@Adam514 scramble opportunities?
G40 BM JWW (allies) v Bobbarosa Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from West India to Persia
6 fighters moved from West India to Persia
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
14 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 14 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 14 fighters in 55 Sea Zone, round 2 : 6/15 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 72 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
Americans win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Persia
Americans attack with 6 fighters and 3 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 6 fighters and 3 mech_infantrys in Persia, round 2 : 3/9 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 0/4 hits
3 mech_infantrys owned by the Germans lost in Persia
Americans roll dice for 6 fighters and 3 mech_infantrys in Persia, round 3 : 6/9 hits
Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
6 fighters moved from Persia to West India
1 fighter moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Gibraltar to 81 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
14 fighters moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from West India to Eastern Persia
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 98 Sea Zone to 92 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry and 2 mech_infantrys placed in West India
Americans undo move 3.
1 fighter and 2 mech_infantrys placed in West India
1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Queensland : 6 fighters, 4 infantry, 1 marine and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 transports
10 Sea Zone : 2 carriers and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 16 fighters, 8 submarines and 2 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
West India : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 7 fighters, 9 infantry and 3 mech_infantrys
Gibraltar : 1 fighter
United Kingdom : 1 bomber and 2 fighters
Morocco : 1 aaGun, 1 artillery and 9 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 4 submarines
92 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 2 transports
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 3 transports
81 Sea Zone : 1 carrier and 2 fighters
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
91 Sea Zone : 3 transports
110 Sea Zone : 1 carrier and 5 transportsProduction/PUs Summary :
Germans : 49 / 85
Russians : 18 / 29
Japanese : 74 / 88
Americans : 61 / 91
Chinese : 1 / 3
British : 30 / 41
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - British
British buy 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Removing units owned by British from 110 Sea Zone: 1 aaGun
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 3 infantry and 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 92 Sea Zone: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from West India to Turkmenistan
2 infantry moved from Eastern Persia to Turkmenistan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from West India to Persia
6 fighters moved from West India to Persia
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
14 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 14 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 14 fighters in 55 Sea Zone, round 2 : 6/15 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 72 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
Americans win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Persia
Americans attack with 6 fighters and 3 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 6 fighters and 3 mech_infantrys in Persia, round 2 : 3/9 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 0/4 hits
3 mech_infantrys owned by the Germans lost in Persia
Americans roll dice for 6 fighters and 3 mech_infantrys in Persia, round 3 : 6/9 hits
Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
6 fighters moved from Persia to West India
1 fighter moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Gibraltar to 81 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
14 fighters moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from West India to Eastern Persia
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 98 Sea Zone to 92 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry and 2 mech_infantrys placed in West India
Americans undo move 3.
1 fighter and 2 mech_infantrys placed in West India
1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Removing units owned by British from 110 Sea Zone: 1 aaGun
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 3 infantry and 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 92 Sea Zone: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from West India to Turkmenistan
2 infantry moved from Eastern Persia to TurkmenistanCombat - British
Battle in Turkmenistan
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Turkmenistan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 marine moved from Gibraltar to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Turkmenistan to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - British
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 artilleries, 4 infantry and 3 transports
EDIT: Removing units owned by Americans from 92 Sea Zone: 5 transports
EDIT: Adding units owned by British to Morocco: 2 artilleries and 4 infantry
EDIT: Adding units owned by British to 92 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 5 transports
EDIT: Turning off Edit ModeTerritory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Kansu : 3 infantry
Queensland : 6 fighters, 4 infantry, 1 marine and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 transports
10 Sea Zone : 2 carriers and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 16 fighters, 8 submarines and 2 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
West India : 5 aaGuns, 1 airfield, 5 armour, 9 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 25 infantry and 5 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun and 4 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield and 1 factory_minor
United Kingdom : 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 2 infantry and 2 mech_infantrys
Morocco : 2 aaGuns, 3 artilleries, 14 infantry and 1 marine
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 infantry
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Crete : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 4 submarines
92 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 8 transports
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 3 transports
81 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
91 Sea Zone : 1 destroyer and 3 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transportsProduction/PUs Summary :
Germans : 49 / 85
Russians : 18 / 29
Japanese : 74 / 88
Americans : 61 / 91
Chinese : 1 / 1
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
this file is so messed up….couldn’t move the Brit troops off the usa trns lot’s of edits…sorry
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from West India to Persia
6 fighters moved from West India to Persia
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
14 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 14 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 14 fighters in 55 Sea Zone, round 2 : 6/15 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 14 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 72 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
Americans win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Persia
Americans attack with 6 fighters and 3 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 6 fighters and 3 mech_infantrys in Persia, round 2 : 3/9 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 0/4 hits
3 mech_infantrys owned by the Germans lost in Persia
Americans roll dice for 6 fighters and 3 mech_infantrys in Persia, round 3 : 6/9 hits
Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
6 fighters moved from Persia to West India
1 fighter moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Gibraltar to 81 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
14 fighters moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 49 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from West India to Eastern Persia
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 98 Sea Zone to 92 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry and 2 mech_infantrys placed in West India
Americans undo move 3.
