@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
18L BM3 cyanight (Axis+4) vs Giallo (Allies) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers moved from Belarus to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Volgograd
3 fighters and 3 tactical_bombers moved from Belarus to Russia
1 armour moved from Vologda to Russia
3 bombers moved from Belarus to Russia
4 bombers moved from Western Germany to Russia
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Russia
Germans attack with 1 armour, 7 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
AA fire in Russia : 2/6 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 1 armour, 7 bombers, 1 fighter and 3 tactical_bombers in Russia, round 2 : 6/12 hits
Russians roll dice for 2 aaGuns, 1 artillery and 9 infantry in Russia, round 2 : 2/10 hits
1 tactical_bomber owned by the Germans, 2 aaGuns owned by the Russians, 1 fighter owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 7 bombers and 2 tactical_bombers in Russia, round 3 : 4/10 hits
Russians roll dice for 1 artillery and 5 infantry in Russia, round 3 : 1/6 hits
1 tactical_bomber owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans roll dice for 1 armour, 7 bombers and 1 tactical_bomber in Russia, round 4 : 6/9 hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 4 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Russia
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 7 bombers and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 artillery and 9 infantry
Battle in Volgograd
Germans attack with 6 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits
Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Russians, 2 bombers owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the Russians lost in Volgograd
Germans roll dice for 4 bombers in Volgograd, round 3 : 4/4 hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits
1 tactical_bomber owned by the Russians, 3 bombers owned by the Germans and 2 fighters owned by the Russians lost in Volgograd
Germans win with 1 bomber remaining. Battle score for attacker is -34
Casualties for Germans: 5 bombers, 1 fighter and 1 tactical_bomber
Casualties for Russians: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 bomber moved from Volgograd to Belarus
3 bombers moved from Russia to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
3 infantry moved from Novgorod to Belarus
4 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BelarusPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 48 PUs (2 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
12 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Samara
Russians attack with 6 infantry
Italians defend with 1 armour
Russians roll dice for 6 infantry in Samara, round 2 : 0/6 hits
Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 5 infantry in Samara, round 3 : 0/5 hits
Italians roll dice for 1 armour in Samara, round 3 : 0/1 hits
Russians roll dice for 5 infantry in Samara, round 4 : 1/5 hits
Italians roll dice for 1 armour in Samara, round 4 : 0/1 hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
2 aaGuns moved from Timguska to NovosibirskTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
4 fighters and 5 tactical_bombers moved from Java to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Dutch New Guinea to New Guinea
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 47 Sea Zone to New Britain
2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to BurmaCombat - Japanese
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Scramble orders for Queensland and Hawaii.
Also need to know if you want to submerge sub off Queensland.
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scramble everything everywhere sub fights
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
4 fighters and 5 tactical_bombers moved from Java to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Dutch New Guinea to New Guinea
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 47 Sea Zone to New Britain
2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to BurmaCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in New Britain
Battle in Solomon Islands
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 carrier and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 carrier and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber, 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 9 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 2 destroyers, 3 fighters and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 9 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 9/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers and 2 cruisers in 54 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 2 : 8/17 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 carriers owned by the Americans, 2 destroyers owned by the ANZAC, 3 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers, 9 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 8/18 hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 1 battleship, 2 cruisers and 3 transports in 54 Sea Zone, round 3 : 2/3 hits
5 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 4 : 5/12 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 54 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Japanese, 1 battleship owned by the Americans, 2 transports owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 87
Casualties for ANZAC: 2 destroyers, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Japanese: 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer, 2 fighters and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 0/2 hits
1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 fighter in 26 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 submarine and 1 tactical_bomberNon Combat Move - Japanese
1 fighter could not land in 26 Sea Zone and was removed
1 bomber moved from 34 Sea Zone to New Guinea
1 bomber moved from 45 Sea Zone to New Guinea
4 tactical_bombers moved from 54 Sea Zone to New Guinea
1 tactical_bomber moved from 45 Sea Zone to New Guinea
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to New Guinea
4 fighters moved from 54 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
3 artilleries moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Shantung to AnhwePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Algeria to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco -
intercept?
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No Intercept
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Algeria to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to MoroccoCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 26 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western Germany to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
2 destroyers placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Suiyuyan to Hopei
10 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
EDIT: 10 artilleries, 2 fighters and 14 infantry moved from India to Burma -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
EDIT: 10 artilleries, 2 fighters and 14 infantry moved from India to Burma
EDIT: British undo move 1.
EDIT: British undo move 1. -
scramble?
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Algeria to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to MoroccoCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 26 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Western Germany to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
2 destroyers placed in 10 Sea Zone
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Suiyuyan to Hopei
10 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
EDIT: 10 artilleries, 2 fighters and 14 infantry moved from India to Burma
EDIT: British undo move 1.
EDIT: British undo move 1.Combat - British
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/4 hits
1 submarine owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 3/9 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Italians, 1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking Crete from Italians, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 54
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Casualties for British: 1 tactical_bomber
Battle in Greece
Battle in Burma
British attack with 10 artilleries, 2 fighters and 14 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 10 artilleries, 2 fighters and 14 infantry in Burma, round 2 : 7/26 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Greece from Italians, taking Burma from Japanese with 10 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Syria
1 mech_infantry moved from Iraq to Syria
1 aaGun moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from Burma to IndiaPlace Units - British
3 artilleries placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Russia
1 bomber moved from Ukraine to 99 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 fighters moved from Western Germany to Southern FranceCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
2 aaGuns and 3 infantry moved from Ukraine to Rostov
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3,3,2,6,2,5,6
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 aaGuns, 2 infantry and 1 marine moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 aaGuns, 2 infantry and 1 marine moved from Queensland to New South WalesPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French