18L Deimos (Axis) vs dawgoneit (Allies +24) G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 artillery, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
                3 mech_infantrys moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Germans scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 109 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 5 transports
                        Americans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 5 transports in 109 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 109 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is -26
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 2 bombers and 1 destroyer
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 2 battleships and 1 cruiser
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 :  3/3 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Japanese win with 2 battleships remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Gibraltar
                    Americans attack with 1 infantry and 1 mech_infantry
                    Germans defend with 1 tactical_bomber; Italians defend with 1 armour and 1 harbour
                        Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 :  1/2 hits
                        Italians roll dice for 1 armour and 1 tactical_bomber in Gibraltar, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 mech_infantry in Gibraltar, round 4 :  0/1 hits
                        Italians roll dice for 1 tactical_bomber in Gibraltar, round 4 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Gibraltar, round 5 :  0/1 hits
                        Italians roll dice for 1 tactical_bomber in Gibraltar, round 5 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter and 1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 mech_infantry placed in Central United States
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
                2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 1 infantry in India, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  1/3 hits
                        1 infantry owned by the British lost in India
                    Japanese win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British

    Turn Complete - UK_Pacific

    triplea_42447_UK_4.tsvg


  • School is hectic. I’ll get back to you on the weekend.


  • @Deimos:

    School is hectic. I’ll get back to you on the weekend.

    Cool! 8-)


  • Hm, I thought i owned gibraltar. How did that American submarine cross the strait? Am I overlooking something?


  • only subs can go thru anytime no matter who owns it


  • Oh, interesting. I had no idea the strait of gibraltar was an exception.


  • if you like you can ask in the league discussion forum. 8-)


  • No, it’s okay, I checked from my rulebook.


  • I’m paraphrasing a little here but it says something like
    “Exception: Submarines can move through the strait of gibraltar regardless of who owns it”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 bomber moved from Southern France to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Greece to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 armour, 1 artillery and 1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42447_Ita4.tsvg


  • This is my first time going sea lion in global, and I must admit it has led to a VERY interesting position.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 2 battleships
                        ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 32
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 2 battleships

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_42447_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians
                1 infantry moved from Alexandria to Tobruk

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 2 battleships
                        ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 32
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 2 battleships

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_42447_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 54 PUs;
                Germans buy 2 armour, 4 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 109 Sea Zone to 108 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 bomber moved from Normandy Bordeaux to 108 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                1 bomber moved from Normandy Bordeaux to Poland
                3 bombers moved from Western Germany to Romania
                5 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
                1 artillery and 2 infantry moved from Germany to Poland
                4 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                5 armour moved from Western Germany to Slovakia Hungary

    Combat - Germans
                Battle in 108 Sea Zone
                    Germans attack with 1 bomber and 1 cruiser
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 cruiser in 108 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 108 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Poland
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Germans attack with 5 armour, 3 bombers and 1 mech_infantry
                    Russians defend with 5 artilleries and 4 infantry
                        Germans roll dice for 5 armour, 3 bombers and 1 mech_infantry in Romania, round 2 : 4/9 hits, 4.67 expected hits
                        Russians roll dice for 5 artilleries and 4 infantry in Romania, round 2 : 4/9 hits, 3.00 expected hits
                        4 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania
                        Germans roll dice for 2 armour and 3 bombers in Romania, round 3 : 3/5 hits, 3.00 expected hits
                        Russians roll dice for 5 artilleries in Romania, round 3 : 3/5 hits, 1.67 expected hits
                        3 artilleries owned by the Russians, 1 bomber owned by the Germans and 2 armour owned by the Germans lost in Romania
                    retreated to Romania
                    Russians win with 2 artilleries remaining. Battle score for attacker is -22
                    Casualties for Germans: 5 armour, 1 bomber and 1 mech_infantry
                    Casualties for Russians: 3 artilleries and 4 infantry
                Battle in Slovakia Hungary
                    Germans attack with 5 armour, 4 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 4 artilleries and 3 infantry in Slovakia Hungary, round 2 : 4/12 hits, 4.83 expected hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 5 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
                2 bombers moved from Romania to Western Germany
                1 bomber moved from Poland to Western Germany
                1 bomber moved from 108 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 104 Sea Zone to Norway
                3 artilleries moved from Scotland to 119 Sea Zone
                3 artilleries and 4 transports moved from 119 Sea Zone to 112 Sea Zone
                3 artilleries moved from 112 Sea Zone to Norway
                5 armour moved from Scotland to 109 Sea Zone
                5 armour and 5 transports moved from 109 Sea Zone to 112 Sea Zone
                5 armour moved from 112 Sea Zone to Norway

    Place Units - Germans
                2 infantry placed in United Kingdom
                2 armour, 4 artilleries and 4 infantry placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Americans : 0.33
        Russians : 1.33

    triplea_42447_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                1 artillery moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 artillery moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 artillery and 2 infantry moved from Eastern Poland to Poland
                4 fighters moved from Vyborg to Poland
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 4 fighters and 2 infantry in Poland, round 2 :  3/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 :  0/3 hits
                        1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 fighters moved from Poland to Baltic States
                4 aaGuns moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Belarus to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 artillery and 3 infantry moved from Russia to Smolensk
                1 armour, 1 artillery and 1 infantry moved from Novgorod to Karelia
                1 infantry moved from Vyborg to Karelia
                1 armour and 5 infantry moved from Finland to Karelia
                4 armour and 4 mech_infantrys moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 aaGun and 8 infantry moved from Amur to Korea
                1 aaGun and 8 infantry moved from Amur to Manchuria

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 53 PUs (1 lost to blockades); end with 53 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 73 PUs

    triplea_42447_Rus5.tsvg


  • its been 10 days.
    i hope to see ya soon.
    bump #1


  • Jesus Christ, sorry.
    I’ve been way too busy and it’s not fair to keep you waiting so long for moves.
    You can claim a win if you want to.


  • no, i dont want to claim a win.
    if your busy i can wait.
    it was nice of you to play a game with me and i can wait.
    keep me up to date though.
    well, i hope you have a great day.
    wayne,


  • Exams start in a week and a half but let’s get some moves done this weekend.

    BR,
    Deimos


  • Good luck with your Exams.
    I’ll look for your moves.
    dont worry about our game your Exams are more important

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