G-40 entek allies +20 -vs- dawgoneit axis

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
            5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            3 fighters moved from Midway to 6 Sea Zone
            5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
            2 bombers moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports
                Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 8/18 hits, 9.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 6/16 hits, 8.50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 2/8 hits, 5.17 expected hits
                    5 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.83 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 122
                Casualties for Americans: 1 cruiser, 5 destroyers and 1 submarine
                Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
            Battle in Southern France
                Americans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.83 expected hits
                    Germans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Korea
                Americans attack with 5 artilleries and 5 infantry
                Japanese defend with 5 infantry
                    Americans roll dice for 5 artilleries and 5 infantry in Korea, round 2 : 2/10 hits, 3.33 expected hits
                    Japanese roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 5 artilleries and 4 infantry in Korea, round 3 : 1/9 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 5 artilleries and 3 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Americans
            3 bombers moved from 6 Sea Zone to Philippines
            2 bombers moved from Southern France to Gibraltar
            3 fighters moved from Southern France to 93 Sea Zone
            1 tactical_bomber moved from Southern France to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 airfield, 3 armour and 1 harbour placed in Norway
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -7.83
    Japanese : -5.00
    

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 50 / 53
    Americans : 60 / 85
    Chinese : 1 / 4
    British : 38 / 48
    UK_Pacific : 20 / 22
    Italians : 14 / 14
    ANZAC : 14 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 50 / 53
    Americans : 60 / 85
    Chinese : 1 / 2
    British : 38 / 48
    UK_Pacific : 20 / 22
    Italians : 14 / 14
    ANZAC : 14 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
            5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            3 fighters moved from Midway to 6 Sea Zone
            5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
            2 bombers moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports
                Japanese defend with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 8/18 hits, 9.17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports in 6 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 6/16 hits, 8.50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters and 2 transports in 6 Sea Zone, round 3 : 2/8 hits, 5.17 expected hits
                    5 fighters owned by the Japanese, 2 destroyers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.83 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 122
                Casualties for Americans: 1 cruiser, 5 destroyers and 1 submarine
                Casualties for Japanese: 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters and 2 transports
            Battle in Southern France
                Americans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3.83 expected hits
                    Germans roll dice for 2 armour in Southern France, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Korea
                Americans attack with 5 artilleries and 5 infantry
                Japanese defend with 5 infantry
                    Americans roll dice for 5 artilleries and 5 infantry in Korea, round 2 : 2/10 hits, 3.33 expected hits
                    Japanese roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 5 artilleries and 4 infantry in Korea, round 3 : 1/9 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans roll dice for 5 artilleries and 3 infantry in Korea, round 4 : 2/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Americans
            3 bombers moved from 6 Sea Zone to Philippines
            2 bombers moved from Southern France to Gibraltar
            3 fighters moved from Southern France to 93 Sea Zone
            1 tactical_bomber moved from Southern France to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 airfield, 3 armour and 1 harbour placed in Norway
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber moved from India to Burma
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            5 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Norway to Finland
            3 artilleries moved from Norway to Finland
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber in Burma, round 2 : 4/18 hits, 5.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            1 bomber placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Some Units in India change ownership: 2 artilleries, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.00
    Americans : -7.83
    Japanese : -5.33
    

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 49 / 53
    Americans : 60 / 85
    Chinese : 1 / 2
    British : 38 / 43
    UK_Pacific : 21 / 22
    Italians : 14 / 14
    ANZAC : 14 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • want to start a trs game or 2?

  • '20 '19 '18 '17 '16

    @dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:

    want to start a trs game or 2?

    Sure!


  • @Entek would love to

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 49 / 53
    Americans : 60 / 85
    Chinese : 1 / 2
    British : 38 / 43
    UK_Pacific : 21 / 22
    Italians : 14 / 13
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 59 / 81
    Russians : 1 / 0
    Japanese : 49 / 53
    Americans : 60 / 85
    Chinese : 1 / 2
    British : 38 / 43
    UK_Pacific : 21 / 22
    Italians : 14 / 13
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 infantry and 10 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries, 1 bomber and 5 infantry moved from Greater Southern Germany to Western Germany
            1 bomber moved from Western Germany to Norway
            3 infantry moved from Novgorod to Karelia
            2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 armour and 8 infantry moved from Germany to Western Germany
            1 armour and 2 mech_infantrys moved from Novosibirsk to Sikang
            1 infantry moved from Volgograd to Caucasus
            3 infantry moved from Russia to Tambov
            2 infantry moved from Volgograd to Kazakhstan
            9 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Battle in Sikang
                Germans attack with 1 armour and 2 mech_infantrys
                Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 4 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Germans attack with 9 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 3/13 hits, 5.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 9 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Western Germany
            10 transports placed in 114 Sea Zone
            Germans undo move 2.
            Germans undo move 1.
            3 transports placed in 127 Sea Zone
            Germans undo move 1.
            3 transports placed in 127 Sea Zone
            2 artilleries and 1 infantry placed in Western Germany
            3 transports placed in 93 Sea Zone
            3 transports placed in 105 Sea Zone
            Germans undo move 4.
            1 transport placed in 105 Sea Zone
            3 transports placed in 112 Sea Zone
            Germans undo move 5.
            1 transport placed in 112 Sea Zone
            2 transports placed in 114 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,3,6,3,4,6,4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    AA fire in Norway : : -0.17
    Chinese : -1.33
    Russians : -0.33
    

