@koala oo sneaky crete landing didnt think of that! no scrams thanks
G40 BM JWW (allies) v Bobbarosa Game 2
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsTerritory Summary for ANZAC :
Marianas : 1 flag, 1 artillery
Borneo : 1 flag, 1 infantry
Queensland : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 52 / 85
Russians : 18 / 29
Japanese : 70 / 88
Americans : 58 / 91
Chinese : 1 / 1
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Marianas : 1 flag, 1 artillery
Borneo : 1 flag, 1 infantry
Queensland : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier and 2 fighters
Libya : 1 flagProduction/PUs Summary :
Germans : 52 / 85
Russians : 18 / 29
Japanese : 70 / 88
Americans : 58 / 91
Chinese : 1 / 1
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
FYI….I will be traveling for the next week and ½ and my play will be slowed…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Samara
3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Smolensk
1 armour and 3 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
20 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Urals
Germans take Urals from Russians
1 artillery and 1 mech_infantry moved from Kazakhstan to Samara
6 artilleries moved from Kazakhstan to Turkmenistan
3 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to ArchangelCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 3 bombers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 4.00 expected hits
Russians roll dice for 6 infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Persia
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Persia
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 5 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 21 armour and 9 mech_infantrys
British defend with 1 aaGun and 4 infantry
Germans roll dice for 21 armour and 9 mech_infantrys in Trans-Jordan, round 2 : 14/30 hits, 12.00 expected hits
British roll dice for 1 aaGun and 4 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 21 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 4 infantry
Battle in Samara
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Turkmenistan
Germans attack with 6 artilleries
British defend with 1 infantry
Germans roll dice for 6 artilleries in Turkmenistan, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 5 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Kazakhstan to Turkmenistan
1 bomber moved from Samara to Novgorod
1 bomber moved from Smolensk to Western Germany
4 mech_infantrys moved from Eastern Poland to Romania
6 mech_infantrys moved from Ukraine to Romania
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Bryansk to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Romania
3 mech_infantrys moved from Karelia to Novgorod
2 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Baltic States to Novgorod
3 infantry moved from Germany to Western GermanyPlace Units - Germans
1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Iraq
2 bombers and 6 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,3,3,5,2,4
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.33
British : 0.67
Americans : 1.00
Russians : -0.67 -
@JWW:
FYI….I will be traveling for the next week and � and my play will be slowed…
No worries. Take all the time you need :-D.
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could not send the file?
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Test summary from TripleA, engine version: 1.9, time: 7:37:46 AM
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nope something is wrong….i will email the file to you, let’s see if you can open it?
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I just emailed the game file to your dice email, let me know if you can open it?
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@JWW:
I just emailed the game file to your dice email, let me know if you can open it?
Yup, got the file. Looks like pre-combat R17.
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@JWW:
I just emailed the game file to your dice email, let me know if you can open it?
Yup, got the file. Looks like pre-combat R17.
OK, I am going to continue then, roll the dice etc and try to post the file here. If it fails again perhaps we have to exchange files via email? Hoping Marti is working….must be some bug that causing havoc? I’ve never experienced the Normandy combat issue before but I am not typically playing games this long.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Yenisey to Urals
1 mech_infantry moved from Yenisey to Timguska
1 bomber moved from Russia to Timguska
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 mech_infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
3 fighters moved from Russia to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Samara
1 armour moved from Rostov to Ukraine
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Ukraine
2 artilleries moved from Rostov to Bryansk
13 artilleries and 14 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to SamaraCombat - Russians
Battle in Timguska
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 1 armour, 3 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Samara, round 2 : 1/7 hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters and 2 mech_infantrys in Smolensk, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Smolensk
Russians roll dice for 3 fighters and 1 mech_infantry in Smolensk, round 3 : 3/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 3/8 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 armour, 13 artilleries, 14 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 13 artilleries, 14 infantry and 1 mech_infantry in Ukraine, round 2 : 11/29 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 13 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Rostov to Ukraine
1 bomber moved from Timguska to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
2 fighters moved from Vologda to Russia
3 fighters moved from Smolensk to Russia
1 artillery and 14 infantry moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
3 mech_infantrys moved from Volgograd to UkrainePlace Units - Russians
3 infantry placed in Volgograd
1 aaGun and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for Russians :
Timguska : 1 mech_infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Rostov : 1 aaGun, 1 artillery and 14 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 6 fighters, 5 infantry and 1 tactical_bomber
Ukraine : 1 aaGun, 1 armour, 13 artilleries, 1 factory_minor, 13 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 1 mech_infantry
Samara : 1 armour, 2 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 80
Russians : 22 / 25
Japanese : 68 / 88
Americans : 54 / 91
Chinese : 1 / 1
British : 28 / 39
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hey it posted! nice….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 43 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Hopei to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 bomber moved from Jehol to Kansu
2 submarines moved from 39 Sea Zone to 72 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 fighters moved from 37 Sea Zone to Borneo
4 fighters and 5 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
4 tactical_bombers moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 fighters moved from 37 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 72 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 72 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking 72 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Borneo, round 2 : 6/10 hits, 5.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kansu
retreated to Kansu
Chinese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 bomber moved from Kansu to Hunan
1 armour moved from Shantung to Hopei
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Shantung to Manchuria
1 aaGun moved from Jehol to Anhwe
1 mech_infantry moved from India to Yunnan
1 bomber moved from 43 Sea Zone to Kwangsi
1 submarine moved from 80 Sea Zone to 71 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
