18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                2 fighters moved from 10 Sea Zone to Alaska

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Alaska
                    Americans attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 fighters in Alaska, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
                    Americans win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Philippines
                    Americans attack with 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Philippines, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Alaska to 10 Sea Zone
                1 armour and 2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from West Indies to Morocco
                5 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 10 Sea Zone
                1 fighter and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                2 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 9 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 9 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 10 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 10 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 11 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 11 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 12 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 12 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 13 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 13 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 14 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 14 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 15 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 15 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 16 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 16 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 17 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 17 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 18 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 18 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - British
                British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from French Central Africa to French West Africa
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Ethiopia
                    British attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ethiopia, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Burma, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 :  3/5 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in French West Africa
                    British attack with 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                        British roll dice for 1 mech_infantry in French West Africa, round 2 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 :  0/1 hits
                        British roll dice for 1 mech_infantry in French West Africa, round 3 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 :  0/1 hits
                        British roll dice for 1 mech_infantry in French West Africa, round 4 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 :  1/1 hits
                        1 mech_infantry owned by the British lost in French West Africa
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                Battle in 110 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 armour placed in Iraq
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,2,5,3
                British collect 33 PUs (1 lost to blockades); end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42263_UK_4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                2 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Crete
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from 97 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in 94 Sea Zone
                    Italians attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Egypt to Syria
                      Italians take Syria from Neutral_Axis
                1 bomber moved from Trans-Jordan to Greece
                1 carrier moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from 94 Sea Zone to 99 Sea Zone
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from Tunisia to Libya
                1 armour and 3 artilleries moved from Egypt to Alexandria
                1 battleship moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Italians : 0,67
        British : 0,67
        Americans : -0,33

    triplea_42263_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_42263_ANZ4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Combat Move - French

    triplea_42263_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42263_Fre4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                1 bomber moved from Germany to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
                1 bomber moved from Germany to Bessarabia
                20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 fighters and 4 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1,67 expected hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 3 : 4/5 hits, 1,67 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys in Western Ukraine, round 2 : 17/42 hits, 14,33 expected hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1,17 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 4 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                4 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                3 aaGuns moved from Baltic States to Eastern Poland
                3 aaGuns moved from Poland to Eastern Poland
                1 bomber moved from Belarus to Germany
                1 mech_infantry moved from Germany to Eastern Poland
                1 fighter and 4 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 bomber moved from Bessarabia to Germany

    Place Units - Germans
                1 destroyer and 2 submarines placed in 110 Sea Zone
                1 destroyer and 3 submarines placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Germans : 1,67
        Americans : 0,67
        Russians : -1,67

    triplea_42263_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 105 Sea Zone to 104 Sea Zone

    Combat - Russians
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Russians
                3 aaGuns, 4 armour, 7 artilleries, 5 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Rostov to Bryansk
                1 armour moved from Ukraine to Russia
                1 artillery moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Northwest Persia to Caucasus
                17 infantry moved from Timguska to Urals
                1 armour, 1 artillery and 1 mech_infantry moved from Vologda to Urals

    Place Units - Russians
                1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_42263_Rus5.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Yunnan to Burma
                2 fighters and 1 tactical_bomber moved from Malaya to Burma
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 marine moved from Guam to 21 Sea Zone
                1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 bomber moved from Kwangtung to Philippines
                2 infantry moved from Chahar to Suiyuyan
                2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan
                1 fighter moved from Anhwe to Shensi
                2 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Hopei to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/5 hits, 2,00 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2,83 expected hits
                        Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Sumatra to 41 Sea Zone
                1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 bomber moved from 35 Sea Zone to French Indo China
                1 infantry moved from Anhwe to Kweichow
                2 mech_infantrys moved from Chahar to Hunan
                2 fighters and 1 tactical_bomber moved from Suiyuyan to Anhwe
                1 fighter moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Burma to French Indo China
                2 fighters moved from Malaya to French Indo China
                1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Anhwe to Hunan
                3 mech_infantrys moved from Manchuria to Jehol
                1 infantry and 3 mech_infantrys moved from Jehol to Anhwe
                1 infantry moved from Hunan to Yunnan
                1 armour moved from Hopei to Yunnan
                1 mech_infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Hunan
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 artilleries and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Americans : -0,83
        Chinese : 1,00
        UK_Pacific : 0,33
        Japanese : 3,67

    triplea_42263_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 bomber moved from Morocco to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 aaGun
                        1 aaGun owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 92 Sea Zone to Morocco
                2 infantry moved from Morocco to Algeria
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 mech_infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                3 armour, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    triplea_42263_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    triplea_42263_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 bomber moved from Morocco to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Tunisia
                    Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 aaGun
                        1 aaGun owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 92 Sea Zone to Morocco
                2 infantry moved from Morocco to Algeria
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 mech_infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                3 armour, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Purchase Units - British
                British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                      British take Egypt from Italians
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                3 armour and 1 infantry moved from Iraq to Syria
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Syria
                    British attack with 3 armour and 1 infantry
                    Italians defend with 1 infantry and 1 mech_infantry
                        British roll dice for 3 armour and 1 infantry in Syria, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Syria
                        British roll dice for 3 armour in Syria, round 3 :  3/3 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Syria, round 3 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 3 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  0/2 hits
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 fighter moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                4 infantry moved from Brazil to Suriname

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
                British collect 36 PUs (1 lost to blockades); end with 36 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42263_UK_5.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 fighters and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 artillery moved from Alexandria to Egypt
                2 fighters moved from 99 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Malta
                2 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                4 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
                3 infantry moved from 96 Sea Zone to Malta
                1 battleship and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 carrier moved from 99 Sea Zone to 96 Sea Zone
                1 bomber moved from Greece to Malta

