18L G40 Ichabod (X) vs. Patryn (A) w/ 17

  • '17

    Whatever good dice I’ve had in the beginning…it’s definitely been reversed several times. Just now, expected TUV for the Attacker, 18, but it ended up being 2!

    I remember a Sea Battle that the US did well in…and Japan had the odds to even defend and win against an ANZAC clean up attempt…but ANZAC didn’t even have to. I ran that scenario 2x before the US attacked and Japan defended both times. I thought I was completely safe. Nope!

    Looking pretty grim for the Axis now…think we’re close to the point that the game goes the Allies’ way. You’ve hung in the game really well!

  • '18 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                6 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Denmark
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                6 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone

    triplea_42712_Ame10.tsvg

  • '18 '16

    Scramble SZ 112?

  • '18 '16

    @Ichabod:

    Whatever good dice I’ve had in the beginning…it’s definitely been reversed several times. Just now, expected TUV for the Attacker, 18, but it ended up being 2!

    I remember a Sea Battle that the US did well in…and Japan had the odds to even defend and win against an ANZAC clean up attempt…but ANZAC didn’t even have to. I ran that scenario 2x before the US attacked and Japan defended both times. I thought I was completely safe. Nope!

    Looking pretty grim for the Axis now…think we’re close to the point that the game goes the Allies’ way. You’ve hung in the game really well!

    Yeah the dice have definitely gone the Allies way lately.  I was expecting to just do a slow war of attrition in the Pacific and deny the money islands, while pushing into Europe and Africa steadily and holding out as long as possible in Moscow.  Now it may be possible to pursue a full Pacific War along with the Atlantic fight.

  • '17

    @Patryn:

    Scramble SZ 112?

    No scramble for sure.

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                6 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Denmark
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                6 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in Denmark
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Norway from Germans, taking Denmark from Germans with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 2 fighters and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from Johnston Island to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
                2 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 artilleries placed in Normandy Bordeaux
                3 artilleries placed in Southern France
                1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Japanese
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British

    Non Combat Move - British
                1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 carriers, 1 destroyer, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 7 infantry moved from 112 Sea Zone to Norway
                2 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Libya to Tobruk
                1 artillery and 3 infantry moved from Tunisia to Libya
                1 infantry moved from Nigeria to French West Africa
                1 bomber moved from Gibraltar to French West Africa
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from French West Africa to French Equatorial Africa

    Place Units - British
                2 infantry placed in Union of South Africa
                1 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 0.33
        Americans : -1.33

    triplea_42712_UK_10.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 armour moved from Gold Coast to French West Africa
                1 mech_infantry moved from Bessarabia to Bryansk
                1 mech_infantry moved from Yugoslavia to Northern Italy

    triplea_42712_Ita10.tsvg

  • '17

    Scramble SZ 92?

  • '18 '16

    No Scramble.

  • '17

    Game file emailed to you.

  • '18 '16

    Anzac and French 10 emailed.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 7 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
                1 fighter moved from Southern Italy to Alexandria
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 armour moved from Caucasus to Bryansk
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 carrier moved from 97 Sea Zone to 92 Sea Zone

    triplea_42712_Ita12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 7 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Alexandria
                1 fighter moved from Southern Italy to Alexandria
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 armour moved from Caucasus to Bryansk
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 carrier moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; French defend with 2 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 7/14 hits, 4.50 expected hits
                        British roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Alexandria, round 2 : 6/12 hits, 4.17 expected hits
                        2 infantry owned by the French, 5 infantry owned by the British and 6 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 5/8 hits, 3.50 expected hits
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/5 hits, 1.83 expected hits
                        1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Italians: 7 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                8 artilleries and 12 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Italians : 4.00
        British : 2.00

    triplea_42712_Ita12.tsvg

  • '17

    You are really putting the pressure on everywhere…axis might break somewhere soon. Bad luck dice for the Axis anytime soon could really do it.

    Also, please keep in mind that I generally battle calculate defense WITHOUT bombers as being a hit point. It’s a planning tip that you get to have.