3 carriers and 3 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea Zone
7 fighters and 5 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Borneo to 35 Sea Zone
2 fighters moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 artillery moved from Shan State to BurmaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 artilleries placed in India
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.67
Chinese : 1.00
Japanese : -1.50 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 destroyers, 9 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from West India to Persia
1 infantry moved from Eastern Persia to Persia
7 fighters moved from West India to Persia
8 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
5 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 81 Sea Zone to Persia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 destroyers, 9 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from West India to Persia
1 infantry moved from Eastern Persia to Persia
7 fighters moved from West India to Persia
8 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
5 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 81 Sea Zone to PersiaCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 9 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 9 infantry in Normandy Bordeaux, round 2 : 3/11 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Americans attack with 8 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 8 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 6/10 hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 55 Sea Zone to 54 Sea Zone
7 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Persia to Eastern Persia
7 fighters moved from Persia to West India
2 infantry moved from West India to Eastern Persia
1 carrier and 1 fighter moved from 81 Sea Zone to 71 Sea Zone
2 aaGuns and 1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 110 Sea Zone to 107 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
3 infantry placed in West India
4 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag
Queensland : 1 artillery, 4 fighters, 5 infantry, 1 marine and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers and 1 transport
10 Sea Zone : 4 destroyers and 3 submarines
17 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 18 fighters, 7 submarines and 3 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
West India : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 7 fighters, 10 infantry and 2 mech_infantrys
Gibraltar : 3 fighters
United Kingdom : 1 bomber and 1 fighter
Morocco : 6 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 4 submarines
Eastern Persia : 1 flag, 1 fighter and 2 infantry
101 Sea Zone : 3 transports
71 Sea Zone : 1 carrier and 1 fighter
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 destroyers and 3 transports
107 Sea Zone : 2 transports
110 Sea Zone : 2 carriers, 1 fighter and 7 transportsProduction/PUs Summary :
Germans : 52 / 80
Russians : 18 / 25
Japanese : 75 / 89
Americans : 59 / 82
Chinese : 1 / 1
British : 28 / 39
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from West India to Turkmenistan
3 armour moved from West India to Turkmenistan
1 bomber moved from West India to Turkmenistan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 destroyers, 9 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from West India to Persia
1 infantry moved from Eastern Persia to Persia
7 fighters moved from West India to Persia
8 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
8 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
5 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 81 Sea Zone to PersiaCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 9 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 9 infantry in Normandy Bordeaux, round 2 : 3/11 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Americans attack with 8 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 8 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 6/10 hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters moved from 55 Sea Zone to 54 Sea Zone
7 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Persia to Eastern Persia
7 fighters moved from Persia to West India
2 infantry moved from West India to Eastern Persia
1 carrier and 1 fighter moved from 81 Sea Zone to 71 Sea Zone
2 aaGuns and 1 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from France to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 110 Sea Zone to 107 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
3 infantry placed in West India
4 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from West India to Turkmenistan
3 armour moved from West India to Turkmenistan
1 bomber moved from West India to TurkmenistanCombat - British
Battle in Turkmenistan
British attack with 3 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns and 5 artilleries
AA fire in Turkmenistan : 0/1 hits
British roll dice for 3 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Turkmenistan, round 2 : 4/9 hits
Germans roll dice for 3 aaGuns and 5 artilleries in Turkmenistan, round 2 : 1/5 hits
3 aaGuns owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Turkmenistan
British roll dice for 3 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Turkmenistan, round 3 : 4/8 hits
Germans roll dice for 4 artilleries in Turkmenistan, round 3 : 2/4 hits
1 artillery owned by the British, 1 infantry owned by the British and 4 artilleries owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 3 aaGuns and 5 artilleries
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 bomber moved from Turkmenistan to West India
1 artillery and 1 infantry moved from West India to Eastern Persia
1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 marine moved from Morocco to 92 Sea Zone
2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 1 battleship, 4 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 5 fighters, 6 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy BordeauxPlace Units - British
1 fighter placed in 110 Sea Zone
2 fighters placed in United Kingdom
3 infantry placed in ScotlandTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,1
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag
Kansu : 3 infantry
Queensland : 1 artillery, 4 fighters, 5 infantry, 1 marine and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers and 1 transport
10 Sea Zone : 4 destroyers and 3 submarines
17 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 18 fighters, 7 submarines and 3 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
West India : 5 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 23 infantry and 2 mech_infantrys
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 factory_minor and 3 infantry
Kenya : 1 infantry and 1 mech_infantry
United Kingdom : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 6 infantry and 1 mech_infantry
Morocco : 6 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 16 infantry and 1 marine
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 3 armour and 2 mech_infantrys
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Crete : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 4 submarines
Eastern Persia : 1 flag, 1 artillery, 1 fighter and 3 infantry
101 Sea Zone : 3 transports
71 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
91 Sea Zone : 1 carrier, 3 destroyers and 3 transports
107 Sea Zone : 2 transports
110 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 11 transportsProduction/PUs Summary :
Germans : 52 / 80
Russians : 18 / 25
Japanese : 75 / 89
Americans : 59 / 82
Chinese : 1 / 2
British : 28 / 32
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Greece
12 infantry moved from Southern Italy to Northern Italy
2 artilleries and 4 infantry moved from Bulgaria to Romania
1 infantry moved from Holland Belgium to France
9 infantry moved from Western Germany to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4,1,2,1,4
Italians collect 5 PUs (9 lost to blockades); end with 6 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :