It’s not looking good for me getting either game done by New Years’ and playing the playoffs in January… My own fault though
18L axis-dominion vs giallo (allies) bm3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
1 battleship and 2 cruisers moved from 97 Sea Zone to 96 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to 95 Sea Zone
1 bomber moved from Southern Italy to Karelia
1 armour and 2 mech_infantrys moved from Romania to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western UkraineCombat - Italians
Battle in Karelia
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Karelia, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 2 destroyers and 1 fighter
British defend with 1 destroyer
Italians roll dice for 2 destroyers and 1 fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers and 1 fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 4 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 2 armour moved from Bessarabia to Ukraine
1 bomber moved from Karelia to NovgorodPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 0.83
British : 0.00
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from United Kingdom to KareliaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Bryansk
1 bomber moved from Eastern Poland to Karelia
1 bomber moved from Germany to Karelia
1 tactical_bomber moved from 114 Sea Zone to KareliaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Karelia
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
French defend with 1 fighter
Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 fighter in Karelia, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Bryansk
Germans attack with 3 armour, 5 artilleries, 23 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 23 infantry and 2 mech_infantrys in Bryansk, round 2 : 10/33 hits, 8.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 5 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun, 3 artilleries and 5 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Germany to 114 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 marine moved from Germany to 114 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 marine moved from 114 Sea Zone to 113 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 113 Sea Zone to Norway
2 bombers and 1 tactical_bomber moved from Karelia to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
2 infantry placed in France
4 mech_infantrys placed in Western Germany
Germans undo move 3.
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 1.83
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
5 artilleries and 28 infantry moved from Tambov to Russia
1 infantry moved from Vyborg to Karelia
2 artilleries, 1 infantry and 4 mech_infantrys moved from Finland to NorwayCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Norway
Russians attack with 2 artilleries, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour, 1 artillery, 6 infantry and 1 marine
Russians roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Norway, round 2 : 4/7 hits
Germans roll dice for 1 armour, 1 artillery, 6 infantry and 1 marine in Norway, round 2 : 1/9 hits
4 infantry owned by the Germans and 1 infantry owned by the Russians lost in Norway
Russians roll dice for 2 artilleries and 4 mech_infantrys in Norway, round 3 : 0/6 hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Norway, round 3 : 2/5 hits
2 mech_infantrys owned by the Russians lost in Norway
Russians roll dice for 2 artilleries and 2 mech_infantrys in Norway, round 4 : 2/4 hits
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Norway, round 4 : 1/5 hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 artilleries and 1 mech_infantry in Norway, round 5 : 1/3 hits
Germans roll dice for 1 armour, 1 artillery and 1 marine in Norway, round 5 : 3/3 hits
1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Norway
Germans win with 1 armour and 1 marine remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 2 artilleries, 1 infantry and 4 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Finland to Vyborg
1 aaGun moved from Tambov to Russia
2 infantry moved from Volgograd to Tambov
2 aaGuns and 19 infantry moved from Suiyuyan to HopeiPlace Units - Russians
3 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Western Australia
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Western Australia from ANZAC, taking Dutch New Guinea from ANZAC, taking Solomon Islands from ANZAC, taking Yakut S.S.R. from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
1 artillery moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
1 aaGun and 3 infantry moved from Jehol to Anhwe
2 armour moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 tactical_bombers moved from Yunnan to Anhwe
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 46 Sea Zone to 49 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to Caroline Islands
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 46 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of New Britain from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Solomon Islands: 1 artillery
EDIT: Adding units owned by Japanese to New Britain: 1 artillery
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Adding units owned by Japanese to 47 Sea Zone: 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
EDIT: Removing units owned by Japanese from 49 Sea Zone: 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in French Indo China
3 mech_infantrys placed in Manchuria
1 artillery placed in Japan
Japanese undo move 3.
Japanese undo move 3.
2 artilleries and 1 mech_infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Russians : -0.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 carriers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 51 Sea Zone to Hawaiian Islands
1 carrier moved from 51 Sea Zone to 28 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Gibraltar to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Algeria to Libya
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to MaltaCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters and 3 transports
Italians defend with 1 battleship, 2 cruisers and 2 transports
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters and 3 transports in 96 Sea Zone, round 2 : 5/9 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the Italians, 1 transport owned by the Italians and 2 cruisers owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 58
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Malta
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Italians defend with 4 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Malta, round 2 : 4/12 hits
Italians roll dice for 4 infantry in Malta, round 2 : 0/4 hits
4 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Malta to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from 96 Sea Zone to 94 Sea ZonePlace Units - Americans
4 carriers and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 carriers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 51 Sea Zone to Hawaiian Islands
1 carrier moved from 51 Sea Zone to 28 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Gibraltar to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Algeria to Libya
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to MaltaCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters and 3 transports
Italians defend with 1 battleship, 2 cruisers and 2 transports
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters and 3 transports in 96 Sea Zone, round 2 : 5/9 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the Italians, 1 transport owned by the Italians and 2 cruisers owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 58
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Malta
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Italians defend with 4 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Malta, round 2 : 4/12 hits
Italians roll dice for 4 infantry in Malta, round 2 : 0/4 hits
4 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantryNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from Malta to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from 96 Sea Zone to 94 Sea ZonePlace Units - Americans
4 carriers and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 1 fighter and 2 transports; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Iraq
British take Iraq from Italians
1 armour moved from Egypt to Syria
British take Syria from Italians
2 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
2 infantry moved from Brazil to French Guiana
1 carrier and 2 fighters moved from 94 Sea Zone to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 28 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Gibraltar to United Kingdom
1 battleship moved from 26 Sea Zone to 10 Sea ZoneCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
2 aaGuns, 7 artilleries and 21 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to MaltaPlace Units - British
2 transports placed in 81 Sea Zone
1 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 3 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 5/7 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to UkrainePlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 2.00
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Bryansk to Tambov
1 battleship moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 cruisers moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 armour moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Finland to Vyborg
