Battle of the Terror Drome: Karl7 Axis+10 vs JuanSpain! BM3, Part 1 of 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 118 Sea Zone to 110 Sea Zone
                7 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries moved from Western Germany to 112 Sea Zone
                6 armour and 1 marine moved from Western Germany to 112 Sea Zone
                6 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 9 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                3 artilleries, 9 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to 110 Sea Zone
                6 armour moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 9 transports
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                        British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 transport owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 9 transports remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in United Kingdom
                    Germans attack with 6 armour, 3 artilleries, 1 bomber, 5 fighters, 9 infantry, 1 marine and 4 tactical_bombers
                    British defend with 6 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry
                        AA fire in United Kingdom : 3/10 hits, 1.67 expected hits
                        3 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 6 armour, 3 artilleries, 1 bomber, 2 fighters, 9 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 2 : 10/26 hits, 10.67 expected hits
                        British roll dice for 6 aaGuns, 5 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 11/22 hits, 9.17 expected hits
                        6 aaGuns owned by the British, 2 artilleries owned by the Germans, 9 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 6 armour, 1 artillery, 1 bomber, 2 fighters, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 9/15 hits, 8.00 expected hits
                        British roll dice for 5 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 11/18 hits, 7.83 expected hits
                        1 artillery owned by the Germans, 2 fighters owned by the Germans, 5 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 9 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in United Kingdom, round 4 : 4/4 hits, 2.33 expected hits
                        British roll dice for 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 4 : 6/9 hits, 4.83 expected hits
                        1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 bomber owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 2 infantry owned by the British lost in United Kingdom
                    British win with 5 fighters remaining. Battle score for attacker is -96
                    Casualties for Germans: 6 armour, 3 artilleries, 1 bomber, 5 fighters, 9 infantry, 1 marine and 4 tactical_bombers
                    Casualties for British: 6 aaGuns, 13 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                1 bomber could not land in 110 Sea Zone and was removed

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    Germans : 2.67
        British : 5.83
        AA fire in United Kingdom : : 1.33

    triplea_42621_Ger3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yup, got diced.

    :-P

    GAME OVER!

    ahahahaha

    I guess I should asked that we play with 2 LL rerolls or something to prevent this.  :-P

    I’ll post.

  • '19 '18 '17 '16 '15

    I don’t like winning like this even though dice also play.

    I offer you something:

    Redo since G2 with a NO Sea Lion (in G2 or G3) strategy.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JuanSpain:

    I don’t like winning like this even though dice also play.

    I offer you something:

    Redo since G2 with a NO Sea Lion (in G2 or G3) strategy.

    restart g2?  hmm, that would be hard because Italy’s first move was premised on Sealion.  So if you want to start there, that would unwind the move.

    Otherwise, we could just give me a Low Luck reroll on Sealion and you then you’d get one too you could use in the future.

    I am up for which ever.

  • '19 '18 '17 '16 '15

    Redo since ita 1 then. No Sea Lion until G4 at least please. LL in that battle is definitive I think.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JuanSpain:

    Redo since ita 1 then. No Sea Lion until G4 at least please. LL in that battle is definitive I think.

    ok, will reset here in a bit

  • '19 '18 '17 '16 '15

    Please place the UK Bomber in Gib. Forgot that in my UK1. Thx

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok

    sorry, busy this weekend.  normal game play will resume tomorrow.

    Figuring out Italy w/no sealion potential will be hard, so I will need some time

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Greece
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Crete
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to Greece
                1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 95 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Crete
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 3 : 0/6 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 4 : 2/5 hits, 2.00 expected hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia
                1 bomber moved from Greece to Southern Italy
                1 artillery moved from Libya to Tobruk

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 14 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Italians : -3.83
        British : 0.67
        Neutral_Allies : -0.67

    triplea_42621_Ita1.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Greece
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Crete
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to Greece
                1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 cruiser moved from 95 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Crete
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 3 : 0/6 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 4 : 2/5 hits, 2.00 expected hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Yugoslavia
                1 bomber moved from Greece to Southern Italy
                1 artillery moved from Libya to Tobruk

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 14 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Crete: 2 infantry
                EDIT: Changing ownership of Crete from Italians to Neutral_Allies
                EDIT: Changing ownership of Cyprus from British to Italians
                EDIT: Adding units owned by Italians to Cyprus: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : -3.83
        British : 0.67
        Neutral_Allies : -0.67

    triplea_42621_Ita1.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, there it is.

    Not sure if this is a good counter to your Gib move or not.

    The edit was because I dragging to inf to the wrong island.  It was a walk in combat, so I hope the change is ok.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 marine; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to Java
                1 fighter moved from Queensland to Java
                1 infantry moved from Malaya to Shan State
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    triplea_42621_Fre1.tsvg

  • '19 '18 '17 '16 '15

    @Karl7:

    Ok, there it is.

    Not sure if this is a good counter to your Gib move or not.

    The edit was because I dragging to inf to the wrong island.  It was a walk in combat, so I hope the change is ok.

    Perfect!!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 carrier, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans

    Non Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to Alexandria
                2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
                1 tactical_bomber moved from Western Germany to Southern Italy
                2 bombers moved from Western Germany to Southern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                3 artilleries moved from France to Northern Italy
                5 armour and 1 mech_infantry moved from France to Germany
                3 armour moved from Yugoslavia to Poland
                2 artilleries and 5 infantry moved from Yugoslavia to Romania
                5 infantry moved from Bulgaria to Romania
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                2 infantry moved from Western Germany to Germany
                3 aaGuns moved from Western Germany to Northern Italy

    Place Units - Germans
                1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
                4 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Combat Hit Differential Summary :

    triplea_42621_Ger2.tsvg

  • '19 '18 '17 '16 '15

    Hey Karl! Are you up to start the 2/2 game in parallel? I will kick it off if so when moving tonight.

    Cheers

    Juan

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 111 Sea Zone to 123 Sea Zone
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                2 fighters and 1 tactical_bomber moved from Russia to Caucasus
                4 artilleries moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                5 infantry moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Adding units owned by British to Gibraltar: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_42621_Rus2.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 111 Sea Zone to 123 Sea Zone
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                2 fighters and 1 tactical_bomber moved from Russia to Caucasus
                4 artilleries moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                5 infantry moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Adding units owned by British to Gibraltar: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    triplea_42621_Rus2.tsvg

  • '19 '18 '17 '16 '15

    Beware of the UK Bomber, I asked you to place it in Gib before moving Ita 1 again, let me know if it affects your move, I will not attack 99.

    Let me know pls re starting the 2/2 in parallel too pls (asked above before the russian post)

    Thx!

    Juan

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JuanSpain:

    Beware of the UK Bomber, I asked you to place it in Gib before moving Ita 1 again, let me know if it affects your move, I will not attack 99.

    Let me know pls re starting the 2/2 in parallel too pls (asked above before the russian post)

    Thx!

    Juan

    Let me get my game against Roboto over then I can pick up another.  Won’t be long I don’t think.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 mech_infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 7/16 hits, 7.67 expected hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 infantry moved from Kwangsi to Yunnan
                4 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Hunan
                1 aaGun moved from Jehol to Anhwe
                1 infantry moved from Jehol to Anhwe
                5 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
                2 fighters moved from Kwangsi to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Korea to Manchuria
                2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Shantung
                1 destroyer and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Chinese : 2.00
        Japanese : -0.67

    triplea_42621_Jap2.tsvg

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