@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
I’m going to go with a full scramble. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Amur to Sakha
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 bomber moved from French Equatorial Africa to Gibraltar
2 mech_infantrys moved from Central United States to Western United States
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Libya to 92 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 aaGun moved from Central United States to Western United States
Place Units - Americans
3 infantry placed in Western United States
2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Move - British
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Libya to 97 Sea Zone
3 artilleries and 3 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
2 carriers moved from 81 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x airfield, 2x factory_major; Remaining resources: 1 PUs;
UK_Pacific buy nothing; Remaining resources: 1 PUs;
Combat - British
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 2 carriers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 2/8 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits
2 carriers owned by the British, 1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 3/7 hits
Italians roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/8 hits
1 tactical_bomber owned by the Germans, 2 tactical_bombers owned by the British, 3 fighters owned by the British and 2 cruisers owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 0/2 hits
Italians roll dice for 1 battleship and 4 fighters in 97 Sea Zone, round 4 : 4/5 hits
1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
Italians win, taking Crete from Italians with 1 battleship and 4 fighters remaining. Battle score for attacker is -70
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
Casualties for Italians: 2 cruisers and 1 destroyer
Battle in Syria
British attack with 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in Syria, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 aaGuns, 2 fighters and 15 infantry moved from India to West India
Place Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 unit repaired.
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 fighters and 1 transport
Americans defend with 1 carrier and 1 fighter
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 1 fighter
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Americans defend with 1 bomber
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 5 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
1 armour moved from Finland to Novgorod
1 aaGun, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : -0.83
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Bryansk to 99 Sea Zone
1 fighter moved from Yugoslavia to 99 Sea Zone
1 fighter and 1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 armour and 1 artillery moved from Ukraine to Rostov
1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
2 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
8 armour, 14 artilleries, 18 infantry and 23 mech_infantrys moved from Bryansk to Rostov
Purchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 6 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 7 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 8 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys in Rostov, round 2 : 20/65 hits, 18.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 mech_infantrys in Archangel, round 2 : 1/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
5 artilleries moved from Novgorod to Belarus
3 aaGuns moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 bomber moved from Tambov to Novgorod
1 fighter moved from 99 Sea Zone to Ukraine
1 bomber moved from 99 Sea Zone to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 marine moved from Norway to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 115 Sea Zone to Novgorod
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -5.00
British : -0.33
Russians : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Purchase Units - Russians
Russians buy 3 armour, 6 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
1 aaGun and 3 infantry moved from Samara to Vologda
1 infantry moved from Samara to Kazakhstan
1 aaGun and 13 infantry moved from Samara to Russia
Place Units - Russians
3 armour, 6 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 unit repaired.
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
2 fighters, 1 infantry and 2 tactical_bombers moved from Yunnan to Szechwan
8 artilleries and 7 infantry moved from Burma to India
Japanese take India from UK_Pacific
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hopei to Shantung
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Hunan to Kweichow
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Shantung
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to Java
1 aaGun and 1 mech_infantry moved from Burma to India
1 mech_infantry moved from Burma to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Korea
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Sakha to Amur
1 artillery moved from French Central Africa to French Equatorial Africa
Purchase Units - Americans
Americans buy 6 fighters and 2 submarines; Remaining resources: 3 PUs;
Non Combat Move - Americans
1 aaGun, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
2 infantry moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Move - British
3 artilleries and 3 infantry moved from Tunisia to Libya
1 infantry and 2 mech_infantrys moved from Syria to Iraq
4 infantry moved from Egypt to Trans-Jordan
Purchase Units - British
British buy 1 armour, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 fighters moved from West India to Iraq
3 aaGuns and 15 infantry moved from West India to Eastern Persia
Place Units - British
1 transport placed in 109 Sea Zone
3 submarines placed in 71 Sea Zone
1 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 artillery, 1 bomber and 1 infantry moved from Algeria to Morocco
1 fighter moved from Algeria to Morocco
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 marine moved from Gibraltar to 92 Sea Zone
1 bomber moved from Morocco to Southern Italy
1 fighter moved from Morocco to Algeria
1 fighter moved from Algeria to Southern Italy
1 battleship, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 armour moved from Novgorod to Belarus
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
4 infantry moved from Algeria to Morocco
Germans take Morocco from Americans
1 bomber and 1 fighter moved from Ukraine to Tambov
2 infantry moved from Rostov to Tambov
