved from Kansu to Chahar
            2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 transports moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships and 5 carriers moved from 46 Sea Zone to 33 Sea Zone
            5 fighters moved from 54 Sea Zone to New Guinea
            4 tactical_bombers moved from 54 Sea Zone to New Guinea
            1 bomber moved from 54 Sea Zone to New Guinea
            2 destroyers moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Japan to Caroline Islands
            3 artilleries and 5 infantry moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Manchuria
            3 infantry placed in French Indo China
            10 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.33
    Japanese : 0.83
    

    Savegame


  • @Shin-Ji plus 1 ipc for iwo jima

  • '15

    I switched out Angola to be Japanese so I wouldn’t have to remember that.


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 1 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                1 artillery owned by the British retreated to Burma
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Iraq to India
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Union of South Africa to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            2 aaGuns moved from Burma to India
            20 infantry moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 infantry placed in Persia
            2 armour placed in Union of South Africa
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -1,67
    Italians : 0,67
    Japanese : 0,00
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 artillery moved from Anglo Egyptian Sudan to Egypt
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            5 fighters moved from Egypt to 97 Sea Zone
            5 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from Trans-Jordan to Southern Italy
            1 fighter moved from Trans-Jordan to Egypt
            2 aaGuns and 2 infantry moved from Belarus to Eastern Poland
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 destroyer placed in 95 Sea Zone
            Italians undo move 2.
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.50
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 artillery moved from Anglo Egyptian Sudan to Egypt
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            5 fighters moved from Egypt to 97 Sea Zone
            5 fighters moved from 97 Sea Zone to Southern Italy
            1 bomber moved from Trans-Jordan to Southern Italy
            1 fighter moved from Trans-Jordan to Egypt
            2 aaGuns and 2 infantry moved from Belarus to Eastern Poland
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 destroyer placed in 95 Sea Zone
            Italians undo move 2.
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 126 Sea Zone to 112 Sea Zone
            1 bomber moved from Egypt to Greece
            1 bomber moved from Belarus to Ukraine
            1 infantry moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Archangel
            2 artilleries and 2 mech_infantrys moved from Belarus to Smolensk
    
        Combat - Germans
            Strategic bombing raid in Greece
                    AA fire in Greece : 0/1 hits, 0.17 expected hits
                Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Greece causes 4 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 artilleries and 2 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 9 armour, 1 artillery and 11 mech_infantrys moved from Belarus to Eastern Poland
            1 artillery moved from Novgorod to Baltic States
            1 bomber moved from Ukraine to Southern Italy
            1 bomber moved from Greece to Southern Italy
            2 armour and 2 mech_infantrys moved from Germany to Yugoslavia
            5 armour and 5 mech_infantrys moved from Eastern Poland to Romania
            1 mech_infantry moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 fighters placed in Western Germany
            5 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    AA fire in Greece : : -0.17
    AA fire in Ukraine : : -0.17
    Russians : -2.00
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 126 Sea Zone to 112 Sea Zone
            1 bomber moved from Egypt to Greece
            1 bomber moved from Belarus to Ukraine
            1 infantry moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Archangel
            2 artilleries and 2 mech_infantrys moved from Belarus to Smolensk
    
        Combat - Germans
            Strategic bombing raid in Greece
                    AA fire in Greece : 0/1 hits, 0.17 expected hits
                Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Greece causes 4 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Archangel
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 artilleries and 2 mech_infantrys
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 1 aaGun and 3 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 9 armour, 1 artillery and 11 mech_infantrys moved from Belarus to Eastern Poland
            1 artillery moved from Novgorod to Baltic States
            1 bomber moved from Ukraine to Southern Italy
            1 bomber moved from Greece to Southern Italy
            2 armour and 2 mech_infantrys moved from Germany to Yugoslavia
            5 armour and 5 mech_infantrys moved from Eastern Poland to Romania
            1 mech_infantry moved from Germany to Western Germany
            3 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            2 fighters placed in Western Germany
            5 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.33
    AA fire in Greece : : -0.17
    AA fire in Ukraine : : -0.17
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_minor; Remaining resources: 34 PUs; 
            Russians buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Bryansk to Smolensk
            1 armour and 3 mech_infantrys moved from Russia to Archangel
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 armour moved from Bessarabia to Ukraine
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            21 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Russia to Kansu
            1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Kansu
                Russians attack with 1 fighter and 21 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter and 21 infantry in Kansu, round 2 : 3/22 hits, 4,00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 armour and 3 mech_infantrys
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Bryansk to Archangel
            3 artilleries and 3 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Smolensk to Russia
            1 infantry moved from Bryansk to Smolensk
            2 aaGuns moved from Novosibirsk to Kansu
            1 fighter moved from Kansu to Vologda
            2 infantry moved from Bryansk to Belarus
    
        Place Units - Russians
            1 fighter placed in Russia
            2 mech_infantrys placed in Volgograd
            1 infantry placed in Volgograd
            1 armour, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -2,67
    Japanese : 0,17
    

    Savegame


  • Let’s see if we finish this game up early.

