It’s rare to see dice that bad, wow 🤯
G-40 entek allies +20 -vs- dawgoneit axis
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its not letting me post. keeps kicking me out and making me sign back in 301 ERROR
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Did you get the newest version of Triple A? Also double check the ID number 32312 it might have changed
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i have the 1.9.0.0. is there another?
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Im not sure, but I’d check this thread out for tips
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum -
TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans 3 infantry moved from Kansu to Timguska Combat - Russians Battle in Timguska Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 5 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.50
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Close, but I think you’re the Axis and this game and it should be your japan go
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@Entek yes it is. i was having trouble posting and we (Panther and I) used this forum to figure it out. i,ll get rite to it my friend.
it might take a few -
@dawgoneit another test post coming
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans 3 infantry moved from Kansu to Timguska Combat - Russians Battle in Timguska Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 5 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.50
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Great, glad you’re getting it figured out! I look forward to gaming with you again!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 destroyers, 8 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 mech_infantrys moved from Kweichow to Burma 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yunnan to Burma 1 bomber moved from Kweichow to 37 Sea Zone 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 bomber moved from Kweichow to Burma 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 armour and 2 mech_infantrys moved from Chahar to Kansu 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 armour and 1 mech_infantry moved from Buryatia to Yenisey 2 battleships, 2 carriers, 2 cruisers and 4 fighters moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Korea to Jehol 1 fighter moved from Japan to 6 Sea Zone 1 artillery and 4 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Korea to Manchuria Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 3 armour, 2 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys British defend with 6 infantry Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys in Burma, round 2 : 3/14 hits, 4.50 expected hits UK_Pacific roll dice for 6 infantry in Burma, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys in Burma, round 3 : 2/13 hits, 4.33 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 3 armour, 2 artilleries, 1 bomber and 5 mech_infantrys in Burma, round 4 : 2/11 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 6 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 5 fighters Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 5 fighters in 6 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers and 5 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from 37 Sea Zone to Kwangsi 1 bomber moved from Burma to Kwangsi Place Units - Japanese 2 destroyers placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in Kiangsu Japanese undo move 2. 2 infantry and 1 mech_infantry placed in Kwangtung 3 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5 Japanese collect 47 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 4 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : -6.67
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@Entek said in G-40 entek allies +20 -vs- dawgoneit axis:
Great, glad you’re getting it figured out! I look forward to gaming with you again!
oooohhhhhh yeah. i hang out with you more than i do with my friends and family do that live no more than 5 miles from here. and i grew up here. i also delivered pizza for 27 years here so i kind of no everybody.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 fighters moved from Eastern United States to 110 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 transport moved from 110 Sea Zone to 102 Sea Zone 3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone 3 artilleries and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 factory_minor placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81 Russians : 3 / 0 Japanese : 47 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 39 / 46 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81 Russians : 3 / 0 Japanese : 47 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 39 / 46 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 fighters moved from Eastern United States to 110 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 transport moved from 110 Sea Zone to 102 Sea Zone 3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone 3 artilleries and 3 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 factory_minor placed in Norway 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 3 artilleries and 3 infantry moved from Norway to Finland 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 bomber moved from Northwest Persia to Kazakhstan 1 destroyer moved from 35 Sea Zone to 21 Sea Zone Combat - British Battle in Finland British attack with 3 artilleries and 3 infantry Germans defend with 1 mech_infantry British roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan British attack with 1 armour, 1 bomber and 2 mech_infantrys Germans defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan British roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan retreated to Kazakhstan Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from Kazakhstan to India 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Egypt 2 fighters placed in Southern France Turn Complete - British British collect 41 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : 1.33 British : -0.67
Production/PUs Summary :
Germans : 57 / 81 Russians : 3 / 0 Japanese : 47 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 41 / 48 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Well I always enjoy our games and hanging out with you here!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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do you want to play any other game?
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Siam to French Indo China ANZAC take French Indo China from Japanese 1 transport moved from 49 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries placed in Queensland 1 destroyer placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 57 / 81 Russians : 3 / 0 Japanese : 45 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 41 / 48 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 16 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Siam to French Indo China ANZAC take French Indo China from Japanese 1 transport moved from 49 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries placed in Queensland 1 destroyer placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 57 / 81 Russians : 3 / 0 Japanese : 45 / 47 Americans : 57 / 82 Chinese : 3 / 4 British : 41 / 48 UK_Pacific : 21 / 22 Italians : 14 / 14 ANZAC : 16 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0