2 bombers moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Tambov
1 submarine moved from 125 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Vyborg
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 125 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
5 artilleries moved from Bryansk to Rostov
5 infantry moved from Bryansk to Rostov
6 mech_infantrys moved from Bryansk to Caucasus
7 armour moved from Bryansk to Caucasus
1 armour and 9 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Tambov to Ukraine
2 bombers moved from Tambov to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
5 infantry moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
5 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to Greater Southern Germany
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 carrier and 2 transports moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in France
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 3.50
Russians : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 armour moved from Russia to Urals
Russians take Urals from Germans
2 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
16 infantry moved from Hopei to ShensiCombat - Russians
Battle in Kweichow
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 16 infantry
Japanese defend with 1 artillery
Russians roll dice for 16 infantry in Shensi, round 2 : 2/16 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Tambov, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
2 aaGuns moved from Hopei to ShensiPlace Units - Russians
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Central Mongolia to Olgiy
Japanese take Tsagaan Olom from Russians
Japanese take Olgiy from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 armour and 8 infantry moved from Anhwe to Kweichow
1 artillery moved from Sikang to Tsinghai
2 fighters and 2 tactical_bombers moved from Anhwe to Tsinghai
2 fighters moved from Yunnan to Tsinghai
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 artilleries moved from Yunnan to KweichowCombat - Japanese
Battle in New Zealand
Battle in Alaska
Battle in Solomon Islands
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries and 9 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour, 2 artilleries and 9 infantry in Kweichow, round 2 : 4/13 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kweichow
Japanese win, taking New Zealand from ANZAC, taking Alaska from Americans, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 2 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 4 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Tsinghai, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
2 aaGuns moved from Anhwe to Kweichow
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 artillery moved from Manchuria to Jehol
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
4 fighters and 2 tactical_bombers moved from Tsinghai to Kazakhstan
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 47 Sea Zone to 49 Sea Zone
1 carrier moved from 46 Sea Zone to 49 Sea Zone
2 fighters moved from Caroline Islands to 49 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 transport moved from 56 Sea Zone to 45 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 carriers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from French Indo China to PhilippinesPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 artilleries placed in French Indo China
1 fighter placed in Japan
7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 1 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from Egypt to French West Africa
1 mech_infantry moved from Libya to AlgeriaCombat - Americans
Battle in Greece
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Cyprus
Americans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Cyprus, round 2 : 4/8 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French West Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 3 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 bomber moved from French West Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Libya to Tobruk
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from Cyprus to 99 Sea Zone
2 fighters moved from Cyprus to 96 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 12 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 4 carriers, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 28 Sea Zone to 26 Sea Zone
2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 1 Sea Zone to 10 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Central United States to Western United States
1 destroyer moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 3 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 4 destroyers and 2 fighters placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 1 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 bomber moved from Egypt to French West Africa
1 mech_infantry moved from Libya to AlgeriaCombat - Americans
Battle in Greece
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Cyprus
Americans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Cyprus, round 2 : 4/8 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French West Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 3 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
1 bomber moved from French West Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Libya to Tobruk
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from Cyprus to 99 Sea Zone
2 fighters moved from Cyprus to 96 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 12 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 4 carriers, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 28 Sea Zone to 26 Sea Zone
2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 1 Sea Zone to 10 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 aaGun moved from Central United States to Western United States
1 destroyer moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 3 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 4 destroyers and 2 fighters placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 armour, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Crete
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 carriers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 artillery and 2 infantry moved from Burma to Yunnan
7 artilleries and 20 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in British Somaliland
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in British Somaliland, round 2 : 2/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Crete
British win, taking Crete from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Shan State
3 infantry moved from India to Burma
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Crete to 99 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Syria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 31 PUs (5 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesCombat - Italians
Non Combat Move - Italians
3 armour moved from Rostov to Northwest Persia
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Southern Italy
1 artillery and 1 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Northern Italy to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Iraq to Trans-JordanCombat - ANZAC
Battle in Soviet Far EastNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Move - French
1 destroyer moved from 39 Sea Zone to 45 Sea ZoneCombat - French
Battle in 45 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 3 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 armour moved from Vyborg to Archangel
1 infantry and 3 mech_infantrys moved from Novgorod to Archangel
5 armour and 2 mech_infantrys moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Timguska to Urals
2 bombers moved from Ukraine to Urals
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 tactical_bomber moved from Ukraine to SmolenskCombat - Germans
Battle in Urals
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Urals, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 armour in Urals, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Archangel
Germans attack with 6 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 6 armour, 1 infantry and 5 mech_infantrys in Archangel, round 2 : 3/12 hits, 4.00 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 6 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 marine moved from Norway to 125 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 125 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
8 armour and 6 mech_infantrys moved from Caucasus to Iraq
3 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Bryansk
2 aaGuns and 4 infantry moved from Ukraine to Rostov
2 infantry moved from Rostov to Volgograd
4 mech_infantrys moved from Slovakia Hungary to Romania
1 infantry moved from Greater Southern Germany to Yugoslavia
5 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 transports moved from 125 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Southern Italy to Yugoslavia
2 bombers moved from Urals to Yenisey
1 tactical_bomber moved from Smolensk to RostovPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun and 2 infantry
EDIT: Removing units owned by Germans from Rostov: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
1 marine placed in Normandy Bordeaux
1 fighter and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -0.83