    Savegame


  • @dawgoneit i messed up some how. i thought i bought a destroyer and when i went to deploy it wasn’t there. i was for sure i hit the purchase arrow.

  • '20 '19 '18 '17 '16

    Did you want to edit your purchases?


  • @Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.

  • '20 '19 '18 '17 '16

    @dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:

    @Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.

    Just let me know what you want to swap out for the DD and I’ll do the edit before russias go


  • @Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113

  • '20 '19 '18 '17 '16

    @dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:

    @Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113

    Can do!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
            EDIT: Removing units owned by Germans from 114 Sea Zone: 2 transports
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from 105 Sea Zone: 1 transport
            EDIT: Removing units owned by Germans from 93 Sea Zone: 3 transports
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 10 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 127 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer and 10 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 10 transports remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.33
    

    Production/PUs Summary :

    Germans : 61 / 78
    Russians : 0 / 0
    Japanese : 49 / 53
    Americans : 60 / 85
    Chinese : 0 / 2
    British : 38 / 43
    UK_Pacific : 21 / 22
    Italians : 14 / 13
    ANZAC : 14 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    Please feel free to fix it if I removed too many of the transports.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from ANZAC
            2 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            3 armour, 2 artilleries and 3 mech_infantrys moved from Shan State to Yunnan
            1 artillery and 1 mech_infantry moved from Szechwan to Yunnan
            1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
            3 infantry moved from Kiangsi to Hunan
            1 infantry moved from Shensi to Kweichow
            1 armour and 2 mech_infantrys moved from Tsinghai to Kweichow
            1 artillery moved from Tsinghai to Shensi
            1 bomber moved from Japan to Yunnan
            1 armour moved from Urals to Tsinghai
            1 artillery moved from Timguska to Kansu
            1 mech_infantry moved from Timguska to Shensi
            2 destroyers moved from 19 Sea Zone to 36 Sea Zone
                  Japanese take 20 Sea Zone from ANZAC
            3 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Anhwe to Kiangsu
            3 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 infantry moved from 19 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
            3 fighters placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,4,1,2,4,3,2,5,6
            Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from Philippines to 19 Sea Zone
            4 fighters moved from 6 Sea Zone to Manchuria
            5 artilleries and 2 infantry moved from Korea to Manchuria
            3 bombers moved from Philippines to Manchuria
            1 fighter moved from Midway to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 destroyers moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 25 Sea Zone to 6 Sea Zone
            5 transports moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 2 fighters
                Germans defend with 10 transports
                    10 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 70
                Casualties for Germans: 10 transports
            Battle in Southern France
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Manchuria
                Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry
                    AA fire in Manchuria : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits
                    Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
                    Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits
                    Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35
                Casualties for Americans: 3 artilleries and 2 infantry
                Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            3 bombers moved from Manchuria to Korea
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            2 fighters moved from Manchuria to Korea
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            2 fighters moved from 113 Sea Zone to Norway
            3 armour, 1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier placed in 113 Sea Zone
            2 fighters placed in 113 Sea Zone
            4 artilleries and 5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    AA fire in Manchuria : : -0.50
    Japanese : -1.00
    

    Production/PUs Summary :

    Germans : 58 / 78
    Russians : 0 / 0
    Japanese : 50 / 45
    Americans : 63 / 88
    Chinese : 3 / 2
    British : 38 / 43
    UK_Pacific : 18 / 22
    Italians : 14 / 13
    ANZAC : 13 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

Suggested Topics

  • 6
  • 77
  • 49
  • 97
  • 60
  • 53
  • 90
  • 168
Axis & Allies Boardgaming Custom Painted Miniatures

142

Online

17.5k

Users

40.1k

Topics

1.7m

Posts