@GeneralDisarray intercept?
G40 BM JWW (allies) v Bobbarosa Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 marines moved from French Indo China to 36 Sea Zone
2 battleships, 2 cruisers and 3 marines moved from 36 Sea Zone to 35 Sea Zone
3 marines moved from 35 Sea Zone to Philippines
1 submarine moved from 5 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from Yunnan to Shensi
1 fighter and 3 tactical_bombers moved from Yunnan to India
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to 21 Sea Zone
1 fighter moved from French Indo China to Burma
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from Shan State to Burma
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 3 marines
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 3 marines in Philippines, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 3 marines remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers in India, round 2 : 5/9 hits, 4.17 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Chahar to Suiyuyan
1 armour moved from Hopei to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
2 tactical_bombers moved from India to Yunnan
1 bomber moved from 21 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Burma to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
1 carrier placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
ANZAC : 1.17
Americans : -0.83
Chinese : -1.00
UK_Pacific : -1.33
Japanese : -1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 125 Sea Zone to United Kingdom
1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Morocco to Tunisia
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 8 Sea Zone to 3 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Queensland : 2 infantry
Guam : 1 airfield and 1 marine
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
3 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
West India : 1 fighter
Gibraltar : 1 infantry
Egypt : 1 armour and 3 fighters
United Kingdom : 1 bomber
Algeria : 1 artillery, 5 infantry and 2 mech_infantrys
Tunisia : 1 mech_infantry
125 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 5 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 67 / 86
Americans : 52 / 82
Chinese : 0 / 4
British : 29 / 43
UK_Pacific : 2 / 0
Italians : 20 / 22
ANZAC : 11 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to India
2 fighters moved from West India to India
1 artillery and 3 infantry moved from West India to India
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery, 1 fighter, 3 infantry and 1 marine moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 125 Sea Zone to United Kingdom
1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Morocco to Tunisia
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 8 Sea Zone to 3 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to India
2 fighters moved from West India to India
1 artillery and 3 infantry moved from West India to India
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
1 artillery, 1 fighter, 3 infantry and 1 marine moved from Egypt to Trans-JordanCombat - British
Battle in British Somaliland
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in British Somaliland, round 2 : 1/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in India, round 2 : 1/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 3/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 1 artillery, 1 bomber and 2 fighters in India, round 3 : 1/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in India, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 fighters owned by the British lost in India
British roll dice for 1 artillery and 1 bomber in India, round 4 : 2/2 hits
Japanese roll dice for 2 artilleries in India, round 4 : 0/2 hits
2 artilleries owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -15
Casualties for British: 2 fighters and 3 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 marine
Italians defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Trans-Jordan, round 2 : 1/6 hits
Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 marine in Trans-Jordan, round 3 : 0/5 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Trans-Jordan, round 4 : 1/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter and 1 marine in Trans-Jordan, round 5 : 0/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 marine in Trans-Jordan, round 6 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from India to West India
2 aaGuns, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 aaGuns, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 81 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,3,2,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUsTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
India : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Queensland : 2 infantry
Guam : 1 airfield and 1 marine
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
3 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
West India : 3 aaGuns, 1 artillery, 1 bomber, 1 fighter and 9 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 marine
British Somaliland : 1 armour and 1 infantry
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 5 fighters and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Algeria : 2 aaGuns, 1 artillery, 10 infantry and 3 mech_infantrys
Tunisia : 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 destroyer
76 Sea Zone : 1 transport
106 Sea Zone : 1 flag
92 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 9 transports
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 64 / 86
Americans : 52 / 82
Chinese : 0 / 4
British : 31 / 37
UK_Pacific : 5 / 5
Italians : 18 / 22
ANZAC : 11 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
never ending stream of lopsided dice….I have no hits in defense of IND and get wiped out against your 4 defenders, same in TRJ…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in MaltaNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Northern Italy
1 aaGun, 2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Bessarabia to Southern Italy
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 17 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
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@JWW:
never ending stream of lopsided dice….I have no hits in defense of IND and get wiped out against your 4 defenders, same in TRJ…
Yeah… that was some seriously silly dice :?.
