TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Germans scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 5 transports
Americans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is -26
Casualties for Germans: 1 submarine
Casualties for Americans: 2 bombers and 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 battleships and 1 cruiser
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Gibraltar
Americans attack with 1 infantry and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 1 mech_infantry in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 tactical_bomber in Gibraltar, round 5 : 1/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from West India to India
Combat - British
Battle in India
British attack with 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 infantry in India, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
1 infantry owned by the British lost in India
Japanese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Turn Complete - UK_Pacific
School is hectic. I’ll get back to you on the weekend.
Hm, I thought i owned gibraltar. How did that American submarine cross the strait? Am I overlooking something?
only subs can go thru anytime no matter who owns it
Oh, interesting. I had no idea the strait of gibraltar was an exception.
if you like you can ask in the league discussion forum. 8-)
No, it’s okay, I checked from my rulebook.
I’m paraphrasing a little here but it says something like
“Exception: Submarines can move through the strait of gibraltar regardless of who owns it”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern France to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Greece to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 armour, 1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
This is my first time going sea lion in global, and I must admit it has led to a VERY interesting position.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Alexandria to Tobruk
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 battleships
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleships
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Alexandria to Tobruk
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 2 battleships
ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 32
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 battleships
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 54 PUs;
Germans buy 2 armour, 4 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 108 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to Poland
3 bombers moved from Western Germany to Romania
5 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
1 artillery and 2 infantry moved from Germany to Poland
4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
5 armour moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in 108 Sea Zone
Germans attack with 1 bomber and 1 cruiser
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 5 armour, 3 bombers and 1 mech_infantry
Russians defend with 5 artilleries and 4 infantry
Germans roll dice for 5 armour, 3 bombers and 1 mech_infantry in Romania, round 2 : 4/9 hits, 4.67 expected hits
Russians roll dice for 5 artilleries and 4 infantry in Romania, round 2 : 4/9 hits, 3.00 expected hits
4 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour and 3 bombers in Romania, round 3 : 3/5 hits, 3.00 expected hits
Russians roll dice for 5 artilleries in Romania, round 3 : 3/5 hits, 1.67 expected hits
3 artilleries owned by the Russians, 1 bomber owned by the Germans and 2 armour owned by the Germans lost in Romania
retreated to Romania
Russians win with 2 artilleries remaining. Battle score for attacker is -22
Casualties for Germans: 5 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Slovakia Hungary
Germans attack with 5 armour, 4 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries and 3 infantry in Slovakia Hungary, round 2 : 4/12 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
2 bombers moved from Romania to Western Germany
1 bomber moved from Poland to Western Germany
1 bomber moved from 108 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to Norway
3 artilleries moved from Scotland to 119 Sea Zone
3 artilleries and 4 transports moved from 119 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Norway
5 armour moved from Scotland to 109 Sea Zone
5 armour and 5 transports moved from 109 Sea Zone to 112 Sea Zone
5 armour moved from 112 Sea Zone to Norway
Place Units - Germans
2 infantry placed in United Kingdom
2 armour, 4 artilleries and 4 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Persia to Iraq
Russians take Iraq from Neutral_Axis
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 artillery moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery and 2 infantry moved from Eastern Poland to Poland
4 fighters moved from Vyborg to Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Poland
Russians attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 4 fighters and 2 infantry in Poland, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 fighters moved from Poland to Baltic States
4 aaGuns moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Smolensk
1 armour, 1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 armour and 5 infantry moved from Finland to Karelia
4 armour and 4 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 aaGun and 8 infantry moved from Amur to Korea
1 aaGun and 8 infantry moved from Amur to Manchuria
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs
its been 10 days.
i hope to see ya soon.
bump #1
Jesus Christ, sorry.
I’ve been way too busy and it’s not fair to keep you waiting so long for moves.
You can claim a win if you want to.
no, i dont want to claim a win.
if your busy i can wait.
it was nice of you to play a game with me and i can wait.
keep me up to date though.
well, i hope you have a great day.
wayne,
Exams start in a week and a half but let’s get some moves done this weekend.
BR,
Deimos
Good luck with your Exams.
I’ll look for your moves.
dont worry about our game your Exams are more important