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 2 fighters
                    British defend with 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 2 : 2/4 hits, 1,83 expected hits
                        British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malta
                    Italians attack with 1 bomber, 1 fighter and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Malta to 96 Sea Zone
                1 bomber moved from Malta to Southern Italy
                1 fighter moved from Egypt to 96 Sea Zone
                1 fighter moved from Egypt to Tobruk
                1 infantry moved from Libya to Tobruk
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 submarine moved from 94 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Baltic States to Western Ukraine

    Place Units - Italians
                2 fighters and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Italians : 0,50
        British : -0,67

    triplea_42263_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_42263_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42263_Fre5.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
                1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 4 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 20 armour, 2 artilleries, 9 infantry and 13 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 20 armour, 2 artilleries, 9 infantry and 13 mech_infantrys in Bryansk, round 2 : 13/44 hits, 14,67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 20 armour, 2 artilleries, 9 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer; Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer, 1 fighter and 4 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Russians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Russians, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                3 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk
                6 aaGuns and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                2 artilleries and 6 infantry moved from Novgorod to Belarus
                1 artillery moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                1 bomber placed in Western Germany
                2 destroyers and 1 submarine placed in 110 Sea Zone
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 56 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        Russians : 0,17

    triplea_42263_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 armour, 9 artilleries, 7 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Rostov to Bryansk
                1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Urals to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery, 17 infantry and 1 mech_infantry in Vologda, round 2 :  6/20 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 6 armour, 10 artilleries, 7 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 20 armour, 2 artilleries, 9 infantry and 14 mech_infantrys
                        Russians roll dice for 6 armour, 10 artilleries, 7 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  14/50 hits
                        Germans roll dice for 20 armour, 2 artilleries, 9 infantry and 14 mech_infantrys in Bryansk, round 2 :  26/45 hits
                        23 infantry owned by the Russians, 3 artilleries owned by the Russians, 9 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
                    3 mech_infantrys owned by the Russians, 6 armour owned by the Russians and 7 artilleries owned by the Russians retreated to Rostov
                    Germans win with 20 armour, 2 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -34
                    Casualties for Germans: 9 infantry and 5 mech_infantrys
                    Casualties for Russians: 3 artilleries and 23 infantry

    Non Combat Move - Russians
                1 aaGun moved from Buryatia to Amur
                1 aaGun moved from Yakut S.S.R. to Buryatia
                7 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Rostov: 6 armour, 7 artilleries and 3 mech_infantrys
                EDIT: Adding units owned by Russians to Russia: 6 armour, 7 artilleries and 3 mech_infantrys
                EDIT: Removing units owned by Russians from Caucasus: 1 infantry
                EDIT: Adding units owned by Russians to Rostov: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery, 1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_42263_Rus6.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Tsinghai
                2 fighters and 2 tactical_bombers moved from Anhwe to Tsinghai
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                2 infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Kiangsi to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shan State to Burma
                1 bomber moved from French Indo China to Burma
                3 fighters and 1 tactical_bomber moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
                1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/5 hits, 2,50 expected hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 3,00 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 infantry and 1 marine
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 1,00 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 artillery and 1 marine in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 marine in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 marine in Dutch New Guinea, round 5 : 1/2 hits, 0,67 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                2 fighters moved from 37 Sea Zone to 45 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                3 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 55 Sea Zone to 41 Sea Zone
                2 artilleries and 1 infantry moved from French Indo China to Shan State
                1 artillery moved from Shan State to Yunnan
                1 artillery, 1 infantry and 4 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                2 mech_infantrys moved from Anhwe to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 mech_infantry moved from Anhwe to Yunnan
                2 mech_infantrys moved from Manchuria to Jehol
                2 mech_infantrys moved from Jehol to Anhwe
                2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
                1 fighter moved from Szechwan to Kwangsi
                1 tactical_bomber moved from Szechwan to Yunnan
                1 bomber, 3 fighters and 1 tactical_bomber moved from Burma to French Indo China

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Manchuria
                3 armour placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    British : -0,33
        Americans : -0,17
        ANZAC : -1,00
        Chinese : 1,00
        UK_Pacific : -0,33
        Japanese : 1,00

    triplea_42263_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 cruiser, 7 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
                      Americans take Alaska from Japanese
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                1 bomber moved from Morocco to Libya
                1 artillery and 3 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  5/10 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Libya
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Libya
                    Americans win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Libya to Morocco
                3 armour and 3 infantry moved from 91 Sea Zone to Morocco
                8 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 submarine moved from 2 Sea Zone to 10 Sea Zone

    Place Units - Americans
                5 destroyers placed in 101 Sea Zone
                1 cruiser and 2 destroyers placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42263_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    triplea_42263_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 cruiser, 7 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
                      Americans take Alaska from Japanese
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                2 infantry moved from Algeria to Tunisia
                1 bomber moved from Morocco to Libya
                1 artillery and 3 infantry moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Tunisia
                3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  5/10 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Libya
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Libya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Libya
                    Americans win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Libya to Morocco
                3 armour and 3 infantry moved from 91 Sea Zone to Morocco
                8 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 submarine moved from 2 Sea Zone to 10 Sea Zone

    Place Units - Americans
                5 destroyers placed in 101 Sea Zone
                1 cruiser and 2 destroyers placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    Purchase Units - British
                British buy 6 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Iraq to India
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour moved from Iraq to Eastern Persia
                3 armour moved from Syria to Persia
                1 armour and 1 infantry moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  4/5 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Egypt
                    British attack with 2 armour and 7 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 1 harbour
                        British roll dice for 2 armour and 7 mech_infantrys in Egypt, round 2 :  2/9 hits
                        Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,5,1,3,4,2
                British collect 29 PUs (8 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42263_UK_6.tsvg

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