@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
Hit the CV, then the dst, then sink the CV, yes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in Borneo
Battle in 109 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 carrier and 1 transport
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 carrier and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 carrier and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Germans lost in 109 Sea Zone
1 transport owned by the Germans lost in 109 Sea Zone
British roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British win, taking Borneo from Japanese, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier and 1 transport
Battle in French Madagascar
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
retreated to Yunnan
Japanese win, taking French Madagascar from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 aaGun, 1 armour and 20 infantry moved from Burma to India
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : -4,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Tobruk
Italians take Tobruk from British
Combat - Italians
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Eastern Poland to Baltic States
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 infantry, 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eire to Scotland
Germans take Scotland from British
2 fighters moved from Eire to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Archangel
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Greece
1 bomber moved from Ukraine to Greece
6 armour and 3 mech_infantrys moved from Greece to Romania
1 aaGun, 2 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States
1 armour, 2 artilleries and 5 mech_infantrys moved from Novgorod to Baltic States
1 fighter moved from Archangel to Baltic States
3 armour and 7 mech_infantrys moved from Germany to Baltic States
3 aaGuns moved from Germany to Western Germany
Place Units - Germans
1 destroyer and 1 transport placed in 99 Sea Zone
1 submarine placed in 93 Sea Zone
1 infantry placed in Greece
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.17
AA fire in Ukraine : : -0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 31 PUs;
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
5 armour, 7 artilleries, 8 infantry and 3 mech_infantrys moved from Belarus to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
4 artilleries and 5 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Sikang
Place Units - Russians
1 armour placed in Ukraine
6 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to Borneo
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Hunan
1 mech_infantry moved from Manchuria to Chahar
2 armour moved from Manchuria to Anhwe
1 infantry moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
4 fighters moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to Kwangsi
4 fighters moved from French Indo China to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
2 artilleries moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 3 fighters, 8 submarines, 3 tactical_bombers and 5 transports moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to Kwangsi
3 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Borneo to Kwangsi
4 fighters moved from 54 Sea Zone to New South Wales
1 artillery moved from Queensland to New South Wales
5 fighters moved from Japan to Kwangsi
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
1 airfield placed in Kwangsi
1 harbour placed in Hainan
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to Borneo
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Hunan
1 mech_infantry moved from Manchuria to Chahar
2 armour moved from Manchuria to Anhwe
1 infantry moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
4 fighters moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to Kwangsi
4 fighters moved from French Indo China to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
2 artilleries moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 3 fighters, 8 submarines, 3 tactical_bombers and 5 transports moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to Kwangsi
3 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Borneo to Kwangsi
4 fighters moved from 54 Sea Zone to New South Wales
1 artillery moved from Queensland to New South Wales
5 fighters moved from Japan to Kwangsi
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 aaGun, 2 artilleries and 11 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
1 airfield placed in Kwangsi
1 harbour placed in Hainan
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1,17
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
2 infantry moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Burma, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 aaGuns, 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from India to West India
2 fighters moved from Burma to West India
3 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser and 1 marine moved from 72 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Scotland to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
1 fighter placed in Persia
2 infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : 0,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Italians take Tunisia from Americans
1 infantry moved from Trans-Jordan to Egypt
5 fighters moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Baltic States to Eastern Poland
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 5 fighters
British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 5 fighters in Normandy Bordeaux, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Italians win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
1 infantry owned by the Italians retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy
5 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
Americans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour moved from Tobruk to Tunisia
Italians take Libya from Americans
Italians take Tunisia from Americans
1 infantry moved from Trans-Jordan to Egypt
5 fighters moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Baltic States to Eastern Poland
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Italians attack with 5 fighters
British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 5 fighters in Normandy Bordeaux, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Italians win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
1 infantry owned by the Italians retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy
5 fighters moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
Americans : -1.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans buy 7 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Greece to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Greece to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Baltic States to Bessarabia
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Baltic States
6 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Combat Hit Differential Summary :
I figured we can skip ahead, since you only have the one ANZAC sub and the one French Dst. Speaking of subs, do you want yours to fight off Gibraltar?
The Sub stays and is Fighting.
Please move the Fra DD to sz39 and one Fra Inf to Scotland, please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans buy 7 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Greece to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Greece to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Baltic States to Bessarabia
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Baltic States
6 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 submarine owned by the Germans retreated to 92 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bessarabia
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour and 1 mech_infantry in Eastern Poland, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 infantry
EDIT: Adding units owned by French to Scotland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
5 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Bessarabia to Romania
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Germany to Romania
2 fighters moved from 91 Sea Zone to Gibraltar
2 bombers moved from 91 Sea Zone to Gibraltar
Place Units - Germans
3 infantry placed in Southern France
7 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -1.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 2x factory_minor, 3x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour and 1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Bryansk to Eastern Poland
2 fighters moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour and 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/10 hits, 3,50 expected hits
Germans roll dice for 6 armour and 1 mech_infantry in Eastern Poland, round 2 : 3/7 hits, 3,33 expected hits
3 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 4/7 hits, 3,00 expected hits
Germans roll dice for 4 armour in Eastern Poland, round 3 : 4/4 hits, 2,00 expected hits
2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 4 armour owned by the Germans lost in Eastern Poland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 armour and 5 mech_infantrys
Casualties for Germans: 6 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Russia to Archangel
6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 17 infantry
EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 17 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,67
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
3 submarines moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
3 carriers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 4 submarines moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to India
1 fighter moved from Japan to 25 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
6 fighters moved from Kwangsi to 42 Sea Zone
1 bomber moved from Kwangsi to India
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 4 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Northern Territory to South Australia
1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 armour moved from Anhwe to Szechwan
1 armour moved from Hopei to Shensi
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Shensi
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 6 submarines and 3 transports
French defend with 1 destroyer
Japanese roll dice for 6 submarines in 39 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 5 submarines and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the British and 3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Battle in Burma
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Shensi, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Ceylon
Battle in Szechwan
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
1 fighter moved from Kwangsi to 39 Sea Zone
1 fighter moved from Kwangsi to 39 Sea Zone
2 tactical_bombers moved from India to Shan State
1 tactical_bomber moved from Burma to Kwangsi
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Szechwan to Kwangsi
1 fighter moved from Shensi to Yunnan
1 bomber moved from India to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
1 carrier and 1 destroyer placed in 36 Sea Zone
1 armour placed in French Indo China
1 armour and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
Japanese collect 74 PUs (2 lost to blockades); end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
French : 0.67
Chinese : 1.33
UK_Pacific : -1.67
Japanese : -0.67