18 L dawgoneit Axis +5 vs SixUnder Allies - BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Northern Italy to Cyprus
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 armour moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 93 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 93 Sea Zone, round 2 :  3/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Southern France
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Southern France, round 2 :  1/7 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the French lost in Southern France
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Southern France, round 3 :  3/7 hits
                        French roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  2/2 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Cyprus
                    Italians attack with 1 bomber
                    British defend with 1 bomber
                        Italians roll dice for 1 bomber in Cyprus, round 2 :  0/1 hits
                        British roll dice for 1 bomber in Cyprus, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in Cyprus, round 3 :  1/1 hits
                        British roll dice for 1 bomber in Cyprus, round 3 :  0/1 hits
                        1 bomber owned by the British lost in Cyprus
                    Italians win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 bomber

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
                1 bomber moved from Cyprus to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,2,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 6 PUs (8 lost to blockades); end with 6 PUs

    triplea_42432_Ita1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 fighter moved from Queensland to Java
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 fighter and 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 30 / 37
        UK_Pacific : 17 / 18
        Italians : 14 / 6
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42432_ANZ1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 fighter moved from Queensland to Java
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 fighter moved from United Kingdom to Gibraltar

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 fighter and 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Trans-Jordan : 1 infantry
        Gibraltar : 1 fighter
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        French Central Africa : 1 infantry
        Algeria : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 30 / 37
        UK_Pacific : 17 / 18
        Italians : 14 / 6
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42432_Fre1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 fighter moved from Western Germany to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Greece
                1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
                3 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
                1 tactical_bomber moved from Western Germany to 96 Sea Zone
                2 bombers moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 :  6/9 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  1/5 hits
                        1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 47
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 96 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Greece
                    Germans attack with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 5 infantry
                        Germans roll dice for 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 :  3/10 hits
                        British roll dice for 1 artillery and 5 infantry in Greece, round 2 :  1/6 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Greece
                        Germans roll dice for 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 3 :  5/9 hits
                        British roll dice for 1 artillery and 2 infantry in Greece, round 3 :  1/3 hits
                        1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Greece
                    Germans win, taking Greece from British with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 5 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Greece to Romania
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 7 infantry moved from Yugoslavia to Slovakia Hungary
                2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Alexandria
                1 tactical_bomber moved from 97 Sea Zone to Albania
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 artillery and 1 infantry moved from Norway to Finland
                1 battleship and 2 submarines moved from 111 Sea Zone to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
                3 bombers moved from 97 Sea Zone to Slovakia Hungary
                4 armour and 3 mech_infantrys moved from France to Germany
                3 infantry moved from Western Germany to France
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                2 armour moved from France to Germany
                1 aaGun moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to Normandy Bordeaux

    Place Units - Germans
                1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
                2 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in Germany
                1 bomber and 1 infantry placed in Western Germany
                Germans undo move 2.
                1 artillery placed in Western Germany
                2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_42432_Ger2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Rostov to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Novgorod to Karelia
                3 infantry moved from Belarus to Novgorod
                6 infantry moved from Russia to Bryansk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Russia

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Amur : 2 aaGuns and 6 infantry
        Yakut S.S.R. : 6 infantry
        Belarus : 1 aaGun, 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Karelia : 1 aaGun, 2 artilleries and 13 infantry
        Bryansk : 6 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 10 infantry and 1 mech_infantry
        Western Ukraine : 2 artilleries and 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 28 / 37
        UK_Pacific : 17 / 18
        Italians : 14 / 6
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42432_Rus2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Manchuria to Amur
                1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
                1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 marine moved from 5 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                7 infantry moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 armour, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to Caroline Islands
                1 fighter moved from Japan to 6 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to Amur

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Siberia
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 11 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  3/15 hits
                        Chinese roll dice for 11 infantry in Yunnan, round 2 :  7/11 hits
                        1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Yunnan, round 3 :  5/8 hits
                        Chinese roll dice for 8 infantry in Yunnan, round 3 :  1/8 hits
                        1 tactical_bomber owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Yunnan, round 4 :  6/7 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 4 :  1/3 hits
                        1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Yunnan from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Chinese: 11 infantry
                    Casualties for Japanese: 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 4 fighters, 7 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 6 infantry
                        AA fire in Amur :  2/6 hits
                        2 fighters owned by the Japanese lost in Amur
                        Japanese roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Amur, round 2 :  1/11 hits
                        Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 :  4/6 hits
                        4 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                        Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Amur, round 3 :  1/7 hits
                        Russians roll dice for 1 aaGun and 6 infantry in Amur, round 3 :  1/6 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 4 :  3/6 hits
                        Russians roll dice for 6 infantry in Amur, round 4 :  2/6 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Amur, round 5 :  1/4 hits
                        Russians roll dice for 3 infantry in Amur, round 5 :  2/3 hits
                        2 fighters owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 2 tactical_bombers in Amur, round 6 :  2/2 hits
                        Russians roll dice for 2 infantry in Amur, round 6 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -44
                    Casualties for Russians: 2 aaGuns and 6 infantry
                    Casualties for Japanese: 4 fighters, 7 infantry and 1 tactical_bomber
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Amur to Manchuria

