18L BM3 cyanight (Axis+4) vs Giallo (Allies) Game 2

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 armour, 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Western Germany to Holland Belgium
                4 bombers moved from Belarus to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 bombers, 1 fighter and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 4 bombers, 1 fighter and 3 infantry in Holland Belgium, round 2 :  2/8 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 4 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to Western Germany
                4 bombers moved from Holland Belgium to Western Germany
                1 bomber moved from Bryansk to Russia
                3 bombers moved from Bryansk to Western Germany
                1 tactical_bomber moved from Belarus to Western Germany
                2 mech_infantrys moved from Germany to Romania
                1 armour moved from Ukraine to Russia
                1 armour moved from Ukraine to Russia
                4 infantry moved from Bryansk to Russia
                3 infantry moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 artillery moved from Nenetsia to 127 Sea Zone
                1 artillery moved from 127 Sea Zone to Finland

    Place Units - Germans
                1 artillery, 1 infantry and 1 marine placed in Novgorod
                3 artilleries placed in Russia
                3 mech_infantrys placed in Ukraine
                10 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_42053_Ger6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Italians
                4 infantry moved from Samara to Volgograd
                12 infantry moved from Novosibirsk to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 12 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 12 infantry in Tsinghai, round 2 :  2/12 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    Russians attack with 4 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 4 infantry in Volgograd, round 2 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Tsinghai
                1 aaGun moved from Novosibirsk to Tsinghai

    Turn Complete - Russians

    triplea_42053_Rus6.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 armour, 2 artilleries, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries, 2 infantry and 4 mech_infantrys moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Hunan to Hopei
                1 infantry moved from Kweichow to Hopei
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                2 battleships moved from 54 Sea Zone to 63 Sea Zone
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                1 marine moved from New Guinea to 46 Sea Zone
                1 infantry moved from New Britain to 47 Sea Zone
                1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
                1 marine moved from New Guinea to 46 Sea Zone
                1 armour, 3 infantry, 2 marines and 3 transports moved from 46 Sea Zone to 54 Sea Zone
                1 armour, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 carrier moved from 34 Sea Zone to 54 Sea Zone
                2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
                2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from New Guinea to 33 Sea Zone
                1 fighter moved from New Guinea to 33 Sea Zone

    Combat - Japanese
                Battle in Queensland
                Battle in New Zealand
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships in New Zealand, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in New Zealand, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New Zealand
                    Japanese win, taking Queensland from ANZAC, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 artilleries, 4 infantry and 5 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 4 infantry and 5 mech_infantrys in Hopei, round 2 :  1/12 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 3 artilleries, 4 infantry and 5 mech_infantrys in Hopei, round 3 :  4/12 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Hopei
                2 fighters moved from New Guinea to 54 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Siam
                1 infantry moved from Shantung to Anhwe
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                2 armour and 1 infantry placed in French Indo China
                1 airfield placed in New Guinea
                1 destroyer and 2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Shantung
                4 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 1 infantry
                EDIT: Adding units owned by Japanese to Shantung: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs

    triplea_42053_Jap6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                5 fighters moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 2 cruisers in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Americans
                2 carriers moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 airfield and 3 infantry placed in Normandy Bordeaux
                1 destroyer and 6 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_42053_Ame6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                2 infantry moved from Chahar to Anhwe
                8 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from Suiyuyan to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Sikang
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    triplea_42053_Chi6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 2 fighters, 3 infantry and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                5 fighters moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 2 cruisers in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Americans
                2 carriers moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 airfield and 3 infantry placed in Normandy Bordeaux
                1 destroyer and 6 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
                2 infantry moved from Chahar to Anhwe
                8 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 fighter moved from Suiyuyan to Anhwe

    Combat - Chinese
                Chinese creates battle in territory Sikang
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Sikang from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 3 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Shan State
                10 artilleries and 11 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Iraq to Caucasus
                3 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Cyprus
                1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Normandy Bordeaux to Southern France
                4 fighters moved from Normandy Bordeaux to Southern France
                1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                3 artilleries and 5 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Syria to Northwest Persia
                4 infantry moved from Brazil to French Guiana

