Odonis (Allies +21) vs dawgoneit (Axis) No VC G40L18 game #2

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 3 aaGuns and 1 tactical_bomber
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        Germans roll dice for 3 aaGuns and 1 tactical_bomber in Holland Belgium, round 2 :  0/1 hits
                        2 aaGuns owned by the Germans lost in Holland Belgium
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        Germans roll dice for 1 aaGun and 1 tactical_bomber in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                        French roll dice for 1 artillery in Holland Belgium, round 4 :  0/1 hits
                        Germans roll dice for 1 aaGun and 1 tactical_bomber in Holland Belgium, round 4 :  1/1 hits
                        1 artillery owned by the French lost in Holland Belgium
                    Germans win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 aaGuns
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone

    Turn Complete - French

    triplea_43684_Fre1.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 10 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
                2 bombers moved from Norway to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 artillery moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French

    Combat - Germans

    triplea_43684_Ger2.tsvg


  • sorry for the delay. remodeling in my house.
    scramble in sz109?

  • '20 '19 '18 '15 '13

    no worries!

    Max scramble everywhere!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 10 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
                2 bombers moved from Norway to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 artillery moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French

    Combat - Germans
                British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters; French defend with 1 fighter
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 :  5/8 hits
                        British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 5 fighters in 109 Sea Zone, round 2 :  3/9 hits
                    Units damaged: 1 battleship owned by the Germans
                        2 destroyers owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 3 :  8/8 hits
                        British roll dice for 1 battleship and 3 fighters in 109 Sea Zone, round 3 :  4/4 hits
                        1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 battleship, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 4 fighters
                    Casualties for French: 1 fighter

    Non Combat Move - Germans
                1 fighter moved from 109 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
                2 bombers moved from 109 Sea Zone to Western Germany
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                6 armour and 4 mech_infantrys moved from France to Germany
                3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
                8 infantry moved from Germany to Poland
                3 fighters and 3 tactical_bombers moved from Norway to Poland

    Place Units - Germans
                10 artilleries placed in Germany
                4 armour placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_43684_Ger2.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 1 infantry in Amur, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 6 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Buryatia
                6 infantry moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                1 fighter moved from Russia to Szechwan
                1 armour moved from Volgograd to Tsinghai
                1 infantry moved from Rostov to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Bryansk to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Russia to Bryansk
                4 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs

    triplea_43684_Rus2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour moved from Soviet Far East to Amur
                      Japanese take Siberia from Russians
                1 artillery and 10 infantry moved from Manchuria to Amur
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Anhwe to Hunan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 :  7/17 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from 36 Sea Zone to Kwangsi
                2 bombers, 7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                6 infantry moved from 36 Sea Zone to Kwangsi
                1 mech_infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                2 tactical_bombers moved from Kwangsi to Hunan
                2 fighters moved from Kwangsi to Hunan

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                2 artilleries and 4 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    triplea_43684_Jap2.tsvg

  • '20 '19 '18 '15 '13

    I see that the odds of you winning the battle in 109 was 0%. Wow, nice positive turn of events for you!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    triplea_43684_Ame2.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                5 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    triplea_43684_Chi2.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                5 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
                EDIT: Adding units owned by UK_Pacific to Eastern Persia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
                EDIT: Adding units owned by British to Eastern Persia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Shan State: 3 infantry
                EDIT: Adding units owned by UK_Pacific to Burma: 3 infantry
                EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 battleship
                EDIT: Removing units owned by British from India: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun
                EDIT: Removing units owned by UK_Pacific from India: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 aaGun and 1 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 bomber moved from Quebec to United Kingdom
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 88 Sea Zone to British Guiana

