Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsGiallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
2 units repaired.
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
1 mech_infantry and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to 19 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Shantung to Chahar
1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter moved from Shantung to Chahar
1 battleship moved from 20 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to Chahar
1 cruiser moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 19 Sea Zone
2 fighters moved from Kwangtung to 19 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Caroline Islands
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking 6 Sea Zone from Americans, taking Caroline Islands from Americans with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Guam
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Guam from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/7 hits, 3.67 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kweichow to Yunnan
2 artilleries moved from French Indo China to Shan State
1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Philippines to Java
1 fighter moved from Philippines to Java
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Chahar to Shantung
1 bomber moved from Chahar to Yunnan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
ANZAC : 1.17
Chinese : -1.33
Japanese : 1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to Malta
1 bomber moved from United Kingdom to French West Africa
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat - Americans
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French West Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French West Africa, round 2 : 3/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Malta
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from French West Africa to French Equatorial Africa
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 25 Sea Zone to 12 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 carriers and 2 destroyers placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,6,2,4
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsCombat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUsCombat Move - British
1 battleship moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 fighters moved from Norway to United Kingdom
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 cruiser, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Malta
1 infantry moved from Kenya to Anglo Egyptian SudanPurchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Libya
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Libya from Italians, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from United Kingdom to GibraltarPlace Units - British
2 carriers and 1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
EDIT: Adding units owned by British to 81 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Vyborg to Finland
Italians take Karelia from RussiansPurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Finland
Italians attack with 2 armour
Russians defend with 1 aaGun and 1 armour
Italians roll dice for 2 armour in Finland, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Finland, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Finland
Italians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Finland, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Finland
Italians win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun and 1 armour
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 fighter, 2 tactical_bombers and 3 transports; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 4/6 hits, 3.17 expected hitsCombat Hit Differential Summary :
Italians : -1.50
Russians : -1.50 -
4 hits SZ96. OOL?
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tip cariers loose dd’s
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Vyborg to Finland
Italians take Karelia from RussiansPurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in Finland
Italians attack with 2 armour
Russians defend with 1 aaGun and 1 armour
Italians roll dice for 2 armour in Finland, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Finland, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Finland
Italians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Finland, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Finland
Italians win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun and 1 armour
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 fighter, 2 tactical_bombers and 3 transports; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
British roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 96 Sea Zone, round 2 : 2/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone
British win with 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for Americans: 2 destroyers
2 tactical_bombers owned by the British, 1 fighter owned by the Americans and 1 fighter owned by the British forced to land in LibyaNon Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
1 aaGun and 1 infantry moved from Bessarabia to Western Ukraine
1 bomber and 1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 15 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : -1.50
British : -2.17
Russians : -1.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
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Even better, move the Italian TT to SZ93. You’ve already downloaded it so I’ll edit it on Germany’s turn, ok?
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Do you have the patch with the warning for skipping posting?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
1 tactical_bomber moved from Bessarabia to 99 Sea Zone
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bessarabia to Rostov
2 bombers and 1 fighter moved from Western Germany to 96 Sea Zone
1 artillery moved from Western Ukraine to Ukraine
EDIT: 1 transport moved from 97 Sea Zone to 93 Sea Zone
7 artilleries moved from Western Ukraine to Bryansk
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 armour and 1 infantry moved from Bryansk to UkrainePurchase Units - Germans
Germans buy 1 airfield, 3 artilleries and 7 mech_infantrys; Remaining resources: 2 PUs;Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
French defend with 1 fighter; Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Norway, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the French lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser and 3 transports; Americans defend with 1 carrier and 1 transport
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
British roll dice for 2 carriers, 1 cruiser and 4 transports in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 96 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
British roll dice for 1 carrier, 1 cruiser and 4 transports in 96 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the British lost in 96 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 carrier, 1 cruiser and 3 transports
Casualties for Americans: 1 carrier and 1 transport
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Norway to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
1 bomber moved from 96 Sea Zone to Bryansk
1 artillery and 1 infantry moved from France to Western Germany
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Germans
3 artilleries placed in Novgorod
1 airfield placed in Yugoslavia
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -2.33
British : -0.67
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 submarine moved from 110 Sea Zone to 105 Sea ZonePurchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 14 PUs;Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Rostov
2 infantry moved from Russia to Tambov
2 aaGuns and 18 infantry moved from Novosibirsk to SamaraPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs -
Even better, move the Italian TT to SZ93. You’ve already downloaded it so I’ll edit it on Germany’s turn, ok?
