Forgot tech.
Max334 (Allies+36) vs Simon33 (Axis) G40
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Southern France 1 armour moved from Albania to Yugoslavia 1 bomber moved from Northern Italy to Southern France 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Albania to Bulgaria Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 97 Sea Zone Italians attack with 1 cruiser and 1 destroyer British defend with 1 submarine Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Southern France Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/1 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Italians attack with 1 armour and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 1/1 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from Southern France to Southern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,4,2,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.67 French : -1.00 Neutral_Allies : -0.33
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@simon33
kind of depends on what you come with and what your first rolls are like -
TripleA Manual Gamesave Post: ANZAC round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to 63 Sea Zone 1 cruiser and 2 fighters moved from 63 Sea Zone to 31 Sea Zone 1 fighter moved from Queensland to 31 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 battleship, 1 carrier and 1 fighter ANZAC roll dice for 1 cruiser and 3 fighters in 31 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Combat Hit Differential Summary :
ANZAC : 0.00
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@max334 said in Max334 (Allies+36) vs Simon33 (Axis) G40:
@simon33
kind of depends on what you come with and what your first rolls are likeIt wasn’t clear there were going to be 2 hits, no roll?
Anyway, what do you want me to do here.
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@simon33
i’m kind of dense…my dad always told me i was a knucklehead. -
@max334
MaxD I guess. You know, the whole time i was thinking you were going after the other carrier…I really need to learn how to play this game…:I -
Just to check, you’re saying to sink the CV which would let the plane fall into the sea if I retreat? Although retreating would allow you to save the BB.
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@simon33
Yes, sink the cv -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to 63 Sea Zone 1 cruiser and 2 fighters moved from 63 Sea Zone to 31 Sea Zone 1 fighter moved from Queensland to 31 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 battleship, 1 carrier and 1 fighter ANZAC roll dice for 1 cruiser and 3 fighters in 31 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 31 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 31 Sea Zone retreated to 31 Sea Zone Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese could not land and were killed Non Combat Move - ANZAC 2 fighters moved from 31 Sea Zone to Wake Island 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 61 Sea Zone to 60 Sea Zone 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to Nigeria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.33
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Scramble all 3 fighters to SZ109.
Lose Cruiser, 2 fighters in the first round.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 4 infantry moved from Bulgaria to Greece 2 armour moved from Romania to Greece 3 artilleries moved from France to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone 2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland 1 bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 2 fighters moved from Western Germany to 109 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 3 fighters Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 battleship, 1 cruiser and 3 fighters in 109 Sea Zone, round 2 : 4/1 hits, 3.17 expected hits 1 cruiser owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone retreated to 109 Sea Zone British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -11 Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber Casualties for British: 1 cruiser and 2 fighters Battle in 110 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in 119 Sea Zone Germans attack with 1 battleship, 1 cruiser and 2 transports British defend with 1 destroyer Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 119 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Greece Germans attack with 2 armour and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 4 infantry in Greece, round 2 : 2/1 hits, 1.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 3 infantry in Greece, round 3 : 1/1 hits, 1.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 2 infantry in Greece, round 4 : 1/1 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 artilleries moved from Romania to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 5 armour and 3 mech_infantrys moved from France to Germany Place Units - Germans 6 transports placed in 113 Sea Zone 2 artilleries placed in Western Germany 4 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 2.17 French : -0.67 Neutral_Allies : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 3 artilleries and 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 mech_infantry moved from Sikang to Yunnan 2 infantry moved from Kazakhstan to Sikang 3 artilleries moved from Novgorod to Vyborg Combat - Russians Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Belarus to Vyborg 2 infantry moved from Belarus to Novgorod 2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Bryansk to Belarus 8 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 3 artilleries placed in Novgorod 3 armour placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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That was a nice extra hit for me in SZ109. I’m guessing you would have continued the battle without that hit.
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@simon33
yes and you also got above avg expected hits in sz110 & 118. This could be bad for me -
You know, massing your troops in Vyborg like that could be considered hostile and a provocation.
Anyway, I might not be able to get to my turn until tomorrow.
…and can I call you mate -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siam to French Indo China 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 bomber moved from Siam to 43 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East Combat - Japanese Battle in Java Battle in Soviet Far East Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Soviet Far East from Russians, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in French Indo China Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 36 Sea Zone to 33 Sea Zone 1 fighter moved from Kwangsi to 33 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 battleship moved from 35 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 2 fighters moved from Jehol to Japan 1 mech_infantry moved from Anhwe to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 6 infantry moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Chahar to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 bomber moved from Kwangsi to Caroline Islands 1 bomber moved from 43 Sea Zone to Caroline Islands 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from 45 Sea Zone to Philippines Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Soviet Far East: 1 artillery EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry EDIT: Removing units owned by Japanese from Japan: 1 artillery EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 UK_Pacific : 0.67 Japanese : 0.50
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@max334
so, nothing on that? -
German edits are troops I forgot to move and Japs are just a swap out.
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and pls allow me to move my philippine art to celebes.