1d6: 5
G-40 entek allies +20 -vs- dawgoneit axis
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 infantry and 10 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries, 1 bomber and 5 infantry moved from Greater Southern Germany to Western Germany 1 bomber moved from Western Germany to Norway 3 infantry moved from Novgorod to Karelia 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 armour and 8 infantry moved from Germany to Western Germany 1 armour and 2 mech_infantrys moved from Novosibirsk to Sikang 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Russia to Tambov 2 infantry moved from Volgograd to Kazakhstan 9 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Sikang Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry; Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Sikang Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Germans attack with 9 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 3/13 hits, 5.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 9 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Norway to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Western Germany 10 transports placed in 114 Sea Zone Germans undo move 2. Germans undo move 1. 3 transports placed in 127 Sea Zone Germans undo move 1. 3 transports placed in 127 Sea Zone 2 artilleries and 1 infantry placed in Western Germany 3 transports placed in 93 Sea Zone 3 transports placed in 105 Sea Zone Germans undo move 4. 1 transport placed in 105 Sea Zone 3 transports placed in 112 Sea Zone Germans undo move 5. 1 transport placed in 112 Sea Zone 2 transports placed in 114 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,3,6,3,4,6,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.67 AA fire in Norway : : -0.17 Chinese : -1.33 Russians : -0.33
-
@dawgoneit i messed up some how. i thought i bought a destroyer and when i went to deploy it wasn’t there. i was for sure i hit the purchase arrow.
-
Did you want to edit your purchases?
-
@Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.
-
@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
@Entek if i did i would like to put my transports with it. they’re on a suicide mission where i put them.
Just let me know what you want to swap out for the DD and I’ll do the edit before russias go
-
@Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113
-
@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
@Entek would you want to move all my suicide transports (10) to the same spot as the destroyer. take out 2 art… put in sz113
Can do!
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 artilleries EDIT: Removing units owned by Germans from 114 Sea Zone: 2 transports EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 105 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 93 Sea Zone: 3 transports EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 10 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 127 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 10 transports Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 10 transports in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 10 transports remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33
Production/PUs Summary :
Germans : 61 / 78 Russians : 0 / 0 Japanese : 49 / 53 Americans : 60 / 85 Chinese : 0 / 2 British : 38 / 43 UK_Pacific : 21 / 22 Italians : 14 / 13 ANZAC : 14 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
Please feel free to fix it if I removed too many of the transports.
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 3 armour, 2 artilleries and 3 mech_infantrys moved from Shan State to Yunnan 1 artillery and 1 mech_infantry moved from Szechwan to Yunnan 1 armour, 2 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Shensi to Kweichow 1 armour and 2 mech_infantrys moved from Tsinghai to Kweichow 1 artillery moved from Tsinghai to Shensi 1 bomber moved from Japan to Yunnan 1 armour moved from Urals to Tsinghai 1 artillery moved from Timguska to Kansu 1 mech_infantry moved from Timguska to Shensi 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC 3 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from Anhwe to Kiangsu 3 infantry moved from Kwangtung to Kwangsi Combat - Japanese Non Combat Move - Japanese 3 infantry moved from 19 Sea Zone to Manchuria Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 3 fighters placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,4,1,2,4,3,2,5,6 Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 110 Sea Zone to 113 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Philippines to 19 Sea Zone 4 fighters moved from 6 Sea Zone to Manchuria 5 artilleries and 2 infantry moved from Korea to Manchuria 3 bombers moved from Philippines to Manchuria 1 fighter moved from Midway to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone 5 transports moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 10 transports 10 transports owned by the Germans lost in 113 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 70 Casualties for Germans: 10 transports Battle in Southern France Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Manchuria Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry AA fire in Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 3 bombers moved from Manchuria to Korea 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 2 fighters moved from Manchuria to Korea 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 fighters moved from 113 Sea Zone to Norway 3 armour, 1 artillery and 1 infantry moved from Norway to Finland Place Units - Americans 1 factory_minor placed in Korea 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 4 artilleries and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -0.33 AA fire in Manchuria : : -0.50 Japanese : -1.00
Production/PUs Summary :