    Combat - British
                Battle in Cyprus
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        British roll dice for 2 battleships in Cyprus, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Cyprus, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 artillery
                Battle in Caucasus
                    British attack with 1 armour, 3 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 :  2/5 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Yunnan
                    British attack with 10 artilleries and 11 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 10 artilleries and 11 infantry in Yunnan, round 2 :  8/21 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 10 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern France
                    British attack with 4 fighters and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 4 fighters and 2 infantry in Southern France, round 2 :  3/6 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Southern France
                    British win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                4 fighters moved from Southern France to Normandy Bordeaux
                2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone
                2 aaGuns moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                2 fighters moved from India to Shensi
                1 bomber moved from Syria to Northwest Persia

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 factory_minor placed in Greece

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Greece: 1 factory_minor
                EDIT: Adding units owned by British to United Kingdom: 2 armour
                EDIT: Turning off Edit Mode
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 armour

    triplea_42053_UK_6.tsvg

  • '21 '20 '19 '18 '17 '16

    I changed my purchase for uk, I overlooked the italian forces that can free the way for the german mechs at Greece so a minor fac for 2 tanks

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
                3 fighters moved from Southern Italy to Caucasus
                1 bomber moved from Southern Italy to Caucasus
                3 infantry moved from Rostov to Caucasus
                1 armour moved from Russia to Urals
                      Italians take Urals from Russians
                1 armour moved from Russia to Samara
                      Italians take Samara from Russians

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber, 3 fighters and 3 infantry
                    British defend with 1 armour, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 :  4/7 hits
                        British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 :  2/5 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Caucasus
                        Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Caucasus, round 3 :  3/5 hits
                        British roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Italians win, taking Caucasus from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
                Battle in Southern France
                    Italians attack with 1 fighter and 3 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Southern France, round 2 :  2/2 hits
                        2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 :  1/2 hits
                        British roll dice for 2 infantry in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
                    retreated to Southern France
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Bulgaria
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Bulgaria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Bulgaria
                    Italians win, taking Bulgaria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                2 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Russia to Rostov
                1 mech_infantry moved from Russia to Samara
                3 fighters moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Rostov

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs

    triplea_42053_Ita6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 aaGun and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 6 PUs; end with 6 PUs

    triplea_42053_ANZ6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 aaGun and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 6 PUs; end with 6 PUs

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq

    Combat - French
                Battle in Caucasus
                    French attack with 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        French roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the French lost in Caucasus
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_42053_Fre6.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 7 infantry, 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Germany to Holland Belgium
                6 bombers moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Romania to Greece
                      Germans take Greece from British
                3 artilleries and 4 infantry moved from Russia to Tambov
                3 armour moved from Russia to Volgograd
                1 bomber moved from Russia to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 7 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 7 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  7/12 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 7 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 :  5/7 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Germans attack with 3 artilleries and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries and 4 infantry in Tambov, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                10 armour moved from Germany to Western Germany
                1 marine moved from Novgorod to 127 Sea Zone
                1 marine moved from 127 Sea Zone to Finland
                1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Finland
                3 infantry moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Romania to Germany
                1 infantry moved from Germany to Western Germany
                1 bomber moved from Volgograd to Germany
                7 bombers moved from Holland Belgium to Western Germany
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Russia
                Germans undo move 1.
                3 armour placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 aaGun
                EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Russia
                1 artillery, 1 infantry and 1 marine placed in Novgorod
                6 infantry and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,2,4,3,1,2,5,5,5,3,1
                Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_42053_Ger7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 11 infantry moved from Tsinghai to Shensi

    Turn Complete - Russians

    triplea_42053_Rus7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 marine moved from New Guinea to 46 Sea Zone
                1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
                1 marine moved from 62 Sea Zone to Victoria
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                2 battleships moved from 63 Sea Zone to 62 Sea Zone
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 armour moved from Queensland to Western Australia
                      Japanese take Northern Territory from ANZAC
                      Japanese take Western Australia from ANZAC
                1 marine moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                2 artilleries, 7 infantry and 1 marine moved from Queensland to New South Wales
                6 tactical_bombers moved from New Guinea to New South Wales
                2 fighters moved from 54 Sea Zone to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 bomber moved from New Guinea to Shan State
                1 infantry moved from Siam to Shan State
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from New Guinea to Shan State
                1 infantry moved from Hopei to Chahar
                      Japanese take Chahar from Chinese
                3 artilleries, 2 infantry and 5 mech_infantrys moved from Hopei to Anhwe
                2 artilleries and 4 infantry moved from Shantung to Jehol
                2 fighters moved from Japan to Jehol
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Jehol

    Combat - Japanese
                Battle in Victoria
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 2 fighters, 10 infantry, 1 marine and 6 tactical_bombers
                    ANZAC defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 marine; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        AA fire in New South Wales :  2/8 hits
                        2 tactical_bombers owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 :  1/3 hits
                        Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 :  8/20 hits
                        ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 :  4/11 hits
                        4 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC, 4 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in New South Wales
                        Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 :  8/16 hits
                        ANZAC roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in New South Wales, round 3 :  1/5 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 1 armour owned by the ANZAC lost in New South Wales
                    Japanese captures 6PUs while taking ANZAC capital
                    Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 5 infantry and 2 tactical_bombers
                Battle in Jehol
                    Japanese attack with 2 artilleries, 2 fighters and 8 infantry
                    Chinese defend with 8 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters and 8 infantry in Jehol, round 2 :  1/12 hits
                        Chinese roll dice for 8 infantry in Jehol, round 2 :  2/8 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Jehol, round 3 :  5/10 hits
                        Chinese roll dice for 7 infantry in Jehol, round 3 :  3/7 hits
                        3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Jehol, round 4 :  3/7 hits
                        Chinese roll dice for 2 infantry in Jehol, round 4 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 8 infantry
                    Casualties for Japanese: 7 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 3 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 3 artilleries, 2 infantry and 5 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 2 infantry and 5 mech_infantrys in Anhwe, round 2 :  4/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Siam
                2 armour moved from French Indo China to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                2 fighters moved from Jehol to Shantung
                1 aaGun moved from Hopei to Anhwe
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                2 transports moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from New South Wales to Queensland
                4 tactical_bombers moved from New South Wales to Queensland
                1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 armour placed in Shantung
                4 fighters and 3 infantry placed in Japan
                3 infantry placed in Queensland

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 73 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs

    triplea_42053_Jap7.tsvg

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 marine moved from New Guinea to 46 Sea Zone
                1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
                1 marine moved from 62 Sea Zone to Victoria
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                2 battleships moved from 63 Sea Zone to 62 Sea Zone
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                1 armour moved from Queensland to Western Australia
                      Japanese take Northern Territory from ANZAC
                      Japanese take Western Australia from ANZAC
                1 marine moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                2 artilleries, 7 infantry and 1 marine moved from Queensland to New South Wales
                6 tactical_bombers moved from New Guinea to New South Wales
                2 fighters moved from 54 Sea Zone to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 bomber moved from New Guinea to Shan State
                1 infantry moved from Siam to Shan State
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from New Guinea to Shan State
                1 infantry moved from Hopei to Chahar
                      Japanese take Chahar from Chinese
                3 artilleries, 2 infantry and 5 mech_infantrys moved from Hopei to Anhwe
                2 artilleries and 4 infantry moved from Shantung to Jehol
                2 fighters moved from Japan to Jehol
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Jehol

