Thanks, awesome.
2018L Shin-Ji (Axis, no IJ) vs AeV
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Hit the CV, then the dst, then sink the CV, yes.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 92 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from India to Shan State 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar Combat - British Battle in Borneo Battle in 109 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 carrier and 1 transport British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 carrier and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 carrier and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Germans lost in 109 Sea Zone 1 transport owned by the Germans lost in 109 Sea Zone British roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British win, taking Borneo from Japanese, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 23 Casualties for Germans: 1 carrier and 1 transport Battle in French Madagascar Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan retreated to Yunnan Japanese win, taking French Madagascar from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter moved from Yunnan to India 1 aaGun, 1 armour and 20 infantry moved from Burma to India 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Morocco to 91 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries and 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to Iraq: 3 infantry EDIT: Removing units owned by British from Persia: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 British : -4,00 Japanese : 1,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Tobruk Italians take Tobruk from British Combat - Italians Non Combat Move - Italians 1 aaGun and 2 infantry moved from Eastern Poland to Baltic States 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry, 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 bomber moved from Novgorod to Ukraine 1 bomber moved from Novgorod to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eire to Scotland Germans take Scotland from British 2 fighters moved from Eire to Western Germany 1 fighter moved from Southern Italy to Western Germany Combat - Germans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Archangel Germans attack with 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Greece 1 bomber moved from Ukraine to Greece 6 armour and 3 mech_infantrys moved from Greece to Romania 1 aaGun, 2 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States 1 armour, 2 artilleries and 5 mech_infantrys moved from Novgorod to Baltic States 1 fighter moved from Archangel to Baltic States 3 armour and 7 mech_infantrys moved from Germany to Baltic States 3 aaGuns moved from Germany to Western Germany Place Units - Germans 1 destroyer and 1 transport placed in 99 Sea Zone 1 submarine placed in 93 Sea Zone 1 infantry placed in Greece 10 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Greece: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2 Germans collect 50 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Ukraine : : -0.17 Russians : 0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 31 PUs; Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 artillery and 1 infantry moved from Western Ukraine to Bessarabia Combat - Russians Battle in Eastern Poland Russians attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Bessarabia Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 5 armour, 7 artilleries, 8 infantry and 3 mech_infantrys moved from Belarus to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 4 artilleries and 5 infantry moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Kazakhstan to Sikang Place Units - Russians 1 armour placed in Ukraine 6 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 1,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to Borneo 1 mech_infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Anhwe to Hopei 1 mech_infantry moved from Chahar to Hopei 1 armour moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Chahar 2 armour moved from Manchuria to Anhwe 1 infantry moved from South Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 4 fighters moved from 42 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hunan to Kwangsi 4 fighters moved from French Indo China to Kwangsi 1 fighter moved from 43 Sea Zone to Kwangsi 2 artilleries moved from Java to 42 Sea Zone 2 artilleries, 2 battleships, 5 carriers, 3 fighters, 8 submarines, 3 tactical_bombers and 5 transports moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to Kwangsi 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Borneo to Kwangsi 4 fighters moved from 54 Sea Zone to New South Wales 1 artillery moved from Queensland to New South Wales 5 fighters moved from Japan to Kwangsi 1 destroyer moved from 16 Sea Zone to 19 Sea Zone 1 aaGun, 2 artilleries and 11 infantry moved from Yenisey to Yakut S.S.R. Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales 1 airfield placed in Kwangsi 1 harbour placed in Hainan 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 0.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 fighter moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to Borneo 1 mech_infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Anhwe to Hopei 1 mech_infantry moved from Chahar to Hopei 1 armour moved from Anhwe to Hunan 1 mech_infantry moved from Manchuria to Chahar 2 armour moved from Manchuria to Anhwe 1 infantry moved from South Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 4 fighters moved from 42 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hunan to Kwangsi 4 fighters moved from French Indo China to Kwangsi 1 fighter moved from 43 Sea Zone to Kwangsi 2 artilleries moved from Java to 42 Sea Zone 2 artilleries, 2 battleships, 5 carriers, 3 fighters, 8 submarines, 3 tactical_bombers and 5 transports moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to Kwangsi 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 2 artilleries moved from 36 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Borneo to Kwangsi 4 fighters moved from 54 Sea Zone to New South Wales 1 artillery moved from Queensland to New South Wales 5 fighters moved from Japan to Kwangsi 1 destroyer moved from 16 Sea Zone to 19 Sea Zone 1 aaGun, 2 artilleries and 11 infantry moved from Yenisey to Yakut S.S.R. Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales 1 airfield placed in Kwangsi 1 harbour placed in Hainan 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 1 mech_infantry EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1,17 Japanese : 0,33
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 92 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 92 Sea Zone: 2 submarines EDIT: Turning off Edit Mode British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 2 infantry moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns, 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from India to West India 2 fighters moved from Burma to West India 3 infantry moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Eastern Persia 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Scotland to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone Place Units - British 1 fighter placed in Persia 2 infantry placed in Iraq 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : 0,00 Japanese : 0,33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 armour moved from Tobruk to Tunisia Italians take Libya from Americans Italians take Tunisia from Americans 1 infantry moved from Trans-Jordan to Egypt 5 fighters moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Baltic States to Eastern Poland Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Normandy Bordeaux Italians attack with 5 fighters British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 5 fighters