Germans : 58 / 78 Russians : 0 / 0 Japanese : 50 / 45 Americans : 63 / 88 Chinese : 3 / 2 British : 38 / 43 UK_Pacific : 18 / 22 Italians : 14 / 13 ANZAC : 13 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 58 / 78 Russians : 0 / 0 Japanese : 50 / 45 Americans : 63 / 88 Chinese : 3 / 5 British : 38 / 43 UK_Pacific : 18 / 22 Italians : 14 / 13 ANZAC : 13 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 110 Sea Zone to 113 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Philippines to 19 Sea Zone 4 fighters moved from 6 Sea Zone to Manchuria 5 artilleries and 2 infantry moved from Korea to Manchuria 3 bombers moved from Philippines to Manchuria 1 fighter moved from Midway to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 25 Sea Zone to 6 Sea Zone 5 transports moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 10 transports 10 transports owned by the Germans lost in 113 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 70 Casualties for Germans: 10 transports Battle in Southern France Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Manchuria Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry AA fire in Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 3 bombers moved from Manchuria to Korea 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 2 fighters moved from Manchuria to Korea 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 fighters moved from 113 Sea Zone to Norway 3 armour, 1 artillery and 1 infantry moved from Norway to Finland Place Units - Americans 1 factory_minor placed in Korea 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 4 artilleries and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 3 infantry moved from Finland to Karelia 3 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from Union of South Africa to Iraq 3 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Karelia British attack with 6 artilleries and 3 infantry Germans defend with 1 armour and 3 infantry; Italians defend with 1 armour British roll dice for 6 artilleries and 3 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits Italians roll dice for 2 armour and 3 infantry in Karelia, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the Italians lost in Karelia British roll dice for 6 artilleries in Karelia, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia British win, taking Karelia from Italians with 6 artilleries remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 3 infantry Casualties for Italians: 1 armour Battle in Caucasus British attack with 4 armour and 10 mech_infantrys Germans defend with 1 infantry British roll dice for 4 armour and 10 mech_infantrys in Caucasus, round 2 : 4/14 hits, 3.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 2 fighters placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 British : 1.33 Italians : 0.50 Americans : -0.33 AA fire in Manchuria : : -0.50 Japanese : -1.00
Production/PUs Summary :
Germans : 56 / 78 Russians : 0 / 0 Japanese : 49 / 45 Americans : 63 / 88 Chinese : 3 / 5 British : 41 / 47 UK_Pacific : 19 / 19 Italians : 13 / 13 ANZAC : 13 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Albania 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Southern France, round 2 : 5/6 hits, 2.00 expected hits Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Italians: 2 infantry Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,4,4,1,4,6,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 2.50 Americans : -0.33
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 37 Sea Zone to Malaya 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Malaya to 37 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales ANZAC undo move 3. 1 artillery and 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 1.33
Production/PUs Summary :
Germans : 56 / 78 Russians : 0 / 0 Japanese : 49 / 45 Americans : 60 / 88 Chinese : 3 / 5 British : 41 / 47 UK_Pacific : 19 / 19 Italians : 16 / 10 ANZAC : 13 / 18 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 37 Sea Zone to Malaya 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC win with 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Malaya to 37 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales ANZAC undo move 3. 1 artillery and 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry EDIT: Adding units owned by ANZAC to Caucasus: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 1.33
Production/PUs Summary :
Germans : 56 / 78 Russians : 0 / 0 Japanese : 49 / 45 Americans : 60 / 88 Chinese : 3 / 5 British : 41 / 47 UK_Pacific : 19 / 19 Italians : 16 / 10 ANZAC : 13 / 18 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 13 armour; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 2 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus 1 armour and 2 mech_infantrys moved from Sikang to Caucasus 3 infantry moved from Tambov to Russia Combat - Germans Battle in Caucasus Germans attack with 10 armour, 2 infantry and 4 mech_infantrys British defend with 4 armour and 10 mech_infantrys; French defend with 3 infantry; ANZAC defend with 2 infantry Germans roll dice for 10 armour, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 8/16 hits, 6.00 expected hits British roll dice for 4 armour, 5 infantry and 10 mech_infantrys in Caucasus, round 2 : 7/19 hits, 7.00 expected hits 3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 9 armour in Caucasus, round 3 : 4/9 hits, 4.50 expected hits British roll dice for 4 armour and 7 mech_infantrys in Caucasus, round 3 : 3/11 hits, 4.33 expected hits 4 mech_infantrys owned by the British and 3 armour owned by the Germans lost in Caucasus Germans roll dice for 6 armour in Caucasus, round 4 : 2/6 hits, 3.00 expected hits British roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 4 : 3/7 hits, 3.00 expected hits 2 mech_infantrys owned by the British and 3 armour owned by the Germans lost in Caucasus 3 armour owned by the Germans retreated to Kazakhstan British win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for Germans: 7 armour, 2 infantry and 4 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for British: 9 mech_infantrys Casualties for French: 3 infantry Non Combat Move - Germans 1 bomber moved from Western Germany to Poland 2 armour moved from Western Germany to Poland 2 artilleries moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany Place Units - Germans 3 armour placed in Russia 3 armour placed in Volgograd 3 armour placed in Novgorod 4 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -1.33
-
@Entek looks like i messed this 1 up
-
@dawgoneit Want to start a new one? Or something else? Or swap sides on this with the same bid and something else?
-
@Entek Rematch?
and any of the others is fine with me