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@JWW:
never ending stream of lopsided dice….I have no hits in defense of IND and get wiped out against your 4 defenders, same in TRJ…
Yeah… that was some seriously silly dice :?.
and I thought you were going to make this easier for me? where are the big blunders? I need you to play with one eye closed the rest of the way, ok? Alcohol, could help me as well. Have a few drinks ok?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - French
1 destroyer moved from 91 Sea Zone to 94 Sea Zone -
OMG I hit with a 2 and/but of course so did you, but I hit with my FRE dd!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 destroyer moved from 91 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 94 Sea Zone
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery
Iwo Jima : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Libya : 1 flag
92 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 64 / 86
Americans : 52 / 82
Chinese : 0 / 4
British : 31 / 37
UK_Pacific : 5 / 5
Italians : 18 / 20
ANZAC : 11 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Bessarabia to Ukraine
2 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
1 armour moved from Belarus to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Karelia to Archangel
1 armour moved from Karelia to Archangel
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Western Ukraine to Bryansk
6 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Novgorod to Vologda
3 armour moved from Karelia to Archangel
1 artillery moved from Belarus to ArchangelCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 6 armour and 5 mech_infantrys in Ukraine, round 2 : 1/11 hits, 3.83 expected hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans roll dice for 6 armour and 5 mech_infantrys in Ukraine, round 3 : 6/11 hits, 3.83 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Germans attack with 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Vologda
Germans attack with 1 armour, 3 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 3 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 6/8 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Smolensk
3 bombers moved from Vologda to Novgorod
1 fighter and 2 tactical_bombers moved from Vologda to Novgorod
1 bomber and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Western Germany to Novgorod
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from Holland Belgium to France
3 aaGuns moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Finland to Karelia
5 infantry moved from Western Germany to France
1 fighter moved from Southern Italy to Belarus
1 fighter moved from Normandy Bordeaux to Southern ItalyPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 1 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Belarus: 1 fighter
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Romania: 1 armour and 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 2.50
Russians : -0.33 -
@JWW:
@JWW:
never ending stream of lopsided dice….I have no hits in defense of IND and get wiped out against your 4 defenders, same in TRJ…
Yeah… that was some seriously silly dice :?.
and I thought you were going to make this easier for me? where are the big blunders? I need you to play with one eye closed the rest of the way, ok? Alcohol, could help me as well. Have a few drinks ok?
Oh, have no fear, the big blunder is coming. I can feel it building up somewhere deep inside the game. And when it finally gets here, you’ll wonder why you ever worried :wink:.
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to BryanskCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser and 1 transport
Russians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Bryansk
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Russia to Nenetsia
1 armour and 3 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Volgograd to Rostov
1 bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to EgyptPlace Units - Russians
3 infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Egypt : 1 bomber and 1 fighter
Bryansk : 1 artillery and 2 infantry
Rostov : 1 infantry
Nenetsia : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 43 infantry, 5 mech_infantrys and 1 tactical_bomber
Vologda : 2 infantry
Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 62
Russians : 25 / 32
Japanese : 64 / 86
Americans : 52 / 82
Chinese : 0 / 4
British : 31 / 37
UK_Pacific : 5 / 5
Italians : 18 / 20
ANZAC : 11 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
not losing a russian air unit there was a very happy moment for me……which is kind off sad, on many levels if you think about it.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Russia to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to BryanskCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser and 1 transport
Russians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Bryansk
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Russia to Nenetsia
1 armour and 3 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Volgograd to Rostov
1 bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to EgyptPlace Units - Russians
3 infantry placed in Volgograd
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 fighter
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
2 bombers moved from French Indo China to India
1 fighter moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 armour moved from Burma to India
1 tactical_bomber moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in 76 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 76 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 marine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery moved from French Indo China to Shan State
2 mech_infantrys moved from Malaya to Shan State
1 armour moved from Yunnan to Shan State
1 infantry moved from Szechwan to Sikang
1 armour moved from Sikang to Yunnan
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Burma to India
2 bombers moved from India to Kwangsi
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter and 4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from 76 Sea Zone to Italian SomalilandPlace Units - Japanese
1 airfield placed in Kwangsi
2 fighters placed in Japan
3 mech_infantrys placed in Shantung
1 carrier placed in 37 Sea Zone
2 submarines placed in 36 Sea Zone
2 infantry placed in Malaya
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0.67
ANZAC : 0.67
UK_Pacific : -0.33
Japanese : 0.83 -
@JWW:
not losing a russian air unit there was a very happy moment for me……which is kind off sad, on many levels if you think about it.
You’ve had very good luck this game… if you isolate it to just the Russians and Italians fighting :-P. Now, if you could just make it so that they fight every round, you’d be on to something :wink:.