Odonis (Allies +21) vs dawgoneit (Axis) No VC G40L18 game #2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour moved from Soviet Far East to Amur
                      Japanese take Siberia from Russians
                1 artillery and 10 infantry moved from Manchuria to Amur
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Hunan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 :  7/17 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from 36 Sea Zone to Kwangsi
                2 bombers, 7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                6 infantry moved from 36 Sea Zone to Kwangsi
                1 mech_infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                2 tactical_bombers moved from Kwangsi to Hunan
                2 fighters moved from Kwangsi to Hunan

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                2 artilleries and 4 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    triplea_43684_Jap2.tsvg

  • '20 '19 '18 '15 '13

    I see that the odds of you winning the battle in 109 was 0%. Wow, nice positive turn of events for you!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_43684_Ame2.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                5 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    triplea_43684_Chi2.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                5 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
                EDIT: Adding units owned by UK_Pacific to Eastern Persia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
                EDIT: Adding units owned by British to Eastern Persia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Shan State: 3 infantry
                EDIT: Adding units owned by UK_Pacific to Burma: 3 infantry
                EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 battleship
                EDIT: Removing units owned by British from India: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun
                EDIT: Removing units owned by UK_Pacific from India: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 aaGun and 1 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 bomber moved from Quebec to United Kingdom
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 88 Sea Zone to British Guiana

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to 80 Sea Zone: 1 battleship
                EDIT: Adding units owned by UK_Pacific to 80 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Units Change Ownership
                    Some Units in Burma change ownership: 1 aaGun and 3 infantry
                    Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantry
                    Some Units in 36 Sea Zone change ownership: 1 destroyer

    triplea_43684_UK_2.tsvg

  • '20 '19 '18 '15 '13

    sorry for all the edits - wasn’t letting me move my UK Pacific units in non-com.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 artillery and 3 infantry moved from Libya to Tunisia
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from Greece to Romania
                1 armour moved from Bulgaria to Romania
                4 infantry moved from Bulgaria to Romania
                1 battleship and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from Southern France to Northern Italy
                2 fighters moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 :  2/4 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        2 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_43684_Ita2.tsvg


  • it wont let you move the UK Pacific pieces you have to use the british pieces


  • @Odonis:

    sorry for all the edits - wasn’t letting me move my UK Pacific units in non-com.

    it wont let you move the UK Pacific pieces you have to use the british pieces

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Java to India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    triplea_43684_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from Norway to Finland
                2 bombers moved from Western Germany to Algeria
                6 armour, 9 artilleries and 4 mech_infantrys moved from Germany to Poland
                4 armour moved from Western Germany to Slovakia Hungary
                1 artillery moved from Normandy Bordeaux to France
                4 infantry moved from Western Germany to Germany
                1 aaGun moved from Holland Belgium to France
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
                3 fighters and 3 tactical_bombers moved from Poland to Southern Italy

    Place Units - Germans
                7 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_43684_Ger3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Tsagaan Olom to Suiyuyan
                1 armour moved from Tsinghai to Suiyuyan
                1 mech_infantry moved from Szechwan to Suiyuyan
                2 armour, 1 fighter and 1 mech_infantry moved from Szechwan to Hopei

    Combat - Russians
                Battle in Hopei
                    Russians attack with 2 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
                        Russians roll dice for 2 armour and 1 fighter in Hopei, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Suiyuyan
                    Russians attack with 1 armour, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Suiyuyan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Suiyuyan, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Hopei to Shensi
                1 aaGun, 3 artilleries and 11 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Shensi

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia
                Russians undo move 1.
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 5 infantry placed in Russia
                1 armour placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 1 infantry
                EDIT: Adding units owned by Russians to Rostov: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs

    triplea_43684_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                1 armour, 2 artilleries and 11 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
                2 infantry and 1 mech_infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Yunnan
                1 artillery and 4 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Hunan to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                2 bombers moved from Kwangsi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                2 fighters moved from Kwangsi to Yunnan
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from Kwangsi to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kiangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 carrier and 1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 fighters and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters and 5 infantry in Yunnan, round 2 :  3/9 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Russians defend with 2 armour
                        Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 :  6/7 hits
                        Chinese roll dice for 2 armour in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Hopei
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 armour
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Suiyuyan, round 2 :  4/7 hits
                        Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  3/3 hits
                        1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber
                Battle in Buryatia
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 19 infantry
                        AA fire in Buryatia :  0/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Buryatia, round 2 :  4/16 hits
                        Russians roll dice for 2 aaGuns and 19 infantry in Buryatia, round 2 :  7/19 hits
                        7 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Buryatia, round 3 :  4/9 hits
                        Russians roll dice for 17 infantry in Buryatia, round 3 :  7/17 hits
                        4 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Buryatia
                    retreated to Buryatia
                    Russians win with 13 infantry remaining. Battle score for attacker is -19
                    Casualties for Russians: 2 aaGuns and 6 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries and 11 infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 :  2/8 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 :  2/8 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
                3 fighters and 3 tactical_bombers moved from Hopei to Chahar
                2 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    triplea_43684_Jap3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 submarines and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_43684_Ame3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                6 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Hopei
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    triplea_43684_Chi3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 submarines and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                6 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Hopei
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                1 armour moved from Egypt to Tobruk
                      British take Tobruk from Italians
                3 infantry moved from Burma to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in Yunnan
                    British attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 5 infantry
                        British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  5/8 hits
                        Japanese roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 :  0/7 hits
                        5 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  1/8 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 3 :  0/2 hits
                        1 artillery owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 :  1/8 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 artilleries and 5 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 aaGun moved from Burma to Yunnan
                1 aaGun, 1 artillery and 7 infantry moved from India to Burma
                3 infantry moved from India to Burma
                3 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 artillery moved from Iraq to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Eastern Persia
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from Kenya to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 bomber moved from Western Germany to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery moved from British Guiana to Brazil
                      British take Brazil from Neutral_Allies
                1 destroyer and 2 transports moved from 88 Sea Zone to 86 Sea Zone
                1 armour and 2 infantry moved from British Guiana to Brazil
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from 80 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Persia
                2 armour and 1 artillery placed in Egypt
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry and 2 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 fighter

    triplea_43684_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 unit repaired.
                4 infantry moved from Greece to 97 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 artillery and 3 infantry moved from Tunisia to Libya
                1 bomber moved from Southern Italy to Bessarabia
                2 infantry moved from Romania to Bessarabia
                2 armour, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Gibraltar
                Battle in Eastern Poland
                    Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Gibraltar from British, taking Eastern Poland from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                        Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Northern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_43684_Ita3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_43684_ANZ3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French

    triplea_43684_Fre3.tsvg

  • '20 '19 '18 '15 '13

    @Odonis have saved the French turn to the new file format.

    Attached here and your turn.

    0_1542152508569_French3Dawg.tsvg

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