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    triplea_42432_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 35 / 45
        Americans : 52 / 52
        Chinese : 5 / 12
        British : 28 / 37
        UK_Pacific : 17 / 18
        Italians : 14 / 6
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42432_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Anhwe

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Hunan : 1 infantry
        Tsinghai : 1 fighter
        Anhwe : 5 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 33 / 45
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 28 / 37
        UK_Pacific : 17 / 18
        Italians : 14 / 6
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    triplea_42432_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Anhwe

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 fighter moved from New Brunswick Nova Scotia to Iceland
                1 fighter moved from United Kingdom to Gibraltar
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 fighter moved from Malta to Egypt
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to Kenya
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Burma
                7 infantry moved from India to Burma

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship in Kenya, round 2 : 0/1 hits, 0.67 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 1 infantry
                EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 artillery and 1 infantry moved from India to West India

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 6 infantry

    Combat Hit Differential Summary :

    British : -0.33
        Italians : 0.67

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Hunan : 1 infantry
        Tsinghai : 1 fighter
        Anhwe : 5 infantry
        Shan State : 1 infantry
        Burma : 1 aaGun and 10 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 1 harbour and 2 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
        West India : 1 artillery and 1 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield and 1 fighter
        Quebec : 1 factory_minor
        Gibraltar : 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Kenya : 1 artillery
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Tanganyika Territory : 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
        Persia : 1 flag, 1 fighter, 3 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 33 / 45
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 31 / 34
        UK_Pacific : 17 / 17
        Italians : 13 / 6
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42432_UK_2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 bomber and 3 fighters moved from Southern Italy to Egypt
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
                    British defend with 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry; ANZAC defend with 2 infantry
                        Italians roll dice for 1 cruiser in Egypt, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 :  4/12 hits
                        British roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 :  3/10 hits
                        2 infantry owned by the ANZAC, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 :  2/9 hits
                        British roll dice for 4 armour, 1 artillery and 1 fighter in Egypt, round 3 :  2/6 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 fighters in Egypt, round 4 :  4/7 hits
                        British roll dice for 3 armour and 1 fighter in Egypt, round 4 :  1/4 hits
                        1 artillery owned by the Italians, 1 fighter owned by the British and 3 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 30
                    Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for British: 4 armour, 1 artillery, 1 fighter and 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                2 fighters moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 armour, 1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_42432_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to Sumatra
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 fighter moved from Queensland to Java
                1 fighter moved from Queensland to Sumatra

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 fighter and 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 2 fighters and 1 infantry
        41 Sea Zone : 1 transport
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 33 / 45
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 15 / 25
        ANZAC : 18 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42432_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to Sumatra
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 fighter moved from Queensland to Java
                1 fighter moved from Queensland to Sumatra

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 fighter moved from Gibraltar to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French
                Battle in Tunisia
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians lost in Tunisia
                        French roll dice for 1 fighter and 2 infantry in Tunisia, round 3 : 1/3 hits, 0.83 expected hits
                        Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Tunisia
                    French win, taking Tunisia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - French
                1 fighter moved from Tunisia to Algeria

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : -1.00
        French : 0.33

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 fighter and 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 2 fighters and 1 infantry
        41 Sea Zone : 1 transport
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 2 submarines
        Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 fighter
        Tunisia : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 33 / 45
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 14 / 25
        ANZAC : 18 / 19
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.444
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    French Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    triplea_42432_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                2 fighters and 2 tactical_bombers moved from Alexandria to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 2 fighters and 2 tactical_bombers
                    French defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 81 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 81 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 81 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
                3 bombers moved from Slovakia Hungary to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Albania to Egypt
                1 aaGun, 8 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Germany to Poland
                3 armour moved from Greece to Romania
                3 infantry moved from Greece to Bulgaria
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Finland
                3 submarines moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Germans
                4 armour, 1 infantry and 5 mech_infantrys placed in Germany
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_42432_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                5 infantry moved from Novgorod to Karelia
                6 infantry moved from Russia to Bryansk
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Ulaanbaatar to Buryatia
                6 infantry moved from Yakut S.S.R. to Buryatia
                6 infantry moved from Yenisey to Timguska

