@crockett36 we have a “balance mod” already. People are free to have their own house rules in oob league matches, but you won’t find many oppenents who find agreeable changes. We have had a couple decades of proposals on this forum and nothing gains traction.
Battle of the Terror Drome: Karl7 Axis+10 vs JuanSpain! BM3, Part 1 of 2
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Redo since ita 1 then. No Sea Lion until G4 at least please. LL in that battle is definitive I think.
ok, will reset here in a bit
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Please place the UK Bomber in Gib. Forgot that in my UK1. Thx
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ok
sorry, busy this weekend. normal game play will resume tomorrow.
Figuring out Italy w/no sealion potential will be hard, so I will need some time
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to Greece
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Crete
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 3 : 0/6 hits, 2.17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 4 : 2/5 hits, 2.00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 bomber moved from Greece to Southern Italy
1 artillery moved from Libya to TobrukPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -3.83
British : 0.67
Neutral_Allies : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to Greece
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Crete
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 3 : 0/6 hits, 2.17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 4 : 2/5 hits, 2.00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 bomber moved from Greece to Southern Italy
1 artillery moved from Libya to TobrukPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Crete: 2 infantry
EDIT: Changing ownership of Crete from Italians to Neutral_Allies
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Adding units owned by Italians to Cyprus: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -3.83
British : 0.67
Neutral_Allies : -0.67 -
Ok, there it is.
Not sure if this is a good counter to your Gib move or not.
The edit was because I dragging to inf to the wrong island. It was a walk in combat, so I hope the change is ok.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 marine; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 infantry moved from Malaya to Shan State
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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Ok, there it is.
Not sure if this is a good counter to your Gib move or not.
The edit was because I dragging to inf to the wrong island. It was a walk in combat, so I hope the change is ok.
Perfect!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
Non Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to Alexandria
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
1 tactical_bomber moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Southern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from France to Northern Italy
5 armour and 1 mech_infantry moved from France to Germany
3 armour moved from Yugoslavia to Poland
2 artilleries and 5 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 submarine moved from 106 Sea Zone to 123 Sea Zone
2 infantry moved from Western Germany to Germany
3 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
4 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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Hey Karl! Are you up to start the 2/2 game in parallel? I will kick it off if so when moving tonight.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 123 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
4 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
5 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 123 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
4 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
5 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
Beware of the UK Bomber, I asked you to place it in Gib before moving Ita 1 again, let me know if it affects your move, I will not attack 99.
Let me know pls re starting the 2/2 in parallel too pls (asked above before the russian post)
Thx!
Juan
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Beware of the UK Bomber, I asked you to place it in Gib before moving Ita 1 again, let me know if it affects your move, I will not attack 99.
Let me know pls re starting the 2/2 in parallel too pls (asked above before the russian post)
Thx!
Juan
Let me get my game against Roboto over then I can pick up another. Won’t be long I don’t think.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/16 hits, 7.67 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
4 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
5 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
2 fighters moved from Kwangsi to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 factory_minor placed in Shantung
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : 2.00
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 63 Sea ZonePlace Units - Americans
3 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to HopeiPlace Units - Chinese
3 infantry placed in Hopei
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 63 Sea ZonePlace Units - Americans
3 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to HopeiPlace Units - Chinese
3 infantry placed in Hopei
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 94 Sea Zone
British attack with 1 bomber, 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 4 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 3 : 0/5 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 4 : 2/5 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Java to India
3 infantry moved from Shan State to Burma
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 bomber, 4 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry and 1 mech_infantry -
Beware of the UK Bomber, I asked you to place it in Gib before moving Ita 1 again, let me know if it affects your move, I will not attack 99.
Let me know pls re starting the 2/2 in parallel too pls (asked above before the russian post)
Thx!
Juan
Let me get my game against Roboto over then I can pick up another. Won’t be long I don’t think.
ok!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from Kenya to Italian SomalilandCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.33 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Romania
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.50
British : -0.67
AA fire in Ukraine : : -0.17