1 fighter moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
Purchase Units - Germans
Germans buy 9 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
8 armour moved from Rostov to Northwest Persia
7 mech_infantrys moved from Rostov to Northwest Persia
15 artilleries and 14 infantry moved from Rostov to Ukraine
1 artillery moved from Archangel to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 marine moved from Novgorod to 115 Sea Zone
3 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Tambov to Ukraine
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Archangel
1 fighter moved from Gibraltar to Western Germany
1 bomber moved from Tambov to Ukraine
1 bomber moved from Bryansk to Ukraine
14 mech_infantrys moved from Rostov to Northwest Persia
2 artilleries moved from France to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
29 artilleries and 50 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
2 fighters moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
8 artilleries, 7 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Szechwan to Shensi
1 bomber moved from French Indo China to Shensi
2 fighters and 2 tactical_bombers moved from Shantung to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 78 PUs;
Japanese buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Shantung
1 fighter and 1 tactical_bomber moved from Shantung to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 8 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Shantung to 37 Sea Zone
1 aaGun moved from India to West India
1 fighter moved from 39 Sea Zone to Celebes
1 fighter moved from Java to Celebes
1 tactical_bomber moved from Caroline Islands to Celebes
1 carrier, 1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Chahar to Shantung
1 artillery moved from Anhwe to Hopei
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour moved from Kweichow to Chahar
1 armour moved from Hunan to Chahar
1 artillery and 1 infantry moved from Manchuria to Jehol
3 artilleries and 2 infantry moved from Korea to Manchuria
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery, 3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
3 transports moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 46 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
3 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
2 submarines moved from 101 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Western United States
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
2 carriers, 2 destroyers, 1 fighter and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 6 fighters
EDIT: Adding units owned by Americans to New Zealand: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 battleship moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Purchase Units - British
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat - British
Battle in Gibraltar
Non Combat Move - British
3 aaGuns and 15 infantry moved from Eastern Persia to Persia
1 infantry and 2 mech_infantrys moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 fighter moved from Egypt to Persia
4 infantry moved from Trans-Jordan to Egypt
3 artilleries and 3 infantry moved from Libya to Tobruk
2 mech_infantrys moved from Belgian Congo to Egypt
3 submarines moved from 81 Sea Zone to 80 Sea Zone
3 submarines moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 submarines placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Southern Italy to 91 Sea Zone
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Romania
1 aaGun moved from Ukraine to Bessarabia
1 armour moved from Belarus to Bessarabia
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 battleship and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : -1.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
2 artilleries and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
2 artilleries placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
9 armour and 23 mech_infantrys moved from Northwest Persia to Persia
Purchase Units - Germans
Germans buy 12 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Persia
Germans attack with 9 armour and 23 mech_infantrys
British defend with 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys
Germans roll dice for 9 armour and 23 mech_infantrys in Persia, round 2 : 13/32 hits, 8.33 expected hits
British roll dice for 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys in Persia, round 2 : 1/21 hits, 8.00 expected hits
3 aaGuns owned by the British, 1 mech_infantry owned by the Germans and 10 infantry owned by the British lost in Persia
Germans roll dice for 9 armour and 22 mech_infantrys in Persia, round 3 : 7/31 hits, 8.17 expected hits
British roll dice for 3 fighters, 6 infantry and 2 mech_infantrys in Persia, round 3 : 6/11 hits, 4.67 expected hits
1 mech_infantry owned by the British, 6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Persia
Germans roll dice for 9 armour and 16 mech_infantrys in Persia, round 4 : 10/25 hits, 7.17 expected hits
British roll dice for 3 fighters and 1 mech_infantry in Persia, round 4 : 4/4 hits, 2.33 expected hits
1 mech_infantry owned by the British, 4 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Persia
Germans win, taking Persia from British with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 11 mech_infantrys
Casualties for British: 3 aaGuns, 3 fighters, 16 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Ukraine to Western Germany
1 fighter moved from Belarus to Western Germany
17 mech_infantrys moved from Archangel to Baltic States
3 artilleries moved from Novgorod to Baltic States
3 aaGuns, 7 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 fighter moved from Ukraine to Southern Italy
21 artilleries and 14 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
3 artilleries moved from France to Western Germany
2 artilleries moved from Southern France to France
5 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Gibraltar
10 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Germans
2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,1,2,1,1,3,4,4,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 6.33
British : -4.00
I’m not sure I understand the strategy of running German mechanised forces south to take the Middle East. Seems like I’ve really allowed a Soviet expansion there.
omg 1 hit, oioioi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 fighters moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Vologda
1 mech_infantry moved from Rostov to Russia
1 armour moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 aaGun and 3 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs