18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in 94 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Egypt to Syria
Italians take Syria from Neutral_Axis
1 bomber moved from Trans-Jordan to Greece
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 94 Sea Zone to 99 Sea Zone
1 fighter moved from 94 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Tunisia to Libya
1 armour and 3 artilleries moved from Egypt to Alexandria
1 battleship moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0,67
British : 0,67
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys moved from Eastern Poland to Western Ukraine
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 4 tactical_bombers moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 104 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 3 : 4/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys in Western Ukraine, round 2 : 17/42 hits, 14,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
3 aaGuns moved from Baltic States to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 bomber moved from Belarus to Germany
1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 4 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 bomber moved from Bessarabia to GermanyPlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
1 destroyer and 3 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 1,67
Americans : 0,67
Russians : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 105 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Russians
3 aaGuns, 4 armour, 7 artilleries, 5 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 armour moved from Ukraine to Russia
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Northwest Persia to Caucasus
17 infantry moved from Timguska to Urals
1 armour, 1 artillery and 1 mech_infantry moved from Vologda to UralsPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to Philippines
2 infantry moved from Chahar to Suiyuyan
2 fighters and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Shensi
2 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to SzechwanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 4/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2,83 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Chahar to Hunan
2 fighters and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Malaya to French Indo China
1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Manchuria to Jehol
1 infantry and 3 mech_infantrys moved from Jehol to Anhwe
1 infantry moved from Hunan to Yunnan
1 armour moved from Hopei to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : -0,83
Chinese : 1,00
UK_Pacific : 0,33
Japanese : 3,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 bomber moved from Morocco to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 mech_infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
3 armour, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 bomber moved from Morocco to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 mech_infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
3 armour, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
3 armour and 1 infantry moved from Iraq to Syria
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Iraq to Trans-JordanCombat - British
Battle in Syria
British attack with 3 armour and 1 infantry
Italians defend with 1 infantry and 1 mech_infantry
British roll dice for 3 armour and 1 infantry in Syria, round 2 : 0/4 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 : 1/2 hits
1 infantry owned by the British lost in Syria
British roll dice for 3 armour in Syria, round 3 : 3/3 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Syria, round 3 : 0/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from Brazil to SurinamePlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 36 PUs (1 lost to blockades); end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Alexandria to Egypt
2 fighters moved from 99 Sea Zone to Egypt
1 fighter moved from Southern Italy to Malta
2 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Greece to MaltaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 fighters
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Egypt, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malta
Italians attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Malta to 96 Sea Zone
1 bomber moved from Malta to Southern Italy
1 fighter moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Tobruk
1 infantry moved from Libya to Tobruk
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Baltic States to Western UkrainePlace Units - Italians
2 fighters and 1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0,50
British : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
20 armour, 2 artilleries, 7 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 4 tactical_bombers moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 20 armour, 2 artilleries, 9 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 20 armour, 2 artilleries, 9 infantry and 13 mech_infantrys in Bryansk, round 2 : 13/44 hits, 14,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 2 artilleries, 9 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 4 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 4 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
6 aaGuns and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 artilleries and 6 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 bomber placed in Western Germany
2 destroyers and 1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -1,00
Russians : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 9 artilleries, 7 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
1 armour, 1 artillery, 17 infantry and 1 mech_infantry moved from Urals to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 17 infantry and 1 mech_infantry in Vologda, round 2 : 6/20 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 6 armour, 10 artilleries, 7 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 20 armour, 2 artilleries, 9 infantry and 14 mech_infantrys
Russians roll dice for 6 armour, 10 artilleries, 7 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/50 hits
Germans roll dice for 20 armour, 2 artilleries, 9 infantry and 14 mech_infantrys in Bryansk, round 2 : 26/45 hits
23 infantry owned by the Russians, 3 artilleries owned by the Russians, 9 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
3 mech_infantrys owned by the Russians, 6 armour owned by the Russians and 7 artilleries owned by the Russians retreated to Rostov
Germans win with 20 armour, 2 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Germans: 9 infantry and 5 mech_infantrys
Casualties for Russians: 3 artilleries and 23 infantryNon Combat Move - Russians
1 aaGun moved from Buryatia to Amur
1 aaGun moved from Yakut S.S.R. to Buryatia
7 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 6 armour, 7 artilleries and 3 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 6 armour, 7 artilleries and 3 mech_infantrys
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
2 fighters and 2 tactical_bombers moved from Anhwe to Tsinghai
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Kiangsi to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
3 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
1 destroyer and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 3,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery and 1 marine in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Dutch New Guinea, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Dutch New Guinea, round 5 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from 37 Sea Zone to 45 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Shan State to Yunnan
1 artillery, 1 infantry and 4 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Yunnan
2 mech_infantrys moved from Manchuria to Jehol
2 mech_infantrys moved from Jehol to Anhwe
2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi
1 fighter moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Yunnan
1 bomber, 3 fighters and 1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
3 armour placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
British : -0,33
Americans : -0,17
ANZAC : -1,00
Chinese : 1,00
UK_Pacific : -0,33
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 7 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 bomber moved from Morocco to Libya
1 artillery and 3 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/10 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Libya
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber moved from Libya to Morocco
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
8 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 2 Sea Zone to 10 Sea ZonePlace Units - Americans
5 destroyers placed in 101 Sea Zone
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 7 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 bomber moved from Morocco to Libya
1 artillery and 3 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Tunisia
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 8 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 5/10 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Libya
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber moved from Libya to Morocco
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
8 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 2 Sea Zone to 10 Sea ZonePlace Units - Americans
5 destroyers placed in 101 Sea Zone
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 transport moved from 79 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour moved from Iraq to Eastern Persia
3 armour moved from Syria to Persia
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour and 7 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 2 armour and 7 mech_infantrys in Egypt, round 2 : 2/9 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 armour placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,5,1,3,4,2
British collect 29 PUs (8 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Malta to 96 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from Alexandria to Egypt
1 battleship moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from Tobruk to Egypt
1 armour moved from Western Ukraine to RostovCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
British defend with 2 armour, 1 harbour and 6 mech_infantrys
Italians roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Egypt, round 2 : 6/12 hits, 4,83 expected hits
British roll dice for 2 armour and 6 mech_infantrys in Egypt, round 2 : 2/8 hits, 3,00 expected hits
6 mech_infantrys owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Egypt, round 3 : 5/10 hits, 4,50 expected hits
British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 27
Casualties for Italians: 3 infantry
Casualties for British: 2 armour and 6 mech_infantrys
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
3 fighters moved from Egypt to Alexandria
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to GreecePlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 1,50
British : -0,50
Russians : -1,00