in Normandy Bordeaux, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Italians win with 5 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Eastern Poland Italians attack with 2 infantry Russians defend with 1 infantry Italians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland 1 infantry owned by the Italians retreated to Baltic States Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 5 fighters moved from Normandy Bordeaux to Western Germany Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.33 Americans : -1.00 Russians : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 armour moved from Tobruk to Tunisia Italians take Libya from Americans Italians take Tunisia from Americans 1 infantry moved from Trans-Jordan to Egypt 5 fighters moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Baltic States to Eastern Poland Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Normandy Bordeaux Italians attack with 5 fighters British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 5 fighters in Normandy Bordeaux, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Italians win with 5 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Eastern Poland Italians attack with 2 infantry Russians defend with 1 infantry Italians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland 1 infantry owned by the Italians retreated to Baltic States Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 5 fighters moved from Normandy Bordeaux to Western Germany Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.33 Americans : -1.00 Russians : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Germans Germans buy 7 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to 91 Sea Zone 2 fighters moved from Western Germany to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Greece to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Baltic States to Bessarabia 1 armour moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Baltic States 6 armour and 1 mech_infantry moved from Romania to Eastern Poland 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 submarine Americans defend with 1 destroyer and 2 submarines
Combat Hit Differential Summary :
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I figured we can skip ahead, since you only have the one ANZAC sub and the one French Dst. Speaking of subs, do you want yours to fight off Gibraltar?
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The Sub stays and is Fighting.
Please move the Fra DD to sz39 and one Fra Inf to Scotland, please.
Thank you. -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Germans Germans buy 7 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to 91 Sea Zone 2 fighters moved from Western Germany to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Greece to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Baltic States to Bessarabia 1 armour moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Baltic States 6 armour and 1 mech_infantry moved from Romania to Eastern Poland 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 submarine Americans defend with 1 destroyer and 2 submarines Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 1 submarine owned by the Germans retreated to 92 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Bessarabia Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 6 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 6 armour and 1 mech_infantry in Eastern Poland, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 infantry EDIT: Adding units owned by French to Scotland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 5 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Bessarabia to Romania 1 fighter moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Germany to Romania 2 fighters moved from 91 Sea Zone to Gibraltar 2 bombers moved from 91 Sea Zone to Gibraltar Place Units - Germans 3 infantry placed in Southern France 7 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -1.33 Russians : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 2x factory_minor, 3x factory_major; Remaining resources: 33 PUs; Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 armour and 1 mech_infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 3 mech_infantrys moved from Bryansk to Eastern Poland 2 fighters moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour and 1 mech_infantry Russians roll dice for 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/10 hits, 3,50 expected hits Germans roll dice for 6 armour and 1 mech_infantry in Eastern Poland, round 2 : 3/7 hits, 3,33 expected hits 3 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 4/7 hits, 3,00 expected hits Germans roll dice for 4 armour in Eastern Poland, round 3 : 4/4 hits, 2,00 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 armour and 5 mech_infantrys Casualties for Germans: 6 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 infantry moved from Ukraine to Bessarabia 2 mech_infantrys moved from Russia to Archangel 6 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Sikang 1 infantry moved from Volgograd to Kazakhstan Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 17 infantry EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 17 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,67 Russians : 0,50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 3 submarines moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 3 carriers moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 battleship, 2 carriers and 4 submarines moved from 36 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to India 1 fighter moved from Japan to 25 Sea Zone 2 armour, 5 artilleries and 7 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to Ceylon 1 infantry moved from 39 Sea Zone to Ceylon 6 fighters moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to India 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 4 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Northern Territory to South Australia 1 mech_infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 tactical_bomber moved from Kwangsi to Burma 1 armour moved from Anhwe to Szechwan 1 armour moved from Hopei to Shensi 1 fighter moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Shensi Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 carriers, 6 submarines and 3 transports French defend with 1 destroyer Japanese roll dice for 6 submarines in 39 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 5 submarines and 3 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in India Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/9 hits, 4.33 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the British and 3 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 3 infantry Battle in Burma Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Shensi, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Ceylon Battle in Szechwan Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Szechwan, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters moved from India to 39 Sea Zone 1 fighter moved from Kwangsi to 39 Sea Zone 1 fighter moved from Kwangsi to 39 Sea Zone 2 tactical_bombers moved from India to Shan State 1 tactical_bomber moved from Burma to Kwangsi 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Szechwan to Kwangsi 1 fighter moved from Shensi to Yunnan 1 bomber moved from India to Kwangsi Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan 1 carrier and 1 destroyer placed in 36 Sea Zone 1 armour placed in French Indo China 1 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,4,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6 Japanese collect 74 PUs (2 lost to blockades); end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
French : 0.67 Chinese : 1.33 UK_Pacific : -1.67 Japanese : -0.67