    Also, as we come into large scale battles coming up…we might even have to do some manual posts in the middle of the battle to let the defender select casualties. This being in addition to asking for OOL.

    If you want to log onto triplea live and either finish out the game, or play a few rounds. I’m usually available to do that after 8:30pm EST.

  • '18 '16

    @Ichabod:

    You are really putting the pressure on everywhere…axis might break somewhere soon. Bad luck dice for the Axis anytime soon could really do it.

    Also, please keep in mind that I generally battle calculate defense WITHOUT bombers as being a hit point. It’s a planning tip that you get to have.

    Also, as we come into large scale battles coming up…we might even have to do some manual posts in the middle of the battle to let the defender select casualties. This being in addition to asking for OOL.

    If you want to log onto triplea live and either finish out the game, or play a few rounds. I’m usually available to do that after 8:30pm EST.

    Sounds good.  I can’t tonight but if we get a couple of big battles it would be easier to do live for sure.

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Borneo
                        ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to Northern Territory
                1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from Dutch New Guinea to 33 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Italian Somaliland to Ethiopia

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.00
        Japanese : 0.33

    triplea_42712_Fre12.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                4 fighters moved from 113 Sea Zone to Holland Belgium
                2 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                2 infantry moved from Smolensk to Bryansk
                1 artillery moved from Belarus to Bryansk
                2 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from Volgograd to Samara
                2 infantry moved from Volgograd to Tambov
                1 bomber moved from Bryansk to Samara
                1 bomber moved from Bryansk to Tambov
                1 bomber and 1 fighter moved from Bryansk to Russia
                4 fighters moved from Bryansk to Germany
                2 tactical_bombers moved from Bryansk to Germany
                1 artillery and 1 mech_infantry moved from Rostov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                3 infantry moved from Denmark to Western Germany

    triplea_42712_Ger13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                4 fighters moved from 113 Sea Zone to Holland Belgium
                2 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                2 infantry moved from Smolensk to Bryansk
                1 artillery moved from Belarus to Bryansk
                2 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from Volgograd to Samara
                2 infantry moved from Volgograd to Tambov
                1 bomber moved from Bryansk to Samara
                1 bomber moved from Bryansk to Tambov
                1 bomber and 1 fighter moved from Bryansk to Russia
                4 fighters moved from Bryansk to Germany
                2 tactical_bombers moved from Bryansk to Germany
                1 artillery and 1 mech_infantry moved from Rostov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                3 infantry moved from Denmark to Western Germany

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/1 hits, 0.17 expected hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Holland Belgium
                    Germans attack with 7 fighters and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 : 2/9 hits, 3.83 expected hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 bomber in Tambov, round 4 : 1/1 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Samara to Novgorod
                1 bomber moved from Tambov to Southern Italy
                1 fighter and 1 tactical_bomber moved from Archangel to 113 Sea Zone
                1 bomber moved from Russia to Novgorod
                1 fighter moved from Russia to Bryansk
                2 mech_infantrys moved from Poland to Western Germany
                1 armour moved from Poland to Western Germany
                3 fighters moved from Holland Belgium to Southern Italy
                4 fighters moved from Holland Belgium to Western Germany
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                1 infantry placed in Volgograd
                2 infantry placed in Ukraine
                9 artilleries and 1 fighter placed in Western Germany
                3 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
        Germans : -0.83
        British : 0.33
        Russians : 1.33

    triplea_42712_Ger13.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : 0.17

    triplea_42712_Rus13.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from Philippines to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from 36 Sea Zone to Borneo
                2 destroyers moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Kiangsi to Anhwe
                2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Yunnan to Kweichow
                3 mech_infantrys moved from Kwangsi to Hunan
                3 mech_infantrys moved from Kwangtung to Hunan
                1 bomber moved from Japan to Anhwe
                1 bomber moved from Japan to Kweichow
                1 armour moved from Anglo Egyptian Sudan to Alexandria
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Japan to 35 Sea Zone

    triplea_42712_Jap13.tsvg

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