Thanks, awesome.
L24 BM4 1/4 Playoff Me1945 vs Ghostglider (Allies+22)
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One more edit
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 artillery and 1 infantry moved from Vologda to Samara 2 fighters moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Samara Combat - Russians Battle in Tambov Russians attack with 2 fighters and 5 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 5 infantry in Tambov, round 2 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Tambov 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 artillery and 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Russia to Tambov 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 18 infantry moved from Buryatia to Ulaanbaatar 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Kansu 1 submarine moved from 93 Sea Zone to 99 Sea Zone 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 aaGun moved from Vologda to Smolensk 2 artilleries and 15 infantry moved from Vologda to Russia 2 armour and 5 mech_infantrys moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 2.00 Russians regular : -1.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Persia 1 tactical_bomber moved from 79 Sea Zone to Northwest Persia 1 fighter moved from 79 Sea Zone to Northwest Persia 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi 1 armour moved from Szechwan to Shensi 1 fighter moved from Kweichow to Sikang 1 bomber moved from Kweichow to Sikang 1 tactical_bomber moved from Kweichow to Shensi 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Persia Battle in Iraq Battle in 17 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking Persia from British, taking Iraq from British, taking 17 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Northwest Persia Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northwest Persia Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 fighter in Sikang, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 79 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Kweichow 1 artillery moved from Hunan to Anhwe 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 tactical_bombers moved from Philippines to Caroline Islands 2 fighters moved from 17 Sea Zone to Caroline Islands 1 fighter moved from 19 Sea Zone to Caroline Islands 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 tactical_bomber moved from 37 Sea Zone to 80 Sea Zone 1 fighter moved from 37 Sea Zone to 80 Sea Zone 2 artilleries moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Kweichow to 20 Sea Zone 1 bomber moved from Sikang to French Indo China 1 fighter moved from Sikang to Yunnan 1 tactical_bomber moved from Shensi to French Indo China 1 tactical_bomber moved from Kweichow to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 infantry placed in French Indo China 1 mech_infantry placed in Manchuria 2 fighters, 1 infantry and 1 mech_infantry placed in Japan Japanese undo move 4. 1 infantry and 1 mech_infantry placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.17 ANZAC regular : -0.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Persia 1 tactical_bomber moved from 79 Sea Zone to Northwest Persia 1 fighter moved from 79 Sea Zone to Northwest Persia 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi 1 armour moved from Szechwan to Shensi 1 fighter moved from Kweichow to Sikang 1 bomber moved from Kweichow to Sikang 1 tactical_bomber moved from Kweichow to Shensi 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Persia Battle in Iraq Battle in 17 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking Persia from British, taking Iraq from British, taking 17 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Northwest Persia Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northwest Persia Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sikang Japanese attack with 1 bomber and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 fighter in Sikang, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 79 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Kweichow 1 artillery moved from Hunan to Anhwe 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 tactical_bombers moved from Philippines to Caroline Islands 2 fighters moved from 17 Sea Zone to Caroline Islands 1 fighter moved from 19 Sea Zone to Caroline Islands 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 tactical_bomber moved from 37 Sea Zone to 80 Sea Zone 1 fighter moved from 37 Sea Zone to 80 Sea Zone 2 artilleries moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Kweichow to 20 Sea Zone 1 bomber moved from Sikang to French Indo China 1 fighter moved from Sikang to Yunnan 1 tactical_bomber moved from Shensi to French Indo China 1 tactical_bomber moved from Kweichow to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone 3 infantry placed in French Indo China 1 mech_infantry placed in Manchuria 2 fighters, 1 infantry and 1 mech_infantry placed in Japan Japanese undo move 4. 1 infantry and 1 mech_infantry placed in Manchuria 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 aaGun EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.17 ANZAC regular : -0.83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 7 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 fighters moved from United Kingdom to 111 Sea Zone 4 fighters moved from 110 Sea Zone to 111 Sea Zone 1 bomber moved from Holland Belgium to Northern Italy 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 aaGun, 1 factory_major and 3 infantry Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans lost in Northern Italy 1 aaGun owned by the Italians lost in Northern Italy 1 armour owned by the Americans and 1 mech_infantry owned by the Americans retreated to Southern France Italians win with 3 infantry remaining. Battle score for attacker is -15 Casualties for Americans: 1 bomber and 2 infantry Casualties for Italians: 1 aaGun Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 111 Sea Zone Americans attack with 6 fighters Germans defend with 1 destroyer Americans roll dice for 6 fighters in 111 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 111 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 111 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 111 Sea Zone to 110 Sea Zone 4 fighters moved from 111 Sea Zone to United Kingdom 4 infantry and 1 marine moved from Normandy Bordeaux to Southern France 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 22 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 22 Sea Zone 3 fighters moved from Queensland to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Midway Place Units - Americans 3 fighters placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 submarine placed in 93 Sea Zone Americans undo move 1. 