Sorry I missed this but it should be fine
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 transport moved from 21 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Yunnan to India
2 fighters moved from 39 Sea Zone to India
1 artillery and 3 infantry moved from Yunnan to Burma
6 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from Shantung to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to ManchuriaPurchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Dutch New Guinea
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Dutch New Guinea from Dutch, taking Korea from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 7 artilleries, 6 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 7 artilleries, 6 infantry and 1 mech_infantry in Burma, round 2 : 6/14 hits, 4.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
1 aaGun moved from Shan State to Burma
1 artillery moved from French Indo China to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 armour moved from Chahar to Hunan
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Hopei to Yunnan
2 fighters moved from Hopei to Yunnan
1 armour moved from Shantung to Hunan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 battleship and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Java to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Philippines to Caroline IslandsPlace Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese : 2.00
UK_Pacific : -0.67
AA fire in India : : -0.17
Japanese : 2.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - British
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Libya to 97 Sea Zone
3 artilleries and 3 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
2 carriers moved from 81 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt -
scramble? I didn’t purchase anything yet
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I’m going to go with a full scramble. Max D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Amur to Sakha
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 bomber moved from French Equatorial Africa to Gibraltar
2 mech_infantrys moved from Central United States to Western United States
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Libya to 92 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs;Combat - Americans
Battle in MoroccoNon Combat Move - Americans
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
3 infantry placed in Western United States
2 carriers, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsCombat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUsCombat Move - British
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Libya to 97 Sea Zone
3 artilleries and 3 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
2 carriers moved from 81 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPurchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x airfield, 2x factory_major; Remaining resources: 1 PUs;
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat - British
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 2 carriers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 2/8 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits
2 carriers owned by the British, 1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 3/7 hits
Italians roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/8 hits
1 tactical_bomber owned by the Germans, 2 tactical_bombers owned by the British, 3 fighters owned by the British and 2 cruisers owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 0/2 hits
Italians roll dice for 1 battleship and 4 fighters in 97 Sea Zone, round 4 : 4/5 hits
1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
Italians win, taking Crete from Italians with 1 battleship and 4 fighters remaining. Battle score for attacker is -70
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
Casualties for Italians: 2 cruisers and 1 destroyer
Battle in Syria
British attack with 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in Syria, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
3 aaGuns, 2 fighters and 15 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 unit repaired.
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to 92 Sea ZonePurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 fighters and 1 transport
Americans defend with 1 carrier and 1 fighter
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 1 fighter
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Americans defend with 1 bomber
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 5 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
1 armour moved from Finland to Novgorod
1 aaGun, 1 infantry and 1 mech_infantry moved from Western Ukraine to UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0.00
British : -0.83
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Bryansk to 99 Sea Zone
1 fighter moved from Yugoslavia to 99 Sea Zone
1 fighter and 1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 armour and 1 artillery moved from Ukraine to Rostov
1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
2 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
8 armour, 14 artilleries, 18 infantry and 23 mech_infantrys moved from Bryansk to RostovPurchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 6 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 7 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 8 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys in Rostov, round 2 : 20/65 hits, 18.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 mech_infantrys in Archangel, round 2 : 1/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
5 artilleries moved from Novgorod to Belarus
3 aaGuns moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 bomber moved from Tambov to Novgorod
1 fighter moved from 99 Sea Zone to Ukraine
1 bomber moved from 99 Sea Zone to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 marine moved from Norway to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 115 Sea Zone to Novgorod
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -5.00
British : -0.33
Russians : -3.00