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to 80 Sea Zone: 1 battleship
                EDIT: Adding units owned by UK_Pacific to 80 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Units Change Ownership
                    Some Units in Burma change ownership: 1 aaGun and 3 infantry
                    Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantry
                    Some Units in 36 Sea Zone change ownership: 1 destroyer

    triplea_43684_UK_2.tsvg

  • '20 '19 '18 '15 '13

    sorry for all the edits - wasn’t letting me move my UK Pacific units in non-com.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 artillery and 3 infantry moved from Libya to Tunisia
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from Greece to Romania
                1 armour moved from Bulgaria to Romania
                4 infantry moved from Bulgaria to Romania
                1 battleship and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from Southern France to Northern Italy
                2 fighters moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 :  2/4 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        2 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_43684_Ita2.tsvg


  • it wont let you move the UK Pacific pieces you have to use the british pieces


  • @Odonis:

    sorry for all the edits - wasn’t letting me move my UK Pacific units in non-com.

    it wont let you move the UK Pacific pieces you have to use the british pieces

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Java to India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    triplea_43684_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from Norway to Finland
                2 bombers moved from Western Germany to Algeria
                6 armour, 9 artilleries and 4 mech_infantrys moved from Germany to Poland
                4 armour moved from Western Germany to Slovakia Hungary
                1 artillery moved from Normandy Bordeaux to France
                4 infantry moved from Western Germany to Germany
                1 aaGun moved from Holland Belgium to France
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
                3 fighters and 3 tactical_bombers moved from Poland to Southern Italy

    Place Units - Germans
                7 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_43684_Ger3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Tsagaan Olom to Suiyuyan
                1 armour moved from Tsinghai to Suiyuyan
                1 mech_infantry moved from Szechwan to Suiyuyan
                2 armour, 1 fighter and 1 mech_infantry moved from Szechwan to Hopei

    Combat - Russians
                Battle in Hopei
                    Russians attack with 2 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
                        Russians roll dice for 2 armour and 1 fighter in Hopei, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Suiyuyan
                    Russians attack with 1 armour, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Suiyuyan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Suiyuyan, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Hopei to Shensi
                1 aaGun, 3 artilleries and 11 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Shensi

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia
                Russians undo move 1.
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 5 infantry placed in Russia
                1 armour placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 1 infantry
                EDIT: Adding units owned by Russians to Rostov: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs

    triplea_43684_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                1 armour, 2 artilleries and 11 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
                2 infantry and 1 mech_infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Yunnan
                1 artillery and 4 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Hunan to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                2 bombers moved from Kwangsi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                2 fighters moved from Kwangsi to Yunnan
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from Kwangsi to Kweichow
                1 infantry moved from Kiangsu to Kiangsi
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kiangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 carrier and 1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 fighters and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters and 5 infantry in Yunnan, round 2 :  3/9 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Russians defend with 2 armour
                        Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 :  6/7 hits
                        Chinese roll dice for 2 armour in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Hopei
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 armour
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Suiyuyan, round 2 :  4/7 hits
                        Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 :  3/3 hits
                        1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber
                Battle in Buryatia
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 19 infantry
                        AA fire in Buryatia :  0/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Buryatia, round 2 :  4/16 hits
                        Russians roll dice for 2 aaGuns and 19 infantry in Buryatia, round 2 :  7/19 hits
                        7 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Buryatia, round 3 :  4/9 hits
                        Russians roll dice for 17 infantry in Buryatia, round 3 :  7/17 hits
                        4 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Buryatia
                    retreated to Buryatia
                    Russians win with 13 infantry remaining. Battle score for attacker is -19
                    Casualties for Russians: 2 aaGuns and 6 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries and 11 infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 :  2/8 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 :  2/8 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
                3 fighters and 3 tactical_bombers moved from Hopei to Chahar
                2 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    triplea_43684_Jap3.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 submarines and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_43684_Ame3.tsvg

Suggested Topics

  • 9
  • 17
  • 56
  • 38
  • 70
  • 128
  • 114
  • 175
Axis & Allies Boardgaming Custom Painted Miniatures

81

Online

17.4k

Users

39.9k

Topics

1.7m

Posts