2 fighters placed in 110 Sea Zone 1 fighter placed in 110 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 2 infantry placed in Southern France 2 infantry placed in Central United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 armour Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 11 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma 1 bomber moved from Egypt to France 3 fighters moved from Southern France to France 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry moved from Holland Belgium to France 2 fighters moved from 110 Sea Zone to France 1 fighter moved from Gibraltar to France 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in France British attack with 1 artillery, 1 bomber, 7 fighters, 11 infantry and 1 mech_infantry Germans defend with 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor and 7 infantry; Italians defend with 1 artillery and 2 infantry Germans roll AA dice in France : 1/6 hits, 1.00 expected hits 1 fighter owned by the British lost in France British roll dice for 1 artillery, 1 bomber, 6 fighters, 11 infantry and 1 mech_infantry in France, round 2 : 8/20 hits, 6.17 expected hits Germans roll dice for 2 aaGuns, 7 artilleries and 9 infantry in France, round 2 : 5/16 hits, 5.33 expected hits 5 infantry owned by the British lost in France 2 aaGuns owned by the Germans and 6 infantry owned by the Germans lost in France British roll dice for 1 artillery, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry in France, round 3 : 5/15 hits, 5.33 expected hits Germans roll dice for 7 artilleries and 3 infantry in France, round 3 : 5/10 hits, 3.33 expected hits 5 infantry owned by the British lost in France 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in France British roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 mech_infantry in France, round 4 : 5/10 hits, 4.50 expected hits Germans roll dice for 5 artilleries in France, round 4 : 0/5 hits, 1.67 expected hits 5 artilleries owned by the Germans lost in France British win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking Algeria from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from Americans, taking Tunisia from Americans with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for British: 1 fighter and 10 infantry Casualties for Germans: 2 aaGuns, 6 artilleries and 7 infantry Casualties for Italians: 1 artillery and 2 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 2 aaGuns moved from Holland Belgium to France 2 fighters moved from France to 110 Sea Zone 4 fighters moved from France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Southern France 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 4 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Rhodesia to Belgian Congo 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Burma to India 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 submarine placed in 110 Sea Zone 3 infantry placed in Egypt 6 infantry placed in United Kingdom British undo move 3. 3 infantry placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -2.50 Japanese regular : -0.83 Italians regular : 0.00 Germans AA : 0.00 Germans regular : -1.00 British regular : 3.00 Italians AA : 0.83
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I killed 1 unit in N.Italy. I removed 1 AA, if you would rather lose 1 INF, please feel free to replace survivor.
sz110: 2 US FTRs on 1 UK carrier -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Russians and Italians reach a stalemate . Battle score for attacker is -8 Casualties for Italians: 1 destroyer Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Western Germany 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 2 armour moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Italians collect 11 PUs (2 lost to blockades); end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -2.67 Russians regular : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in Java Battle in 33 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Non Combat Move - ANZAC 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 cruiser, 1 destroyer and 4 submarines moved from 54 Sea Zone to 22 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Holland Belgium to France 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 fighters moved from 112 Sea Zone to Holland Belgium 2 bombers moved from Novgorod to Holland Belgium 1 artillery, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Caucasus to Iraq Germans take Northwest Persia from ANZAC Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 bombers, 7 fighters, 4 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun and 6 infantry; Americans defend with 1 factory_minor and 3 infantry British roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 bombers, 7 fighters, 4 mech_infantrys and 3 tactical_bombers in Holland Belgium, round 2 : 7/17 hits, 8.00 expected hits Americans roll dice for 1 aaGun and 9 infantry in Holland Belgium, round 2 : 2/9 hits, 3.00 expected hits 2 mech_infantrys owned by the Germans lost in Holland Belgium 1 aaGun owned by the British and 6 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 2 bombers, 7 fighters, 2 mech_infantrys and 3 tactical_bombers in Holland Belgium, round 3 : 11/15 hits, 7.67 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 3 : 3/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium 3 infantry owned by the Americans lost in Holland Belgium Germans win with 2 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 artillery and 4 mech_infantrys Casualties for British: 1 aaGun and 6 infantry Casualties for Americans: 3 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Southern Italy 2 bombers moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Holland Belgium to Greece 2 fighters moved from Holland Belgium to Greece 4 fighters moved from Holland Belgium to 112 Sea Zone 2 infantry moved from Novgorod to Belarus 3 armour moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Bryansk to Belarus 3 armour and 3 mech_infantrys moved from Caucasus to Iraq 1 mech_infantry moved from Volgograd to Northwest Persia 3 infantry moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Rostov 2 infantry moved from Caucasus to Rostov 6 armour moved from Bryansk to Volgograd 1 infantry moved from Volgograd to Rostov 6 mech_infantrys moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Caucasus 6 artilleries and 8 infantry moved from Bryansk to Rostov Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 submarine placed in 112 Sea Zone 1 artillery and 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 mech_infantry EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00 British AA : -0.50 Germans regular : 2.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Kansu to Suiyuyan 1 fighter and 1 tactical_bomber moved from Russia to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 artillery moved from Samara to Tambov 1 aaGun moved from Tambov to Samara 1 aaGun and 4 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Samara 2 armour and 5 mech_infantrys moved from Vologda to Russia 7 infantry moved from Russia to Samara 17 artilleries and 37 infantry moved from Russia to Tambov 1 aaGun and 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 aaGun and 20 infantry moved from Ulaanbaatar to Central Mongolia 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.67