@wizmark
Would you like to scramble in SZ98 or SZ101?
18L G40 Ichabod (X) vs. Patryn (A) w/ 17
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Game file emailed to you.
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Anzac and French 10 emailed.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 7 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Caucasus to Bryansk
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 7 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Caucasus to Bryansk
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 7/14 hits, 4.50 expected hits
British roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Alexandria, round 2 : 6/12 hits, 4.17 expected hits
2 infantry owned by the French, 5 infantry owned by the British and 6 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 5/8 hits, 3.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 7 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
8 artilleries and 12 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 4.00
British : 2.00 -
You are really putting the pressure on everywhere…axis might break somewhere soon. Bad luck dice for the Axis anytime soon could really do it.
Also, please keep in mind that I generally battle calculate defense WITHOUT bombers as being a hit point. It’s a planning tip that you get to have.
Also, as we come into large scale battles coming up…we might even have to do some manual posts in the middle of the battle to let the defender select casualties. This being in addition to asking for OOL.
If you want to log onto triplea live and either finish out the game, or play a few rounds. I’m usually available to do that after 8:30pm EST.
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You are really putting the pressure on everywhere…axis might break somewhere soon. Bad luck dice for the Axis anytime soon could really do it.
Also, please keep in mind that I generally battle calculate defense WITHOUT bombers as being a hit point. It’s a planning tip that you get to have.
Also, as we come into large scale battles coming up…we might even have to do some manual posts in the middle of the battle to let the defender select casualties. This being in addition to asking for OOL.
If you want to log onto triplea live and either finish out the game, or play a few rounds. I’m usually available to do that after 8:30pm EST.
Sounds good. I can’t tonight but if we get a couple of big battles it would be easier to do live for sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from Dutch New Guinea to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Italian Somaliland to EthiopiaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Tambov
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Tambov
1 bomber and 1 fighter moved from Bryansk to Russia
4 fighters moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Germany
1 artillery and 1 mech_infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Denmark to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
4 fighters moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Tambov
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Tambov
1 bomber and 1 fighter moved from Bryansk to Russia
4 fighters moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Germany
1 artillery and 1 mech_infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Denmark to Western GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Holland Belgium
Germans attack with 7 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 : 2/9 hits, 3.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber in Tambov, round 4 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 bomber moved from Tambov to Southern Italy
1 fighter and 1 tactical_bomber moved from Archangel to 113 Sea Zone
1 bomber moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
2 mech_infantrys moved from Poland to Western Germany
1 armour moved from Poland to Western Germany
3 fighters moved from Holland Belgium to Southern Italy
4 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 infantry placed in Volgograd
2 infantry placed in Ukraine
9 artilleries and 1 fighter placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -0.83
British : 0.33
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Borneo
2 destroyers moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Hunan
3 mech_infantrys moved from Kwangtung to Hunan
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to Kweichow
1 armour moved from Anglo Egyptian Sudan to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Japan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to Borneo
2 destroyers moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Hunan
3 mech_infantrys moved from Kwangtung to Hunan
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to Kweichow
1 armour moved from Anglo Egyptian Sudan to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 carriers, 3 destroyers, 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 carriers, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 mech_infantrys in Hunan, round 2 : 2/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
1 bomber moved from Kweichow to French Indo China
1 mech_infantry moved from Malaya to French Indo China
2 fighters moved from Borneo to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
3 tactical_bombers moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 fighters placed in Japan
1 artillery and 2 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
1 destroyer placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 infantry
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Urals: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Chinese : 0.00
Japanese : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor and 18 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
6 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Italians
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone -
Scramble Philippines?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor and 18 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
6 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Italians
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 6 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 6 fighters and 1 infantry in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 4 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 carrier and 2 submarines
2 submarines owned by the Italians Submerged
Americans roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 carrier in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrierNon Combat Move - Americans
4 fighters moved from 92 Sea Zone to 91 Sea Zone
6 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 8 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Finland to Karelia
3 infantry moved from Norway to FinlandPlace Units - Americans
1 factory_minor placed in Finland
3 infantry placed in Norway
3 infantry placed in Northern Italy
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Southern France
1 destroyer placed in 101 Sea Zone
7 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUsPurchase Units - British
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 2 submarines
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - British
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
2 armour, 5 infantry and 5 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
4 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
5 infantry moved from Southern France to Northern Italy
2 fighters moved from Northern Italy to United Kingdom
1 artillery moved from Southern France to Northern Italy
7 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Norway to Finland
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Union of South Africa
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
British : -2.50
Americans : -1.17
Japanese : 0.67 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 1 factory_upgrade; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Alexandria to Anglo Egyptian Sudan
3 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
8 artilleries and 16 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Alexandria to Egypt
2 fighters moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 mech_infantry moved from Romania to Greater Southern Germany
2 fighters moved from Southern Italy to Greater Southern Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 1 factory_upgrade; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Alexandria to Anglo Egyptian Sudan
3 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
8 artilleries and 16 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries moved from Alexandria to Egypt
2 fighters moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 mech_infantry moved from Romania to Greater Southern Germany
2 fighters moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Greater Southern Germany
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 8 artilleries, 16 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 8 artilleries, 16 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/28 hits, 7.67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 8 artilleries, 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Greater Southern Germany to Southern ItalyPlace Units - Italians
Units in Southern Italy being upgraded or consumed: 1 factory_minor
2 artilleries and 1 factory_upgrade placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.83
British : -0.33
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Western Germany to Greater Southern Germany
Germans take Greater Southern Germany from Americans
1 armour moved from Greater Southern Germany to Northern Italy
3 mech_infantrys moved from Germany to Northern Italy
10 artilleries, 5 fighters, 19 infantry and 3 mech_infantrys moved from Western Germany to Northern Italy
1 bomber, 3 fighters and 6 infantry moved from Southern Italy to Northern Italy
4 fighters and 2 tactical_bombers moved from Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Northern Italy
2 bombers moved from Novgorod to Northern Italy
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 fighter moved from Bryansk to Smolensk
2 infantry moved from Ukraine to Bryansk