    Non Combat Move - Russians
                1 aaGun moved from Karelia to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Kansu : 2 infantry
        Amur : 2 infantry
        Timguska : 6 infantry
        Buryatia : 7 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag, 1 infantry
        Belarus : 1 aaGun, 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Karelia : 2 artilleries and 18 infantry
        Baltic States : 1 infantry
        Bryansk : 6 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 5 infantry
        Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 12 infantry and 1 mech_infantry
        Western Ukraine : 2 artilleries and 11 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 35
        Japanese : 33 / 45
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 14 / 25
        ANZAC : 18 / 19
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42432_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Suiyuyan to Hopei
                1 artillery moved from Hopei to Anhwe
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 marine moved from Soviet Far East to 5 Sea Zone
                1 marine moved from 5 Sea Zone to Amur
                1 artillery moved from Siberia to Amur
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Jehol to Anhwe
                1 tactical_bomber moved from Manchuria to Anhwe
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Yunnan to Sikang
                      Japanese take Szechwan from Chinese
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                2 bombers moved from Kwangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers in Anhwe, round 2 :  3/8 hits
                        Chinese roll dice for 5 infantry in Anhwe, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers in Anhwe, round 3 :  5/7 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 1 infantry, 1 marine and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 cruiser in Amur, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry, 1 marine and 1 mech_infantry in Amur, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 artillery, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                2 bombers and 2 tactical_bombers moved from Anhwe to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
                1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Kweichow to Yunnan
                1 fighter moved from Kwangsi to Kweichow
                1 tactical_bomber moved from Kwangsi to Kweichow

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs

    triplea_42432_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Non Combat Move - Americans
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 carrier and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier and 1 transport
        54 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
        101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 33 / 35
        Japanese : 40 / 50
        Americans : 52 / 82
        Chinese : 2 / 7
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 14 / 25
        ANZAC : 18 / 19
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42432_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1.17 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : -0.17

    Territory Summary for Chinese :

    Kansu : 1 fighter
        Tsinghai : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 33 / 35
        Japanese : 40 / 50
        Americans : 52 / 82
        Chinese : 2 / 3
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 14 / 25
        ANZAC : 18 / 19
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_42432_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Non Combat Move - Americans
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 carrier and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1.17 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 2 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery moved from Kenya to 72 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from West India to Eastern Persia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                2 infantry moved from India to Burma
                2 infantry moved from India to Burma

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                        British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Persia

    Place Units - British
                1 factory_minor placed in Persia
                1 transport placed in 71 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
                British collect 31 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs
                Some Units in India change ownership: 4 mech_infantrys

    Combat Hit Differential Summary :

    British : -0.50
        Chinese : -0.67
        Neutral_Axis : 0.00
        Japanese : -0.17

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kansu : 1 fighter
        Tsinghai : 2 infantry
        Shan State : 2 infantry
        Burma : 1 aaGun and 12 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 4 mech_infantrys
        Malaya : 1 harbour and 2 infantry
        Kwangtung : 1 harbour and 2 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier and 1 transport
        54 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield and 1 fighter
        Quebec : 1 factory_minor
        Gibraltar : 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Anglo Egyptian Sudan : 1 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery and 3 infantry
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
        71 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 33 / 35
        Japanese : 40 / 50
        Americans : 52 / 82
        Chinese : 2 / 3
        British : 31 / 34
        UK_Pacific : 17 / 18
        Italians : 14 / 25
        ANZAC : 18 / 19
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.056
            Median : 3.500
            Variance : 1.647
            Standard Deviation : 1.283
            Total rolls : 18

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_Axis Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_42432_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                3 fighters moved from Alexandria to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 bomber and 3 fighters
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 94 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 transport placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_42432_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 transport moved from 41 Sea Zone to 55 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 fighter and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 fighters and 1 infantry
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        55 Sea Zone : 1 transport
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 33 / 35
        Japanese : 40 / 50
        Americans : 52 / 82
        Chinese : 2 / 3
        British : 30 / 34
        UK_Pacific : 17 / 18
        Italians : 16 / 26
        ANZAC : 21 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_42432_ANZ3.tsvg

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