    Combat - Japanese
                Battle in Victoria
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 2 fighters, 10 infantry, 1 marine and 6 tactical_bombers
                    ANZAC defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 marine; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        AA fire in New South Wales :  2/8 hits
                        2 tactical_bombers owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 :  1/3 hits
                        Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 :  8/20 hits
                        ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 :  4/11 hits
                        4 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC, 4 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in New South Wales
                        Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 :  8/16 hits
                        ANZAC roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in New South Wales, round 3 :  1/5 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 1 armour owned by the ANZAC lost in New South Wales
                    Japanese captures 6PUs while taking ANZAC capital
                    Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 5 infantry and 2 tactical_bombers
                Battle in Jehol
                    Japanese attack with 2 artilleries, 2 fighters and 8 infantry
                    Chinese defend with 8 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters and 8 infantry in Jehol, round 2 :  1/12 hits
                        Chinese roll dice for 8 infantry in Jehol, round 2 :  2/8 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Jehol, round 3 :  5/10 hits
                        Chinese roll dice for 7 infantry in Jehol, round 3 :  3/7 hits
                        3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Jehol, round 4 :  3/7 hits
                        Chinese roll dice for 2 infantry in Jehol, round 4 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 8 infantry
                    Casualties for Japanese: 7 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 3 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 3 artilleries, 2 infantry and 5 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 2 infantry and 5 mech_infantrys in Anhwe, round 2 :  4/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Siam
                2 armour moved from French Indo China to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                2 fighters moved from Jehol to Shantung
                1 aaGun moved from Hopei to Anhwe
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                2 transports moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from New South Wales to Queensland
                4 tactical_bombers moved from New South Wales to Queensland
                1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 armour placed in Shantung
                4 fighters and 3 infantry placed in Japan
                3 infantry placed in Queensland

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 73 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    triplea_42053_Jap7.tsvg

  • '14 Customizer

    Please use latest file. I moved too many TTs to the Philippines. I wanted to move one to Java.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                1 armour moved from Normandy Bordeaux to Northern Italy
                      Americans take Northern Italy from Italians
                4 fighters moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 2 cruisers in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                4 fighters moved from Holland Belgium to Normandy Bordeaux
                2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
                3 armour placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    triplea_42053_Ame7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                3 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_42053_Chi7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                1 armour moved from Normandy Bordeaux to Northern Italy
                      Americans take Northern Italy from Italians
                4 fighters moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 2 cruisers in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Americans
                4 fighters moved from Holland Belgium to Normandy Bordeaux
                2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
                3 armour placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                3 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                2 fighters moved from Shensi to Hunan
                1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to Caucasus
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta
                2 battleships, 1 carrier, 3 cruisers and 4 destroyers moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from Egypt to Alexandria
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 transport moved from 110 Sea Zone to 88 Sea Zone

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Hunan, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Malta
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 2 battleships in Malta, round 2 :  2/2 hits
                        Italians roll dice for 2 infantry in Malta, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Malta
                    British win, taking Malta from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
                1 aaGun, 2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun moved from Syria to Iraq
                1 armour moved from India to Yunnan
                1 infantry moved from Burma to Shan State
                2 fighters moved from Hunan to Yunnan
                1 artillery moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 aaGun, 8 artilleries and 6 infantry moved from Yunnan to Kweichow
                1 aaGun moved from Yunnan to Burma
                1 bomber moved from Caucasus to Egypt

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                3 infantry placed in Southern France
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
                EDIT: Adding units owned by British to Southern France: 1 aaGun
                EDIT: Turning off Edit Mode
                2 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 2 armour

    triplea_42053_UK_7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy
                1 armour and 1 mech_infantry moved from Samara to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                      Italians take Sikang from Chinese
                1 armour moved from Urals to Novosibirsk
                      Italians take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Timguska
                      Italians take Timguska from Russians
                1 bomber moved from Rostov to Persia
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Northern Italy
                    Italians attack with 2 fighters and 3 infantry
                    Americans defend with 1 armour and 1 factory_minor
                        Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 :  4/5 hits
                        Americans roll dice for 1 armour in Northern Italy, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Rostov
                3 fighters moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Kazakhstan
                1 bomber moved from Persia to Volgograd
                1 aaGun moved from Rostov to Volgograd
                1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs

    triplea_42053_Ita7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    triplea_42053_Fre7.tsvg

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