  • '15

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 destroyers moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 62 Sea Zone
            1 fighter moved from Caroline Islands to 62 Sea Zone
            2 fighters moved from Caroline Islands to 54 Sea Zone
            3 artilleries and 5 infantry moved from Java to 42 Sea Zone
            2 infantry moved from Western Australia to 56 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
            2 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
            1 artillery moved from 62 Sea Zone to Victoria
            1 infantry moved from 62 Sea Zone to Victoria
            1 fighter moved from New Guinea to Victoria
            1 infantry moved from Yunnan to Burma
            1 armour moved from Szechwan to Burma
            1 armour moved from Hunan to Burma
            1 armour moved from Kweichow to Burma
            2 fighters moved from Kweichow to Burma
            1 fighter moved from Kwangsi to Burma
            1 bomber moved from New Guinea to Burma
            4 fighters and 4 tactical_bombers moved from New Guinea to New South Wales
            1 armour moved from Suiyuyan to Szechwan
            1 mech_infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour moved from Manchuria to Anhwe
            1 fighter moved from Anhwe to Shan State
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Shan State
            2 artilleries and 11 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
    
        Combat - Japanese
            Battle in New Britain
            Battle in Midway
            Battle in Solomon Islands
            Battle in Wake Island
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 5 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 5 transports in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in New South Wales
                Japanese attack with 2 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers
                ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
                    AA fire in New South Wales : 1/6 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese lost in New South Wales
                    Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/15 hits, 6.00 expected hits
                    ANZAC roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry in New South Wales, round 2 : 4/8 hits, 3.00 expected hits
                    4 infantry owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 3 : 6/11 hits, 5.33 expected hits
                    ANZAC roll dice for 2 artilleries and 1 fighter in New South Wales, round 3 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
                Japanese destroys 12PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 6 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry
            Battle in Victoria
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 2 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 3 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 4 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Victoria
                Japanese win, taking Victoria from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 54 Sea Zone
                Japanese attack with 2 destroyers and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers and 2 fighters in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 3 armour, 1 bomber, 3 fighters and 1 infantry
                British defend with 1 aaGun, 1 artillery and 3 infantry; Chinese defend with 1 fighter
                    AA fire in Burma : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 armour, 1 bomber, 3 fighters and 1 infantry in Burma, round 2 : 4/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Burma, round 3 : 5/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 fighter in Burma, round 3 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 armour and 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 3 infantry
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            1 bomber moved from Burma to Yunnan
            1 fighter moved from Shan State to Yunnan
            3 fighters moved from Burma to French Indo China
            4 fighters moved from New South Wales to 62 Sea Zone
            1 fighter moved from Victoria to 62 Sea Zone
            3 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 fighter moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from 54 Sea Zone to New Guinea
            2 battleships and 5 carriers moved from 33 Sea Zone to 62 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            8 submarines moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Manchuria
            3 artilleries and 3 infantry placed in Japan
            1 destroyer and 3 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : -0.50
    ANZAC : 0.50
    Americans : -0.33
    AA fire in New South Wales : : 0.00
    UK_Pacific : 1.00
    Japanese : 0.00
    

    Savegame


  • @aequitas-et-veritas said in 2018L Shin-Ji (Axis, no IJ) vs AeV:

    Let’s see if we finish this game up early.

    I think we can manage that!


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs; 
            Americans buy 1 aaGun, 1 armour, 3 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Kweichow
            1 tactical_bomber moved from 63 Sea Zone to 49 Sea Zone
            1 submarine moved from 63 Sea Zone to 49 Sea Zone
            1 submarine moved from 49 Sea Zone to 47 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from 63 Sea Zone to 54 Sea Zone
            3 fighters moved from New Zealand to 54 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            4 fighters moved from Morocco to 95 Sea Zone
            1 bomber moved from Morocco to 95 Sea Zone
    

    Savegame


  • Scramble in sz95?

  • '15

    No, of course not! :)

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 5:39:38 AM
    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            23 infantry moved from India to Burma
            1 armour moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 armour, 1 fighter and 23 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 armour, 1 fighter and 23 infantry in Burma, round 2 : 5/25 hits, 4,83 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 1 fighter and 23 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 aaGun moved from India to Burma
            2 infantry and 1 mech_infantry moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            2 armour moved from Union of South Africa to Belgian Congo
            1 fighter moved from 39 Sea Zone to India
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            2 artilleries and 1 infantry placed in Iraq
            3 infantry placed in Persia
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 marine and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 marine and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0,17
    Japanese : -0,50
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Bulgaria
            1 bomber moved from Southern Italy to Bulgaria
            4 fighters moved from Southern Italy to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to 95 Sea Zone
            2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 destroyer and 5 fighters
                Americans defend with 1 destroyer, 2 submarines and 1 transport
                    Italians roll dice for 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 95 Sea Zone
                    1 transport owned by the Americans lost in 95 Sea Zone
                Italians win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 27
                Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
            Battle in Bulgaria
                Italians attack with 1 bomber and 1 fighter
                Americans defend with 1 marine
                    Italians roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 marine in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Bulgaria
                    Italians roll dice for 1 bomber in Bulgaria, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians and 1 marine owned by the Americans lost in Bulgaria
                Americans win with no units remaining. Battle score for attacker is -17
                Casualties for Italians: 1 bomber and 1 fighter
                Casualties for Americans: 1 marine
            Battle in Northern Italy
                Italians attack with 2 artilleries and 4 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 2/6 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            5 fighters moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.33
    

    Savegame

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