1 fighter and 2 mech_infantrys placed in West India
1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 1 infantry
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
EDIT: Removing units owned by British from 110 Sea Zone: 1 aaGun
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 artilleries, 3 infantry and 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 92 Sea Zone: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from West India to Turkmenistan
2 infantry moved from Eastern Persia to TurkmenistanCombat - British
Battle in Turkmenistan
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Turkmenistan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 marine moved from Gibraltar to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Turkmenistan to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - British
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 artilleries, 4 infantry and 3 transports
EDIT: Removing units owned by Americans from 92 Sea Zone: 5 transports
EDIT: Adding units owned by British to Morocco: 2 artilleries and 4 infantry
EDIT: Adding units owned by British to 92 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 4 fighters and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
4 fighters moved from Holland Belgium to Western GermanyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,5,1,4,5,6
Italians collect 13 PUs (1 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : -0.67
Americans : 0.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsTerritory Summary for ANZAC :
Marianas : 1 flag, 1 artillery
Borneo : 1 flag, 1 infantry
Queensland : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 52 / 85
Russians : 18 / 29
Japanese : 70 / 88
Americans : 58 / 91
Chinese : 1 / 1
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 56 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Marianas : 1 flag, 1 artillery
Borneo : 1 flag, 1 infantry
Queensland : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier and 2 fighters
Libya : 1 flagProduction/PUs Summary :
Germans : 52 / 85
Russians : 18 / 29
Japanese : 70 / 88
Americans : 58 / 91
Chinese : 1 / 1
British : 30 / 39
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
FYI….I will be traveling for the next week and ½ and my play will be slowed…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Samara
3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Smolensk
1 armour and 3 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
20 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Kazakhstan to Urals
Germans take Urals from Russians
1 artillery and 1 mech_infantry moved from Kazakhstan to Samara
6 artilleries moved from Kazakhstan to Turkmenistan
3 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to ArchangelCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 3 bombers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans roll dice for 3 bombers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 4/10 hits, 4.00 expected hits
Russians roll dice for 6 infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 3 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Persia
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Persia
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 5 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 21 armour and 9 mech_infantrys
British defend with 1 aaGun and 4 infantry
Germans roll dice for 21 armour and 9 mech_infantrys in Trans-Jordan, round 2 : 14/30 hits, 12.00 expected hits
British roll dice for 1 aaGun and 4 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
1 aaGun owned by the British, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 21 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 4 infantry
Battle in Samara
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Turkmenistan
Germans attack with 6 artilleries
British defend with 1 infantry
Germans roll dice for 6 artilleries in Turkmenistan, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 5 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Kazakhstan to Turkmenistan
1 bomber moved from Samara to Novgorod
1 bomber moved from Smolensk to Western Germany
4 mech_infantrys moved from Eastern Poland to Romania
6 mech_infantrys moved from Ukraine to Romania
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
3 bombers moved from Bryansk to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Romania
3 mech_infantrys moved from Karelia to Novgorod
2 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Baltic States to Novgorod
3 infantry moved from Germany to Western GermanyPlace Units - Germans
1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Iraq
2 bombers and 6 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,3,3,5,2,4
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0.33
British : 0.67
Americans : 1.00
Russians : -0.67 -
@JWW:
FYI….I will be traveling for the next week and � and my play will be slowed…
No worries. Take all the time you need :-D.
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could not send the file?
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Test summary from TripleA, engine version: 1.9, time: 7:37:46 AM
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nope something is wrong….i will email the file to you, let’s see if you can open it?
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I just emailed the game file to your dice email, let me know if you can open it?
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@JWW:
I just emailed the game file to your dice email, let me know if you can open it?
Yup, got the file. Looks like pre-combat R17.
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@JWW:
I just emailed the game file to your dice email, let me know if you can open it?
Yup, got the file. Looks like pre-combat R17.
OK, I am going to continue then, roll the dice etc and try to post the file here. If it fails again perhaps we have to exchange files via email? Hoping Marti is working….must be some bug that causing havoc? I’ve never experienced the Normandy combat issue before but I am not typically playing games this long.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Yenisey to Urals
1 mech_infantry moved from Yenisey to Timguska
1 bomber moved from Russia to Timguska
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 mech_infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
3 fighters moved from Russia to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Samara
1 armour moved from Rostov to Ukraine
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Rostov to Ukraine
2 artilleries moved from Rostov to Bryansk
13 artilleries and 14 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to SamaraCombat - Russians
Battle in Timguska
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 1 armour, 3 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Samara, round 2 : 1/7 hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters and 2 mech_infantrys in Smolensk, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Smolensk
Russians roll dice for 3 fighters and 1 mech_infantry in Smolensk, round 3 : 3/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 3/8 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 armour, 13 artilleries, 14 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 13 artilleries, 14 infantry and 1 mech_infantry in Ukraine, round 2 : 11/29 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 13 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Rostov to Ukraine
1 bomber moved from Timguska to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
2 fighters moved from Vologda to Russia
3 fighters moved from Smolensk to Russia
1 artillery and 14 infantry moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
3 mech_infantrys moved from Volgograd to UkrainePlace Units - Russians
3 infantry placed in Volgograd
1 aaGun and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for Russians :
Timguska : 1 mech_infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Rostov : 1 aaGun, 1 artillery and 14 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 6 fighters, 5 infantry and 1 tactical_bomber
Ukraine : 1 aaGun, 1 armour, 13 artilleries, 1 factory_minor, 13 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 1 mech_infantry
Samara : 1 armour, 2 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 80
Russians : 22 / 25
Japanese : 68 / 88
Americans : 54 / 91
Chinese : 1 / 1
British : 28 / 39
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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