TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from 10 Sea Zone to Alaska
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Alaska
Americans attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters in Alaska, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Philippines
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Alaska to 10 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from West Indies to Morocco
5 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 12 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 12 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 13 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 13 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 14 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 14 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 15 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 15 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 16 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 16 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 17 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 17 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 18 : 1/1 hits
Japanese roll dice for 1 infantry in Sikang, round 18 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from French Central Africa to French West Africa
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Ethiopia
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ethiopia, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in French West Africa
British attack with 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in French West Africa, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in French West Africa, round 4 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits
1 mech_infantry owned by the British lost in French West Africa
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 transport placed in 106 Sea Zone
3 armour placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,2,5,3
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
triplea_42263_UK_4.tsvg